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570 files

  1. Fatsmack!

    Romero-esque level from nearly five years ago that saw a few test releases, but was never uploaded. There are things I'd do differently today, but it's pretty good for what it is and should be archived.

    This version is dated about a week later than the last test release, but I don't remember what was changed. Prior versions went a bit overboard on health.

    The dumb name comes from the sound of Revenants and Mancubi infighting.

    11 downloads

       (1 review)

    Submitted

  2. The Demon Invasion

    The demons have invaded after an experiment gone wrong.

    40 downloads

       (4 reviews)

    Submitted

  3. Darkness Flaw

    This map was created to test my skills in vanilla mapping. I liked how results turned out and decided to submit it here. Map is short and quick and it shouldn't take too long to finish.

    199 downloads

       (7 reviews)

    Submitted

  4. Rooms of DOOM

    hey everypony i made another level this one a linear hallways and stuff but wait there is a CYBERDEMON at the end watch out!!! ;) LIKE MY OTHER LEVEL i put a demo wlakthrough so you can help if you stuck

    story:

    you were on your way home from the last vacation, man those babe were hot hot hot!!!! suddenly, you get a raidiod massage: "marine, where the hell are you?! we are on red alert! "oh damn" you said, "I better hurry up!!!"

    at last you made it to the base, but something is wrong....

    marine, our base is under attack by the demons, we believe that there teleportal was sabotaged by hell! we recieved last this message: "IS ANYONE OUT THERE? WE UMDER ATTACK! THERE ARE MANY DEMONS COMING OUT OF THE PORTAL RIGHT NOW! HOLY SHIT!"

    "damn it", you said, "it has ruined my weekend!"

    suddenly, the screen turns on! it is the face of a demon!

    "you are you?" inquired the commander

    "FOOLISH MORTAL, I AM A DEMON LORD AZAZAZEL, THE MIGHTIEST LORD IN ALL HELL! YOUR PAHTETIC BASE IS NOW OUNDER ARE CONTROL! SURRENDER YOUR WEAPONRY OR WE'LL KILL EVERY LAST ONE OF OUR CAPTIVES! MUA HA HA HA!

    "no! it cannot be true!" you said

    "marine! you must go to the base yourself! you are the best guy that we got!" said the commander

    "NO! YOU WILL DIE, BECAUSE YOU ARE VERY STUPID! HA HA HA" retorted the demon!

    "mother fucker! today i will shove my gun up your ass" you shouted in fury!

    afterwards, you arrive at the base on your spaceship, IT TIME TO TAKE SOME NAMES!!!

    bug: on vanilla there is hom near the end and some windows, also maybe it would crash with vertice error but i think i fixed all those

    22 downloads

       (2 reviews)

    Submitted

  5. darkbase UAC

    19 downloads

       (0 reviews)

    Submitted

  6. FDC #17 Map

    A map for First-Try Demo Contest #17, which was held at 09.02.2017 14:00 UTC. The archive contains demo files for 15 contest participants and the table with results, located in "fdc17" subdirectory.

    13 downloads

       (1 review)

    Submitted

  7. Fast and for Doom

    47 downloads

       (1 review)

    Submitted

  8. Eternal Mansion

    It's Metal Mansion from Reverie, now retextured to look and play like an Eternal Doom level. Requires Eternal Doom to play and replaces MAP15.

    9 downloads

       (5 reviews)

    Submitted

  9. Switches room

    4 rooms builded for a One-room level project long time ago, then joined them into this thing including a bizzare map01-map03 switcheroom sorta, this isn't an extremly serious map, beware!

    This was uploaded for a long time abandoned project but never oficcialy released, so here we go because reasons.

    8 downloads

       (4 reviews)

    Submitted

  10. Double Apocalypse

    Doom guy gets thirsty and so he ventures southeast to get that precious commodity that we too often take for granted. Not only does he get what he wants, he also satisfies his thirst for demon blood as he finds out that hell spawn is once again contaminating earthly soil. His mission over, he returns home only to find ...

    Anyway, these are 7 new levels for Doom 2 with a surprise.

    17 downloads

       (8 reviews)

    Submitted

  11. Flesh factory

    A small but quite challenging level with a Doom 2 feel.

    68 downloads

       (12 reviews)

    Submitted

  12. Erkattäññe: 11 maps, 2 flavors.

    The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

    This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.

