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642 files

  1. BLOOD.WAD

    I had allot of fun creating and play testing Blood, my

    704 downloads

       (41 reviews)

    Submitted

  2. Atonement Episode 1 MARS + Episode 2 EARTH

    All maps were created by The Mysterious Moustachio a.k.a. Matthew D. a.k.a. Matt534Dog a.k.a. Matt534Doom (on ZDaemon) a.k.a. MDC a.k.a. myself. My goal in creating this wad was to develop and sharpen my senses as a level designer and Doom wad author. I aimed for an atmosphere akin to DOOM and DOOM II portrayed in an updated visual style; I was really trying to face my poor skills in wad compiling and texturing/detailing. I think I improved somewhat by the end of E1 + E2. All of the music was provided for this wad by Dial-up for Murder. cc4-tex.wad was used as a resource pack. I used GZDoom Builder (Bugfix) r3018, Doom Builder 2, SLADE 3.1.2, and paint.net 4.0.21 to create all of the maps, compile the wad, and create a large portion of the graphics. The status bar was created by galileo31dos01 using SlumpED v0.7 (for testing), Paint, Paint.net v4.0.21. Additional Credits are listed below. :)

    MAP LIST

    -MAP01: Level name Teleporter Accident Music Track "Give Me Back My Future" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Can't get out of the starting room using -nomonsters. Inspiration Goofy ZDoom cinematic wads, valkiriforce maps, BTSX E1, and DOOM II: Hell on Earth.

    Author's comments I wanted to make a really goofy sort of cinematic intro that conveyed the idea that you are actually responsible for the demonic invasion on Mars. The rest of the map after that set out to make a fun and intense brawl more or less. This is the last level I created for this portion of the wad.

    -MAP02: Level name UAC Machine Labs Music Track "Mars Monolith" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration The Ultimate DOOM and BTSX E1.

    Author's comments I tweaked this level a good bit from its original incaranation. I have to say, I like it a lot more now; it's a lot more streamlined and cohesive while maintaining the same goals.

    -MAP03: Level name Cross Canyon Chaos Music Track "Deimos Monolith" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Half-Life, The Ultimate DOOM and DOOM II: Hell on Earth.

    Author's comments I originally planned for this to be MAP01, and I designed it as such. The first base that the player starts in was meant to be its own "prologue" stage, and the other side of the canyon was meant to be the first level proper. It got too big in the second part (since I designed that first), so I shrunk the first base into a short intro to the map.

    -MAP04: Level name H2O Extraction Zone Music Track "Asteroid" by Dial-up for Murder Editor(s) used Doom Builder 2, GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration DOOM (2016).

    Author's comments This was the first map I designed for this wad. I drew this one out on paper, and it was orignally supposed to be a Beach Boys themed beach map... I'm curious to see what that might have looked like, but the original concept was that it was taking place during sunset. Hence, the copious amounts of orange, and hence the generous percentage of green and red sprinkled about to accompany it. It was only after this map was finished that I reworked the premise and textured it as a Mars techbase.

    -MAP05: Level name Big Ol' Crater Music Track "Rivers" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration E3M6 from UDoom, MAP13 and MAP15 of DOOM II.

    Author's comments My goal for this map was to create an outdoors Mars map -- something I had seen a request for in an "underused level themes" thread on DW. Without going to much into specifics, this is easily the largest map in the project, and I'm certain that it took me the longest amount of time overall as well to create just the layout. It too went through many iterations before settling on the half shadow-casted crater of today.

    -MAP06: Level name Mars Escape! Music Track "Phobos Monolith" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration This map was pure freestyle.

    Author's comments So the story meant to be conveyed here is that the scientist is attempting to escape Mars by transporting himself to Earth using the old model inter-planetary teleporter in this UAC base. Honestly, it kind of got lost in translation when I started using the Plutonia teleporters as a level bookend, but I think I made the ending teleporter for this map distinct enough to simply stand out from the rest.

    -MAP07: Level name This Earth Unknown Music Track "T'Pol Or Not T'Pol" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration This map was also pure freestyle.

    Author's comments This is one of the later levels I designed for the wad. It was a challenge for me to truly convey that this map and the last took place on two different plants -- two different worlds -- with one shared sky texture. Luckily, I think I crafted a convincing enough facsimile to distract from the obvious vanilla limitations.

    -MAP08: Level name Seismic Research Music Track "Panic! At The Drive-Thru" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration 1024x1024 maps.

    Author's comments Seismic Research is a 1024 x 1024 sized map; I merely wanted to see how well I could pull the premise off, and I then decided that a super short map like this would be an awesome break coming from the E2 opener and all of E1.

    -MAP09: Level name Mining Ops Music Track "Come On In" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration The Plutonia Experiment.

    Author's comments This is one of the first few maps I created for the project. The difficulty cranks up substantially here because I wanted to give the player the feeling that they are always under siege.

    -MAP10: Level name Filtration Station Music Track "I've Only Got One Emotion" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Community Chest 4.

