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571 files

  1. Fungous Abortion

    On the border between hell and earth lies a small world covered in a strange green organism. UAC wishes to study its peculiar qualities obtained by proximity to hell, but the demons got there first and constructed an outpost to harvest it for themselves. You are the only survivor of a platoon sent to claim the base for humanity. Get down there and show those alien freaks who is the BOSS!

    110 downloads

       (0 reviews)

    Submitted

  2. Fatsmack!

    Romero-esque level from nearly five years ago that saw a few test releases, but was never uploaded. There are things I'd do differently today, but it's pretty good for what it is and should be archived.

    This version is dated about a week later than the last test release, but I don't remember what was changed. Prior versions went a bit overboard on health.

    The dumb name comes from the sound of Revenants and Mancubi infighting.

    25 downloads

       (1 review)

    Submitted

  3. The Demon Invasion

    The demons have invaded after an experiment gone wrong.

    51 downloads

       (4 reviews)

    Submitted

  4. Darkness Flaw

    This map was created to test my skills in vanilla mapping. I liked how results turned out and decided to submit it here. Map is short and quick and it shouldn't take too long to finish.

    286 downloads

       (8 reviews)

    Submitted

  5. Rooms of DOOM

    hey everypony i made another level this one a linear hallways and stuff but wait there is a CYBERDEMON at the end watch out!!! ;) LIKE MY OTHER LEVEL i put a demo wlakthrough so you can help if you stuck

    story:

    you were on your way home from the last vacation, man those babe were hot hot hot!!!! suddenly, you get a raidiod massage: "marine, where the hell are you?! we are on red alert! "oh damn" you said, "I better hurry up!!!"

    at last you made it to the base, but something is wrong....

    marine, our base is under attack by the demons, we believe that there teleportal was sabotaged by hell! we recieved last this message: "IS ANYONE OUT THERE? WE UMDER ATTACK! THERE ARE MANY DEMONS COMING OUT OF THE PORTAL RIGHT NOW! HOLY SHIT!"

    "damn it", you said, "it has ruined my weekend!"

    suddenly, the screen turns on! it is the face of a demon!

    "you are you?" inquired the commander

    "FOOLISH MORTAL, I AM A DEMON LORD AZAZAZEL, THE MIGHTIEST LORD IN ALL HELL! YOUR PAHTETIC BASE IS NOW OUNDER ARE CONTROL! SURRENDER YOUR WEAPONRY OR WE'LL KILL EVERY LAST ONE OF OUR CAPTIVES! MUA HA HA HA!

    "no! it cannot be true!" you said

    "marine! you must go to the base yourself! you are the best guy that we got!" said the commander

    "NO! YOU WILL DIE, BECAUSE YOU ARE VERY STUPID! HA HA HA" retorted the demon!

    "mother fucker! today i will shove my gun up your ass" you shouted in fury!

    afterwards, you arrive at the base on your spaceship, IT TIME TO TAKE SOME NAMES!!!

    bug: on vanilla there is hom near the end and some windows, also maybe it would crash with vertice error but i think i fixed all those

    27 downloads

       (2 reviews)

    Submitted

  6. darkbase UAC

    26 downloads

       (0 reviews)

    Submitted

  7. FDC #17 Map

    A map for First-Try Demo Contest #17, which was held at 09.02.2017 14:00 UTC. The archive contains demo files for 15 contest participants and the table with results, located in "fdc17" subdirectory.

    17 downloads

       (1 review)

    Submitted

  8. Fast and for Doom

    54 downloads

       (1 review)

    Submitted

  9. Eternal Mansion

    It's Metal Mansion from Reverie, now retextured to look and play like an Eternal Doom level. Requires Eternal Doom to play and replaces MAP15.

    29 downloads

       (5 reviews)

    Submitted

  10. Switches room

    4 rooms builded for a One-room level project long time ago, then joined them into this thing including a bizzare map01-map03 switcheroom sorta, this isn't an extremly serious map, beware!

    This was uploaded for a long time abandoned project but never oficcialy released, so here we go because reasons.

    12 downloads

       (4 reviews)

    Submitted

  11. Double Apocalypse

    Doom guy gets thirsty and so he ventures southeast to get that precious commodity that we too often take for granted. Not only does he get what he wants, he also satisfies his thirst for demon blood as he finds out that hell spawn is once again contaminating earthly soil. His mission over, he returns home only to find ...

    Anyway, these are 7 new levels for Doom 2 with a surprise.

    26 downloads

       (8 reviews)

    Submitted

  12. Flesh factory

    A small but quite challenging level with a Doom 2 feel.

    108 downloads

       (12 reviews)

    Submitted

  13. Erkattäññe: 11 maps, 2 flavors.

    The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

    This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.

    75 downloads

       (55 reviews)

    Submitted

  14. Storage Bay

    aka "I want to be the memfis guy (maybe)".

