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103 files

  1. L'agonie Finale

    110 downloads

       (1 review)

    Submitted

  2. First Phase

    This is my first Doom (2) map. I thought it would be fun to remake my first Doom (2016) map. This is why there are so many unusual features, like double hallways, as it's based on the Snap Map prefab modules. I had to change a few things, to account for Doom's limitations, and also just to experiment with some different ideas.

    The original Doom (2016) version of this map can be found on Snap Map. The map ID is VYQD8XR5.

    45 downloads

       (3 reviews)

    Submitted

  3. John E Death 4 (DOOM2)

    Another fine addition to the JDEATH series... Not too big, not too difficult, just fun! This one has about 30 hours into it, I spent a lot of time on textures and alignment, and playtesting, of course! Send me mail if you give a darn... Most of you don't... Have fun anyway!

    35 downloads

       (6 reviews)

    Submitted

  4. John E Death 3 (DOOM2)

    I had DEATHMATCH in mind while designing this one... Lot's of cool places to hide and ambush! Though not too large, This one is also an excellent single-player level.

    27 downloads

       (4 reviews)

    Submitted

  5. John E Death 5 (DOOM2)

    This one is based on a layout started by Mickey... Good for death- match. A few good surprises...

    23 downloads

       (5 reviews)

    Submitted

  6. Fellowzdoomer's 1 Hour Map

    My first crack at making a map in an hour. Quite pleased with these results.

    45 downloads

       (16 reviews)

    Submitted

  7. Trinitotoluene

    1 vanilla-compatible map for TNT: Evilution with a mountain techbase theme

    42 downloads

       (17 reviews)

    Submitted

  8. Obsidian's 30 Minute Maps

    6 vanilla compatible maps, each made in 30 minutes or less. As you can imagine the maps are kind of short, but should be fun nonetheless.

    75 downloads

       (13 reviews)

    Submitted

  9. Dance The Cyborg

    A birthday map I made for 1ntru; nothing uber-detailed, just a simple action-packed map.

    73 downloads

       (7 reviews)

    Submitted

  10. 0_5 Resor

    14 Doom II Maps found on the Internet

    54 downloads

       (16 reviews)

    Submitted

  11. 1_6TRON.WAD

    6 levels for DOOM2. Watch out for the sequel 7_12TRON.WAD which will be available soon!?

    44 downloads

       (14 reviews)

    Submitted

  12. 3 Entradas

    A simple level that takes place in a chemical plant. This is the first level of my mega-wad KAOS.

    30 downloads

       (12 reviews)

    Submitted

  13. neg_!ke's 1024 Map for Doom II

    small base-style map created for a 1024*1024 contest at doomworld in mid-2006.

    i didn't expect trying to max out gameplay within a 1024*1024 square was that difficult. i didn't solve it the most clever way, but at least there's some eye candy.

    unfortunately, i spotted the 1024 competition thread only two days before the deadline, so i could only contribute this one map (of which some areas are fairly rushed because of running out of time). still, it was fun...

    [this is a slightly newer version than the one originally submitted, fixing a compatibility issue with prboom and a few cosmetical flaws]

    33 downloads

       (13 reviews)

    Submitted

  14. One Park Avenue DOOM II Level

    It is January 1996, and Forstman-Little's purchase of Ziff-Davis has gone through as smoothly as silk. You've laid down your trusty plasma gun for what you think is the last time -- surely you can eke out a living far away from 1 Park Avenune, perhaps as a freelance WAD programmer, and forever give up the killing daily routine of deadlines, vendor meetings, and the total elimination of passive voice in copy. But a phone rings late in the night, and even before you pick up the handset, the ringing augers blood, and once you hear the whispering voice calling you back to One Park Avenue, your dreams of a normal life have evaporated. Your duty: to once again dispel the demons, mutants, and mercenaries who have so desperately tried to wrest Ziff-Davis's 11th Floor editorial offices for their own evil purposes.

    62 downloads

       (29 reviews)

    Submitted

  15. Four Color

    in the heavy way to hell you came to the strange place, where demons called you to enter with them into a fight...

    40 downloads

       (19 reviews)

    Submitted

  16. This is E X O D U S......

    Have fun!!!!!!

    29 downloads

       (8 reviews)

    Submitted

  17. SPACESHIP 1024

    A 1024x1024 map on a Spaceship.

    61 downloads

       (32 reviews)

    Submitted

  18. 9thFloor.zip

    HELL hath no fury, 9 floors of hell get all secrets soldier boy!

    HINT: If you don't find all the switches, you can't get to the exit switch.

    27 downloads

       (10 reviews)

    Submitted

  19. 20 Days in Hell

    51 downloads

       (24 reviews)

    Submitted

  20. 1 Day of Hellish Revenge

    36 downloads

       (8 reviews)

    Submitted

  21. 000 EMERGANCY

    3 Tiny Doom2 Levels.

    79 downloads

       (45 reviews)

    Submitted

  22. 2DIEFOR.WAD

    I don't know but it doesn't seem complete.... But isn't that always the case, the artist is never satisfied with his work....

    Enjoy!

    29 downloads

       (14 reviews)

    Submitted

  23. Nine DooM II Wads

    - River of Death (RIVER.WAD) by Rob Graham - Burdett 1 - 3 (BURDETT*.WAD) by Rob Graham - Plains of Death 1 (D2POD1.WAD) by Rob Graham - Above & Below (ABOVBELW.WAD) by Rob Graham - Pyramid (D2PYRMD*.WAD) by Rob Graham - 2Brent (2BRENT.WAD) by Brent Graham

    24 downloads

       (6 reviews)

    Submitted

  24. 57th Street East

    A level for Doom 2. The 1st pwad I have made for Doom2

    24 downloads

       (7 reviews)

    Submitted

  25. map01: CHAOS map02: APFELSAFT map03: GÖTTMANN

    3 Horror-Monster-Hardcore-Terror-Levels Not pretty, but NON-STOP-TERROR !!

    27 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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