|New Stereotype||October 27, 2010, 11:13 am|
I was at the mall walking through a JCPenny to get to my car after visiting a friend of mine while she was at work and I saw some hats that were on sale so I browsed around. Two of the employees, a pair of young guys about my age were talking as they were hanging clothes up back on the hangers. I wasn't totally eavesdropping on their conversation but from I understand one guy is trying to get his girl back after she broke up with him and the other guy was making fun of him for it. He was saying stuff like "Nigga, you so whipped" and "Youre one desperate-ass nigga."
Here's the thing.
The guy who was trying to get his girl back was black, and the guy calling him desperate was white. I guess I haven't been keepin up with the times or something but I was under the impression that white people can't say the N word. I've never really seen anything like it before. The white guy sort of walked off later laughing about the situation to put coat hangers back and I meandered over to the black guy. We made eye contact and I couldn't help but ask out of curiosity "Does.. doesn't it bother you when he calls you that all the time?"
He looked at me like my head was in my ass and says "Man who do you think I am? What, just cuz someone says something that sounds racist to you, I'm the one who's supposed to be offended by it? What do you think I'm just hidin here waiting to jump out and call people racist when I hear someone say nigga once or twice? You one ignorant mothafucka ya know that?"
|Haunted Theme Parks||October 18, 2010, 5:40 am|
This weekend I went to visit my cousin in New Jersey for his birthday, and he had been planning on going out to the "Night of Terror" at a farm called Creamy Acres. The place featured funhouses, haunted hayrides and a few other attractions. This is one of the first halloween themed scary events I've ever attended. I kinda expected not to be thrilled and to be full of cheap scares, and I kinda got exactly what I expected. Still I chose to admire the scenery the best I could.
First I'd like to give credit where credit is due. For a $35 entree fee, you certainly get to see and experience things you wouldn't see at a park that costs $5 to get in. It certainly opened my eyes towards what you're capable of doing as far as creating a place like this. The place was broken up into 6 different attractions all featuring tons of actors that leap out from corners in front of you or chase you from behind. There was also a lot of strobe lighting, fog machines, and mechanical monsters/witches/dragons/whatever.
However, my biggest turnoff was.. thematically, it didn't make any sense. We started off going into this haunted house where the fear being exacerbated was clowns. All kinds of derranged clowns with maniacal laughter with creepy out of tune circus music. Next we went immediately on to the haunted hayride, which a smooth ride on a strict path where we saw robotic dragons breathing fire, zombie farmers jumping on and off our trailer, crazy guys with chainsaws, animated skeletons, and a ton of other stuff. The next part was the Frozen Tundra where we got off and walked through this manmade cave that had abominable snowmen jump out at you. Shortly after that, we entered the Pirate Playground, which was another haunted house with pirate actors jumping out at you, cobwebs, gypsies, etc.
See what I'm getting at? The entire theme park revolved around the theme of being scary, which is a lot like creating a wad with the theme of Doom. Also, each haunted house thing was a strict mazy layout where there was only one set path to go. Admittedly, it was nice knowing that I entered the park and left knowing I didn't miss anything, but the feeling of fear was totally removed from the equation, knowing that the entire experience was completely 'contained' and therefore safe.
My favorite part by far, was this attraction called "Mayhem of Darkness" which started off kinda slow but cooler as we went on. We entered this barn with fake plywood walls to create an extensive snaking hallway, although it was pitch black, with the exception of a few dim flashing lights. There were ominous howling noises and screams and stuff. It didn't feature anything to scare you but the noises were a pretty cool effect. After you get out of the barn, you're immediately dropped off into a cornfield maze, where there are actors hidden behind bushes. If you go into a dead end, an actor will stalk you from behind and leap out at you as you turn around. Unfortunately the maze was horrendously easy to solve and some of the actors didn't really put their heart into their acting. After that maze, you enter another barn with a similar layout to the previous barn, except with chainlink fencing instead of walls, and instead of darkness, there was a really thick fog created from a fog machine. You literally couldn't see more than a foot in front of you, and actors hidden behind the fences didn't even have to really do anything, because you didn't even realize they were there until you were too close to run away.
