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104 files

  1. L'agonie Finale

    57 downloads

       (1 review)

    Submitted

  2. First Phase

    This is my first Doom (2) map. I thought it would be fun to remake my first Doom (2016) map. This is why there are so many unusual features, like double hallways, as it's based on the Snap Map prefab modules. I had to change a few things, to account for Doom's limitations, and also just to experiment with some different ideas.

    The original Doom (2016) version of this map can be found on Snap Map. The map ID is VYQD8XR5.

    21 downloads

       (1 review)

    Submitted

  3. John E Death 4 (DOOM2)

    Another fine addition to the JDEATH series... Not too big, not too difficult, just fun! This one has about 30 hours into it, I spent a lot of time on textures and alignment, and playtesting, of course! Send me mail if you give a darn... Most of you don't... Have fun anyway!

    13 downloads

       (4 reviews)

    Submitted

  4. John E Death 3 (DOOM2)

    I had DEATHMATCH in mind while designing this one... Lot's of cool places to hide and ambush! Though not too large, This one is also an excellent single-player level.

    8 downloads

       (1 review)

    Submitted

  5. John E Death 5 (DOOM2)

    This one is based on a layout started by Mickey... Good for death- match. A few good surprises...

    9 downloads

       (3 reviews)

    Submitted

  6. Fellowzdoomer's 1 Hour Map

    My first crack at making a map in an hour. Quite pleased with these results.

    23 downloads

       (13 reviews)

    Submitted

  7. Trinitotoluene

    1 vanilla-compatible map for TNT: Evilution with a mountain techbase theme

    23 downloads

       (16 reviews)

    Submitted

  8. Obsidian's 30 Minute Maps

    6 vanilla compatible maps, each made in 30 minutes or less. As you can imagine the maps are kind of short, but should be fun nonetheless.

    26 downloads

       (10 reviews)

    Submitted

  9. Dance The Cyborg

    A birthday map I made for 1ntru; nothing uber-detailed, just a simple action-packed map.

    13 downloads

       (6 reviews)

    Submitted

  10. 0_5 Resor

    14 Doom II Maps found on the Internet

    20 downloads

       (15 reviews)

    Submitted

  11. 1_6TRON.WAD

    6 levels for DOOM2. Watch out for the sequel 7_12TRON.WAD which will be available soon!?

    19 downloads

       (13 reviews)

    Submitted

  12. 3 Entradas

    A simple level that takes place in a chemical plant. This is the first level of my mega-wad KAOS.

    16 downloads

       (11 reviews)

    Submitted

  13. neg_!ke's 1024 Map for Doom II

    small base-style map created for a 1024*1024 contest at doomworld in mid-2006.

    i didn't expect trying to max out gameplay within a 1024*1024 square was that difficult. i didn't solve it the most clever way, but at least there's some eye candy.

    unfortunately, i spotted the 1024 competition thread only two days before the deadline, so i could only contribute this one map (of which some areas are fairly rushed because of running out of time). still, it was fun...

    [this is a slightly newer version than the one originally submitted, fixing a compatibility issue with prboom and a few cosmetical flaws]

    17 downloads

       (12 reviews)

    Submitted

  14. One Park Avenue DOOM II Level

    It is January 1996, and Forstman-Little's purchase of Ziff-Davis has gone through as smoothly as silk. You've laid down your trusty plasma gun for what you think is the last time -- surely you can eke out a living far away from 1 Park Avenune, perhaps as a freelance WAD programmer, and forever give up the killing daily routine of deadlines, vendor meetings, and the total elimination of passive voice in copy. But a phone rings late in the night, and even before you pick up the handset, the ringing augers blood, and once you hear the whispering voice calling you back to One Park Avenue, your dreams of a normal life have evaporated. Your duty: to once again dispel the demons, mutants, and mercenaries who have so desperately tried to wrest Ziff-Davis's 11th Floor editorial offices for their own evil purposes.

    34 downloads

       (28 reviews)

    Submitted

  15. Four Color

    in the heavy way to hell you came to the strange place, where demons called you to enter with them into a fight...

    25 downloads

       (17 reviews)

    Submitted

  16. This is E X O D U S......

    Have fun!!!!!!

    15 downloads

       (7 reviews)

    Submitted

  17. SPACESHIP 1024

    A 1024x1024 map on a Spaceship.

    39 downloads

       (31 reviews)

    Submitted

  18. 9thFloor.zip

    HELL hath no fury, 9 floors of hell get all secrets soldier boy!

    HINT: If you don't find all the switches, you can't get to the exit switch.

    15 downloads

       (9 reviews)

    Submitted

  19. 20 Days in Hell

    29 downloads

       (23 reviews)

    Submitted

  20. 1 Day of Hellish Revenge

    12 downloads

       (7 reviews)

    Submitted

  21. 000 EMERGANCY

    3 Tiny Doom2 Levels.

    54 downloads

       (43 reviews)

    Submitted

  22. 2DIEFOR.WAD

    I don't know but it doesn't seem complete.... But isn't that always the case, the artist is never satisfied with his work....

    Enjoy!

    18 downloads

       (12 reviews)

    Submitted

  23. Nine DooM II Wads

    - River of Death (RIVER.WAD) by Rob Graham - Burdett 1 - 3 (BURDETT*.WAD) by Rob Graham - Plains of Death 1 (D2POD1.WAD) by Rob Graham - Above & Below (ABOVBELW.WAD) by Rob Graham - Pyramid (D2PYRMD*.WAD) by Rob Graham - 2Brent (2BRENT.WAD) by Brent Graham

    13 downloads

       (6 reviews)

    Submitted

  24. 57th Street East

    A level for Doom 2. The 1st pwad I have made for Doom2

    12 downloads

       (7 reviews)

    Submitted

  25. map01: CHAOS map02: APFELSAFT map03: GÖTTMANN

    3 Horror-Monster-Hardcore-Terror-Levels Not pretty, but NON-STOP-TERROR !!

    14 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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