    68 downloads

       (55 reviews)

    Submitted

  13. Storage Bay

    aka "I want to be the memfis guy (maybe)".

    This is a single map (originally two, but i get out of ideas for this thing) sets into a tech base hidden and carved into a canyon \ mountain and some dangerous toxic waste submerged some part of the place. Watch out for secret sections that will appear from nowhere!

    The original title come from the attitude of the mapper mentioned before to post his works at the rythmim of 1, 2 and in few occasions 4 maps in doomworld or other forums, nothing else.

    Also, obbligatory based IWAD room in this wad as usual(?) tradition! can you find it?

    24 downloads

       (17 reviews)

    Submitted

  14. Devoured

    Devoured is a single level wad for DOOM II. It is meant to visually recreate the aesthetics of E2 from The Ultimate Doom.

    12 downloads

       (5 reviews)

    Submitted

  15. Dimension of Hades

    You and your team were sent to an underground UAC base that has been invaded by demons. As you enter, the cave collapses and you are left alone to fight the invasion!

    12 downloads

       (9 reviews)

    Submitted

  16. Exitway v1.3

    A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)

    17 downloads

       (12 reviews)

    Submitted

  17. Demonic Rituals

    2 vanilla maps inspired by the classics like Requiem.

    17 downloads

       (7 reviews)

    Submitted

  18. Et Cetera

    2 maps, try to find Gusta with his beer on map01 (that's what keeps him busy instead of ksutra2).

    10 downloads

       (4 reviews)

    Submitted

  19. Dominic

    Short map, requires requiem.wad.

    8 downloads

       (5 reviews)

    Submitted

  20. Forgotten Estate

    This mansion-style map uses tag 666 so it occupies MAP07 slot. Many wood/panel textures is used. You are started in a small shed surrounded by zombiemen. Clean out the place and go forward to exit.

    7 downloads

       (4 reviews)

    Submitted

  21. Doubts Even Here

    Simple 2048x2048 map. Right?

    13 downloads

       (9 reviews)

    Submitted

  22. daedalus

    DAEDLUS2.WAD level names:

    Level 01: "Outpost"

    Level 02: "Power Plant"

    Level 03: "The Chapel"

    Level 04: "Courtyard"

    DAEDLUS3.WAD:

    This .WAD file is the third installment of the "daedalus" series, a replacement for levels 5 and 6. They are, appropriately enough, considerably harder and more complex than any of the previous levels. If you liked the first four levels, you should love these...

    Level Descriptions: -Level 05, "The Bastion" As you materialize on a teleport pad in a small brick room, the first thing to assault your senses is the putrid smell of rotting flesh. Turning around, you see that the source of this smell -- a dismembered Archvile chained to the wall. Not a good sign... But where the hell ARE you? Glancing up through the skylight (we'll pretend this is Heretic) you see that you have been transported deeper into the mountain range. The exact nature of this complex eludes you, however -- it must have been mostly constructed by the demonic invaders.

    In this level, your greatest challenge is the Bastion itself -- two large gates that are virtually crawling with enemies. If you can pass these, you can escape into the dark tunnels beyond. Don't be tempted to just run through this last section of the level, unless you're playing it on a really low difficulty level -- on most levels, your only chance is a series of "hit and run" attacks.

    -Level 06, "Research Labs" You stumble into the darkness of the underground passage, bloodstained and weary from your last battle. Pausing for a moment to catch your breath, you look around. The first thing that becomes clear to you is that these are not natural tunnels. The walls here are metallic, not earthen, and the now-familiar smell of seeping radioactive ooze permeates the area.

    You recall some rumours, back before the invasion, that there were hidden UAC research facilities in this part of the mountain range -- soon enough, you'll find out that those rumours were true. As for the specific type of research involved... well, you'll find THAT out soon enough, too.

    The darkness ahead fills you with an inexplicable dread, but you really only have two choices: strike ahead into the unknown depths, or turn back and allow the rest of your race to be butchered...

    8 downloads

       (5 reviews)

    Submitted

  23. D2KFP01.WAD

    The City of DOOM

    7 downloads

       (4 reviews)

    Submitted

  24. D2KFP02.WAD

    The Metropolis of DOOM

    11 downloads

       (8 reviews)

    Submitted

  25. Demon Asylum

    My first wad in years, the maps increase in size and difficulty as they progress. A bit on the linear side, and there's seldom ammo to waste.

    14 downloads

       (9 reviews)

    Submitted

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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