I guess my gripe with this theme park was that I was expecting more of a cinematic experience, and an important part of many horror movies is to have a lot of unknowns and places to explore. Also if something like this were a horror movie, it wouldn't make any sense. There's like 500 billion antagonists, and you only encounter them one by one and you know that once you pass one you move on to the next one. I think the best approach to creating a really frightening theme park is to make whatever is trying to scare you implied instead of spoonfed to you. Everything was just way too stagey and you basically just walk through the defined path that you know there isn't any real danger. Something scary would need to be ominous. If people were unsure they were going somewhere that is the
"right way," they can't be sure of what horrors lie ahead, if any. Also darkness would need to be used to it's fullest advantage. A lot of their special mechanical monsters were pretty well lit so you could get a good look at them, and in turn, see how horribly robotic they are, doing their one animation. I think if they had created similar monsters that were less detailed hidden in fog or bushes or darkness, it would leave it's scariness totally to the imagination, and how scary it is relies entirely on what you percieve it to be, not what it actually is, which IMO is a stronger.
I'm planning on writing down some kind of a plan to create the ultimate horror-theme-park using ideas I got from this event and my knowledge of making good Doom maps. I was going to inherit many of it's good ideas and set up some kind of nonlinear forest with different trails leading to different attractions so that each can be approached from any direction for a different experience each time. Actors skulking around scaring people, in addition to actors pretending to be tourists getting mauled by other actors. It would rely less on manufactured decorations and electricity and more on naturally aged materials and makeshift decorations that look real even up close. I think it would also be scary to come up with a way to seperate people in a group so that they need to find each other. I'm still in the conception stage but I'm sure I can throw out some more realistic details soon.
|Textng guys.||October 3, 2010, 3:15 pm|
|I try to hang out with girls all the time and girls LOVE to text instead of call. I usually try to hang out with girls more often than guys. I have a few guy friends and a ton of guy acquantances but I usually avoid getting too close and I don't hang out with them as much, though a lot of times I tend to text girls to find out what they're up to and if they wanna do something. It feels like the standard for getting a date going. Ive kinda grown to be accustomed to texting because of it. Is it weird to send guys text messages to see if they wanna hang out? To me it seems like a really girly thing to do.|
|Why I listen to grindcore||August 1, 2010, 3:01 pm|
Before I start this blog, I just want you guys who are reading this to know that I'm partially writing this for myself, so that I can express in words my interest in this particular genre of music that I can't seem to find anyone IRL who listen to the same stuff as me. Or even in the Doom community really..
The first couple bands I was really interested in and started to know by name were some punk bands and pop-punk bands. I started to like a lot of music that was selected for the Tony Hawk Pro Skater series and so did my friends. We started listening to Dead Kennedy's, NoFX, Less than Jake, Anti-Flag, the Casualties, and some others. My favorite part of most of these bands is that their music had a kind of message that I could relate too, usually about politics or crazy douchebags. It was kind of the first time I was introduced to music that wasn't made purely for the fame and entertainment value, but because it was a message that they wanted to deliver.
I listened to a ton of different punk bands in my late middle school and early high school years, and being introduced to other genres of music such as Hardcore, crust, straight edge, Oi!, and a few others. I became more partial to Hardcore and Crust because the music was heavier and deeper and the lyrics/vox sounded much more fierce than whiny like some pop-punk bands and anarcho-punk tend to sound like.
After being introduced to Last.fm, I was able to find out about a ton of other bands I really started to like, and by using the "similar artists" slider I was able to listen to samples from each band and pinpoint what kind of music I really like. I kinda delved into heavier and heavier stuff and really fast stuff, which lead me to listen to Grindcore, D-Beat and Powerviolence on a regular basis. A lot of my more recent friends can't seem to relate to my taste in music and they usually ask me things like "How can you listen to this shit?" and "Are you familiar with any 'NORMAL' music?" to which I usually don't have a straight answer for.