    This is a single map (originally two, but i get out of ideas for this thing) sets into a tech base hidden and carved into a canyon \ mountain and some dangerous toxic waste submerged some part of the place. Watch out for secret sections that will appear from nowhere!

    The original title come from the attitude of the mapper mentioned before to post his works at the rythmim of 1, 2 and in few occasions 4 maps in doomworld or other forums, nothing else.

    Also, obbligatory based IWAD room in this wad as usual(?) tradition! can you find it?

    29 downloads

       (17 reviews)

    Submitted

  15. Devoured

    Devoured is a single level wad for DOOM II. It is meant to visually recreate the aesthetics of E2 from The Ultimate Doom.

    16 downloads

       (5 reviews)

    Submitted

  16. Dimension of Hades

    You and your team were sent to an underground UAC base that has been invaded by demons. As you enter, the cave collapses and you are left alone to fight the invasion!

    15 downloads

       (9 reviews)

    Submitted

  17. Exitway v1.3

    A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)

    20 downloads

       (12 reviews)

    Submitted

  18. Demonic Rituals

    2 vanilla maps inspired by the classics like Requiem.

    23 downloads

       (7 reviews)

    Submitted

  19. Et Cetera

    2 maps, try to find Gusta with his beer on map01 (that's what keeps him busy instead of ksutra2).

    16 downloads

       (4 reviews)

    Submitted

  20. Dominic

    Short map, requires requiem.wad.

    10 downloads

       (5 reviews)

    Submitted

  21. Forgotten Estate

    This mansion-style map uses tag 666 so it occupies MAP07 slot. Many wood/panel textures is used. You are started in a small shed surrounded by zombiemen. Clean out the place and go forward to exit.

    10 downloads

       (4 reviews)

    Submitted

  22. Doubts Even Here

    Simple 2048x2048 map. Right?

    18 downloads

       (9 reviews)

    Submitted

  23. daedalus

    DAEDLUS2.WAD level names:

    Level 01: "Outpost"

    Level 02: "Power Plant"

    Level 03: "The Chapel"

    Level 04: "Courtyard"

    DAEDLUS3.WAD:

    This .WAD file is the third installment of the "daedalus" series, a replacement for levels 5 and 6. They are, appropriately enough, considerably harder and more complex than any of the previous levels. If you liked the first four levels, you should love these...

    Level Descriptions: -Level 05, "The Bastion" As you materialize on a teleport pad in a small brick room, the first thing to assault your senses is the putrid smell of rotting flesh. Turning around, you see that the source of this smell -- a dismembered Archvile chained to the wall. Not a good sign... But where the hell ARE you? Glancing up through the skylight (we'll pretend this is Heretic) you see that you have been transported deeper into the mountain range. The exact nature of this complex eludes you, however -- it must have been mostly constructed by the demonic invaders.

    In this level, your greatest challenge is the Bastion itself -- two large gates that are virtually crawling with enemies. If you can pass these, you can escape into the dark tunnels beyond. Don't be tempted to just run through this last section of the level, unless you're playing it on a really low difficulty level -- on most levels, your only chance is a series of "hit and run" attacks.

    -Level 06, "Research Labs" You stumble into the darkness of the underground passage, bloodstained and weary from your last battle. Pausing for a moment to catch your breath, you look around. The first thing that becomes clear to you is that these are not natural tunnels. The walls here are metallic, not earthen, and the now-familiar smell of seeping radioactive ooze permeates the area.

    You recall some rumours, back before the invasion, that there were hidden UAC research facilities in this part of the mountain range -- soon enough, you'll find out that those rumours were true. As for the specific type of research involved... well, you'll find THAT out soon enough, too.

    The darkness ahead fills you with an inexplicable dread, but you really only have two choices: strike ahead into the unknown depths, or turn back and allow the rest of your race to be butchered...

    12 downloads

       (5 reviews)

    Submitted

  24. D2KFP01.WAD

    The City of DOOM

    10 downloads

       (4 reviews)

    Submitted

  25. D2KFP02.WAD

    The Metropolis of DOOM

    16 downloads

       (8 reviews)

