|Obake's Playstation Doom Pistol-Starting Series, Part 2 (E1M3- )||May 5, 2013, 10:54 pm|
E1M3 Toxin Refinery
Deaths: Demon bite, a few other monsters during the first room/Kills 91% Items 80% Secrets 100%
Surprisingly, this one was not as much of a headache to pistol-start as I remembered it to be. The beginning area as you open the starting door is really the most challenging part of the whole experience, as monsters of various types gather into the small starting room. But if you're careful to lead the sergeants into the room and get the shotgun early, taking on the rest of the monsters isn't too bad. Just take your time with this level.
Even getting to the secret exit isn't too hard. What you really have to watch out for in this level is windows looking down to rooms with hitscanners in them (there are a lot of imps, too, but they aren't so bad as you can stand far away enough from the windows that they can't hit you.) Also, be careful not to fall into the open nukage pit in the main hub. Other than that, Toxin Refinery was not too hard.
Still, it was more of a challenge than its predecessors, only due to a tougher arrangement of monsters.
E1M3 Toxin Refinery difficulty rating:3/10 (unbelievably, the difficulty ratings have thus far corresponded with the level numbers. That's definitely not going to be the case for long.)
E1M9 (secret level) Military Base
Deaths: not many/ Kills 99% Items 82% Secrets 100%
As the first secret map within the game, I used to think this one was really difficult.
And in a way, it is. But not as much as I used to remember.
E1M9 Military Base difficulty rating:4/10
Overall, despite the sheer number of sergeants mulling about this map, I actually had a much easier time getting through it than I anticipated.
Still, it's definitely not to be underestimated. There's few ammo for your Rocket Launcher once you receive it, and the multiple staircases all leading to conjoining areas can sometimes make for a surprise attack by a wandering enemy, especially when the enemy happens to be a hitscanner.
Rest assured, the rest of the map is pretty simple, very simple once you find the berserk pack. It makes fighting the crowds of demons even easier (the demons can't reach into most of the lower rooms, and thus you can punch them out on the stairs. Quite entertaining, actually.)
E1M4 Command Control
Deaths: A few from various monsters, until I figured out what to do in the beginning/Kills 108% Items 88% Secrets 100%
I'm surprised by this one's score. It became spectacularly easier once I found out the correct strategy. That is: don't shoot or attack until you make it to the upper floors of the map.
Yes, this map starts out with ledges overlooking the room you're in. I used to shoot the barrels next to the Sergeants in order to kill them first. Protip: Don't bother shooting them from here; you'll wake up all the monsters in the two, small conjoining hallways, and this is usually where my deaths came from. Getting past the flurry of Demons and hitscanners is very difficult without getting cornered or shot at from multiple directions. If you simply run past the monsters in these rooms without waking them up beforehand, you have a lot more time to escape and safely make it up to the upper floors.
From then on, it's surprisingly simple. Even the dark maze section (with Pain Elementals, no less) is easier to deal with than the one in E1M2. You can lead the monsters to easier places to shoot them down at, there are no hitscanners this time, and there are far less barrels which you or an enemy can cause a accidental explosion closeby.
E1M4 Command Control difficulty rating: 2/10
Yesiree, this turned out easier than the last level, which I'm kind of glad about.
|First post-Hell release. Wait, what? And a thank you to the site||May 5, 2013, 10:37 pm|
I just want to know the specific reason my fanfiction "Ponies Playing Doom" was put into post-hell, when it obviously was an actual (albeit, purposely ridiculous, entirely satirical,) ongoing story.
Yes, it involves characters from the show MLP: FiM. A number of people seem to think all bronies are annoying and childish. Granted, there are some very annoying and stupid bronies out there.
But as fellow Doomers, aren't there members of our own community we wish would stop ruining our reputation? I.e, relentless trolls who upload childish Terry-crap, and end up taking time and attention away from potential new mappers, or stupid spammers who post things just to be rude or idiotic?
I'm not angry that my fanfiction has been Post-Helled, but I am sad. Sad that something I've actually put real work and effort into (yes, believe it or not, I've taken time to create a funny story, and was going to continue it every few days, even going as far as having characters logging onto Doomworld themselves and wondering why there are so many fish.)
But for whatever reason, it's been sent to Post-Hell. Most likely due to an attempt to get rid of "Pony" related pages.
Sure, some (okay, a lot of) posts deserve Post-Hell, but certainly my story wasn't one of them, right?
Don't get me wrong. I'm not angry at this site. I love Doomworld and its community. I love being able to contribute my thoughts and creations to fellow doomers, and share opinions. And NOTHING will ever change that. I am, and always will be, a supporter of this website, its moderators, and the community behind it.
But here's another fact: a certain number of doomers (including myself) are bronies, too. Nothing will change that.
Getting rid of any material having even the slightest to do with an outside interest (even when the said post has enough to do about Doom to be posted on Doomworld) is not the answer. This is just my opinion on the matter. Hold your own opinions whichever way you want.
Despite my ranting, I can't end without a personal thank you to the Doomworld community, and to the people who maintain this site. You guys are awesome! Even as a complete newb with very little experience, I have had such nice response from people all across the board. Whether they be senior-members or green-marines just as myself, people here have been so kind. Thank you, very much. It means a lot more to me than you may think.
As always, I will continue posting Doom-related stuff and contributing my best work to this site. Thanks again for all of the welcome I've received, and may your Dooming adventures never end,
p.s. seriously, "that's a lot of fish!" (N.C. Reference.)
|Obake's Playstation Doom Pistol-Start Series||April 29, 2013, 11:16 am|
I love the internet! I love being able to share my opinions with others. That's why, being the obsessive Doom player I am, I'm starting a new blog series of me completing each Playstation Doom level, pistol-start, getting a 100% secrets (wherever possible), and rating their difficulty on a scale of 1 to 10. Oh, and the difficulty is Ultra-Violence.
Yes, this is inspired by YouTubers Roahmmythril and Kevvl14's Megaman/Megaman X perfect run videos. However, I'm not aiming to go through these levels without being hit, which would likely be impossible.
I'm merely attempting to beat them, UV, pistol-start, and 100% secrets. As for kills, I'll try to get 100% when I can, but some levels (*cough* Hell Keep *cough*) might be too much for me to take. Still, I'll do my best.
I'll also give my overall opinion on each levels design, technical aspects, etc, and hopefully entertain you readers.
Level reviews should be up soon!