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79 files

  1. 4block

    simple map with 4 block rooms connected to a middle room

    6 downloads

       (1 review)

    Submitted

  2. 2Zone

    Two duel areas and some narrow corridors. And some monsters, three cyberdemons! :)

    8 downloads

       (5 reviews)

    Submitted

  3. Two Wood Fortresses

    This is my first time making a DM wad.

    6 downloads

       (4 reviews)

    Submitted

  4. 3-pits Death Match Plus

    Special new-version of 3-Pits wad made especially for Deathmatch, but also good for solo play. Less linear than earlier version to allow more flow. All switches must be found and thrown to exit the level and don't forget the BFG platform.

    4 downloads

       (2 reviews)

    Submitted

  5. 2-KeWL

    MAP01 for Doom II has been replaced. There are many secrets, but nearly all are visible on the map. All weapons are out there and lots of ammo for an action packed deathmatch. Can be played normally and also as co-op, but it's not as good because the secret passages stuff it up a bit.

    4 downloads

       (2 reviews)

    Submitted

  6. 9DMDETH - legalized version

    Great deathmatch wads for Doom 1 & 2, [created with] V. 1.666 Designed primarily for two player deathmatchs (but the more opponents, the more FUN)!

    3 downloads

       (1 review)

    Submitted

  7. #1dwango.wad (legalized version)

    A bunch of great deathmatch levels.

    5 downloads

       (3 reviews)

    Submitted

  8. 2DEFWADS, and i mean REALLY DEF D/MATCH WADS

    These are my ABSOLUTE favourite DeathMatch Levels ever played! There are 2 levels contained in this 1 wad file, they replace MAP1 & MAP2 in DOOM ][. The first is titled "MadMax2", sort of from the movie, but it's like a big Arena and theres already tonnes of levels called Arena something, so this is MadMax2. Its small but very fast and intense. I like the sprites and stuff used, it gives a real sense of being locked up for BATTLE! The second is titled "TheEscape". Dont know why but its all i can think of right now. It's very big, but as theres not that many nodes, its still very fast through the Modem. This one is my favourite, trust me, i have played it for hours and I still cant get enough of it! Theres a nice little bonus room if you can figure out how to get in there, and who knows, you may even be lucky enough to start in there! Anyway, your probably not reading anymore so i'd better get down to the next section..

    4 downloads

       (1 review)

    Submitted

  9. 100%dth.wad

    It's a wad. Waddaya think?

    3 downloads

       (1 review)

    Submitted

  10. 4Pdeath.wad

    The setting is 75% out in the open, however, there are a few passage ways outside of the large open area. A few secret places, but no official secrets where you get credit for them.

    Happy Dooming!

    4 downloads

       (2 reviews)

    Submitted

  11. 24-b-day

    A larger offering than what I've been making of late. Mostly outdoors with RL and Plasma at opposite ends once again. The layout flows well despite its odd, non-conventional and slightly chaotic design.

    5 downloads

       (3 reviews)

    Submitted

  12. The Underground Base

    A base embeded in a cavern. Perhaps it was created to study magma from a vein inside the mountain?

    8 downloads

       (5 reviews)

    Submitted

  13. Nukeage Plant

    An abandoned (and relatively small) UAC Nukage Processing Facility.

    9 downloads

       (6 reviews)

    Submitted

  14. Sentinel

    The only level that I have designed purely for DM. This is my 11th level. Nocturnal, Circular island, Fragfest. This level has monsters and dificulty level, you can decrease the number of monsters by playing in an easier dificulty level. If you find out why this level is called "Sentinel" you can rule this island with tyranny! Play this with Doom2.exe or a port that does not support jumping.

    5 downloads

       (2 reviews)

    Submitted

  15. The Tunnel of Chaos

    A large tunnel with goodies and lights. Nothing very special.

    2 downloads

       (0 reviews)

    Submitted

  16. 10,000 Year Night Light

    4 downloads

       (1 review)

    Submitted

  17. For The Frags

    I made this level for the frags. Though in single player it's also nice. Just a little simple.

    4 downloads

       (2 reviews)

    Submitted

  18. Place of 2 DOOM Deaths

    This was one of my "i'm bored, what can I do?" levels. So, I decided to make a deathmatch level based on my favorite Quake 2 DM level. This level is not meant to be EXACTLY like QDM1, you will notice differences, but it is VERY similar. It's good fun to play too.

    2 downloads

       (0 reviews)

    Submitted

  19. D.G. Deathmatch #1

    A good (imo) dm level for 4 players or 2 players...

    4 downloads

       (2 reviews)

    Submitted

  20. The Training Base

    A deathmatch level.

    4 downloads

       (1 review)

    Submitted

  21. The 4 Seats of Judgement

    In the middle of the Level you will find 4 seats, these are The 4 Seats of Judgement.
    You were Judged to be "TO GOOD" for their purposes so they sentenced you to Die.
    The 4 Judges teleported away and left you to Die.... But no way you're going out the easy way, if you Die you will at least take some of them with you to HELL...

    2 downloads

       (0 reviews)

    Submitted

  22. 2 Big Rooms

    This is joust a map of 2 big deathmatch rooms nothing else, and a teleporter on the side of a room. Nothing really good about this, but it good for death- match, It has all weapons, and no monsters. Oh there is no exit either ether.

    3 downloads

       (1 review)

    Submitted

  23. 99 Ways to Die v3.0a!

    A four tower deathmatch arena. Big open spaces. and some sniper shot areas.

    5 downloads

       (1 review)

    Submitted

  24. Four Square

    This is one of most played WADS around. This was made for BFG lovers and haters. Just play it and see what I mean. *** PLAY AS MAP01 ***

    3 downloads

       (1 review)

    Submitted

  25. 4 Towers

    Strictly a Deathmatch level for Doom 2, Replaces Level 1.

    2 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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