| Joseph Lord does the best PM responses + D2INO rant | May 6, 2013, 1:51 pm |
Dunno why, but there's something about this that amuses me. Perhaps it's because the initial message is (comparatively) long and formal, and the response consists of 2 characters.![]() I must thank you JL, for making me smile :P |
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| Gaming oddities | May 6, 2013, 1:02 pm |
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Within my many years of games, I have uncovered many odd happenings and bugs, some being useful or game breaking while others being just odd. (I cannot display them unfortunetly) Starting with Timesplitters, I would create many maps for TS3 (Future Perfect) that used stairs, a strange bug would teleport me out of the stairs and into the void only to teleport me at the top/bottom as if it never happened! I also learned how to merge sections into each other, ultimately screwwing with your head with invisible sections in visible sections. Now onto L4D2, my friend had an oblitterated copy from a market, the game would use wrong or missing textures resulting in zombie textures being the imfamous pink checker texture, on top of rainbow floors and open holes to the void. Then there is Fallout 3... lets do a list: -Textures "exploding" -Colour changing moon -Enemies spazzing out, making them 100% imune to bullets -No textures loading up and thats just a few of them Onto Oblivion, while dicking about with self paralisis spells I made, I discovered 2 things: teleportation and melting myself. How I found this: I paralized myself when using a door, only to teleport elsewhere, then if I paralized myself again I would melt. after a few tries I found out that you need to enter the door as soon as you freeze, very hard to do. I have discovered more, but I am running out of space :( |
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| Obake's Playstation Doom Pistol-Starting Series, Part 2 (E1M3- ) | May 5, 2013, 10:54 pm |
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E1M3 Toxin Refinery Deaths: Demon bite, a few other monsters during the first room/Kills 91% Items 80% Secrets 100% Surprisingly, this one was not as much of a headache to pistol-start as I remembered it to be. The beginning area as you open the starting door is really the most challenging part of the whole experience, as monsters of various types gather into the small starting room. But if you're careful to lead the sergeants into the room and get the shotgun early, taking on the rest of the monsters isn't too bad. Just take your time with this level. Even getting to the secret exit isn't too hard. What you really have to watch out for in this level is windows looking down to rooms with hitscanners in them (there are a lot of imps, too, but they aren't so bad as you can stand far away enough from the windows that they can't hit you.) Also, be careful not to fall into the open nukage pit in the main hub. Other than that, Toxin Refinery was not too hard. Still, it was more of a challenge than its predecessors, only due to a tougher arrangement of monsters. E1M3 Toxin Refinery difficulty rating:3/10 (unbelievably, the difficulty ratings have thus far corresponded with the level numbers. That's definitely not going to be the case for long.) E1M9 (secret level) Military Base Deaths: not many/ Kills 99% Items 82% Secrets 100% As the first secret map within the game, I used to think this one was really difficult. And in a way, it is. But not as much as I used to remember. E1M9 Military Base difficulty rating:4/10 Overall, despite the sheer number of sergeants mulling about this map, I actually had a much easier time getting through it than I anticipated. Still, it's definitely not to be underestimated. There's few ammo for your Rocket Launcher once you receive it, and the multiple staircases all leading to conjoining areas can sometimes make for a surprise attack by a wandering enemy, especially when the enemy happens to be a hitscanner. Rest assured, the rest of the map is pretty simple, very simple once you find the berserk pack. It makes fighting the crowds of demons even easier (the demons can't reach into most of the lower rooms, and thus you can punch them out on the stairs. Quite entertaining, actually.) E1M4 Command Control Deaths: A few from various monsters, until I figured out what to do in the beginning/Kills 108% Items 88% Secrets 100% I'm surprised by this one's score. It became spectacularly easier once I found out the correct strategy. That is: don't shoot or attack until you make it to the upper floors of the map. Yes, this map starts out with ledges overlooking the room you're in. I used to shoot the barrels next to the Sergeants in order to kill them first. Protip: Don't bother shooting them from here; you'll wake up all the monsters in the two, small conjoining hallways, and this is usually where my deaths came from. Getting past the flurry of Demons and hitscanners is very difficult without getting cornered or shot at from multiple directions. If you simply run past the monsters in these rooms without waking them up beforehand, you have a lot more time to escape and safely make it up to the upper floors. From then on, it's surprisingly simple. Even the dark maze section (with Pain Elementals, no less) is easier to deal with than the one in E1M2. You can lead the monsters to easier places to shoot them down at, there are no hitscanners this time, and there are far less barrels which you or an enemy can cause a accidental explosion closeby. E1M4 Command Control difficulty rating: 2/10 Yesiree, this turned out easier than the last level, which I'm kind of glad about. |
