Deus
Vult II - Huy "Doom Marine" Pham If Hell revealed and Alien Vendetta had a baby, and by some
chance, that baby met Nuts.wad, this is their offspring. This epic wad of epic proportions does
not deserve a Cacoward, this wad deserves a golden Cyberdemon, signed by John Romero and blessed
by the Pope.
I consider this to be the best wad ever made. The planning of this
project rivals that of the Manhattan project. Converted Doomer carefully planned each fight and
designed the levels that are choreographed, if you will, to make the fights as interesting and
varied as the environment itself.
DVII's brilliant design takes the player from location to location, slowly building a story
told in the maps. You are begin in a secret research lab and journey to Japan, Egypt, Outer Space,
Hell, and even Minas Morgul in your quest to defeat the Demonic invasion of earth.
Words cannot do justice to the beauty of this wad, but to put it in simple terms: If you do not
play this wad, the alleged baby Jesus will kill a kitten. This wad is 100% Chuck Norris approved.
-Patrick Pineda
Gravity
- Eternal
I have always been a fan of Eternal's work, and this is by far my favorite. Initially, three of
Eternal's wads were considered for the Cacowards this year, and while each of them was certainly
worthy, the final decision came down to Gravity. Before I continue, the other 2 contenders were
Remain 3 and Cybersky, which are equally worth a look and should not go without mention in this
year's Cacowards ceremony.
Gravity is a rather short map set, consisting of only two maps that
play in about 12 minutes, but the 12 minute ride is more defined by sightseeing along the way
instead of the actual gameplay itself. While the gameplay remains solid, the biggest attraction
is the architecture. The design would not look out of place in a Dr. Seuss book or an Escher
drawing. Castles in the sky, domes, courtyards, invisible staircases and pyramids can be found
in these two maps. At one point, you even go into the sky to retrieve ammo. Even more impressive
than the architecture is the use of lighting: shadows that slant and match the walls, designed
with convincing accuracy. I can only say positive things about Gravity, and you should too.
Or else.
-Patrick Pineda
Urban
Brawl: Action Doom 2 - Action Team
Every
so often the Doom Community is graced with a completely unexpected release.
This year's unexpected release was Action Doom 2, the much anticipated
sequel to Scuba Steve's: Action Doom. Its predecessor was hyped in a way
that rivals only a presidential election year, while AD2 was discreetly
released on a lesser known sub-forum, without the shameless promotion that
defined the predecessor. It was developed in a secret lab beneath the ocean,
and developers were only allowed to return to the surface once a year for a
period of 3 days. As a result, we were given the greatest wad of the year,
without the hype or leaked betas or Tormentor667's ego or ...
When
I initially started playing Urban Brawl, I was greeted with a much needed
change in atmosphere manifesting itself in the form of a comic book. Vibrant
colors, cel-shaded maps, Sin City-esque cutscenes and impressive voice
acting welcomed me into the world of Urban Brawl. I was further welcomed
with a new spin on old gameplay. Most of the items in the environment can be
used as weapons, and the guns make the Doom weapons look like BB guns. Urban
Brawl is not a mod as much as it is an entirely new game. The gameplay and
visual style are far departed from the Doom gameplay we know and love, but it
finally introduces something new and innovative to the Doom community. The
Doom community has been starved of something original for a long time, and
this satisfies that hunger in every respect.
-Patrick Pineda
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2008 Cacowards
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Other Awards
This is my Boomstick
I am not creating a special category (as some have wanted); this
is just a one time, noteworthy project. For the first time that I can
remember, a mod that is, essentially, just a weapons replacement, was very good.
Wild Weasel's Diaz
is one of the most complete weapon modifications I have seen. It is fun,
the weapons have been designed well, and they all fit without a mishmash of
styles and art. Now, it is certainly not one of the ten best wads, hence
no Cacoward, but it is noteworthy. |