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PhilibusMo
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When importing a PNG into XWE, is it possible to stop it converting it to the Doom Pallette as I have been lead to believe that PNGs when used in sourceports that support them allow full colour (that is not in the doom pallette).

Old Post 10-25-09 13:28 #
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Gez
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http://slumped.mancubus.net/

Old Post 10-25-09 14:46 #
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GreyGhost
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Use Load (raw data).

Old Post 10-25-09 15:21 #
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PhilibusMo
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which ports are PNG compatible with?

Old Post 10-25-09 15:48 #
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GreyGhost
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Apart from GZDoom and Skulltag (already mentioned in another thread) there's Doomsday Engine, Vavoom, DelphiDoom and Risen3D.

EDIT - Don't know for sure if all of them support PNG's in wads.

Last edited by GreyGhost on 10-25-09 at 16:43

Old Post 10-25-09 16:29 #
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