|If anyone has a Dreamcast||September 18, 2013, 11:21 pm|
then download this horrible port I made of 3DGE to kallistOS. Well technically, EDGE, pre-1.31 render rewrite.
And tell me how many bugs you can find in init alone. Then however many more you can find just running around the first map. Or count how many frames below 30 you can get to in a single second.
Then break the disk/delete the image, scratch your head, and wonder why you just wasted time with it.
Or just not compile it because Cygwin and sh-elf/dc toolchain is several gigs.
|Scourge and Q2 Mappers||November 9, 2012, 1:03 am|
Thinking about asking DW if there are any of them still around these parts...working on a commercial game using a modified Quake 2 engine, a psychological third-person thriller/horror game...which has been a lot of fun so far. Hypertension treated me well and I have such a kick-ass team, but man, a Quake-engine mapper would be awesome, you know, to compliment my one other mapper. /randomblogentry
Oh, and wow, didn't know blogs were still here. Christ.
|Hexen 2 Bots||December 28, 2003, 11:43 pm|
Is there any Hexen 2 bots out there in existence? Even more importantly, are any of them cooperative based?
I would really like to play Hexen II with coop bots. That would be cool :)