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21 files

  1. The Book of id

    High-quality scans of 'The Book of id', a scrapbook included with the id Anthology, released in 1996.

    30 downloads

       (16 reviews)

    Submitted

  2. The Maximum Doom Reference v. 1.0

    This is a is a list of the files from the Maximum Doom Collection, that came with the Master Levels for Doom II -CD. The goal is to provide title, author, play info, trivia and, if necessary, technical hints about each wad on the CD-ROM and to give download links to the original add-ons.

    20 downloads

       (16 reviews)

    Submitted

  3. Yangshuo Cavern in China

    DOOM Trivia! Ever wonder where id Software got the sky texture for DOOM in Episode 1? Check out this picture! It is Yangshuo Cavern in China, photographed by Tom Atwood and available on the Media Clips(tm) CD-ROM, (c)Copyright Aris Entertainment, Inc., 1991-1992. 640x480 JPG format image.

    Note to sysop: The licensing aggreement on the Media Clips CD-ROM allows for free distribution of this image.

    28 downloads

       (16 reviews)

    Submitted

  4. The Martian Moon "Phobos"

    DOOM Trivia! What the heck is a "Phobos" anyway? The Martian moon "Phobos" photographed by the Viking probe, July 20, 1976, and available on the Media Clips(tm) CD-ROM, (c)Copyright Aris Entertainment, Inc., 1991-1992. 640x480 JPG format image.

    5 downloads

       (2 reviews)

    Submitted

  5. ZDoom menu demo

    This is just a small level in which I tested the menu system I made for ZDoom, for conversations or computer systems or shops or any other usage you can think of.

    20 downloads

       (17 reviews)

    Submitted

  6. Count of all Official Secrets in Doom/Doom II games

    This document provides simple quick-reference information on the number of "official" secrets that exist among the maps of Doom/Doom II games on a variety of game platforms. ("Official" secrets are those secret areas that can affect a player's "Secrets" score on a given map.) These tables also indicate a player's maximum attainable scores for finding all official secrets on each map.

    11 downloads

       (9 reviews)

    Submitted

  7. Ghost-Monster FAQ for Doom II: Hell On Earth

    This document provides general information on a bug that occasionally surfaces in computer-based Doom II games: The creation of a "ghost" by an Arch-Vile monster.
    If you've ever encountered a monster that walks through walls and ignores your attacks, then this FAQ is for you. Find out what ghosts are, what they can and can't do, and hints on how they can be neutralized.

    4 downloads

       (2 reviews)

    Submitted

  8. doomcomp.zip

    This document provides a detailed comparison of the basic game features of the more popular PC, console and handheld versions of Doom, Ultimate Doom, and Doom II. Features, flaws, pros and cons of each version are discussed, and detailed quick-reference tables are provided.

    9 downloads

       (4 reviews)

    Submitted

  9. doomexit.zip

    This document provides simple quick-reference information on map interconnections for all maps in a given Doom game, detailing which map exits lead to which map entrances. This essentially serves as a simple "map of maps", and allows a player to, for example, see which maps have secret exits, and where those exits lead.

    5 downloads

       (3 reviews)

    Submitted

  10. fdoomcmp.zip

    This document provides a detailed comparison of the basic game features of the PC and PlayStation editions of Final Doom (and The Master Levels). Features, flaws, pros and cons of each version are discussed, and detailed quick-reference charts are provided.

    3 downloads

       (1 review)

    Submitted

  11. doomcode.zip

    This document provides detailed information on the built-in cheat codes for all versions of Doom, Ultimate Doom, Doom 2 Final Doom.

    7 downloads

       (4 reviews)

    Submitted

  12. Doom: The Next Chapter, Second Edition.

    60 years after Doom2, UAC tries it again... Roleplay in the Doom universe. This version has moved out of draft status and is a ful Second Edition.

    Included in the file is a Visual Basic Script for generating a character. Requires the Scripting Runtime 5.5. See dtnc.vbs for fetails.

    12 downloads

       (9 reviews)

    Submitted

  13. WadAuthor User Manual

    This is a PDF and Word 2000 version of the WadAuthor help file.

    8 downloads

       (2 reviews)

    Submitted

  14. Super Passwords for console Doom games

    This document provides passwords for all console Doom games that utilize a password system. The passwords here provide a player character with maximum health and equipment, and allow the player to begin the game on any map at any Skill. Doom 64 bonus: The map-1 passwords also activate the game's FEATURES menu (cheat-options menu).

    4 downloads

       (2 reviews)

    Submitted

  15. doomfont.zip

    This is a Figlet font in the style of the DOOM logo, for the uppercase alphabet A-Z and the numerals 0-9. The remaining characters are taken from the existing 'Big' font.

    5 downloads

       (1 review)

    Submitted

  16. ELECTRIC SHORTS ONLINE RESOURCE FOR DOOM AND DOOM ][

    Do you know the number of accessory files available for DOOM and DOOM ][ online? The activity on the large online services as well as the Internet hubs of DOOM-related materials is astonishing! At FTP.cdrom.com, a server that can accommodate 300 (or more) users at a time, often you cannot get anonymous access! That's where the idea for this electronic book came along.

    What you will find herein is a listing of files available for two of ID Software's greatest creations....DOOM and DOOM ][. The listing will actually include a systematic analysis of many of these files. What do they do? How well do they do it? Do they modify DOOM's system files? Do you need a $5000 dollar machine to run them well? Where can they be found online?

    Starting to get the idea?

    The REVIEWS come from a database on the games originally written for ELECTRIC SHORTS ONLINE a magazine for PC gaming that appears on America Online as well as the World Wide Web (Internet).

    5 downloads

       (3 reviews)

    Submitted

  17. The Doom Help Service (DHS) Help Files Archive

    This file contains a description of the various help files contained in the Doom Help Service Archive (namely, the file doomhelp.zip). For detailed information about the DHS and the various rec-based USENET newsgroups dedicated to Doom, Doom II and Heretic (or if you are a new player of these games) please read the file called 'README' contained in this archive.

    5 downloads

       (3 reviews)

    Submitted

  18. DOOM II How To v1.0

    This is the follow up to the condensed text file DOOM How To DOOM II How To is a handy "cheat" sheet with tons of information from running WADS to recording a .LMP demo of a game. All the codes and command lines are listed to!

    2 downloads

       (0 reviews)

    Submitted

  19. monsters.zip

    This Is A TXT File Of ALL The NEW Monsters, And What They Do. Their Complete Real Names, And Their Weaknesses If Any. Also Included is a Hint To Beat Level 30. And A Cheat To Use On DOOM II. Also Are The COMPLETE LEVEL NAMES FOR DOOM 1, And DOOM 2. All New Weapoons, And Descriptions, And All New Items, And What They Do.

    7 downloads

       (4 reviews)

    Submitted

  20. Doom How To

    "Doom How To" is a short and handy file with information on cheats, command lines, PWADS, .LMP recordings, etc. This was made for users at Game Palace bbs since alot of questions came up on how do I do more with DOOM.

    2 downloads

       (0 reviews)

    Submitted

  21. doomread.zip

    The text from DOOM 1.2's README.EXE. Created with VPRINT51.ZIP (from Simtel).

    5 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
    • By BaraKornel · Posted
      It's great fun. I killed the Cyberdemon first try, 1% Health.    
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