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455 files

  1. Dwango3a

    16 downloads

       (0 reviews)

    Submitted

  2. Fuzz 2016

    Back in 1996, when the sun was shinier and the grass greener, some GinsuMan released a DM level called "Fuzz 1". It was a primitive arena with some walls and lots of BFGs and SSGs. However, it had one dumb idea: those walls were actually 2S impassable linedefs, thus, you could shoot through walls. 20 years later, some really cool guy and genius mapper decided to fix the mistake.

    Also, I haven't uploaded anything in 4 months, so I had to tell people that I'm still alive!

    5 downloads

       (1 review)

    Submitted

  3. Disaster Area

    A wad for duel with DOOM2.wad

    17 downloads

       (4 reviews)

    Submitted

  4. Disaster Area

    A wad for duel with TNT.wad

    15 downloads

       (6 reviews)

    Submitted

  5. Doomkid's Deathmatch 3!

    Greetings Deathmatch fanatics! I've slaved over Doom Builder yet again and constructed 12 more deathmatch maps for some fun fresh fragging. These ones are a bit different than my older maps, I went in with the goal of creating some really powerful, replayable layouts. The better you know the turf, the better you'll do in game - There are lots of secrets and hidden bonuses.

    21 downloads

       (5 reviews)

    Submitted

  6. DieAngle

    Relatively small deathmatch level designed around equilateral triangles, a much less common shape for Doom levels than rectangles or isosceles triangles.

    There are six switches in the level: a (clearly- labeled) exit switch, a switch by the rocket launcher that provides access to the soulsphere, and two pairs of switches to provide BFG access. One pair opens the teleporter to the BFG, the other pair opens the doors of the BFG room.

    8 downloads

       (2 reviews)

    Submitted

  7. Doomkid's Deathmatch 2!

    Hello again fellow Doomers. Here I have 15 more deathmatch maps for you all to enjoy, as usual! I think people who are familiar with my deathmatch stuff will find these to be above my previous par - I spent more time than usual working on tactical layouts and clean visuals, while keeping the maps fairly simple/accessable to any player of any skill level. Some of these are remakes of older maps of mine, but revamped for a deathmatch. If you're familiar with them you'll have an advantage when you play online. Each map is full of secrets so wall humping anything that may look out of place is always a good idea. Map10 has a -ton- of secret areas and walls that can be walked through, and the layout of the map changes a lot if all the switches are found, turning it from a tactical map with hiding spots into a totally level playing feild. I hope you all enjoy these, I had a lot of fun making them and testing them with other doomers!

    23 downloads

       (9 reviews)

    Submitted

  8. Doomkid's Deathmatch!

    Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port including Zdoom, Zdaemon, Zandronum and Doom Legacy all run them just fine. I put a lot of calculation into these layouts, especially regarding the BFG. Good luck finding it and use it wisely, or just grab the SSG and go nuts! Some of these maps were originally for Deathmatch Revival, thanks to the DMR team, W1D3A55, Doomguy93, Joe Pallai and a big shout out to Death Egg and the Switcherdoom! team as well. Cheers!

    21 downloads

       (11 reviews)

    Submitted

  9. Die here !

    8 downloads

       (3 reviews)

    Submitted

  10. doomsday

    7 downloads

       (2 reviews)

    Submitted

  11. The complete DM2x.WAD series

    Five simplistic 1994 levels.

    9 downloads

       (3 reviews)

    Submitted

  12. D2PENDPP.WAD

    A poor deathmatch-only map. No exit.

    6 downloads

       (2 reviews)

    Submitted

  13. Death

    4 downloads

       (2 reviews)

    Submitted

  14. Dan's War

    5 downloads

       (2 reviews)

    Submitted

  15. FGCanyon

    9 downloads

       (3 reviews)

    Submitted

  16. Dark Maze

    3 downloads

       (1 review)

    Submitted

  17. Deimos Carnage

    Medium sized Doom II deathmatch level with Shores Of Hell style design. Good for 4-6 players.

    3 downloads

       (1 review)

    Submitted

  18. Doom Fort

    Deathmatch level

    9 downloads

       (4 reviews)

    Submitted

  19. Doomers.wad

    This is a level for Doom II based on MyHouse2.wad by Noah Haskell, Email Address noah@seas.ucla.edu This is a blueprint accurate WAD of Noah's house. I have made a few changes to the floor plan and many changes to the textures and other interior appearances. THE TEXTURE ALIGNMENTS ARE FLAWLESS!! There are hidden teleporters, detailed furniture, and a couple great hiding places. Be sure to check out the fireplaces! Enjoy!!! (please tell my what you think!!!) The easiest way to run it is to put all the included files in your Doom II directory and run DOOMERS.BAT OR If you NEED to use CHEAT (debug) mode, run EZ.BAT This will be skill level 1 and most of the bad guys will be Wolf 3D Characters.

    7 downloads

       (3 reviews)

    Submitted

  20. Mage's second deathmatch level *deaTHma2*

    One deathmatch level. Kill your best friend!!!

    4 downloads

       (2 reviews)

    Submitted

  21. DARK PLACES (for DOOM v1.666+)

    Another level inspirated by Quake, DM6. Pick up gun, run and shoot! The problem was, how to build one corridor above another...

    9 downloads

       (6 reviews)

    Submitted

  22. THE FRAGPACK- Unbelievable Deathmatch Wads for Doom II

    Are you tired of downloading shitty wads? We are too, that's we we're giving you the best wads we have ever seen (never mind the fact that we made them too..) These work best with Altdeath, and Respawn. (Individual map descriptions in Fragpack.txt)

    7 downloads

       (4 reviews)

    Submitted

  23. Dw29

    A DM map without any visual dazzlement or detail but with solid gameplay and flow. (So I'm told) The map layout is a long bean like main area (sector) connected to many outside higher sectors with lots of ledges and two raised walkways intersecting the central sector. If I ever complete Greenwar2, expect to see this wad in it. The name comes from a series of wads I started making around 2002 inspired from dwango5 map01.

    7 downloads

       (3 reviews)

    Submitted

  24. Fray

    Nine deathmatch maps, authored individually over a period of 3 years, then collected. Designed with altdeath play in mind.

    7 downloads

       (3 reviews)

    Submitted

  25. DM2NIN.WAD

    A place for killing each other (some monsters too).

    5 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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