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460 files

  1. BFG Wonderland

    An experimental arena designed to exploit the properties of the BFG-9000 to create a unique deathmatch experience.

    7 downloads

       (0 reviews)

    Submitted

  2. Chaos

    Multiplayer fun.

    3 downloads

       (1 review)

    Submitted

  3. boo

    Doom2 DM map meant specifically for duels. It's very compact & vertical, has some sound cues to track / mislead your opponent, diversity in attacks and ambushes, balanced item placement. Makes for tactical but still very intense combat. Architecture is quite vertical and centers around 2 round pits, all dressed up in q2 textures, and with moody late summer night lighting. Item placement is designed around old deathmatch with a SG, SSG, CS, CG, RL, PG, BFG, with the last 2 putting you at a slight tactical disadvantage when you get them. altdeath adds only a green armour and some health/ammo.

    7 downloads

       (4 reviews)

    Submitted

  4. Bryan J's Room of DM (Conversion of BSMAZE from MapEdit on Blood)

    Just a 1-level map conversion made in Hand using Doom Builder 2, BSMAZE.map from Blood (Monolith)

    Its a very-small map for Deathmatches This is my first map

    5 downloads

       (2 reviews)

    Submitted

  5. Blood Thirst

    Welcome to Blood Thirst, a gore-spattered arena of senseless violence and death. Grab your SSG and get fragging!

    This is a medium-sized deathmatch map ideal for 4+ players.

    8 downloads

       (2 reviews)

    Submitted

  6. Aftermath Oldschool Duel

    A map pack containing 11 highly polished and thoroughly tested duel maps, made for the original "vanilla" doom2.exe.

    This WAD strives to create an oldschool dueling experience while pushing the vanilla engine to its limit. The end result is a map pack that runs on any and all ports of DOOM II (including the original DOS doom2.exe), but looks and plays like something much more contemporary.

    There should be something here for everybody to enjoy. That is to say, everyone should be able to find at least one map in this WAD that they like to duel on. There is quite a bit of visual and gameplay variety between all eleven of these maps.

    16 downloads

       (10 reviews)

    Submitted

  7. Crackdown

    It's a duel map frag the other player.

    8 downloads

       (7 reviews)

    Submitted

  8. Arsehole

    It's a duel map frag the other player. I also remembered to add in an exit to this one, so it definitely is vanilla compatible this time.

    3 downloads

       (1 review)

    Submitted

  9. Aerox

    It's a duel map frag the other player. I also remembered to add in an exit to this one, so it definitely is vanilla compatible this time.

    3 downloads

       (2 reviews)

    Submitted

  10. Hate Doors

    This is a recent speedmapped Death match level utilizing marble textures, and a few bits of things I picked up from a FFA Session on ZDaemon. This is my second wad I have ever completed, and more than likely the first to be successfully uploaded to /idgames.

    This level is a square room with a surrounding ring, and two side rooms. Rocket Launcher, Chaingun, and Super Shotgun are in here as well as the BFG. I expect this to be lukewarm in terms of receiving by the community. This was originally to have a few doors in it, but I absolutely suck at making working doors.

    Constructive critising comments are welcome as well as the other.. posts that are frequent on here.

    4 downloads

       (3 reviews)

    Submitted

  11. ONLY CHAINSAWとその他

    置いてある武器はチェーンソーだけ!! とその他二点(^^;

    4 downloads

       (2 reviews)

    Submitted

  12. ONLY CHAINSAWとその他

    This WAD was found on http://nagano.tri6.net/doom/wads.htm
    This is a different WAD from the one in CHAINSAW.ZIP despite the identical text file being included (by mistake?)

    This text file uses the Shift-JIS (Japanese) text encoding.

    3 downloads

       (2 reviews)

    Submitted

  13. AARGH_2.WAD

    This is an EXCELLENT Deathmatch wad, great for two, better for 3, unbelievable for 4! A central tower surrounded by open area and ringed by a ledge. Switches on the ledge control tower's lights and vice versa! Keep moving or snipe from the tower! Is someone else sniping? Drop on them from above! Sneak up from below! Or just SHOOT IT OUT!

