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  1. Classic Doom

    1. Doom General Discussion

      Talk about anything and everything Doom-related

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    2. Map Releases & Development

      Post your new map/episode/megawad releases or works in progress here

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    3. Gameplay Mods

      Post your weapons, visual mods, mutators, or any other non-map wads here

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      posts
    4. Total Conversions & Full Games

      Post your Doom total conversions or games running on the Doom engine here

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    5. Resources

      Post your sprites, textures, MIDIs, status bars, palettes, etc.

      21667
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    6. Doom Editing Help

      Editing-related discussion, questions, and tutorials

      170657
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  2. Classic Doom Special Interest

    1. Source Ports

      All your favorite executables

      98357
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    2. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      87030
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    3. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

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    4. Console Doom

      Switch, iPhone, N64, PSX, GBA—all worlds are yours except 3DO, attempt no landing there

      19006
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    5. Freedoom

      It's (not) Doom, only Free

      21897
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  3. Newfangled Doom

    1. Doom: The Dark Ages

      All about id Software's latest entry in the franchise

      858
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    2. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      24523
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    3. Doom 2016

      Rip & Tear until it is done

      51852
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    4. Doom 3

      All Doom 3, all the time occasionally

      81104
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  4. Misc.

    1. Everything Else

      For general chit-chat

      615893
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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      31739
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    3. Doomworld News

      Comments on news items

      88881
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  • Forum Statistics

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    Total Posts
  • File Reviews

    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
    • By el macho gaming · Posted
      I like the the sprites and the mechanics of the gun is cool just as advertised Can I use some of the sprites for my wad?
    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
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