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569 files

  1. The Demon Invasion

    The demons have invaded after an experiment gone wrong.

    29 downloads

       (3 reviews)

    Submitted

  2. Darkness Flaw

    This map was created to test my skills in vanilla mapping. I liked how results turned out and decided to submit it here. Map is short and quick and it shouldn't take too long to finish.

    152 downloads

       (7 reviews)

    Submitted

  3. Rooms of DOOM

    hey everypony i made another level this one a linear hallways and stuff but wait there is a CYBERDEMON at the end watch out!!! ;) LIKE MY OTHER LEVEL i put a demo wlakthrough so you can help if you stuck

    story:

    you were on your way home from the last vacation, man those babe were hot hot hot!!!! suddenly, you get a raidiod massage: "marine, where the hell are you?! we are on red alert! "oh damn" you said, "I better hurry up!!!"

    at last you made it to the base, but something is wrong....

    marine, our base is under attack by the demons, we believe that there teleportal was sabotaged by hell! we recieved last this message: "IS ANYONE OUT THERE? WE UMDER ATTACK! THERE ARE MANY DEMONS COMING OUT OF THE PORTAL RIGHT NOW! HOLY SHIT!"

    "damn it", you said, "it has ruined my weekend!"

    suddenly, the screen turns on! it is the face of a demon!

    "you are you?" inquired the commander

    "FOOLISH MORTAL, I AM A DEMON LORD AZAZAZEL, THE MIGHTIEST LORD IN ALL HELL! YOUR PAHTETIC BASE IS NOW OUNDER ARE CONTROL! SURRENDER YOUR WEAPONRY OR WE'LL KILL EVERY LAST ONE OF OUR CAPTIVES! MUA HA HA HA!

    "no! it cannot be true!" you said

    "marine! you must go to the base yourself! you are the best guy that we got!" said the commander

    "NO! YOU WILL DIE, BECAUSE YOU ARE VERY STUPID! HA HA HA" retorted the demon!

    "mother fucker! today i will shove my gun up your ass" you shouted in fury!

    afterwards, you arrive at the base on your spaceship, IT TIME TO TAKE SOME NAMES!!!

    bug: on vanilla there is hom near the end and some windows, also maybe it would crash with vertice error but i think i fixed all those

    21 downloads

       (2 reviews)

    Submitted

  4. darkbase UAC

    11 downloads

       (0 reviews)

    Submitted

  5. FDC #17 Map

    A map for First-Try Demo Contest #17, which was held at 09.02.2017 14:00 UTC. The archive contains demo files for 15 contest participants and the table with results, located in "fdc17" subdirectory.

    12 downloads

       (1 review)

    Submitted

  6. Fast and for Doom

    46 downloads

       (1 review)

    Submitted

  7. Eternal Mansion

    It's Metal Mansion from Reverie, now retextured to look and play like an Eternal Doom level. Requires Eternal Doom to play and replaces MAP15.

    8 downloads

       (5 reviews)

    Submitted

  8. Switches room

    4 rooms builded for a One-room level project long time ago, then joined them into this thing including a bizzare map01-map03 switcheroom sorta, this isn't an extremly serious map, beware!

    This was uploaded for a long time abandoned project but never oficcialy released, so here we go because reasons.

    7 downloads

       (4 reviews)

    Submitted

  9. Double Apocalypse

    Doom guy gets thirsty and so he ventures southeast to get that precious commodity that we too often take for granted. Not only does he get what he wants, he also satisfies his thirst for demon blood as he finds out that hell spawn is once again contaminating earthly soil. His mission over, he returns home only to find ...

    Anyway, these are 7 new levels for Doom 2 with a surprise.

    15 downloads

       (8 reviews)

    Submitted

  10. Flesh factory

    A small but quite challenging level with a Doom 2 feel.

    15 downloads

       (11 reviews)

    Submitted

  11. Erkattäññe: 11 maps, 2 flavors.

    The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

    This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.

    65 downloads

       (55 reviews)

    Submitted

  12. Storage Bay

    aka "I want to be the memfis guy (maybe)".

    This is a single map (originally two, but i get out of ideas for this thing) sets into a tech base hidden and carved into a canyon \ mountain and some dangerous toxic waste submerged some part of the place. Watch out for secret sections that will appear from nowhere!

    The original title come from the attitude of the mapper mentioned before to post his works at the rythmim of 1, 2 and in few occasions 4 maps in doomworld or other forums, nothing else.

