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460 files

  1. BFG Wonderland

    An experimental arena designed to exploit the properties of the BFG-9000 to create a unique deathmatch experience.

    7 downloads

       (0 reviews)

    Submitted

  2. Chaos

    Multiplayer fun.

    3 downloads

       (1 review)

    Submitted

  3. boo

    Doom2 DM map meant specifically for duels. It's very compact & vertical, has some sound cues to track / mislead your opponent, diversity in attacks and ambushes, balanced item placement. Makes for tactical but still very intense combat. Architecture is quite vertical and centers around 2 round pits, all dressed up in q2 textures, and with moody late summer night lighting. Item placement is designed around old deathmatch with a SG, SSG, CS, CG, RL, PG, BFG, with the last 2 putting you at a slight tactical disadvantage when you get them. altdeath adds only a green armour and some health/ammo.

    7 downloads

       (4 reviews)

    Submitted

  4. Bryan J's Room of DM (Conversion of BSMAZE from MapEdit on Blood)

    Just a 1-level map conversion made in Hand using Doom Builder 2, BSMAZE.map from Blood (Monolith)

    Its a very-small map for Deathmatches This is my first map

    5 downloads

       (2 reviews)

    Submitted

  5. Blood Thirst

    Welcome to Blood Thirst, a gore-spattered arena of senseless violence and death. Grab your SSG and get fragging!

    This is a medium-sized deathmatch map ideal for 4+ players.

    8 downloads

       (2 reviews)

    Submitted

  6. Aftermath Oldschool Duel

    A map pack containing 11 highly polished and thoroughly tested duel maps, made for the original "vanilla" doom2.exe.

    This WAD strives to create an oldschool dueling experience while pushing the vanilla engine to its limit. The end result is a map pack that runs on any and all ports of DOOM II (including the original DOS doom2.exe), but looks and plays like something much more contemporary.

    There should be something here for everybody to enjoy. That is to say, everyone should be able to find at least one map in this WAD that they like to duel on. There is quite a bit of visual and gameplay variety between all eleven of these maps.

    16 downloads

       (10 reviews)

    Submitted

  7. Crackdown

    It's a duel map frag the other player.

    8 downloads

       (7 reviews)

    Submitted

  8. Arsehole

    It's a duel map frag the other player. I also remembered to add in an exit to this one, so it definitely is vanilla compatible this time.

    3 downloads

       (1 review)

    Submitted

  9. Aerox

    It's a duel map frag the other player. I also remembered to add in an exit to this one, so it definitely is vanilla compatible this time.

    3 downloads

       (2 reviews)

    Submitted

  10. Hate Doors

    This is a recent speedmapped Death match level utilizing marble textures, and a few bits of things I picked up from a FFA Session on ZDaemon. This is my second wad I have ever completed, and more than likely the first to be successfully uploaded to /idgames.

    This level is a square room with a surrounding ring, and two side rooms. Rocket Launcher, Chaingun, and Super Shotgun are in here as well as the BFG. I expect this to be lukewarm in terms of receiving by the community. This was originally to have a few doors in it, but I absolutely suck at making working doors.

    Constructive critising comments are welcome as well as the other.. posts that are frequent on here.

    4 downloads

       (3 reviews)

    Submitted

  11. ONLY CHAINSAWとその他

    置いてある武器はチェーンソーだけ!! とその他二点(^^;

    4 downloads

       (2 reviews)

    Submitted

  12. ONLY CHAINSAWとその他

    This WAD was found on http://nagano.tri6.net/doom/wads.htm
    This is a different WAD from the one in CHAINSAW.ZIP despite the identical text file being included (by mistake?)

    This text file uses the Shift-JIS (Japanese) text encoding.

    3 downloads

       (2 reviews)

    Submitted

  13. AARGH_2.WAD

    This is an EXCELLENT Deathmatch wad, great for two, better for 3, unbelievable for 4! A central tower surrounded by open area and ringed by a ledge. Switches on the ledge control tower's lights and vice versa! Keep moving or snipe from the tower! Is someone else sniping? Drop on them from above! Sneak up from below! Or just SHOOT IT OUT!

    11 downloads

       (10 reviews)

    Submitted

  14. Cancer Dimension

    This is an oddball deathmatch map with strange

    2 downloads

       (1 review)

    Submitted

  15. Crux

    This is a cross-shaped deathmatch level best experienced

    3 downloads

       (2 reviews)

    Submitted

  16. Bucket DM

    BucketDM - a mapset for Doom II.

    This is my homage to the days of playing Deathmatch on Episode 1 shareware over a serial connection. It took hours to get the PCs to "see" each other, and the framerate on the old 486 laptop was horrendous-- but man, was it worth it. If you're tired of playing DM on flat maps that look pretty and not much else, you need to download this wad.

    6 downloads

       (3 reviews)

    Submitted

  17. Cheapy Can't Map

    It's some valley-based water pump facility

    16 downloads

       (14 reviews)

    Submitted

  18. ARENA_D2.WAD

    A large arena, with complex temple located in its centre, Surrounded by a tunnel network and grandstands. Major death on Ultra-Violence

    FEATURES: Specifically designed for Deathmatch but can be played in single and Co-operative modes as well.

    - Teleporters to many locations throughout the level - Secret weapons and powerups - Large open central area for those head to head battles.

