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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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      posts
    2. WADs & Mods

      Talk about Doom levels and projects

      435172
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    3. Doom Editing

      Editing-related discussion, questions, and comments

      134752
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    4. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      9725
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    5. Source Ports

      All your favorite executables

      67458
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    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

      12904
      posts
  2. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      17067
      posts
    2. Doom 2016

      Now Marty approved!

      50823
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      78917
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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

      56603
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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      26932
      posts
    3. 5855
      posts
    4. Freedoom

      It's (not) Doom, only Free

      19547
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      476247
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    2. Doomworld News

      Comments on news items

      88846
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  • Forum Statistics

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    Total Posts
  • Popular Now

  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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