    Also, obbligatory based IWAD room in this wad as usual(?) tradition! can you find it?

    23 downloads

       (17 reviews)

    Submitted

  13. Devoured

    Devoured is a single level wad for DOOM II. It is meant to visually recreate the aesthetics of E2 from The Ultimate Doom.

    11 downloads

       (5 reviews)

    Submitted

  14. Dimension of Hades

    You and your team were sent to an underground UAC base that has been invaded by demons. As you enter, the cave collapses and you are left alone to fight the invasion!

    11 downloads

       (9 reviews)

    Submitted

  15. Exitway v1.3

    A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)

    16 downloads

       (12 reviews)

    Submitted

  16. Demonic Rituals

    2 vanilla maps inspired by the classics like Requiem.

    13 downloads

       (6 reviews)

    Submitted

  17. Et Cetera

    2 maps, try to find Gusta with his beer on map01 (that's what keeps him busy instead of ksutra2).

    9 downloads

       (4 reviews)

    Submitted

  18. Dominic

    Short map, requires requiem.wad.

    7 downloads

       (5 reviews)

    Submitted

  19. Forgotten Estate

    This mansion-style map uses tag 666 so it occupies MAP07 slot. Many wood/panel textures is used. You are started in a small shed surrounded by zombiemen. Clean out the place and go forward to exit.

    6 downloads

       (4 reviews)

    Submitted

  20. Doubts Even Here

    Simple 2048x2048 map. Right?

    12 downloads

       (9 reviews)

    Submitted

  21. daedalus

    DAEDLUS2.WAD level names:

    Level 01: "Outpost"

    Level 02: "Power Plant"

    Level 03: "The Chapel"

    Level 04: "Courtyard"

    DAEDLUS3.WAD:

    This .WAD file is the third installment of the "daedalus" series, a replacement for levels 5 and 6. They are, appropriately enough, considerably harder and more complex than any of the previous levels. If you liked the first four levels, you should love these...

    Level Descriptions: -Level 05, "The Bastion" As you materialize on a teleport pad in a small brick room, the first thing to assault your senses is the putrid smell of rotting flesh. Turning around, you see that the source of this smell -- a dismembered Archvile chained to the wall. Not a good sign... But where the hell ARE you? Glancing up through the skylight (we'll pretend this is Heretic) you see that you have been transported deeper into the mountain range. The exact nature of this complex eludes you, however -- it must have been mostly constructed by the demonic invaders.

    In this level, your greatest challenge is the Bastion itself -- two large gates that are virtually crawling with enemies. If you can pass these, you can escape into the dark tunnels beyond. Don't be tempted to just run through this last section of the level, unless you're playing it on a really low difficulty level -- on most levels, your only chance is a series of "hit and run" attacks.

    -Level 06, "Research Labs" You stumble into the darkness of the underground passage, bloodstained and weary from your last battle. Pausing for a moment to catch your breath, you look around. The first thing that becomes clear to you is that these are not natural tunnels. The walls here are metallic, not earthen, and the now-familiar smell of seeping radioactive ooze permeates the area.

    You recall some rumours, back before the invasion, that there were hidden UAC research facilities in this part of the mountain range -- soon enough, you'll find out that those rumours were true. As for the specific type of research involved... well, you'll find THAT out soon enough, too.

    The darkness ahead fills you with an inexplicable dread, but you really only have two choices: strike ahead into the unknown depths, or turn back and allow the rest of your race to be butchered...

    7 downloads

       (5 reviews)

    Submitted

  22. D2KFP01.WAD

    The City of DOOM

    6 downloads

       (4 reviews)

    Submitted

  23. D2KFP02.WAD

    The Metropolis of DOOM

    10 downloads

       (8 reviews)

    Submitted

  24. Demon Asylum

    My first wad in years, the maps increase in size and difficulty as they progress. A bit on the linear side, and there's seldom ammo to waste.

    13 downloads

       (9 reviews)

    Submitted

  25. Doomer's Domain

    This was one of my oldest if the oldest maps I have released publicly. It is a bit tight in space but a fair amount of action in a Tech/urban textured level.

    What is different with the tidied up release is fixing a few texture issues, 2 closed sectors and adding additional ammo and monsters to further balance out the map.