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| First post-Hell release. Wait, what? And a thank you to the site | May 5, 2013, 10:37 pm |
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I just want to know the specific reason my fanfiction "Ponies Playing Doom" was put into post-hell, when it obviously was an actual (albeit, purposely ridiculous, entirely satirical,) ongoing story. Yes, it involves characters from the show MLP: FiM. A number of people seem to think all bronies are annoying and childish. Granted, there are some very annoying and stupid bronies out there. But as fellow Doomers, aren't there members of our own community we wish would stop ruining our reputation? I.e, relentless trolls who upload childish Terry-crap, and end up taking time and attention away from potential new mappers, or stupid spammers who post things just to be rude or idiotic? I'm not angry that my fanfiction has been Post-Helled, but I am sad. Sad that something I've actually put real work and effort into (yes, believe it or not, I've taken time to create a funny story, and was going to continue it every few days, even going as far as having characters logging onto Doomworld themselves and wondering why there are so many fish.) But for whatever reason, it's been sent to Post-Hell. Most likely due to an attempt to get rid of "Pony" related pages. Sure, some (okay, a lot of) posts deserve Post-Hell, but certainly my story wasn't one of them, right? Don't get me wrong. I'm not angry at this site. I love Doomworld and its community. I love being able to contribute my thoughts and creations to fellow doomers, and share opinions. And NOTHING will ever change that. I am, and always will be, a supporter of this website, its moderators, and the community behind it. But here's another fact: a certain number of doomers (including myself) are bronies, too. Nothing will change that. Getting rid of any material having even the slightest to do with an outside interest (even when the said post has enough to do about Doom to be posted on Doomworld) is not the answer. This is just my opinion on the matter. Hold your own opinions whichever way you want. Despite my ranting, I can't end without a personal thank you to the Doomworld community, and to the people who maintain this site. You guys are awesome! Even as a complete newb with very little experience, I have had such nice response from people all across the board. Whether they be senior-members or green-marines just as myself, people here have been so kind. Thank you, very much. It means a lot more to me than you may think. As always, I will continue posting Doom-related stuff and contributing my best work to this site. Thanks again for all of the welcome I've received, and may your Dooming adventures never end, Sincerely, Obake p.s. seriously, "that's a lot of fish!" (N.C. Reference.) |
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| It's Been A While... | May 5, 2013, 8:39 am |
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2013 has been an odd year for me. I've barely touched Doom at all (2012 wasn't dissimilar on that front, to be honest), but far more importantly I've been made redundant and found a new job. I've not had an official contract saying a definite start date just yet, but it's looking to be Monday 13th. I'll be working for Yodel up in Liverpool doing loads of stuff with OBIEE and their legacy systems. It's about 5 grand more than the previous job earned me and, thanks to how my redundancy pay worked out, I've basically earned an extra month's salary this year overall, with an extra 1.5 months of holiday too. Not a bad deal, all told :P As for the stuff you are presumably more interested in... I don't think I have the drive for Doom mapping any more. I've got loads of WIP maps in various states of completion, for ZDoom and limit-removing projets (mostly my own, but a few community efforts too) with a lot of cancellations over the last year or two, but essentially no enthusiasm for any of them. Just now I opened a map to do a proof-of-concept for my MAYhem 2013 idea and almost instantly realised that I knew it would work and can't be bothered to see it through. The idea was that, now my life is seeing some stability and certainty once more I'd be able to pick up some hobbies again. You know, play games more (which I've certainly been doing), read some books, keep up with some of my favourite shows, get back to the gym (I'll want to move to Liverpool first for this one) and find a creative outlet. It appears Doom is unlikely to be that creative outlet. I think I need a new challenge. Turns out that, after 80 maps or so over 10 years, it just doesn't seem to be as exciting as it was, even with all of the stuff ZDoom has to offer or the limitations to push in Boom, limit-removing or vanilla projects. Maybe I've got some more maps in me, maybe not. I'm just really not feeling it and figured you guys might be the ones to discuss with. |
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| A particularly vivid memory... | May 4, 2013, 6:19 pm |
