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455 files

  1. Dwango3a

    8 downloads

       (0 reviews)

    Submitted

  2. Fuzz 2016

    Back in 1996, when the sun was shinier and the grass greener, some GinsuMan released a DM level called "Fuzz 1". It was a primitive arena with some walls and lots of BFGs and SSGs. However, it had one dumb idea: those walls were actually 2S impassable linedefs, thus, you could shoot through walls. 20 years later, some really cool guy and genius mapper decided to fix the mistake.

    Also, I haven't uploaded anything in 4 months, so I had to tell people that I'm still alive!

    2 downloads

       (1 review)

    Submitted

  3. Disaster Area

    A wad for duel with DOOM2.wad

    4 downloads

       (4 reviews)

    Submitted

  4. Disaster Area

    A wad for duel with TNT.wad

    6 downloads

       (6 reviews)

    Submitted

  5. Doomkid's Deathmatch 3!

    Greetings Deathmatch fanatics! I've slaved over Doom Builder yet again and constructed 12 more deathmatch maps for some fun fresh fragging. These ones are a bit different than my older maps, I went in with the goal of creating some really powerful, replayable layouts. The better you know the turf, the better you'll do in game - There are lots of secrets and hidden bonuses.

    7 downloads

       (5 reviews)

    Submitted

  6. DieAngle

    Relatively small deathmatch level designed around equilateral triangles, a much less common shape for Doom levels than rectangles or isosceles triangles.

    There are six switches in the level: a (clearly- labeled) exit switch, a switch by the rocket launcher that provides access to the soulsphere, and two pairs of switches to provide BFG access. One pair opens the teleporter to the BFG, the other pair opens the doors of the BFG room.

    2 downloads

       (2 reviews)

    Submitted

  7. Doomkid's Deathmatch 2!

    Hello again fellow Doomers. Here I have 15 more deathmatch maps for you all to enjoy, as usual! I think people who are familiar with my deathmatch stuff will find these to be above my previous par - I spent more time than usual working on tactical layouts and clean visuals, while keeping the maps fairly simple/accessable to any player of any skill level. Some of these are remakes of older maps of mine, but revamped for a deathmatch. If you're familiar with them you'll have an advantage when you play online. Each map is full of secrets so wall humping anything that may look out of place is always a good idea. Map10 has a -ton- of secret areas and walls that can be walked through, and the layout of the map changes a lot if all the switches are found, turning it from a tactical map with hiding spots into a totally level playing feild. I hope you all enjoy these, I had a lot of fun making them and testing them with other doomers!

    11 downloads

       (9 reviews)

    Submitted

  8. Doomkid's Deathmatch!

    Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port including Zdoom, Zdaemon, Zandronum and Doom Legacy all run them just fine. I put a lot of calculation into these layouts, especially regarding the BFG. Good luck finding it and use it wisely, or just grab the SSG and go nuts! Some of these maps were originally for Deathmatch Revival, thanks to the DMR team, W1D3A55, Doomguy93, Joe Pallai and a big shout out to Death Egg and the Switcherdoom! team as well. Cheers!

    13 downloads

       (11 reviews)

    Submitted

  9. Die here !

    3 downloads

       (3 reviews)

    Submitted

  10. doomsday

    2 downloads

       (2 reviews)

    Submitted

  11. The complete DM2x.WAD series

    Five simplistic 1994 levels.

    3 downloads

       (3 reviews)

    Submitted

  12. D2PENDPP.WAD

    A poor deathmatch-only map. No exit.

    2 downloads

       (2 reviews)

    Submitted

  13. Death

    2 downloads

       (2 reviews)

    Submitted

  14. Dan's War

    2 downloads

       (2 reviews)

    Submitted

  15. FGCanyon

    3 downloads

       (3 reviews)

    Submitted

  16. Dark Maze

    1 download

       (1 review)

    Submitted

  17. Deimos Carnage

    Medium sized Doom II deathmatch level with Shores Of Hell style design. Good for 4-6 players.

    1 download

       (1 review)

    Submitted

  18. Doom Fort

    Deathmatch level

    5 downloads

       (4 reviews)

    Submitted

  19. Doomers.wad

    This is a level for Doom II based on MyHouse2.wad by Noah Haskell, Email Address noah@seas.ucla.edu This is a blueprint accurate WAD of Noah's house. I have made a few changes to the floor plan and many changes to the textures and other interior appearances. THE TEXTURE ALIGNMENTS ARE FLAWLESS!! There are hidden teleporters, detailed furniture, and a couple great hiding places. Be sure to check out the fireplaces! Enjoy!!! (please tell my what you think!!!) The easiest way to run it is to put all the included files in your Doom II directory and run DOOMERS.BAT OR If you NEED to use CHEAT (debug) mode, run EZ.BAT This will be skill level 1 and most of the bad guys will be Wolf 3D Characters.

    4 downloads

       (3 reviews)

    Submitted

  20. Mage's second deathmatch level *deaTHma2*

    One deathmatch level. Kill your best friend!!!

    2 downloads

       (2 reviews)

    Submitted

  21. DARK PLACES (for DOOM v1.666+)

    Another level inspirated by Quake, DM6. Pick up gun, run and shoot! The problem was, how to build one corridor above another...

    6 downloads

       (6 reviews)

    Submitted

  22. THE FRAGPACK- Unbelievable Deathmatch Wads for Doom II

    Are you tired of downloading shitty wads? We are too, that's we we're giving you the best wads we have ever seen (never mind the fact that we made them too..) These work best with Altdeath, and Respawn. (Individual map descriptions in Fragpack.txt)

    4 downloads

       (4 reviews)

    Submitted

  23. Dw29

    A DM map without any visual dazzlement or detail but with solid gameplay and flow. (So I'm told) The map layout is a long bean like main area (sector) connected to many outside higher sectors with lots of ledges and two raised walkways intersecting the central sector. If I ever complete Greenwar2, expect to see this wad in it. The name comes from a series of wads I started making around 2002 inspired from dwango5 map01.

    3 downloads

       (3 reviews)

    Submitted

  24. Fray

    Nine deathmatch maps, authored individually over a period of 3 years, then collected. Designed with altdeath play in mind.

    3 downloads

       (3 reviews)

    Submitted

  25. DM2NIN.WAD

    A place for killing each other (some monsters too).

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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