|Calamity progress||September 28, 2016, 6:57 am|
There has been none.
Right now my programming focus is on Binderoo, the open-sourced rapid iteration framework using D that I'm developing at work.
Once it's up to a minimum level of functionality, I'm going to port everything I've done in Calamity so far to D. The reasons I stated for using C++ originally, eh, I'm over it. I've wasted far too much time in C++ doing stuff that's simple in D lately. It's time to move on.
More about my rationale for leaving C++ behind can be found in the presentation I made at GDC Europe last month.
Calamity will be a good testbed for expanding Binderoo to handle COM interfaces since the current implementation is DX11 based. This further helps out for UWP apps, as secretly UWP handles are just COM interfaces that the compiler manages for you.
Once the porting work is done, I can get on to the meat of the implementation.
|GDC Europe||August 5, 2016, 2:41 pm|
I'll be presenting there in a week and a bit.
Who am I scheduled against?
Take a guess.
No, really, go on.
If you guessed John Romero, you'd be spot on.
|Back on teh forums||May 24, 2016, 2:26 pm|
So rather than continue yet another circular argument with Graf, I decided my post-shipping-Quantum-Break holidays would be best spend avoiding the bulk of the internet. Which worked out rather well. My holidays started the day after release, and I very definitely needed to switch off from everything for a while.
So let's see if I can summarise all the things.
|SURPRISE||February 11, 2016, 11:32 am|
|We're releasing on PC.|
|Unsporting||November 16, 2015, 1:15 pm|
So, to unwind after my 12+ hour work days (and because I can't get to sleep straight away), I load up some multiplayer games at home on my Xbox/PS4 and murder some virtual avatars.
Last night, I grabbed the Win10 update for the Xbox One. Decided to download Doom 360 and give it a bash as a result (fairly smooth, but it's not the most demanding application). I looked for a random game, and joined someone starting up a match on E2M1. Not the best map for deathmatch, all the weapons are in the first 1/3 of the map so if you can control them you control the map. I did spawn right near the mega armor though, so that was a huge leg up for me. So I race back, pick off health with the pea shooter, die a few times, and finally get myself the shotgun.
That's when the fortunes changed for my opponents.
The map ended, 20 frags to me. I had only died five times, and the next highest scorer was on 5 frags.
They left the lobby immediately after, so I looked for another random game and wound up in the same lobby with them. Looked at their gamer cards. Then looked at mine and checked the reputation. Of the 4 people I had met on XB360 Live on the Xbox One, one of them gave me a bad rating.
Negative rating for being unsporting.
|Things I won't be doing until February||October 26, 2015, 1:09 pm|
|Things to do in Finland?||May 28, 2012, 5:55 am|
Some of you here must be locals, and I'll be moving there in a month or so for a new job. Just outside of Helsinki. I plan on jetting about all over Europe, but I might as well see what the country has to offer.
Already checked out Suomenlinna while I was over there earlier this month, and a couple of guys I know over there have already shown me a few good drinking holes.
|Remember when I quit mapping?||August 23, 2011, 8:12 am|
I've been secretly picking up an editor every two years or so and working on a map since then. My next burst of creativity should be at the beginning of 2012. And I might be able to release it in time for Doom's 20th anniversary.
It's a fairly modest map that can be expanded to a grand hub, but aims to recreate a familiar map in a unique way and feel like a scripted map without actually writing a single line of ACS.
|Ask me about Loom||January 28, 2010, 2:01 am|