The thing is, recently, I've been able to connect my music interests to my general personality. When I drink things like coffee or alcohol, I usually don't mix soda in my vodka or cream in my coffee or anything, I just drink it straight. Not that I think it tastes better that way, but because I like things in their purest form. When I play games or Doom wads, I usually play the games on the hardest skill first. I feel as though choosing the hard difficulty in games provides the player with the best possible experience, while choosing the lesser difficulties means that the game has been dumbed down for lesser skilled players. I found that the games I enjoy most are the games that are most difficult but not to the point where the game stops relying on human error to negatively affect the player. The way I see it, when I'm listening to grindcore, there's no intros or suspenseful buildup or progressive tone like most other genres of music. It doesn't pussyfoot around, it just cuts right to the hard parts. Doom is the same way. There's no intro or suspense. By hitting new game, you get a gun and there are monsters in front of you in the first level. It cuts right to the chase. No storyline, no suspense, just raw demon-slaying. I wouldn't enjoy Doom half as much if you were introduced to the game by wandering around without a weapon, getting directions on where to go, picking up on the storyline as you move along, and then getting to the parts where you actually get a gun and do something fun and heroic (like Doom 3 did), Those things are unnecessary to me. I just want to get right into the parts I give a shit about, and in grindcore, it does exactly that.
|Miracle Fruit||July 20, 2010, 9:56 pm|
I've known about Miracle Fruit for about a year now but just recently I've been reminded of it and decided to give it a try. I ordered a pack of 20 on thursday night and had been waiting anxiously for it to arrive on my doorstep.
My parents never go grocery shopping anymore and we never have any decent shit to eat but this miracle fruit should make just about everything we have left deliciously edible. Also I told a couple girls about it who are really excited to try it with me, so that should be fun.
|Ciggarettes||July 14, 2010, 12:44 am|
Any smokers here?
I'm not but I can't say I've never considered it. I have smoked several times before but I've never really gotten the addictive pull from it. Whenever I smoked it was just because I just happened to have an opportunity where it was okay to smoke and cancer sticks were presented to me.
There's nothing about the smell that really bothers me. I've dated girls that smoke, I've dated girls that don't. Either way I'm not biased or anything. I think it's weird when people feel uncomfortable smoking in front of me, kinda like they are eating in front of me. But if I've got no desire to smoke, I don't feel like im missing out on anything. I think truth commercials are retarded. If they are allowed to bash smokers for choosing to buy cigs then they should be allowed to bash fat people for their eating habits.
I know these are stupid reasons and I'm pretty certain the cons outweigh the benefits but I've considered starting smoking for the cig breaks at work. Also I feel like ciggarettes are some kind of a social lubricant like snacks at a party. I mean, for starters it's a lot easier to break the ice for a conversation with other smokers if you ask if you can bum a cig or better yet ask for a light. Another reason I've considered smoking is that it would give me a reason to go outside and talk to new people. I mean, I could just as easily now go outside and loiter around the outside of convenience stores and try to strike up a conversation with someone, but if I do that it kinda draws attention to that being the only reason I'm standing out there, which would kinda make me look like a creep. If I'm smoking, then I obviously had neen standing outside with the intent to smoke, and talking to people is just something that happens on the side.
I'm pretty sure I won't start smoking though due to the health concerns but mostly because it's an expensive habit. I've yet to think of some kinda alternative to ciggarettes that can get me those same perks. I've thought of maybe using food to fill in that void, but who the hell stands outside so they can have a bag of chips?
|Gameplay mechanic opinion||June 14, 2010, 12:10 pm|
Remember in Human Opponents vs. CPU Opponents thread where I mentioned that my ideal game would make the Singleplayer/Coop portion of the game harder or at least equally as hard as deathmatch with Human players?
Well I got an experimental idea for how the player handles his weapons that is different than what FPS after FPS has inherited from previous games. I got this idea from fighting games like Street Fighter and Tekken. Even though I don't play them much, I still admire them for what they are. Anyway:
Imagine a game in which the player movement style is very fast. You can run and jump in different directions really quickly, like Quake 3 or Unreal Tournament or even Doom. Now, in Unreal and Quake and Doom, you run around collecting weapons and then switch to which one is best suited for the encounter you expect to have from your enemies. The way I would set this game up, is instead of running around collecting weapons and using one at a time, you start off with all the guns the game offers. You never actually wield one weapon at a time, so you never get a single weapon displayed on your HUD.
(Imagine this game being played from an Xbox controller or something.)
Instead, each button on the controller represents a different weapon. Like tapping A on the controller will have the player whip out a pistol and fire for every time A is tapped. Once the player stops pressing A the weapon is then holstered or discarded or whatever. Each weapon has slightly stronger secondary fire that uses a different button press sequence. like double tapping A and then holding it will have the pistol fire in slightly faster bursts. To use stronger weapons, a sequence of buttons most be pressed. Like holding A + X together will have the player throw a grenade. Double tapping Y and then holding B in sequence would have the player use a flame thrower or machinegun or something. Practicing different attacks and quick switches would make for some very unpredictable gun combat.
