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21 files

  1. High-quality scans of 'The Book of id', a scrapbook included with the id Anthology, released in 1996.

    26 downloads

    (16 reviews)

    Submitted

  2. This is a is a list of the files from the Maximum Doom Collection, that came with the Master Levels for Doom II -CD. The goal is to provide title, author, play info, trivia and, if necessary, technical hints about each wad on the CD-ROM and to give download links to the original add-ons.

    20 downloads

    (16 reviews)

    Submitted

  3. DOOM Trivia! Ever wonder where id Software got the sky texture for DOOM in Episode 1? Check out this picture! It is Yangshuo Cavern in China, photographed by Tom Atwood and available on the Media Clips(tm) CD-ROM, (c)Copyright Aris Entertainment, Inc., 1991-1992. 640x480 JPG format image.

    Note to sysop: The licensing aggreement on the Media Clips CD-ROM allows for free distribution of this image.

    20 downloads

    (16 reviews)

    Submitted

  4. DOOM Trivia! What the heck is a "Phobos" anyway? The Martian moon "Phobos" photographed by the Viking probe, July 20, 1976, and available on the Media Clips(tm) CD-ROM, (c)Copyright Aris Entertainment, Inc., 1991-1992. 640x480 JPG format image.

    4 downloads

    (2 reviews)

    Submitted

  5. This is just a small level in which I tested the menu system I made for ZDoom, for conversations or computer systems or shops or any other usage you can think of.

    19 downloads

    (17 reviews)

    Submitted

  6. This document provides simple quick-reference information on the number of "official" secrets that exist among the maps of Doom/Doom II games on a variety of game platforms. ("Official" secrets are those secret areas that can affect a player's "Secrets" score on a given map.) These tables also indicate a player's maximum attainable scores for finding all official secrets on each map.

    11 downloads

    (9 reviews)

    Submitted

  7. This document provides general information on a bug that occasionally surfaces in computer-based Doom II games: The creation of a "ghost" by an Arch-Vile monster.
    If you've ever encountered a monster that walks through walls and ignores your attacks, then this FAQ is for you. Find out what ghosts are, what they can and can't do, and hints on how they can be neutralized.

    4 downloads

    (2 reviews)

    Submitted

  8. This document provides a detailed comparison of the basic game features of the more popular PC, console and handheld versions of Doom, Ultimate Doom, and Doom II. Features, flaws, pros and cons of each version are discussed, and detailed quick-reference tables are provided.

    7 downloads

    (4 reviews)

    Submitted

  9. This document provides simple quick-reference information on map interconnections for all maps in a given Doom game, detailing which map exits lead to which map entrances. This essentially serves as a simple "map of maps", and allows a player to, for example, see which maps have secret exits, and where those exits lead.

    5 downloads

    (3 reviews)

    Submitted

  10. This document provides a detailed comparison of the basic game features of the PC and PlayStation editions of Final Doom (and The Master Levels). Features, flaws, pros and cons of each version are discussed, and detailed quick-reference charts are provided.

    3 downloads

    (1 review)

    Submitted

  11. This document provides detailed information on the built-in cheat codes for all versions of Doom, Ultimate Doom, Doom 2 Final Doom.

    7 downloads

    (4 reviews)

    Submitted

  12. 60 years after Doom2, UAC tries it again... Roleplay in the Doom universe. This version has moved out of draft status and is a ful Second Edition.

    Included in the file is a Visual Basic Script for generating a character. Requires the Scripting Runtime 5.5. See dtnc.vbs for fetails.

    12 downloads

    (9 reviews)

    Submitted

  13. This is a PDF and Word 2000 version of the WadAuthor help file.

    7 downloads

    (2 reviews)

    Submitted

  14. This document provides passwords for all console Doom games that utilize a password system. The passwords here provide a player character with maximum health and equipment, and allow the player to begin the game on any map at any Skill. Doom 64 bonus: The map-1 passwords also activate the game's FEATURES menu (cheat-options menu).

    4 downloads

    (2 reviews)

    Submitted

  15. This is a Figlet font in the style of the DOOM logo, for the uppercase alphabet A-Z and the numerals 0-9. The remaining characters are taken from the existing 'Big' font.

    4 downloads

    (1 review)

    Submitted

  16. Do you know the number of accessory files available for DOOM and DOOM ][ online? The activity on the large online services as well as the Internet hubs of DOOM-related materials is astonishing! At FTP.cdrom.com, a server that can accommodate 300 (or more) users at a time, often you cannot get anonymous access! That's where the idea for this electronic book came along.

    What you will find herein is a listing of files available for two of ID Software's greatest creations....DOOM and DOOM ][. The listing will actually include a systematic analysis of many of these files. What do they do? How well do they do it? Do they modify DOOM's system files? Do you need a $5000 dollar machine to run them well? Where can they be found online?

    Starting to get the idea?

    The REVIEWS come from a database on the games originally written for ELECTRIC SHORTS ONLINE a magazine for PC gaming that appears on America Online as well as the World Wide Web (Internet).

    5 downloads

    (3 reviews)

    Submitted

  17. This file contains a description of the various help files contained in the Doom Help Service Archive (namely, the file doomhelp.zip). For detailed information about the DHS and the various rec-based USENET newsgroups dedicated to Doom, Doom II and Heretic (or if you are a new player of these games) please read the file called 'README' contained in this archive.

    5 downloads

    (3 reviews)

    Submitted

  18. This is the follow up to the condensed text file DOOM How To DOOM II How To is a handy "cheat" sheet with tons of information from running WADS to recording a .LMP demo of a game. All the codes and command lines are listed to!

    2 downloads

    (0 reviews)

    Submitted

  19. This Is A TXT File Of ALL The NEW Monsters, And What They Do. Their Complete Real Names, And Their Weaknesses If Any. Also Included is a Hint To Beat Level 30. And A Cheat To Use On DOOM II. Also Are The COMPLETE LEVEL NAMES FOR DOOM 1, And DOOM 2. All New Weapoons, And Descriptions, And All New Items, And What They Do.

    7 downloads

    (4 reviews)

    Submitted

  20. "Doom How To" is a short and handy file with information on cheats, command lines, PWADS, .LMP recordings, etc. This was made for users at Game Palace bbs since alot of questions came up on how do I do more with DOOM.

    2 downloads

    (0 reviews)

    Submitted

  21. The text from DOOM 1.2's README.EXE. Created with VPRINT51.ZIP (from Simtel).

    5 downloads

    (3 reviews)

    Submitted

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  • File Reviews

    • By Scotty · Posted
      Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.
    • By NuMetalManiak · Posted
      we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.
    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.