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104 files

  1. L'agonie Finale

    68 downloads

       (1 review)

    Submitted

  2. First Phase

    This is my first Doom (2) map. I thought it would be fun to remake my first Doom (2016) map. This is why there are so many unusual features, like double hallways, as it's based on the Snap Map prefab modules. I had to change a few things, to account for Doom's limitations, and also just to experiment with some different ideas.

    The original Doom (2016) version of this map can be found on Snap Map. The map ID is VYQD8XR5.

    26 downloads

       (1 review)

    Submitted

  3. John E Death 4 (DOOM2)

    Another fine addition to the JDEATH series... Not too big, not too difficult, just fun! This one has about 30 hours into it, I spent a lot of time on textures and alignment, and playtesting, of course! Send me mail if you give a darn... Most of you don't... Have fun anyway!

    18 downloads

       (4 reviews)

    Submitted

  4. John E Death 3 (DOOM2)

    I had DEATHMATCH in mind while designing this one... Lot's of cool places to hide and ambush! Though not too large, This one is also an excellent single-player level.

    13 downloads

       (1 review)

    Submitted

  5. John E Death 5 (DOOM2)

    This one is based on a layout started by Mickey... Good for death- match. A few good surprises...

    12 downloads

       (3 reviews)

    Submitted

  6. Fellowzdoomer's 1 Hour Map

    My first crack at making a map in an hour. Quite pleased with these results.

    27 downloads

       (15 reviews)

    Submitted

  7. Trinitotoluene

    1 vanilla-compatible map for TNT: Evilution with a mountain techbase theme

    27 downloads

       (16 reviews)

    Submitted

  8. Obsidian's 30 Minute Maps

    6 vanilla compatible maps, each made in 30 minutes or less. As you can imagine the maps are kind of short, but should be fun nonetheless.

    43 downloads

       (12 reviews)

    Submitted

  9. Dance The Cyborg

    A birthday map I made for 1ntru; nothing uber-detailed, just a simple action-packed map.

    29 downloads

       (6 reviews)

    Submitted

  10. 0_5 Resor

    14 Doom II Maps found on the Internet

    25 downloads

       (15 reviews)

    Submitted

  11. 1_6TRON.WAD

    6 levels for DOOM2. Watch out for the sequel 7_12TRON.WAD which will be available soon!?

    23 downloads

       (13 reviews)

    Submitted

  12. 3 Entradas

    A simple level that takes place in a chemical plant. This is the first level of my mega-wad KAOS.

    18 downloads

       (11 reviews)

    Submitted

  13. neg_!ke's 1024 Map for Doom II

    small base-style map created for a 1024*1024 contest at doomworld in mid-2006.

    i didn't expect trying to max out gameplay within a 1024*1024 square was that difficult. i didn't solve it the most clever way, but at least there's some eye candy.

    unfortunately, i spotted the 1024 competition thread only two days before the deadline, so i could only contribute this one map (of which some areas are fairly rushed because of running out of time). still, it was fun...

    [this is a slightly newer version than the one originally submitted, fixing a compatibility issue with prboom and a few cosmetical flaws]

    20 downloads

       (12 reviews)

    Submitted

  14. One Park Avenue DOOM II Level

    It is January 1996, and Forstman-Little's purchase of Ziff-Davis has gone through as smoothly as silk. You've laid down your trusty plasma gun for what you think is the last time -- surely you can eke out a living far away from 1 Park Avenune, perhaps as a freelance WAD programmer, and forever give up the killing daily routine of deadlines, vendor meetings, and the total elimination of passive voice in copy. But a phone rings late in the night, and even before you pick up the handset, the ringing augers blood, and once you hear the whispering voice calling you back to One Park Avenue, your dreams of a normal life have evaporated. Your duty: to once again dispel the demons, mutants, and mercenaries who have so desperately tried to wrest Ziff-Davis's 11th Floor editorial offices for their own evil purposes.

    39 downloads

       (28 reviews)

    Submitted

  15. Four Color

    in the heavy way to hell you came to the strange place, where demons called you to enter with them into a fight...

    30 downloads

       (18 reviews)

    Submitted

  16. This is E X O D U S......

    Have fun!!!!!!

    21 downloads

       (7 reviews)

    Submitted

  17. SPACESHIP 1024

    A 1024x1024 map on a Spaceship.

    42 downloads

       (31 reviews)

    Submitted

  18. 9thFloor.zip

    HELL hath no fury, 9 floors of hell get all secrets soldier boy!

    HINT: If you don't find all the switches, you can't get to the exit switch.

    17 downloads

       (9 reviews)

    Submitted

  19. 20 Days in Hell

    32 downloads

       (23 reviews)

    Submitted

  20. 1 Day of Hellish Revenge

    14 downloads

       (7 reviews)

    Submitted

  21. 000 EMERGANCY

    3 Tiny Doom2 Levels.

    58 downloads

       (43 reviews)

    Submitted

  22. 2DIEFOR.WAD

    I don't know but it doesn't seem complete.... But isn't that always the case, the artist is never satisfied with his work....

    Enjoy!

    20 downloads

       (13 reviews)

    Submitted

  23. Nine DooM II Wads

    - River of Death (RIVER.WAD) by Rob Graham - Burdett 1 - 3 (BURDETT*.WAD) by Rob Graham - Plains of Death 1 (D2POD1.WAD) by Rob Graham - Above & Below (ABOVBELW.WAD) by Rob Graham - Pyramid (D2PYRMD*.WAD) by Rob Graham - 2Brent (2BRENT.WAD) by Brent Graham

    16 downloads

       (6 reviews)

    Submitted

  24. 57th Street East

    A level for Doom 2. The 1st pwad I have made for Doom2

    15 downloads

       (7 reviews)

    Submitted

  25. map01: CHAOS map02: APFELSAFT map03: GÖTTMANN

    3 Horror-Monster-Hardcore-Terror-Levels Not pretty, but NON-STOP-TERROR !!

    18 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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