In this game, you would be able to carry over your general knowledge of what guns special qualities are (i.e. flamethrowers are high in damage but short ranged, rocket launchers are long range but the projectiles are slow, etc.) and learn the sequence of buttons you need to press in order to handle each encounter you have with an opponent the best way, without being caught in situations where you don't have any good guns. When players first start the game, they will be expected to only use their most basic weapons until they learn to use combos that utilize their better weapons. Of course, the developers of the game (hopefully me) would be able to predict that people would get the hang of using special combos real quick, which would be the excuse to make the single player/coop portion of the game impossibly hard.
I haven't quite thought of how to handle this on a keyboard yet, I'm still working on it.
What do you think?
|Forum Registration Woes||June 7, 2010, 1:38 pm|
I feel as though I don't contribute to enough non-Doom related communities. In fact, doomworld.com, skulltag.net, and occasionally zdoom.org are the only forum pages I browse regularly.
I attempted to do some searches in hopes of finding a mildly moderated forum with a small-to-medium sized, though tightly knit crowd of some random funny people. I did find a couple forum pages to sign up in. Little did I know, without taking precautions and reading the fine print, that I would have to succumb to extreme prejudice.
Today I attempted to register to a forum full of rants and raves and typical debates and random flamewars. My kinda crowd! Anyway upon clicking the register link, I am greeted with the forum terms and conditions and receive an option to clarify my age. "Were you born before or after Jun 07 1997?" Without really thinking about the question, instinctively, I somehow correlated the words "after" to meaning "older." and selected after 1997. I then filled in my preferred username, password, and email, and was told that my forum account is not yet activated until i activate it by going to my email inbox. I opened the email I received from the forum, though instead of getting a single link to click to activate my account, I had gotten an agreement that the email stated that I needed to "Print out, and have a parent or guardian sign" so that they know I am permitted to read and post on those forums. Then have my parents fax the printed and signed document to the website administrator so that he can activate my account.
I am unable to sign up again because my email and username is already taken by an inactive account held by someone who is younger than 13 years.
I did manage to find another forum that seemed kinda interesting. Upon filling out my required information and a few other personal fields, including one of those randomly generated images with the text on it that you have to type, I agreed to register and was linked to a page on the site that said "Spambot Registration Detected" I refreshed the registration page and filled in the information again from scratch, and added a little more personal information about myself, only to be linked to the same page.
Internet forums just aren't as friendly as they used to be.
|Skulltag owes me $19!||May 31, 2010, 4:46 pm|
Earlier today I had been playing Streets of Rage 3 desperately trying to beat the game on Hard mode. I hadn't beat the game on any skill level yet (I hadn't even tried easy mode) because my wayward opinions about playing games is that to get the best experience from a game is to play on it's highest difficulty setting. After a couple hours of kicking ass in the first few stages and then having my ass handed to me while playing at my best performance, I was pretty heated up by the blatant strength of my foes and decided to take a break from this game and switch off to something else. I found a Skulltag CTF server with some people in it.
Already being "in the zone" with my reaction time being sharp and precise as ever, I expected to be on top of the game. yada yada yada... the combination of high pings, repeated unbalanced teams due to some clan members that, god forbid, they play each other on opposite teams, resulting in many games of 3v5, and 4v8, etc. On top of that the players remaining in the game that always landed on my team are those who have quite obviously never played doom before. While playing to the best of my ability, I still couldn't wear all of my team's hats by holding off my opponents, defending the flag, and getting the other team's flag without dying, however, I was determined not to quit. The subsequent losses that followed in addition to the repeated "<!> YOU FAIL IT <!>" messages being repeated by the enemy players concocted an infuriating vibe in my brain. Here are the results.
I've heard about people who get so into games and always end up smashing game controllers and such. This is the first video gaming object I broke out of rage. Some vocal harmony, a pack of cigarettes (I don't even smoke, I guess I do now.), an angry brother i flipped off, and a cold shower later, I went out to buy a new keyboard. I didn't really like it much anyway. Well done, Skulltag.