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569 files

  1. The Demon Invasion

    The demons have invaded after an experiment gone wrong.

    38 downloads

       (4 reviews)

    Submitted

  2. Darkness Flaw

    This map was created to test my skills in vanilla mapping. I liked how results turned out and decided to submit it here. Map is short and quick and it shouldn't take too long to finish.

    182 downloads

       (7 reviews)

    Submitted

  3. Rooms of DOOM

    hey everypony i made another level this one a linear hallways and stuff but wait there is a CYBERDEMON at the end watch out!!! ;) LIKE MY OTHER LEVEL i put a demo wlakthrough so you can help if you stuck

    story:

    you were on your way home from the last vacation, man those babe were hot hot hot!!!! suddenly, you get a raidiod massage: "marine, where the hell are you?! we are on red alert! "oh damn" you said, "I better hurry up!!!"

    at last you made it to the base, but something is wrong....

    marine, our base is under attack by the demons, we believe that there teleportal was sabotaged by hell! we recieved last this message: "IS ANYONE OUT THERE? WE UMDER ATTACK! THERE ARE MANY DEMONS COMING OUT OF THE PORTAL RIGHT NOW! HOLY SHIT!"

    "damn it", you said, "it has ruined my weekend!"

    suddenly, the screen turns on! it is the face of a demon!

    "you are you?" inquired the commander

    "FOOLISH MORTAL, I AM A DEMON LORD AZAZAZEL, THE MIGHTIEST LORD IN ALL HELL! YOUR PAHTETIC BASE IS NOW OUNDER ARE CONTROL! SURRENDER YOUR WEAPONRY OR WE'LL KILL EVERY LAST ONE OF OUR CAPTIVES! MUA HA HA HA!

    "no! it cannot be true!" you said

    "marine! you must go to the base yourself! you are the best guy that we got!" said the commander

    "NO! YOU WILL DIE, BECAUSE YOU ARE VERY STUPID! HA HA HA" retorted the demon!

    "mother fucker! today i will shove my gun up your ass" you shouted in fury!

    afterwards, you arrive at the base on your spaceship, IT TIME TO TAKE SOME NAMES!!!

    bug: on vanilla there is hom near the end and some windows, also maybe it would crash with vertice error but i think i fixed all those

    22 downloads

       (2 reviews)

    Submitted

  4. darkbase UAC

    19 downloads

       (0 reviews)

    Submitted

  5. FDC #17 Map

    A map for First-Try Demo Contest #17, which was held at 09.02.2017 14:00 UTC. The archive contains demo files for 15 contest participants and the table with results, located in "fdc17" subdirectory.

    13 downloads

       (1 review)

    Submitted

  6. Fast and for Doom

    47 downloads

       (1 review)

    Submitted

  7. Eternal Mansion

    It's Metal Mansion from Reverie, now retextured to look and play like an Eternal Doom level. Requires Eternal Doom to play and replaces MAP15.

    9 downloads

       (5 reviews)

    Submitted

  8. Switches room

    4 rooms builded for a One-room level project long time ago, then joined them into this thing including a bizzare map01-map03 switcheroom sorta, this isn't an extremly serious map, beware!

    This was uploaded for a long time abandoned project but never oficcialy released, so here we go because reasons.

    8 downloads

       (4 reviews)

    Submitted

  9. Double Apocalypse

    Doom guy gets thirsty and so he ventures southeast to get that precious commodity that we too often take for granted. Not only does he get what he wants, he also satisfies his thirst for demon blood as he finds out that hell spawn is once again contaminating earthly soil. His mission over, he returns home only to find ...

    Anyway, these are 7 new levels for Doom 2 with a surprise.

    16 downloads

       (8 reviews)

    Submitted

  10. Flesh factory

    A small but quite challenging level with a Doom 2 feel.

    62 downloads

       (12 reviews)

    Submitted

  11. Erkattäññe: 11 maps, 2 flavors.

    The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

    This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.

    67 downloads

       (55 reviews)

    Submitted

  12. Storage Bay

    aka "I want to be the memfis guy (maybe)".

    This is a single map (originally two, but i get out of ideas for this thing) sets into a tech base hidden and carved into a canyon \ mountain and some dangerous toxic waste submerged some part of the place. Watch out for secret sections that will appear from nowhere!

