Hugo
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Posts: 6
Registered: 08-08 |
EarthQuake said:
I like where this is going. Something new and fresh to use.
However, I really think it needs a pane where you can preview the lump. I find that feature of XWE to be invaluable, especially when you're sifting through hundreds of graphics. It would also be nice to view maps (which is a bit harder to do at the code level), edit TEXTURE1 and PNAMES, edit palettes, and various other Doom-related stuff.
I see though, that you're going for a tool that extends past just Doom editing, but if you are directing your focus towards the Doom community at all, those are some pretty vital tools.
Good job though, keep at it. I'll definitely give this a try when you release it.
Like I said. There will most definily going to be a viewer for files.
I have made a graphics viewer for doom already, and I will put it in wadZip next weekend.
The only thing i'm worried about are the map files. To make it 'complete' I would like to have a 2D overview AND a 3D view.
But that's probably going to costs me a few hours do to so :)
I'm also working on a code/script editor with at least syntax highlighting and line numbering. And hopefully a debugger too!
Yes, I aim at more then just Doom. However, I don't want to make
a half-ass baked tool for all those games.I want to make it
the best tool for the job, for every game I support.
I will look into all those specific doom features that are
needed. Also, because I'm going to make this an opensource project
I hope other doom programmers join in and add specific doom code :)
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