Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Monster Exit!!! Need Help!!!
 
Author
All times are GMT. The time now is 08:55. Post New Thread    Post A Reply
superman679_1
Newbie


Posts: 4
Registered: 01-10


I'm creating my own Wad Game like doom using Doom Builder 2 And XWE. I need help creating a monster that, when killed, makes the player exit the level and move on to the next. Please Help!!!

P.S. It's a boss level.

Old Post 01-15-10 20:12 #
superman679_1 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8766
Registered: 01-08


Are you mapping for a particular port or do you want to cover as many as possible? With some advanced ports you can script a Boss Death as part of a monster's behaviour - the alternative is using a Dehacked patch to attach the Boss Brain Death codepointer to your monster.

Old Post 01-18-10 13:08 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 08:55. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Monster Exit!!! Need Help!!!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.