    The original title come from the attitude of the mapper mentioned before to post his works at the rythmim of 1, 2 and in few occasions 4 maps in doomworld or other forums, nothing else.

    Also, obbligatory based IWAD room in this wad as usual(?) tradition! can you find it?

    24 downloads

       (17 reviews)

    Submitted

  13. Devoured

    Devoured is a single level wad for DOOM II. It is meant to visually recreate the aesthetics of E2 from The Ultimate Doom.

    12 downloads

       (5 reviews)

    Submitted

  14. Dimension of Hades

    You and your team were sent to an underground UAC base that has been invaded by demons. As you enter, the cave collapses and you are left alone to fight the invasion!

    12 downloads

       (9 reviews)

    Submitted

  15. Exitway v1.3

    A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)

    17 downloads

       (12 reviews)

    Submitted

  16. Demonic Rituals

    2 vanilla maps inspired by the classics like Requiem.

    17 downloads

       (7 reviews)

    Submitted

  17. Et Cetera

    2 maps, try to find Gusta with his beer on map01 (that's what keeps him busy instead of ksutra2).

    10 downloads

       (4 reviews)

    Submitted

  18. Dominic

    Short map, requires requiem.wad.

    8 downloads

       (5 reviews)

    Submitted

  19. Forgotten Estate

    This mansion-style map uses tag 666 so it occupies MAP07 slot. Many wood/panel textures is used. You are started in a small shed surrounded by zombiemen. Clean out the place and go forward to exit.

    7 downloads

       (4 reviews)

    Submitted

  20. Doubts Even Here

    Simple 2048x2048 map. Right?

    13 downloads

       (9 reviews)

    Submitted

  21. daedalus

    DAEDLUS2.WAD level names:

    Level 01: "Outpost"

    Level 02: "Power Plant"

    Level 03: "The Chapel"

    Level 04: "Courtyard"

    DAEDLUS3.WAD:

    This .WAD file is the third installment of the "daedalus" series, a replacement for levels 5 and 6. They are, appropriately enough, considerably harder and more complex than any of the previous levels. If you liked the first four levels, you should love these...

    Level Descriptions: -Level 05, "The Bastion" As you materialize on a teleport pad in a small brick room, the first thing to assault your senses is the putrid smell of rotting flesh. Turning around, you see that the source of this smell -- a dismembered Archvile chained to the wall. Not a good sign... But where the hell ARE you? Glancing up through the skylight (we'll pretend this is Heretic) you see that you have been transported deeper into the mountain range. The exact nature of this complex eludes you, however -- it must have been mostly constructed by the demonic invaders.

    In this level, your greatest challenge is the Bastion itself -- two large gates that are virtually crawling with enemies. If you can pass these, you can escape into the dark tunnels beyond. Don't be tempted to just run through this last section of the level, unless you're playing it on a really low difficulty level -- on most levels, your only chance is a series of "hit and run" attacks.

    -Level 06, "Research Labs" You stumble into the darkness of the underground passage, bloodstained and weary from your last battle. Pausing for a moment to catch your breath, you look around. The first thing that becomes clear to you is that these are not natural tunnels. The walls here are metallic, not earthen, and the now-familiar smell of seeping radioactive ooze permeates the area.

    You recall some rumours, back before the invasion, that there were hidden UAC research facilities in this part of the mountain range -- soon enough, you'll find out that those rumours were true. As for the specific type of research involved... well, you'll find THAT out soon enough, too.

    The darkness ahead fills you with an inexplicable dread, but you really only have two choices: strike ahead into the unknown depths, or turn back and allow the rest of your race to be butchered...

    8 downloads

       (5 reviews)

    Submitted

  22. D2KFP01.WAD

    The City of DOOM

    7 downloads

       (4 reviews)

    Submitted

  23. D2KFP02.WAD

    The Metropolis of DOOM

    11 downloads

       (8 reviews)

    Submitted

  24. Demon Asylum

    My first wad in years, the maps increase in size and difficulty as they progress. A bit on the linear side, and there's seldom ammo to waste.

    14 downloads

       (9 reviews)

    Submitted

  25. Doomer's Domain

    This was one of my oldest if the oldest maps I have released publicly. It is a bit tight in space but a fair amount of action in a Tech/urban textured level.

    What is different with the tidied up release is fixing a few texture issues, 2 closed sectors and adding additional ammo and monsters to further balance out the map.

    12 downloads

       (8 reviews)

    Submitted

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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