Pure Hellspawn's Doomworld Forums Blog

Pure Hellspawn's Doomworld Forums Blog

Need a Valentines Day Surprise February 12, 2017, 1:07 pm
Well I just hit two years with the love of my life and I know she wants something special for Valentines Day. I could go with Flowers or box of chocolates or maybe even a Valentines-based Steam Game but I was wondering if there are any ideas that I could pursue that I may have not considered.
1 Comment

Newest Member Khronos January 15, 2017, 9:56 pm
I'm surprised that name has not been taken till now. It's the organization that founded OpenGL, of what many sourceports and games use. Just sayin'. :D
2 Comments

The Icon Of Sin Scared The Crap Out Of Me When I Was Little January 12, 2017, 10:39 pm
This might appeal to some who have read some of my posts on why I enjoy IoS maps and how I hope for more monster spawner maps - even if they aren't necessarily ones with a wall.

TL;DR: I played god mode when I was little, and I reached the IoS which killed me by telefragging and I got scared. Eventually, I became interested in this telefragging mechanic which is almost never used in game except in IoS fights.

When I was very little, maybe 5, 6, or 7, I played DOOM in the mid 90s. I was afraid of my character dying (as well as the Demon's bite sound) back then. So I figured out, and played with God Mode on. I beat DOOM at my uncle's house in Florida.

Next came DOOM 2. Yet again I used god mode and made it through the levels and then IT happened. I hit the dreaded Map 30. I did not know what to expect or what to do. The monster made it's sound which to me sounds like gorrrrrrr rehhhh oooo si, jim'bre selve-tay d'je ooze (and yes, I know what the actual sound is).

The skulls started appearing out of the monsters head, packed with the unholy essence of a demonspawn, eventually turning into a full-fledged demon upon reaching it's destination. As the essence turned into a full-fledged demon, I kept shooting them down, IDFA'ing if ammo ran out. At the time, I thought the skulls would stop and the creature would have a shootable weak point show up - or the wall was shootable itself.

But then IT happened. Despite having god mode on, I suddenly died. The screen was red. I was horrified. I screamed in terror. I did not know how I died. My character was lying on the ground; his guts being sprawled throughout the deepest depths of hell. I suddenly learned about this monster's ability to kill my God mode character; one of it's skulls landed right on top of where I stood. I was telefragged. It was horrifying.

As I got older, I started becoming interested in the telefragging mechanics which has the power to kill a god mode character - the only other exception is damaging floors encountered in E1M8 but those finish the level.In the original DOOM series, the only place this mechanic is encountered is the last level of DOOM 2. As a result of my experiences when I was little, I enjoy playing the IoS maps which always bring up those memories.

I also wonder if it's possible if there could be a way this mechanic could be used without the icon of sin. The interesting aspect is the not knowing when you're up and *BOOM*, death by telefrag. As a programmer, I know it can happen via a simple script. But I'm more interested in if a map could be designed in such a way that it relies on telefragging to be a good map - maybe in the way of suspense.
16 Comments

worked 16 hours today. don't know how people pull it off. November 11, 2016, 11:27 pm
i usually work 8 hours 5 days a week but I had to work on a project and so I put in double the time and of course i'm as tired as fuck now. but it made me wonder how people are able to do it on a consistent basis. it's the equivalent of 80 hours a week which is half the week (sleeping included).

i don't understand how people like investment bankers pull it off (and more) every week. i got to imagine it's not good for one's health.

anyone here have any experiences with consistent long hours? i have to imagine it's tough especially if someone is a manager in any degree (mid or upper management).
20 Comments

Ten Years Of Doomworld January 26, 2015, 5:59 pm
Well I've been on Doomworld for ten years this month.

A lot of wonderful wads have been made.
Great new source port enhancements!
Throughout high school, college, and beyond.
I've always found Doomworld and DOOM a second home.
I even made a couple of my own maps.


And I hope to be on here for many more.
2 Comments

Beer March 28, 2009, 8:43 pm
Well, as a 21 year old, I can now legally drink, so I went out and got myself a bottle of beer. It was a Bud Lite and it tasted pretty good. I'm just curious as to whether anyone has any suggestions about how to maximize my drinking pleasure (w/out getting drunk), and what kind of beer everyone here likes.
38 Comments

Okami March 5, 2009, 9:06 pm
Well, I'm home for Spring Break so I got the game Okami (plus 2 others). I thought I would try and beat it before break ended and it turns out I did.

It's a very nice Zelda-like RPG based on Japanese Fantasy (though the game is in English).

My favorite part of the game was the Lechku & Nechku boss fight (those guys were fun), going through Moon Cave & Oni Island. The fighting is easy (save for a few battles).

It's a very good game and I highly recommend it.
9 Comments

My Behavior February 11, 2009, 3:30 pm
This blog is about my behavior and how I can avoid getting in trouble here at Doomworld. I have read the rules, and do not wish to get in trouble anymore. I've been a bitchy bastard a long time ago, but now I'm 20 years old and I love playing Doom (mainly 2).

Any advice on how I can continue posting and stay outta trouble? The reason I am posting this thread is because of the last helled thread I started.
6 Comments

Chemistry Help January 16, 2009, 9:22 pm
Not sure where to put this, but I'm 100% stuck on two homework problems for chemistry and have spent at least 3 hours on it. The problems are as follows:

#1:

Consider the following reaction:
2 O3 ---> 3 O2
The rate law for this reaction is as follows:
Rate = k [O3]^2 / [O2]
Suppose that a 1.0 L reaction vessel initially contains 1.0 mol of O3 and 1.0 mol of O2.

What fraction of the O3 will have reacted when the rate falls to one-half of its initial value?

For this one I created an ICE chart, it looks like this:
O3 O2
I 1 1
C -2x +3x
E 1-2x 1+3x

I'm stuck after that. Oh boy.

#2:
The data below were collected for the following reaction at a certain temperature:

X2Y --> 2X + Y

Time Molarity
0.0 0.100
1.0 0.0856
2.0 0.0748
3.0 0.0664
4.0 0.0598
5.0 0.0543

I know this is a second order reaction but I need help finding the rate constant. I tried using the integrated rate law to no success.

Anyways, this is how the last three hours of my life have been going. Please help me. I need it badly.
10 Comments

Anyone here in RIT August 28, 2006, 8:41 am
Hello everyone, I'm back and I'm adjusting to my new life in college. I'm wondering if anyone here is at the Rochester Institute of Technology, if you are then I would like to meet you in person. Please tell me your real life name and where I can find you. Thanks.
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