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79 files

  1. 4block

    simple map with 4 block rooms connected to a middle room

    2 downloads

       (1 review)

    Submitted

  2. 2Zone

    Two duel areas and some narrow corridors. And some monsters, three cyberdemons! :)

    6 downloads

       (5 reviews)

    Submitted

  3. Two Wood Fortresses

    This is my first time making a DM wad.

    5 downloads

       (4 reviews)

    Submitted

  4. 3-pits Death Match Plus

    Special new-version of 3-Pits wad made especially for Deathmatch, but also good for solo play. Less linear than earlier version to allow more flow. All switches must be found and thrown to exit the level and don't forget the BFG platform.

    3 downloads

       (2 reviews)

    Submitted

  5. 2-KeWL

    MAP01 for Doom II has been replaced. There are many secrets, but nearly all are visible on the map. All weapons are out there and lots of ammo for an action packed deathmatch. Can be played normally and also as co-op, but it's not as good because the secret passages stuff it up a bit.

    3 downloads

       (2 reviews)

    Submitted

  6. 9DMDETH - legalized version

    Great deathmatch wads for Doom 1 & 2, [created with] V. 1.666 Designed primarily for two player deathmatchs (but the more opponents, the more FUN)!

    2 downloads

       (1 review)

    Submitted

  7. #1dwango.wad (legalized version)

    A bunch of great deathmatch levels.

    4 downloads

       (3 reviews)

    Submitted

  8. 2DEFWADS, and i mean REALLY DEF D/MATCH WADS

    These are my ABSOLUTE favourite DeathMatch Levels ever played! There are 2 levels contained in this 1 wad file, they replace MAP1 & MAP2 in DOOM ][. The first is titled "MadMax2", sort of from the movie, but it's like a big Arena and theres already tonnes of levels called Arena something, so this is MadMax2. Its small but very fast and intense. I like the sprites and stuff used, it gives a real sense of being locked up for BATTLE! The second is titled "TheEscape". Dont know why but its all i can think of right now. It's very big, but as theres not that many nodes, its still very fast through the Modem. This one is my favourite, trust me, i have played it for hours and I still cant get enough of it! Theres a nice little bonus room if you can figure out how to get in there, and who knows, you may even be lucky enough to start in there! Anyway, your probably not reading anymore so i'd better get down to the next section..

    3 downloads

       (1 review)

    Submitted

  9. 100%dth.wad

    It's a wad. Waddaya think?

    2 downloads

       (1 review)

    Submitted

  10. 4Pdeath.wad

    The setting is 75% out in the open, however, there are a few passage ways outside of the large open area. A few secret places, but no official secrets where you get credit for them.

    Happy Dooming!

    3 downloads

       (2 reviews)

    Submitted

  11. 24-b-day

    A larger offering than what I've been making of late. Mostly outdoors with RL and Plasma at opposite ends once again. The layout flows well despite its odd, non-conventional and slightly chaotic design.

    4 downloads

       (3 reviews)

    Submitted

  12. The Underground Base

    A base embeded in a cavern. Perhaps it was created to study magma from a vein inside the mountain?

    6 downloads

       (5 reviews)

    Submitted

  13. Nukeage Plant

    An abandoned (and relatively small) UAC Nukage Processing Facility.

    7 downloads

       (6 reviews)

    Submitted

  14. Sentinel

    The only level that I have designed purely for DM. This is my 11th level. Nocturnal, Circular island, Fragfest. This level has monsters and dificulty level, you can decrease the number of monsters by playing in an easier dificulty level. If you find out why this level is called "Sentinel" you can rule this island with tyranny! Play this with Doom2.exe or a port that does not support jumping.

    3 downloads

       (2 reviews)

    Submitted

  15. The Tunnel of Chaos

    A large tunnel with goodies and lights. Nothing very special.

    1 download

       (0 reviews)

    Submitted

  16. 10,000 Year Night Light

    3 downloads

       (1 review)

    Submitted

  17. For The Frags

    I made this level for the frags. Though in single player it's also nice. Just a little simple.

    3 downloads

       (2 reviews)

    Submitted

  18. Place of 2 DOOM Deaths

    This was one of my "i'm bored, what can I do?" levels. So, I decided to make a deathmatch level based on my favorite Quake 2 DM level. This level is not meant to be EXACTLY like QDM1, you will notice differences, but it is VERY similar. It's good fun to play too.

    1 download

       (0 reviews)

    Submitted

  19. D.G. Deathmatch #1

    A good (imo) dm level for 4 players or 2 players...

    3 downloads

       (2 reviews)

    Submitted

  20. The Training Base

    A deathmatch level.

    2 downloads

       (1 review)

    Submitted

  21. The 4 Seats of Judgement

    In the middle of the Level you will find 4 seats, these are The 4 Seats of Judgement.
    You were Judged to be "TO GOOD" for their purposes so they sentenced you to Die.
    The 4 Judges teleported away and left you to Die.... But no way you're going out the easy way, if you Die you will at least take some of them with you to HELL...

    1 download

       (0 reviews)

    Submitted

  22. 2 Big Rooms

    This is joust a map of 2 big deathmatch rooms nothing else, and a teleporter on the side of a room. Nothing really good about this, but it good for death- match, It has all weapons, and no monsters. Oh there is no exit either ether.

    2 downloads

       (1 review)

    Submitted

  23. 99 Ways to Die v3.0a!

    A four tower deathmatch arena. Big open spaces. and some sniper shot areas.

    2 downloads

       (1 review)

    Submitted

  24. Four Square

    This is one of most played WADS around. This was made for BFG lovers and haters. Just play it and see what I mean. *** PLAY AS MAP01 ***

    2 downloads

       (1 review)

    Submitted

  25. 4 Towers

    Strictly a Deathmatch level for Doom 2, Replaces Level 1.

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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