    Author's comments One of the last maps I made for E2, Filtration Station is an interesting map in terms of layout and secrets. I won't get into secrets here, but, as far as layout is concerned, the map reuses a lot of space. I think this is my most three-dimensional feeling map to date, and one of my most difficult.

    -MAP11: Level name Sewage Plant Music Track "Dave" by Dial-up for Murder Editor(s) used Doom Builder 2, GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration BTSX E1, The Ultimate DOOM.

    Author's comments Perhaps the most difficult map of the set (at least, for me, from a pistol start), I cut out large portions of this map and streamlined it like I did MAP02. The final version is much more fast-paced (and also grueling) than the original beta that I released in 2017.

    -MAP18: Level name Strike on Hectic Castle Music Track "The Chicken" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Alien Vendetta, and DOOM II: Hell on Earth.

    Author's comments This map belongs somewhere in E4 of Atonement, but, since I've already released it on the thread, I'll just include it as a bonus map. It'll go somewhere from Map16 to Map20. The opening of the map was meant to convey a seige on a fortress, and the map proper would have begun as soon as you get though the front door.

    -MAP21: Level name Eternal Suffering Music Track "Jungle" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Scythe, Kama Sutra

    Author's comments For Episode 5: HELL, I wanted to expirement more with how I used groundwork, enemy placement, and item scarcity in order to create a more significant challenge. Though this is an older map, it's still plenty challenging, and the progression I ended up with was a lot more abstract than my usual Atonement maps. This will go somewhere from Map21 to Map24.

    -Title Screen Music Track "Rivers (Ambient Mix)" by Dial-up for Murder

    -Intermission Screen Music Track "I'm Glad I'm Dead" by Dial-up for Murder

    -Text Screen Music Track "_ ______ _ ___ _____ ___" by Dial-up for Murder

    THE STORY SO FAR...

    Jesus Christ, it's finally done. The inter-dimensional teleporters you've been building on Mars -- under top secret conditions -- are finally finished, and testing day has come.

    Countless hours spent laboring over several machines, tinkering and tampering with circuit upon circuit, staring at white text on a black background. Your eyes are fucking sore.

    But none of that matters anymore. Because you know, when you flip that power switch, you will make history.

    312 downloads

       (4 reviews)

    Submitted

  3. Absolute Dishonor

    Absolute Dishonor is a brand-new 8-level WAD created between Michael Jan "valkiriforce" Krizik and Jon "40oz" Vail - four maps from each map author. The levels are inspired from old-school Doom WADs from the 90's such as Memento Mori and The Plutonia Experiment. Compatible with the original vanilla doom2.exe.

    244 downloads

       (15 reviews)

    Submitted

  4. Into the Breach

    You have been sent in by your captain to clear out all monsters in the area before your superiors step into this fest pit of evil.

    243 downloads

       (6 reviews)

    Submitted

  5. All Hell is Breaking Loose!!!

    All Hell is a nicely done TC with a ton of new graphics and other things You wont be sorry you downloaded it.

    236 downloads

       (100 reviews)

    Submitted

  6. THE ANA'S DREAM

    This wad contain redefined Sprites like Arch-vile and other ordinaries Sprites, new textures (80%), new graphics, new music, and all new sounds. I've created this single WAD with the aim that it can be enjoyed not only playing it (WAD's complexity - 8200 sidedefs, a lot of TAG's numbers -almost 140- ), but listening it (Music & Sounds) and watching it (new textures, redefined Sprites, etc.)

    177 downloads

       (20 reviews)

    Submitted

  7. City of DooM (Part I) BETA 1-11

    This is a "plain vanilla DooM ][" PWAD of maps 1-11.

    I tried to put the player in the city as best as posible. E-mail about your opinions. All info will be welcome!

    I'm currently working on converting and expanding these maps & making new ones for ZDoom. (All 32 maps)

    163 downloads

       (17 reviews)

    Submitted

  8. CHURCH of DOOM ][

    - Designed for Doom II deathmatch ( -altdeath highly recommended ).

    - This level is a small courtyard with a church, a crypt, and a mausoleum. Points of interest also include a graveyard and men burning at the stakes.

    - Every area has at least two exits so you can't get trapped in.

    - NO LAVA PITS!

    - NO COOPERATIVE EXITS! (gosh I hate those). The exit is right there in the courtyard. It's a cool looking exit, but be careful of accidentally exiting.

    - No BFG.

    - Plenty of ammo and health.

    - The coolest part of this wad (in my opinion) is the church and its "preacher" raising hell and brimestone. I would play it in "Ultraviolence" just to see him 'preach' on his congregation and you.

    157 downloads

       (5 reviews)

    Submitted

  9. Brood of Hatred

    For reasons unknown you wake up in a strange place. Another world. A world populated by evil. The brood of hatred! And once again you really have no other choice...no other choice than grabbing a nearby shotgun and start blasting your way...home?

