|Wow, It has been 1 year since I've been a member of Doomworld||April 23, 2014, 3:01 pm|
So it's been a little over a year since I've been involved with the Doom Community, and wow time really flew by fast.... I honestly never even knew that there was still a big online community dedicated to Doom.
[How I discovered Doomworld]
Now keep in mind I'm no stranger to Doom. Matter of fact I've been playing it since I was a little kid back in '97. But what introduced me to Doomworld was a promotion video on youtube for a community project called Deathmatch Revival, which was hosted by Doomkid92 at the time. He was looking for mappers to construct a 35 level DM megawad, kinda like in the manner of a community chest project. I was psyched because I myself was fairly new last year to making DM maps and I wanted to show off my amateur levels to people all over the internet.
The project had lots of problems… Particularly with the quality of some of the maps (including mine) submitted to Doomkid. Many of the maps were either poorly designed with unsuitable/questionable layouts, or maps had features that just were not compatible with the following source ports: Odamex, ZDaemon, & Zandronum. There was also pressure to have the project submitted to /idgames, which resulted in half-assed/sloppy map editing in beta versions, and ultimately negative feedback from experienced DM players. And to top it all off, the project management position was handed off to multiple people (including me) from the beginning of July. Moral was low, some people lost faith in the project and requested to withdraw their maps from the pwad. In other words, the project nearly died if it wasn’t for me who requested to take on the management role back in December 2013.
To make a long-ass story short, I got the project back on its feet and significantly refined well over 1/3 of the maps with the help of another member joepallai from the Doomworld, as well as the new authors who submitted maps. With the many months of thorough examination, playtesting, editing, and numerous delayed releases, we were able to get Deathmatch Revival released on /idgames along with a server hosted on ZDaemon.
[How I feel about Doomworld]
I love Doomworld. It is quite possibly one of my favorite forums website for gaming. It allowed me to share my custom Doom wads with people around the world and at the same time I learned a lot of techniques for map editing. To me, Doomworld is a great place to network with like-minded people and a fun place to work on Doom related projects.
[So to wrap this blog up]
I owe a special thanks to Doomkid for introducing me to the community back in March 2013. Had I not watched his promotion video on youtube of Deathmatch Revival, I would never have discovered Doomworld. I also owe another special thanks to Joe Pallai for assisting me with the management.
If any of you would like to play the released version of Deathmatch Revival online, you can find it on ZDaemon. The server name is called Absolute Wrath – Deathmatch Revived. And feel free to leave a review on /idgames: http://www.doomworld.com/idgames/in...ds/dmr_2014.zip
|Twas a good Easter||April 20, 2014, 5:00 pm|
Twas indeed a good Easter morning. 50 degree weather, light breeze & blue skies in the garbage state known as New Jersey.
What better way to start the day at 11:00 am than to play a little GreenWar Deathmatch on ZDaemon with my buddy FireFish and a few others.
|Purchased tickets to see NIN & Soundgarden||April 20, 2014, 7:20 am|
I've never made a blog on doomworld before. If this thread is in the wrong category, please move it to Blogs.
EDIT: So, yesterday I purchased two tickets to see Nine Inch Nails & Soundgarden perform in Holmdel New Jersey this summer. Super psyched! I'll post pictures :D