    11 downloads

       (10 reviews)

    Submitted

  14. Cancer Dimension

    This is an oddball deathmatch map with strange

    2 downloads

       (1 review)

    Submitted

  15. Crux

    This is a cross-shaped deathmatch level best experienced

    3 downloads

       (2 reviews)

    Submitted

  16. Bucket DM

    BucketDM - a mapset for Doom II.

    This is my homage to the days of playing Deathmatch on Episode 1 shareware over a serial connection. It took hours to get the PCs to "see" each other, and the framerate on the old 486 laptop was horrendous-- but man, was it worth it. If you're tired of playing DM on flat maps that look pretty and not much else, you need to download this wad.

    6 downloads

       (3 reviews)

    Submitted

  17. Cheapy Can't Map

    It's some valley-based water pump facility

    16 downloads

       (14 reviews)

    Submitted

  18. ARENA_D2.WAD

    A large arena, with complex temple located in its centre, Surrounded by a tunnel network and grandstands. Major death on Ultra-Violence

    FEATURES: Specifically designed for Deathmatch but can be played in single and Co-operative modes as well.

    - Teleporters to many locations throughout the level - Secret weapons and powerups - Large open central area for those head to head battles.

    2 downloads

       (1 review)

    Submitted

  19. CIRCLE2.WAD

    Designed to allow easy escape and ambushes, four main rooms connected by passages to each other surround a central room. Around this is a loop of dim tunnels dug into the earth. Secret doors and teleports.

    [This WAD has been] Specifically designed for Deathmatch but can be played in single and Co-operative modes as well.

    - Many entrances and exits allow for quick kills, easy escapes or ambushes - Teleporters to many locations throughout the level - Secret weapons and powerups - Doors are recessed to make sure you can get through them quickly when in trouble - Linedef triggered doors stop other players from determining your location by which doors are open - Came 7th in the top Deathmatch levels guide

    4 downloads

       (1 review)

    Submitted

  20. Carpodeathia

    An abandoned station, placed in a remote location somewhere in high hills. You may consider some corners quite tight, but let me explain. At the beggining I wanted to create a map suitable to play on symbian phones (where you don't have a option to run in DOOM), so the corners weren't a problem. But during the development stage I changed my concept... and this is what you get. Since it's my first release, I would be much thankful for sending any comments about this map. If it is acceptable, be sure to look out for further releases.

    4 downloads

       (3 reviews)

    Submitted

  21. The Castle

    Designed for Deathmatch 2 for DOOM II Idelas from the Neuschwanstein Castle in Bavaria

    Level Weapons ----- ------- 1-3 Super Shotgun, Rocket Launcher, Chaingun 4-5 BFG, Plasma

    Many hidden areas, traps, jail, cool fireplace...

    1 download

       (0 reviews)

    Submitted

  22. ABATTOIR

    DEATHMATCH ONLY!!! Abattoir was originally designed for DOOM1, it was based on a version of CROSS.WAD I always enjoyed "The Cross" as a good warm up level, so I cleaned up the textures and added a bit on to it. If you've never played "The Cross" or "Abattoir" before, its a high frag count level for deathmatching. There are two tunnels off the main center room at different heights from each other. This allows you to jump across walls before jumping down into the main frag pit. At the bottom of the pit there are two cages filled with Barons, they can't get out, you can't get in, so try it w/o the -nomonsters. There are two other rooms at the bottom, one contains a blue flamer and the other is a proper exit room which "CROSS.WAD" didn't have. I didn't really enlarge the level, its roughly the same size as "CROSS.WAD", I just added rooms in between the existing areas.

    1 download

       (0 reviews)

    Submitted

  23. Big City

    Yet another deathmatch PWAD for doom2. Complete with a baseball park (but the players are on strike).

    This new PWAD comes equipped with 3 HUGE buildings, and the newest hangout for MLB players while in Biggcity. Yes, a new ballpark, Launcher Field, is one of the ex- citing attractions you'll see while in town. And don't forget to visit the world famous Hotel Hell. Book a room, invite a friend or three, and have a blast killing them. Happy hunting, human......

    2 downloads

       (1 review)

    Submitted

  24. Cartelli 1v1

    1v1

    3 downloads

       (1 review)

    Submitted

  25. Cartelli FFA

    collection of my maps some good some bad

    1 download

       (0 reviews)

    Submitted

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
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