Back in 2013 or 2014 I wanted to make a proper gzdoom map with all the bells and whistles! I should have known better, because it never materialized; it's just not my thing. It gets too fiddly and takes too long for me. So, if anyone likes what they see and believe they can either finish it or use it their own project, then contact me. After all, it's too good to just wither away on my HDD. If more people are interested I will choose one.
So I turned 30 today. Time moves forward, and nothing changes.
It doesn't feel as big of a deal as I thought it would have back when I was in my
early twenties. All I can hope for is that my 30's isn't quite as big of a disaster
as my twenties were. And of course, my daughter will be a teenager as I go into
my forties (yikes!)..
Anyways, when I get off of work I'll drink myself to a dull lullaby -- either that, or
inebriate myself into writing some half-decent solution for 3DGE's broken split screen
To be clear about my last status, people should wait until 1440p becomes cheaper before praising it as the right choice all the time. 1080p is still a better deal overall, because it still manages to give good quality when playing most if not all games.
As for a megawad that was made in fewer days than it has levels - this is quite good. As for a megawad in general - well, that's a different story. It's very apparent that the maps precisely follow the author's visions and this leaves nothing to complain about. The problem is the one that affects many other Doom 1 WADs: the tedium. E3 is the best at avoiding it here and therefore the best in overall, but E1 and E2 leave you pumping monsters with puny weapons. You will get a rocket launcher and a plasma rifle, but there's very little ammo. Thus, the enjoyment is mixed and the overall score is average.
I am sort of speechless after all those "carnage",while max no of monsters is 30 on uv.....completed all 8 levels in 5 mins at first attempt...even maps by purist's 6 years old kid are better than this crap...only good thing about this mapset is that its short,thankfully....
From text file:
So I ran it in Zandronum
but the text file also says:
Is that the reason for all the "YOU FAIL IT" symbols? The map is short like MAP01: Entryway, uses Entryway's music and the only challenge it offers is at the very beginning where 2 chaingunners attack you in the first, tiny room.
The visuals are technically fine but that's it. There's no other merit whatsoever.
Is this a jokewad? The visual detail is "sufficient" but that's pretty much all that there is. You collect 3 keys, you navigate a blue compwall maze that is not drawn on automap (I just used IDDT) and then the level ends. There's nothing to play.
If it was still possible to rate WADs 0 stars, then this one would get it.