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So I went on a field trip with a rather large group of classmates, mostly people I went to high school with. There were several other classes going, but I didn't know anyone from them and they were on completely different buses anyways. The first thing I remember is stepping off the bus after our arrival. What immediately caught my attention was that we were in a giant redwood forest... or at least I believed so. I had never actually seen one in person, but the trees were so wide, and so tall, I don't think I could be mistaken. Anyways, it was in the middle of the afternoon, and just enough sunlight made it through the canopy above to make it not seem otherwise. It was a very creepy and surreal place. We were parked in a large clearing in the middle of a dirt road that looped around and back through the forest. One road, from which we came, and the other, which we would soon be walking down. Other than the wind rustling through the giant branches above, there were no sounds to be heard at all, except those of my excited classmates. This place was dead, and our living presence here disturbed me greatly. ... I don't recall the details of this trip, or exactly where we were or what we were there to see, but it was a very isolated place. I remember seeing several dilapidated buildings on the way, and from what I could gather were the remnants of some archaeological expedition. Lots of storage containers, crates, abandoned trucks and jeeps. I wondered what they were doing, and how long ago it was. ... We began making the hike down the dirt road. Everyone seemed so excited. I was not. The further down the road we walked, the darker things started to get, which was not because of the passage of time, but rather because the trees were seemingly closing in on us. Eventually we were traveling through near-darkness, with splotches of light seeping through the canopy illuminating the dirt road. ... We finally arrived at the cable car that would take us on our ascent through the canopy and give us a better insight as to what we were here for. Supposedly this was one of the highlights of our trip, but I was pretty uneasy, as I have a decent case of altophobia. I could tell from the expressions on my classmates' faces that they were experiencing the same thoughts. Several trams waited for us, with the "tour guide" standing beside them, waiting patiently for us to approach. His face was expressionless. We divided into groups and slowly boarded each tram, one by one. Each person stepping aboard made that car sink downwards more and more, with the entire compartment shaking and rattling. It made me wonder how such a thin cable could support the weight of all these compartments. After each tram was loaded, and the doors sealed shut, the guide moved to the corner of our tram and engaged the pulley system that would pull all of our trams upwards into the trees. ... Instead of a slow ascent like I expected, we traveled away from the dirt road that led us here and immediately floated over a steep cliff. The view below us was unsettling.... I vastly underestimated the height of all the trees, which stretched down just as far as they stretched upwards. Instead of ground below us, however, it was just empty darkness, with the trunks of the massive trees fading into the black void. The area around us was well lit, and you could even see the sun setting far ahead, into the distance. But that darkness below us felt like the gaping maw of hell. I was perfectly fine dangling way up here. I thought to myself, if this cable were to snap, it would be all over for me... for us all. Interestingly enough, as soon as I thought this, some of the girls with us made this vocally clear. But nah, I held my faith in this rickety machine and those thin, worn cables. The chances of a failure were impossible, I assured myself. ... We sailed through the branches of the giant redwoods, passing several of the cable car support towers along the way. In the darkness below, you could barely make out the tops of various buildings. This made me feel a little bit better about our ride, knowing there was actually ground not far below that shroud of darkness. The tour guide then spoke for the first time, instructing us to look to our right. "In a moment, you can see the highest point of the temple." Everyone moved to the right side of the car and was peering out, looking downward towards the ground. You could feel the entire tram swaying to their movements. I stared alongside them, but to no avail. We started climbing higher and higher, but still nothing was to be seen. What exactly were we looking for again? Then, as we breached the lower layer of the canopy, right in front of us, merely several feet away from the car was the top of this crumbling rectangular tower. It was made of smooth, rounded cobblestone, with moss and vines crawling all over it. You could see the interior from a great opening in the top, which was well-lit from all the holes in the sides of the tower. The abundance of trees around this so-called "temple" was astounding. No wonder we couldn't see it from a distance. ... We passed the tower, and once again the tram suffered a great deal of shaking and swaying as everyone resumed their original positions. A fellow student made note of this, and just as I was about to negate her worries, the tram suddenly jolted to a dead stop. With eyes wide open, I glanced around the car. Everyone donned the same expression. Then all was silent. And then all was black. ... I come to and find myself surrounded in darkness. I look to my left and to my right. Nothing but black void surrounds me. I happen to look up, and it's as if a revelation has struck me. A web of tree trunks extend almost infinitely upwards, lit with the familiar, yet eerie shade of dusk. I know where I am... The redwoods are not far from me, but I cannot see the base of any of these trees. I rose to my feet and started walking around. It was a very unusual