OLD NEWS 2000: - December 30, 2000 - Statistics added. I just added country statistics to every page.  The FAQ There were rumors floating about that Kokak has started a FAQ on his own, so that's why I never begun it. But I'll start on it very soon, you should have a working FAQ here pretty soon. - December 28, 2000 - ZDoomGL v0.5 Yep, Kokak just released ZDoomGL v0.5. Some new features and bug fixes include: - MD2 now correctly displayed with minigl driver. - Re-useable switch bug fixed (bugs #004 & #005). - Automap now displayed (bug #006): Please note that you have to type "g_bUseMapHack 1" console command, if you use minigl driver (which doesn't support GL_LINES...) - New corona blending effect. - Decals bugs fixed (no more ZBuffer problems & correct lighting). - Some optimisations in lightmap code (1 & 2). This is just some of the new features. So go download it right away! - September 2, 2000 - File links fixed Links to the files are now all fixed. Sorry it took time to get it fixed, but I've kinda busy. Also, the FAQ will come soon. - July 14, 2000 - Updated Lights.ini files Oops, forgot to add the new Lights.ini files made by Slayer. The files are added to the ZDoomGL page. Misc Stuff I'm back to tell you three things. =) First, the bug list is updated with a new bug. Second, I'm going to start working on the ZDoomGL FAQ pretty soon. So stay tuned. Lastly, I have finally added a working counter. Yes, I know it took me quite some time ;) - June 17, 2000 - ZDoomGL 0.4b source code released. Kokak just released the 0.4b source code, so they're added to the ZDoomGL page. Also Kokak wants help... "If you want to help me, I ask you to send me only the files you modified and also, I ask you to put some marks in the code (like "// "), it will help me to quickly find what you did. Also, I would appreciate if someone could debug all the 2D stuff (crash on ending screens, player setup, etc.). Fixing this part of the code doesn't interest me very much..." ZDoomGL FAQ Also I have a request. If Sailor Uranus sees this message, please email me. I want to know if you started the FAQ yet. If yes, maybe we can cooperate, but if you haven't started on it, I better do so soon =) - June 1, 2000 - Bugs fixed... I just fixed two site bugs. 1) In Netscape, the main site automatically changed to an outdated page. It does not do so anymore. 2) The link to the "almost complete" MD2 pack is now fixed. Sorry for any inconvienence. ZDoomGLB04b That's right! A new version of ZDoomGL has been released! So why not go download them right away? Of course there is a text file with the latest changes available too...so head over to the ZDoom page now! =) (Almost) Complete MD2 pack... A very complete MD2 package sent to me from Sailor Uranus has been added. All models from Edmundo Bordeu and thomas. But also a soul sphere, invulnerability, invisibility sphere from Son Of Generations and the well known MD2 hud weapons from Generations, as well as a working SS soldier. Download is available from the DoomGL page as usual. So what are you waiting for? Go download right away! =) - March 30, 2000 - New ZDoomGL ZDoomGL V1.22 gl (0.4) is done. Go get it! - March 24, 2000 - New Email Kokak has a new email address: kokak@free.fr. All zip files should be updated. - March 15, 2000 - Texture fix Missing textures fix for Doom2 by "NT Scroll". - February 4, 2000 - GLHeretic source... GLHeretic V1.0 source code released. - January 25, 2000 - Lights... New lights.ini by Slayer.