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  • 957279000_3_cacowardslogosmall.jpg?_cb=1

  • MULTIPLAYER AWARD


     

    544907155_6_multiplayercacoward.png?_cb=

    Quake Champions: Doom Edition - @DBThanatos & Michaelis

     

    Pinning down what determines the quality of a multiplayer mod is a bit of a unique beast. Whether a mod is technically good or bad is kind of irrelevant; you can be technically innovative, you can do new gameplay concepts, you can make all sorts of custom content, but in the end what matters is...whether people play it and like playing it. Community reception can make or break a mod. Sometimes they can be a resort for occasional weekend visits (WhoDunIt, Push, Ghouls vs. Humans), sometimes they can drift away from the mainland and sustain its own population for years (Mega Man 8-Bit DM). And then there's QCDE, which caused a plate tectonic shift so massive that it left us with an entire separate continent on which a new civilization sprung into existence.

     

    Quake Champions: Doom Edition

    Wait... King Reol? Like REoL TOUGH King REoL?

     

    It's nigh-impossible to oversell what DBThanatos and Michaelis managed to pull off with QCDE. They've been partners-in-crime since their nearly decade-old crazy resource-hoarding simulator Aeons of Death (the word crime isn't used lightly here) and two years ago their team won a Cacoward for D4D, the conversion/demake of Doom 2016 in GZDoom. Well, they've outdone themselves this time, because QCDE isn't merely another zeitgeist-capturing mod/conversion. The main reason why it gets a Cacoward - and why there is no other MP Cacoward this year - is because QCDE by and far outshines every other multiplayer effort that has come through this year.

     

    It's no secret that QCDE's base gameplay takes unapologetic inspiration from the fancy new id game that happens to have a similar name. You've got a set of different characters with different abilities, you've got a set of different weapons, you've got a set of different maps, go wild. You select your character, your opponent(s) selects theirs, and you all start jumping around wildly while shooting at each other. But, as Samsara proved years ago, that's really all you need to make something fun - and if you give the players something to build off, you can watch it expand. And expand it has. QCDE has spread far and wide, spawning a huge variety of different sub-mods, a completely separate community, dedicated streamed tournaments with cash prizes, and even a metal album. A metal album? Now that's something not a lot of other mods can brag about.

     

     

     

    Having fun with your mates is ultimately an extremely simple concept, and QCDE captures the old days of the LAN parties where everyone was yelling at each other, the spectacle of watching the Quakecon finales, all in a free mod for Doom. But you don't need to make something complicated to be fun, you just have to engage people. Nothing else in 2018 has come close to the community-shaking that QCDE has, and it's going to be around for years in the future.

     

    - @dew / @TerminusEst13

     


  • 2018 Cacowards


     

    Espi Award for Lifetime Achievement

    • Erik Alm

     

    Top Ten - Page 1

    • Avactor
    • Dark Universe Part 1
    • The Adventures of Square: Episode 2

     

    Top Ten - Page 2

    • Preacher
    • Dimension of the Boomed
    • Struggle: Antaresian Legacy
    • REKKR

     

    Top Ten - Page 3

    • Maskim Xul
    • Doom: The Golden Souls 2
    • UAC Invasion: The Supply Depot

     

    Multiplayer Awards

    • Quake Champions: Doom Edition

     

    Gameplay Mod Awards

    • Guncaster
    • Netronian Chaos
    • GMOTA

     

    Other Awards

    • Mordeth Award
      • Total Chaos
    • Codeaward
      • Doom Builder X
    • Machaward
      • Mr. Friendly
    • Creator of the Year
      • Revae

  • THE SKY MAY BE


    ALMN was a great longtime member of the Doom community and a great person - always friendly, lovable, and multi-talented. ALMN was well known within the multiplayer side of the Doom world. He began playing Doom in 2002 when he fell in love with ZDaemon and online multiplayer. From then on, he spent many subsequent hours on Doom Connector, Doom IRC channels, playing Skulltag, Zandronum, and Odamex. ALMN became part of the UniDoom clan over the last decade, playing many games and sharing his music recordings with other members of UD. His glass-always-full personality is irreplaceable and he is sorely missed. Gone, but never forgotten.

     

    UD on top.

     

    - @Ralphis

     

    Matt "ALMN" Logie

    August 12, 1992 - June 8, 2018

     


    DEATHMATCH AND REBIRTHMATCH


    Spring of 2018 saw the ultimate season of World Doom League unfold (and unravel). The heavy favourites from Best Ever (RosKing, Infer, Legion) prevailed over surprising finalists The Phantom Troupe (Tai, Caution, Dasten). Then some long-running tensions flared up over accusations of unfair practices, bad blood spilled everywhere and the admins decided enough was enough and pulled the plug. With nine seasons over five years it was the second longest running competitive Doom project after the IDL, coincidentally also founded by @Ralphis. So long, and thanks for all the flags!

     

    Now that competition was dead and done, the only thing left to do was to revive it. After more than a decade of CTF leagues, the high commitment model seemed on life support (don't tell that to Zakken though), so @HumanBones and your humble editor @dew began exploring new paths under the Multiplayer Doom Federation umbrella. The idea boils down to matching this scatterbrain era with attention-light, one-day pick-up tournaments that work so well for Quake. So far we've seen a string of newschool duel tourneys, mostly dominated by Avernus, and a surprisingly successful experimental FFA tournament. Dragon won the latter in a dramatic fashion that had to be confirmed by tense moments of spreadsheet maths. Future plans include re-running FFA and even trying 3-way CTF!

     

    Now let's talk about the elephant in the room, somewhere to the left from here. QCDE successfully exploited its Quake roots and nurtured its own competitive scene. 2018 saw multiple duel tournaments, the most successful being TastyCups, a series of three tournaments with monetary prizes. They were broadcasted by Jehar, a well known veteran Quake caster with historic ties to the competitive Doom scene. Others followed, like BoKo's Wartorn Open League tournament, cast in Polish. Perhaps the strongest player of the year is proteh, winner of first two tourneys and second place in the other two. Then there's Avernus (yes, the same) who continued improving until he won the latest tournament. Necrophag1st, a weathered Quake veteran, only played once, but when he did, proteh was dethroned for the first time.

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