experience, surrounded in such darkness with the only illuminated objects far above me. It was hard to navigate, but eventually my eyes adjusted to this strange, unnatural darkness. I don't know what happened, or why I ended up all the way down here without a scratch. I also don't know why I am suddenly alone, stumbling through this awkward scene. But I do know that I am afraid and very "alone". ... There were no signs of any life down here. Not even the remains of the cable car I was once in. Upon gazing upward, the canopy was so oversaturated with light, that I could not reliably discern any details about what happened. I could not see any cables, no other cars, nothing. It was a blurry mess of tree branches and white light. ... I could now see something in the distance. It's base is darker than black, but just as the trees, the darkness only covers the bottom. It's surrounded by a thicket of trees. I know this is the place I saw not... long ago? My perception of time at that point was off, at best. I have no idea how much time had passed since I blacked out. Anyways, I proceed to the what appears to be the temple I had seen earlier. As I approach it, it becomes clear that my guess was correct. Far up, I can see the same tower, but at a different perspective. It was truly amazing how large this structure was, despite most of it obscured by those gigantic trees. ... I looked around the empty corridors, and was shocked at their appearance. I was expecting some "forgotten-Aztec-temple" appearance. This was not the case. Each room was definitely modern in appearance, although just as run-down and dust-filled as those buildings I saw during my entrance into this forest. One room had tables and chairs, a meeting place of sorts. A projector on a desk, and a chalkboard with one of those pull-down projector screens. Maps hanging on the walls. Crates and boxes piled up in the corner. It definitely fit in with the archaeological "theme" here. And then I woke up. Sorry... :( |
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| PSN gave me too much of a refund | May 3, 2013, 12:43 pm |
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I'm new to PS3. I'm new to PSN. I subscribed to PS Plus. They give you 'sales.' So one day I just decided that I would buy a bunch of games on sale and since I never had a PS3... it was a lot of games. Kind of like imagine every game you played for 6 years and someone walks in and says I want them all too. Even though I know I'll probably not get to all of them within a year if ever, I still like the feeling of owning them. Just like Steam sales, I'll buy stuff and never play it. Then I noticed oh some of the games aren't for PS3, they're for Vita or PSP (even when they have PS3 counterparts, yet the PSP and PS3 versions are different purchases). So I called them and told them I'd like a refund on those games. I never downloaded them and I'm calling them in 5 minutes. The person on the phone says I should get a refund in X amount of time. They refunded everything.... everything. Not just the PSP games I said I didn't want.... everything. Back on my credit card. The games are still downloaded, they didn't lock me out or anything. So should I call them and say no no I just wanted a refund on the PSP games and you guys gave me a refund of what could be considered me winning the lottery? As much as I'd like to say ha ha ha you fools. I'm not sure that I'm happy with that. |
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| my new/free death metal full-length album | May 3, 2013, 11:03 am |
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Free Download: http://nostrilcaverns.bandcamp.com/...-labyrinth-2013 Escaping the Spiral Labyrinth by Nostril Caverns This album is a collection of short death metal "speed songs" (songs written in a small amount of time). The vocals tell the story of the Star Trek TNG episode "The Schizoid Man". There are 29 songs that last 44:49. |
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| High school robots- Check 'em out | May 1, 2013, 10:32 pm |
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Here's a video of the robot my team made for a robotics competition this year. We ended up having a really bad year (only 3 measly silver medals out of 3 possible medals) but we made it to the quarter finals at world's. Our robot is number 67. I was on electrical. First match @ 12:25 [yt]?v=mUUL97AQ_3A[/yt] |
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| Obake's Playstation Doom Pistol-Start Series | April 29, 2013, 11:16 am |
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I love the internet! I love being able to share my opinions with others. That's why, being the obsessive Doom player I am, I'm starting a new blog series of me completing each Playstation Doom level, pistol-start, getting a 100% secrets (wherever possible), and rating their difficulty on a scale of 1 to 10. Oh, and the difficulty is Ultra-Violence. Yes, this is inspired by YouTubers Roahmmythril and Kevvl14's Megaman/Megaman X perfect run videos. However, I'm not aiming to go through these levels without being hit, which would likely be impossible. I'm merely attempting to beat them, UV, pistol-start, and 100% secrets. As for kills, I'll try to get 100% when I can, but some levels (*cough* Hell Keep *cough*) might be too much for me to take. Still, I'll do my best. I'll also give my overall opinion on each levels design, technical aspects, etc, and hopefully entertain you readers. Level reviews should be up soon! |
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