    2 downloads

       (1 review)

    Submitted

  19. CIRCLE2.WAD

    Designed to allow easy escape and ambushes, four main rooms connected by passages to each other surround a central room. Around this is a loop of dim tunnels dug into the earth. Secret doors and teleports.

    [This WAD has been] Specifically designed for Deathmatch but can be played in single and Co-operative modes as well.

    - Many entrances and exits allow for quick kills, easy escapes or ambushes - Teleporters to many locations throughout the level - Secret weapons and powerups - Doors are recessed to make sure you can get through them quickly when in trouble - Linedef triggered doors stop other players from determining your location by which doors are open - Came 7th in the top Deathmatch levels guide

    4 downloads

       (1 review)

    Submitted

  20. Carpodeathia

    An abandoned station, placed in a remote location somewhere in high hills. You may consider some corners quite tight, but let me explain. At the beggining I wanted to create a map suitable to play on symbian phones (where you don't have a option to run in DOOM), so the corners weren't a problem. But during the development stage I changed my concept... and this is what you get. Since it's my first release, I would be much thankful for sending any comments about this map. If it is acceptable, be sure to look out for further releases.

    4 downloads

       (3 reviews)

    Submitted

  21. The Castle

    Designed for Deathmatch 2 for DOOM II Idelas from the Neuschwanstein Castle in Bavaria

    Level Weapons ----- ------- 1-3 Super Shotgun, Rocket Launcher, Chaingun 4-5 BFG, Plasma

    Many hidden areas, traps, jail, cool fireplace...

    1 download

       (0 reviews)

    Submitted

  22. ABATTOIR

    DEATHMATCH ONLY!!! Abattoir was originally designed for DOOM1, it was based on a version of CROSS.WAD I always enjoyed "The Cross" as a good warm up level, so I cleaned up the textures and added a bit on to it. If you've never played "The Cross" or "Abattoir" before, its a high frag count level for deathmatching. There are two tunnels off the main center room at different heights from each other. This allows you to jump across walls before jumping down into the main frag pit. At the bottom of the pit there are two cages filled with Barons, they can't get out, you can't get in, so try it w/o the -nomonsters. There are two other rooms at the bottom, one contains a blue flamer and the other is a proper exit room which "CROSS.WAD" didn't have. I didn't really enlarge the level, its roughly the same size as "CROSS.WAD", I just added rooms in between the existing areas.

    1 download

       (0 reviews)

    Submitted

  23. Big City

    Yet another deathmatch PWAD for doom2. Complete with a baseball park (but the players are on strike).

    This new PWAD comes equipped with 3 HUGE buildings, and the newest hangout for MLB players while in Biggcity. Yes, a new ballpark, Launcher Field, is one of the ex- citing attractions you'll see while in town. And don't forget to visit the world famous Hotel Hell. Book a room, invite a friend or three, and have a blast killing them. Happy hunting, human......

    2 downloads

       (1 review)

    Submitted

  24. Cartelli 1v1

    1v1

    3 downloads

       (1 review)

    Submitted

  25. Cartelli FFA

    collection of my maps some good some bad

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
    • By rdwpa · Posted
      Pagan's Run is a lengthy "Run From It"-style map. "It" isn't the silent curse of that infamous Scythe map, however, but rather lethal threats located in the map itself. Caged cyberdemons pump rockets into your butt, and pesky fodder loiters in your path, which once in a blue moon is flattened by a crusher or narrowed into a Chasm-like sliver. Most of the tests over the 2.5-minute trial are fundamentally similar, testing consistency through repetition, but they evolve and morph into different forms: At first you're shooing zombies with shotgun blasts, soon you're navigating barrel clusters with spiders trying to show you love, by the end you're cleaving through greeting mobs with plasma, cybies looking on.    At best, I found Pagan's Run exciting and inventive, and I love movement test maps. But implementation flaws were too common -- potential linedef skips, floors with a fluky chance of not rising if blocked by a monster, and a late unguided drop seemingly designed for freelook. The latter hurts FDA value even on lower difficulties. On UV early, hitscan RNG was disproportionately impactful even with perfect shots. HNTR and HMP seem better. 
    • By rdwpa · Posted
      This one is fascinating. It's a squiggly techbase full of wacky oldschool angles drawn off-grid. The design has a lawless '90s vibe of "appealing ugliness," but with a higher detail level that befits its actual release date (the current Doomworld Files screenshot doesn't reflect this). The mapper clearly had an education in craft, shown by skillfully intricate use of the sky horizon trick and other effects. It reminded me of Didy's mapping in a few places.   Runtime was unexpectedly short, under 15 minutes for me. Many of the 200-odd monsters appear in messy but satisfying brawls, using lots of low-tiers with bulkier stuff tossed in for emphasis. The balance is very lenient and favors near-total dominance of the SSG, once you are equipped with it. Power weapons exist but are provisioned stingily.
    • By antares031 · Posted
      - Above average and interesting map design! - All maps keep the theme of the episode, thus constant. I can remember every unique map. New custom textures were used in all maps, which resulted in a beautiful look throughout the whole megawad. A few maps are just empty, because they were designed to get you out of their stations connect the levels as a hub area, giving you an interesting experience with progression. - Designer had a great idea to finish the wad in MAP25, which is phenomenal under vanilla limitations. - Above average gameplay. Trying to create a great gameplay experience, the designer put A LOT of interesting, but challenging encounters. - Such a memorable ending. Seriously, just download this wad and check it out for yourself.
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