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  2. What Is This Called and How Do I Get Rid of It?

    Thanks. I've heard of slime trail but thought it was something different.
  3. What is your favourite secret Level?

    I'd have to agree that E3M9 is a clever secret level. The first time I played it I was confused as, well, hell, thinking I had accidentally restarted Episode 3. As much as the secret levels are fun, I found it even more enjoyable to discover the respective exits to the secret levels. Finding secrets, especially those that are tantalizingly visible, is a huge bonus when playing a map.
  4. Your favorite colors in WADs?

    Yellow. Blue. Red. Gotta love it when you pick up them key cards. [But staying on topic, of the original colors in DooM, I really like the color contrasts between green stone and brown metal/wood.]
  5. Please search the Doom Wiki for "slime trails". It's a renderer math calculation problem that occurs occasionally with diagonal lines. There's nothing wrong with your map, so there's no way to fix it. There's some hacky things you could do to the most offending lines, but not really worth it. Any true fix must happen engine-side. It changes each time you edit and compile the map, because the nodebuilder makes different choices as the map is changed. You cannot really control those choices deliberately. The most effective "fix" is to slightly move the vertices where the effect is noticed most. EDIT: Beaten to it :)
  6. What Is This Called and How Do I Get Rid of It?

  7. I quit Hell Revealed for pretty much this exact reason. I noticed that every level past a certain point had 300+ monsters, and I was just tired of it.
  8. Are you using a mod or addon for the game? it looks different from what i remember
  9. These little lines occur quite frequently in my maps, usually (always?) in "random" geometry areas. Usually I can drag a vertex or two and they're gone, but some are more stubborn than others, and in some situations, the vertex is exactly where it needs to be. Different node builders seem to have an effect too. Recently, it seems that I open a map without any of these, edit it some, and boom - they pop up in places that have been fine for months. Is there an easy way to correct this or prevent it? Is there a foolproof way to correct this or prevent it?
  10. Corrupted By Chaos - Object T11

    Thanks for the detailed review and demos! I'll take it into account in the future, and I'm glad that you liked the map.
  11. Because it is way too grindy, and there's lots of more interesting wads, be in architecture, slaughter monster placement and/or interesting setups with few monsters. I've played only a few maps, but most stuff can be killed by door camping and/or circle strafing enemies. I gave up after SSG'ing barons for countless times.
  12. What is your favourite secret Level?

    I'm curious, what is everyone's favourite secret level from DooM 1/2? I personally am a massive fan of Warrens. Sure it's mostly a clone of E3M1 but I always had a soft spot for how much fun it is to run through and blast everything! (if it wasn't designed how it was, Military base would've won)
  13. Your favorite colors in WADs?

    White, gray, blue and black. MODWALL is basically orgasmic. ...Wait, how late am I to this party?
  14. I'm thinking about occupying my time in my failure of a life by starting up those old wanktastic reviews again, I'm thinking it'd be easier starting off by "punching down" and going for shitty 90's abominations nobody will shed a tear for before I get risky and start angering people some more.


    Now to I disclaim it as satire or do I activate my turbo edge and do it in sincerity?

  15. Today
  16. Doomworld Community Top WADs of All Time

    Thanks @Soundblock. Ignore my previous invalid entry. My new entry below conforms to the 20 wads rule. What a shame so many good wads won't get the recognition they deserve due to this limitation. 4 - Hell Revealed 4 - Alien Vendetta 4 - Ancient Aliens 4 - Scythe 4 - Scythe2 3 - Kama Sutra 3 - Speed of Doom 3 - Going Down 3 - Slaughterfest 2011 3 - Slaughterfest 2012 2 - Resurgence 2 - Memento Mori 2 - Sunlust 2 - Unholy Realms 2 - Requiem 2 - Whispers of Satan 2 - 2002: A Doom Odyssey 2 - TNT: Revilution 2 - Plutonia 2 2 - 50 Monsters
  17. Did anyone here ever play on a tv connected to their pc?

    My PC is connected to my TV so... I guess I still am?
  18. Your favorite colors in WADs?

    Black with green as highlights. Has that night-time neon design.
  19. Why don't the majority of mappers plan out their creations?

    I don't plan my levels because I am literally too lazy... Which weirdly is a good thing because when I go back over them, I usually do better at cleaning up imperfections.
  20. How did you react when you first used upon the SSG?

    No joke I switched back to the regular shotgun. I didn't think it was a shotgun at the time.... even WITH the text in the top-right corner! Probably explains why I kept dying so easily when I first touched DooM 2 .-.
  21. Do you actually run away from enemy encounters?

    *insert DooM 2 MAP 10 on Ultra-Violence played through DooM 3 BFG Edition here* I practically ran away from EVERYTHING and tried to keep my HP high as possible! Map 10 is NOT fun! :l
  22. GZDoom Multi-Color settings like Doom 64?

    latest version of GZDB "Bugfix" has that tab.
  23. Share a random fact about yourself

    This is really getting my brain juices flowing. I drew some civilians of various species today, but I don't feel like posting them (since I take pictures via phone- no real other good camera around for me at the moment- and I've found that literally anything bigger than a single person on a paper is not even worth picturing). I'm pretty happy with that exercise. Y'know, this really calls for an Everything Else thread- in which Doomworld pulls a /tg/ and creates its very own fantasy/sci-fi/what-have-you setting through collaborative effort, be it writing, art pieces, conjecture, etc.
  24. Looking to play and record your maps

    It's also worth mentioning that out of the 3 people who've played the map so far, none of them have shared an opinion. It's kinda cool seeing how different play styles alter the experience. It'll definitely help making future maps to understand how different people might approach playing a level.
  25. In The Wayfarer, the Disciples drop a new artifact called the Sigil of Power, which is like a weaker variant of the Tome that doesn't throw off the balance of the game as much. For Iron Forge I wanted to just use vanilla monsters, artis, and weapons, so I removed the Disciple's Tome drop altogether.
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