    Submitted

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  • File Reviews

    • By dj somemong · Posted
      some of the very best mapping i've seen, and under 30 minutes too! 10/10.
    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
    • By dj somemong · Posted
      Best terrywad, nothing else to say
    • By magicsofa · Posted
      Note: Originally written for /newstuff... figured I'd post it here...   You know how sometimes your memory completely fails you? I'm sure it's happened to me before but I can't recall... oh wait, it's all coming back to me now. I do remember looking at the sign-up thread for one of the Doomworld Mega Projects. For some reason, though, that memory was lost when I ventured to review DMP 2016. And so, I came at this with no predispositions, almost like a virgin Doomer who had never downloaded a PWAD before. It's a good thing I'm obsessed with reviewing this sludge pit of WADS in perfect chronological order, because otherwise my instincts would have turned me away. Which, come to think of it, isn't that good of a thing. But suffering is necessary, at least if you want to complain as much as I do.   So the first thing I found was a beautiful description of my near future. "A megawad with 50 maps." Oh yeah? I have so many questions already. 50 what maps? 50 maps why? Are they good maps, or notable maps, or cheesy maps, or maps of maps? Of course since the text file refuses to do anything other than pain me with knowledge of how dreadfully long this adventure will be, I have no choice but to fire it up and gaze at the equally beautiful titlepic. I was delighted to see something totally original: The regular doom II titlepic turned to grayscale, and then vandalized with sloppy red MSpaint text. Okay. I guess I still want to see what's inside, even though the box is literally smeared with feces.   I can't whine about the text file too much because it actually describes DMP 2016 in humorously accurate minimalism. This is a megawad, and it has 50 maps. And they are ALL the maps. Did you want an empty map that's too easy? It's in there (but it's not the first map). Did you want to get shredded by annoying hitscanners? It's in there. Did you want a nice-looking map with decent gameplay? It's in there. Did you want a gimmick map to jump in front of your car, causing you to crash and waste thousands of dollars on repair? It's in there. Did you want a severe waste of time? Well, obviously you did, since you chose to ignore the awful presentation right from the start. Censorship is not really my thing. I like that people can make joke WADS. The fact that we can map to our heart's content, with only the boundaries of the game engine and our own imagination to contend with, is part of the reason Doom is my favorite game ever. But to me, DMP 2016 is almost worse than a joke. A joke wad is meant to troll you, to get a quick laugh, and to offer a small respite from the other side of the spectrum - obsession over detail and perfection. But this isn't supposed to be a joke. I mean, the title pic is an insult to your senses, but you arrive there in confusion because of the description: A megawad with 50 maps. It doesn't say a jokewad with 50 maps including some actually good ones. It also doesn't say 50 good maps but some are actually not so good. It just says 50 maps. And that's what it is. This WAD is like a reflection of the /idgames database itself. Just hit "random file" and play whatever you get. Your experience will be almost indistinguishable from playing DMP.   Except wait, when you hit "random file" you usually get a sane description of whatever garbage you are about to force yourself to eat. That way your stomach enzymes can get ready for the torture. DMP offers no such preparation. When you start, you are given a hub map from which you can choose any of the 49 other "normal" levels. It even has cute little screenshots of each map with the author's name. But is there any description of the maps, or indication of quality, difficulty, style? Nope. It does say which compatibility those maps were made for, because why would a WAD be tailored for a single port? Fuck it, let's have vanilla and GZDoom all rolled together in a horrendous mapping burrito!   My favorite part of the hub is that it doesn't even indicate which levels have been completed. That's right folks - you get the honor of remembering which ones you have played already! Completing a map doesn't bring you to the next one...it just spits you back to the hub. Naturally I resorted to warping to each map instead, for want of saving my forehead and keyboard from destroying each other. There are some good maps in here, and since they cover almost all play styles imaginable, there's probably at least one that will appeal to you. I enjoyed "Teenage mutant ninja demons", "Bliss Toxin", "The Swarm", and "Ancient Base". If you scroll down the text file there is a description of each individual map, so if you feel like reading a book instead of actually playing the game, you can try to find out which maps you want to see beforehand. But I'm not here to review these maps as if they were released standalone. I'm supposed to review the WAD as a whole.   I said that I'm against censorship, and in the case of people deciding to throw together random compilations of maps with no theme, no quality standard, no organization, and no logic of any kind, I would say "Fine, go for it." And then as a player I would proceed to download something else, something that's actually worth my time. But as a reviewer I am submitting myself to even the worst quality maps, in order to hopefully help other players find WADS they like, and to give authors praise for well executed designs, as well as criticism in areas that could be improved. At least with  a map set created by a severe newbie, there's some amount of effort, some vision, some kernel of good Dooming to be found. The mistakes can be seen as necessary learning along the noble and never-ending path to Master Mapper. But this "Mega Project" is impossible to review in that light. Sure, some of the maps were good because they looked nice and played well, and some were fun because the gimmicks were a success. On the other hand, some were very amateur, very annoying, or just so different from their neighbors, that it spoils the entire thing. One bad apple ruins the barrel, they say. And this has more than one bad apple. One map is a repeating series of rooms each with a door, a cybie, and some soul spheres. It's kinda funny, but the fact that it's placed alongside serious maps makes it more insulting than amusing. I would be embarrassed if I actually created a nice map for this project. And if I was an aspiring mapper looking to join up with the community to improve my skills, I would have wasted my time, since nobody cared about the quality of submissions, and nobody will care to play it and focus on constructively criticizing it. If you really want to make a map just for the hell of it, and then throw it in the garbage, I won't stop you.  But if anyone thought this was anything more than a dumpster fire, I can't find much appreciation for your work. I've heard rumors that later installations of DMP have some sort of organization in terms of quality, so we shall see what that looks like. But as for the 2016 edition, you should only download it if you enjoy wading through sewage in real life.
    • By R1ck · Posted
      it's fine, I like it except for certain places. but it's enjoyable
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