Jekyll Grim Payne
Junior Member
Posts: 240
Registered: 09-07 |
You can either use ACS scripts bound to the weapon attack frames, that would call Fadeto(r,g,b,amount,seconds) function (I don't know, however, if Skulltag supports ACS at all), or you can create a number of power-ups that are active for a second or so, and are given to the player while the gun is shooting. In the code of these powerups you can specify their color.
|