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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      432110
      posts
    2. WADs & Mods

      Talk about Doom levels and projects

      459110
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      139016
      posts
    4. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      11596
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    5. Source Ports

      All your favorite executables

      70378
      posts
    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

      13325
      posts
  2. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      19323
      posts
    2. Doom 2016

      Now Marty approved!

      51154
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      79321
      posts
  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

      59283
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      27385
      posts
    3. 5912
      posts
    4. Freedoom

      It's (not) Doom, only Free

      19736
      posts
  4. Misc.

    1. Electionchat Elsewhere

      Welcome to Ultra Progressive World, enjoy your stay

      493990
      posts
    2. Doomworld News

      Comments on news items

      88869
      posts
  • Forum Statistics

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    2197718
    Total Posts
  • Popular Now

  • File Reviews

    • By rd. · Posted
      Doom causes Violence after all
    • By Walter confetti · Posted
      A little fun techbase with lots of cool new textures and fun gameplay! Level is kinda easy-ish but it's a good way to pass time. Good map!
    • By Walter confetti · Posted
      what_a_trip.png   No, really, that's a pretty trippy experience. Lots of blinking lights in skies and in stairs and in long hallways, huge structures that looks both pretty anonymous and pretty foreboding, it's like the sum of what people thinks of 1994 maps. Maps are too large for the original intent of DM and are too empty and uses way too easy enemies for a decent fight (with the expection of TOOHARD.WAD that is... actually not that hard, but have some challenge from the other maps). The only good map (that actually looks like a map) is TECHNO.WAD (or RICKDOOM.WAD E1M3), is a decent techbase with a somewhat interesting design and the only reason that saved these maps from taking 1 star.   Anyway, who is Rick Kelly? Somebody famous? At least here in Doom community.
    • By StupidBunny · Posted
      I remember playing this ages ago when it was still a WIP.  I'm so glad to find it again, it's one that really stuck in my memory (thanks @00_Zombie_00 for bringing it up in the reviews!)  Such a neat atmospheric WAD, love the tower climb concept and the slow burn of action in the map.  It turned out great, right up to the end.
    • By 00_Zombie_00 · Posted
      very well designed, the dark atmosphere is very well achieved
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