|Work Continues on jDRP 1.1... still||October 26, 2004, 6:16 pm|
For the first time in weeks I got back to working on jDRP 1.1 today:)
Most of what I've been doing today is refining the new detail textures and creating new lightmaps for the various lamps etc but I also finished up a couple of the decor items.
This is the near final Head on a Stick
Just a few seams to fix, a global lighting pass and alpha chanel creation for the gore at the base and its done.
It should give you a very good indication of the quality I'm aiming for with jDRP1.1
|Work Continues on jDRP 1.1||June 27, 2004, 6:41 am|
The good news is that I've decided to take the skins to a whole new level of detail:
I know your probably sick of pics of the Imp but I'm definetly keeping the others underwraps till launch (and you'll be able to compare it).
The bad news is that it's going to take a little while longer while I do it. All that detail is painted by hand on my trusty Trust tablet :D
Unfortunetly it does take quite a while to do as I'm still new to this.
We arn't talking months I'll say that now. Most likely I'll have them all done in around 4-5 weeks tops.
|Fancy a little...||June 4, 2004, 11:10 am|
jDoom Resource Pack (jDRP) v 1.1
The latest version of the jDRP (formerly the jDoom ModelPack) features a ton of new models, skins, particle fx and other graphical fx to enhance the jDoom experience like never before.
I've spent a HUGE amount of time on this pack in making it as faithfull to Doom as possible with models that actually look like the original Doom sprites.
Look out for it soon.