    147 downloads

       (59 reviews)

    Submitted

  10. Area 51

    Area 51, The militarys not so top secret base in Nevada, rumored to be the high tech research center and holding area for aliens, has cut off communications with unnamed high ranking officials in Washington DC.
    We are sending you in alone to investigate armed with latest technology. You will have a security pass bio-chip inserted under your skin so you can enter all tightly controlled ultra secure areas. The bio-chip will allow you to get through the bio- scanners without tripping the alarm. However, If it is damaged or exposed to high levels of radiation it may not work. Also, It is untested on the gene scanner under construction there. Try to aviod this area if possible. If you trip an alarm try and find an escape route pronto. It is possible the compound houses a UFO. This may be your only means of escape once you enter AREA 51!

    145 downloads

       (28 reviews)

    Submitted

  11. Bluish Awakening

    130 downloads

       (5 reviews)

    Submitted

  12. Happy Time Circus

    128 downloads

       (67 reviews)

    Submitted

  13. CROSSING ACHERON 2.2

    CROSSING ACHERON is the second level in the INFERNO series. Having passed through DANTE'S GATE and survived, you now find yourself in a keep on the shores of the river Acheron. This is the second leg of the journey in your search for Beatrice. Your guide, Virgil, is nowhere to be found. "He's buggered off!" you think to yourself; but you have no time now to even think: you are immediately challenged by several Demons, and in the distance you hear the eerie purring of the Arch-Vile (just be sure not to stare at him for too long before you start running.) As usual, you dispatch what fiends you may and begin the task at hand.

    Your goal? To get the hell out of this place as quickly as possible and find your beloved Beatrice. You only hope that she has already passed through this hell-hole to a safer haven beyond. If only you could hold her in your arms again, you know what you would say:

    "Gimme some sugar, Babe."

    CROSSING ACHERON (pronounced 'ak eron) is the second level in a series that began with DANTE'S GATE. For any of the two or three of you out there who have read Dante Alighieri's masterwork THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so naïve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded.

    (By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.)

    Thanks. Hope you like it.

    128 downloads

       (16 reviews)

    Submitted

  14. The Artifact for DOOM II

    You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!

    You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (something about having to climb a waterfall and navigate an underground river and some sewers). You hear a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of space marines that failed miserably. The one lone survivor kept babbling about "blowing up a mountain, though not the way we intended." He died before he could explain what he meant.

    The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.

    A reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!

    123 downloads

       (38 reviews)

    Submitted

  15. Boring Doom

    THE STORY You stand calm and obediant. The general glances over you as he thumbs the papers of the file you just brought him. In it, the secret base of the demons, which mankind has been battling for many years now. To make a long story short, it ends up where you have to fight more demons as usual. Enjoy!

    121 downloads

       (34 reviews)

    Submitted

  16. Toxic Complex

    114 downloads

       (5 reviews)

    Submitted

  17. CANYON.WAD

    After beating back earth's invasion by hell spawn, you are

    109 downloads

       (2 reviews)

    Submitted

  18. One bloody night

    9 level episode for vanilla doom2.exe

    104 downloads

       (46 reviews)

    Submitted

  19. Altitude

    One large City themed map designed for Vanilla/Chocolate Doom with multiple possible routes and a lot of optionality.

    97 downloads

       (23 reviews)

    Submitted

  20. WHISPERS OF STARTAN

    can you hear it whispering?1

    95 downloads

       (46 reviews)

    Submitted

  21. Asylum of the Wretched

    My 4th wad made. You are a prisoner in the Asylum of the Wretched

    91 downloads

       (38 reviews)

    Submitted

  22. System Vices

    Systems have always existed for the benefit of someone or something. And although somewhat perverted, vices also have always existed for the very same reason. The two are usually in opposition to each other. But when systems and vices are in agreement you either have total chaos or utopia. In this story it is a combination of both. On the surface and because of your upbringing it would appear that it is chaos which rules. But to inhabitants of Sverre, which is where this story takes place it is in fact the other way around. Utopia to them it would seem is to hunt and be hunted. They have no family ties and are not naturally affectionate. They derive pleasure from killing and creating confusion. I must warn you that this creation of confusion is going to be your greatest obstacle. Things are not always as they seem and it is not only your job to hunt and be hunted but also to test the waters as it were to see if you are really true to your own beliefs. In other words... Who's side are you really on?

    85 downloads

       (28 reviews)

    Submitted

  23. Alley Cat

    Espi originally produced this map for my ninth speedmapping session (sbspd009.zip), back in 2003.

    I've since spent a number of hours revising and recreating this map, as Esa did with the map he created for my eighth session.

    82 downloads

       (46 reviews)

    Submitted

  24. Eye of the Storm

    Made the whole level design with the thought of one encounter only (you'll know wich one when you encounter it:). The level is an exercise in how to dodge and use the BFG to full effect. If big-weapon blasts are your thing in Deathmatch then you'll want to live inside STORM.

    "You find yourself in the remains of an old forttress after ascending a lift shaft from the mines where you were trapped. Signs of unlife is evident but from what you know of this place it should pose no great threat to you. It used to be the centre of a Cacodemon empire that perished some 665 yeaes ago. Oh, by the way, it's new years eve..."

    81 downloads

       (11 reviews)

    Submitted

  25. Cygnus IV - Version 2.0

    14 levels of hard-hitting Doom II action, with new graphics, sound and music, and some damned impressive scenery!

    78 downloads

       (16 reviews)

    Submitted

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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