    11 downloads

       (8 reviews)

    Submitted

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  • File Reviews

    • By printz · Posted
      Nice teleport puzzle map.
    • By printz · Posted
      Pretty fun and rewarding for a level advertised as deathmatch. But I couldn't find the exit…
    • By GuyNamedErick · Posted
      Short bite-sized maps, each of varying quality, although never to anything below average, at least for 1994. The first map is (obviously) the shortest, with a bit of rooms to go around in but otherwise can be beaten in less than 10 seconds. The second level is longer but still relatively short, does have a few tricks up its sleeve but nothing too engaging. The third and last level is the longest and packs the most action and exploration out of the three levels, such as a small maze of Lost Souls and a way to a secret exit switch to enter E1M9, even though there isn't any secret level included in the WAD.   Texture variation is pretty low and on Ultra-Violence the gameplay is pretty alright, if a little standard. Ammo for the first two maps is pretty strict but manageable, whereas the third map gives you more than enough, even Cell Ammo which might be a bit of an overkill given the low-tier enemies you'll be facing. Map layouts are simple despite the attempts to keep things refreshing and overall the WAD is pretty average. Flaws aside, it is a decent time killer so it may be worth playing for a quick set of levels to blaze through.
    • By NuMetalManiak · Posted
      an excellent continuation of Shadows of Destiny, felt very much like a WSJ set in how it played, very difficult but fun.
    • By galileo31dos01 · Posted
      Done on UV/continuous/saves.   This is a fine story-telling megawad. Aesthetically, I don't have much to complain, the new textures, while not being the best looking, succeed in their context, and I was more fond of the second episode (newer maps) where I noticed an advance in terms of visuals. Tons of eye candies, such as frozen or burning marines, waving flags, boxes on false conveyors, portraits of monsters, and much more. All these little details are rarely seen in other wads, one just doesn't see a machine that produces cacodemons every day, that's one the funniest things I've ever seen in a Doom wad. About light variation, the author played a lot with darkness, most if not all the maps have various sections where it's quite dark to see what's going on. This can be a disadvantage against enemies, particularly hitscanners, caution is suggested in these cases, or gamma correction. However, darkness in caves was visually pleasing, personally speaking, and you'll probably deal with it better than the poor marines that hold the candles. The music selection is generally cool, but some midis are way too loud.    On a gameplay side, unless you check the release date, this could totally pass as a wad from the 90s. What I mean is, there's clearly a focus on adventure+action, and while I'm not very familiar with old FPS games, this felt at times like playing a total conversion. Your objective is to punish the scientist for bringing hell into earth, so this guy is the new enemy, which you'll meet at many points and will teleport out of the place upon killing him. The combat is mostly incidental, a great portion are hitscanners of all sizes, plus a few traps here and there, either with monsters or things. The thing is the pistol starts, more often you'll start with shotgunners or chaingunners in front of you, which you'll have to trade guns with first, something very common in old wads. It's not always easy to find important resources, like armor or blur spheres, and ranged weapons usage is limited overall. I had no issues with grinding through tanky monsters with only hitscan weapons, but that may not be suitable for other people. About the weapons, I mostly liked the flamethrower and crossbow (plasma rifle and rocket launcher respectively), the AK47 was cool too, but the sound was kinda annoying at times. Double shotguns were awkward to use, due to the sprite frames being mirrored shotguns. Last but not least, the flamegrenades, these weren't as bad as others implied, I found them powerful, much like rockets but faster and effective at close range, perhaps they should have been way more potent, to one-shot barons or archviles for example, given they occupy the seventh slot... Anyway, the maps are built so progression goes on par with the story, there's linearity above all, but an interesting side of it is how the layouts lead the player to previously explored territories, nothing about going from one extreme to the other, except one or two maps. The rest is to recognize the switches and doors, which aren't always so obvious.   The secrets are very important, like I said before, when there are tons of hitscanners, the best shield is a blur sphere. Unfortunately, it's hard to spot a single secret in this mapset. Some are hidden behind random non-hinted walls, others via crossing certain linedefs, which then have you backtracking all the way to the start. A few maps have unreachable sectors marked as secrets for whatever reason. Whatever, no favourite maps this time, since I liked and disliked them all pretty much the same way.    Overall, not too exciting, or recommended to everyone. I had fun probably because of playing on continuous, which made the starts more bearable against hitscan attrition. So, if anything I said above sounds good for you then try it. My rate is 6/10. 
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