|Wrack gameplay footage!||March 20, 2012, 9:01 pm|
Alright, well I've finally posted some actual gameplay footage of Wrack! This is just raw footage straight from the game with only a couple of minor edits. The map is E1M2.
|Want To Get Wrack Early?||December 4, 2011, 8:51 am|
... you can if you’re a mapper!
I've got more about it here, but the basic jist of it is that I want to give some mappers/modders the opportunity to get a head start since it'd be nice if there's already some maps/mods made when Wrack comes out (which shouldn't be too long from now!).
So, if you'd be interested in this, just let me know at [email]email@example.com[/email]. Thanks!
|Wrack is looking for level designers!||October 21, 2011, 9:20 pm|
As those of you who follow me on Twitter may know, I've been making a huge amount of progress on Wrack's maps. In roughly a month's time, I've completed the layouts and done the gameplay for almost ALL of episode 2's maps! Now that's progress! (And they're not exactly slapped together either - the concepts behind these maps are things I've wanted to do for YEARS, and only now have the programming ability to pull them off!)
Sadly, these levels (along with most of episode 1's maps) are completely unlit, undetailed, and untextured. To right this wrong, I've decided to speed the mapping process along by bringing someone else onto the team.
I'm looking for someone to take level layouts and sculpt them into something beautiful. This involves texturing, lighting, architecture, etc. If making pretty levels is a strength of yours, then you may have what it takes to join our team!
Also, you will be paid for this. So, yeah. There's that.
Anyway, if you're capable of taking godawful pieces of shit like this:
... and turning it into masterful works of art like this:
... let me know at [email]firstname.lastname@example.org[/email]! Please show some samples of your work.
|Wrack||June 23, 2011, 6:00 pm|
(formerly Project Vega)
Well, I'm very pleased to announce the new name/logo/website/trailer for the new game I'm making, Wrack! Feel free to look around at new screenshots, the story, and even a brand-spanking new trailer! :)
I'd love to hear what you guys think! Hopefully some of you guys end up making maps and mods for this in the near future as well :)
|UPDATE: Going to QuakeCon (plus new Vega/Last Bastion screenshot)||August 5, 2010, 2:03 am|
Well, I had been planning on going to QuakeCon this year to meet some new people, as well as to show our latest bunch of progress with Project Vega/Last Bastion. But, as it turns out, the rooms are incredibly expensive (would have cost me more than $500 just to have a place to sleep at night), and I no longer have someone to split the costs with. Plus, this year it's all first-come-first-serve, and the only way to have a guaranteed spot is to have a room at that ridiculously expensive hotel. So, if I stayed somewhere else that's cheaper, I might not even get in :\ Blah.
Oh well. I was going to show off a video of the first level of Last Bastion being played there, but instead, I'll just share a screenshot with you all. Maybe this is an improvement from my previous showing :P Enjoy!
|Project Vega updates||January 20, 2010, 1:01 pm|
For those of you who care, we've just finished up work on our most recent phase, which was to put together a small demo representing the gameplay/visual style of the final product. We're now in position to find a publisher and get this sucker done!
So why should you care? Easy: screenshots and a video!
I've put up a whole new batch of screenshots over at our dev blog, as well as an HD video of the gameplay in this demo.
I hope you guys like it! A lot of work has gone into this demo, and I think everything's come out great so far. But hey, I'm biased, so many everything is actually super sucky.
Watch at YouTube
|Project Vega is hiring!||October 20, 2009, 8:10 pm|
So the new FPS project I'm working on, Project Vega, is hiring. Specifically, we're looking for level designers and beta testers, and I know there's a lot of talented people here who might be interested. So, I thought I'd share these fine opportunities with you all.
If you have no idea what the hell Project Vega is and why I'm invading your forums (heh), it's all explained right here! If you do know what it is, and are interested in joining up... read on!
|Going to QuakeCon tomorrow||August 12, 2009, 5:35 am|
So tomorrow I'm headed up to QuakeCon to show off for the first time my new project, Project Vega. We've been working on a playable demo for the past few months for QuakeCon, and have pretty much got it all done!
The demo has three maps, four different monsters, and a pistol and shotgun. I'll be letting anyone there play it who wants to, so if you're going to QuakeCon, be sure to stop by!
Anyway, here's some screenshots of the demo. Enjoy :)
|Working on a new project||March 24, 2009, 5:30 am|
Recently I stopped working on Skulltag so that I could focus on a completely new project. As you might imagine, this project is a brand new FPS, which is codenamed Vega.
Vega is currently being worked on by WastedYouth (who made the map featured below), Mechadon, and (obviously) me. It will feature gameplay similar to Doom, in that it will be simple, fast, and furious. It will also be very easy to mod, so those of you who enjoy modding should be pleased.
Anyway, enough chatter. Here are some screenshots:
SHOT #1: The center area. The central column has a lift that takes you to the top.
SHOT #2: The inner passageways, showing off the dynamic lighting.
SHOT #3: The corner of the map, showing off some blue lighting.
SHOT #4: The edge of the map. Hey look! Room over room!
BONUS: A shot of the editor, with the above map loaded.
We've been working very hard on it, and hope you enjoy this sneak peek at it :)
We've also just set up a blog where you will be able to follow Vega's development, as well as read about some of the technology behind it. You can find the blog at http://vega.skulltag.com/.
Anyway, that's it for now!
|Skulltag v0.95g Feedback/Discussion||November 21, 2003, 6:27 pm|
|Please post any comments you have about v0.95g here. Thanks!|