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455 files

  1. Dwango3a

    9 downloads

       (0 reviews)

    Submitted

  2. Fuzz 2016

    Back in 1996, when the sun was shinier and the grass greener, some GinsuMan released a DM level called "Fuzz 1". It was a primitive arena with some walls and lots of BFGs and SSGs. However, it had one dumb idea: those walls were actually 2S impassable linedefs, thus, you could shoot through walls. 20 years later, some really cool guy and genius mapper decided to fix the mistake.

    Also, I haven't uploaded anything in 4 months, so I had to tell people that I'm still alive!

    2 downloads

       (1 review)

    Submitted

  3. Disaster Area

    A wad for duel with DOOM2.wad

    4 downloads

       (4 reviews)

    Submitted

  4. Disaster Area

    A wad for duel with TNT.wad

    6 downloads

       (6 reviews)

    Submitted

  5. Doomkid's Deathmatch 3!

    Greetings Deathmatch fanatics! I've slaved over Doom Builder yet again and constructed 12 more deathmatch maps for some fun fresh fragging. These ones are a bit different than my older maps, I went in with the goal of creating some really powerful, replayable layouts. The better you know the turf, the better you'll do in game - There are lots of secrets and hidden bonuses.

    8 downloads

       (5 reviews)

    Submitted

  6. DieAngle

    Relatively small deathmatch level designed around equilateral triangles, a much less common shape for Doom levels than rectangles or isosceles triangles.

    There are six switches in the level: a (clearly- labeled) exit switch, a switch by the rocket launcher that provides access to the soulsphere, and two pairs of switches to provide BFG access. One pair opens the teleporter to the BFG, the other pair opens the doors of the BFG room.

    2 downloads

       (2 reviews)

    Submitted

  7. Doomkid's Deathmatch 2!

    Hello again fellow Doomers. Here I have 15 more deathmatch maps for you all to enjoy, as usual! I think people who are familiar with my deathmatch stuff will find these to be above my previous par - I spent more time than usual working on tactical layouts and clean visuals, while keeping the maps fairly simple/accessable to any player of any skill level. Some of these are remakes of older maps of mine, but revamped for a deathmatch. If you're familiar with them you'll have an advantage when you play online. Each map is full of secrets so wall humping anything that may look out of place is always a good idea. Map10 has a -ton- of secret areas and walls that can be walked through, and the layout of the map changes a lot if all the switches are found, turning it from a tactical map with hiding spots into a totally level playing feild. I hope you all enjoy these, I had a lot of fun making them and testing them with other doomers!

    11 downloads

       (9 reviews)

    Submitted

  8. Doomkid's Deathmatch!

    Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port including Zdoom, Zdaemon, Zandronum and Doom Legacy all run them just fine. I put a lot of calculation into these layouts, especially regarding the BFG. Good luck finding it and use it wisely, or just grab the SSG and go nuts! Some of these maps were originally for Deathmatch Revival, thanks to the DMR team, W1D3A55, Doomguy93, Joe Pallai and a big shout out to Death Egg and the Switcherdoom! team as well. Cheers!

    14 downloads

       (11 reviews)

    Submitted

  9. Die here !

    3 downloads

       (3 reviews)

    Submitted

  10. doomsday

    2 downloads

       (2 reviews)

    Submitted

  11. The complete DM2x.WAD series

    Five simplistic 1994 levels.

    3 downloads

       (3 reviews)

    Submitted

  12. D2PENDPP.WAD

    A poor deathmatch-only map. No exit.

    2 downloads

       (2 reviews)

    Submitted

  13. Death

    2 downloads

       (2 reviews)

    Submitted

  14. Dan's War

    2 downloads

       (2 reviews)

    Submitted

  15. FGCanyon

    3 downloads

       (3 reviews)

    Submitted

  16. Dark Maze

    1 download

       (1 review)

    Submitted

  17. Deimos Carnage

    Medium sized Doom II deathmatch level with Shores Of Hell style design. Good for 4-6 players.

    1 download

       (1 review)

    Submitted

  18. Doom Fort

    Deathmatch level

    5 downloads

       (4 reviews)

    Submitted

  19. Doomers.wad

    This is a level for Doom II based on MyHouse2.wad by Noah Haskell, Email Address noah@seas.ucla.edu This is a blueprint accurate WAD of Noah's house. I have made a few changes to the floor plan and many changes to the textures and other interior appearances. THE TEXTURE ALIGNMENTS ARE FLAWLESS!! There are hidden teleporters, detailed furniture, and a couple great hiding places. Be sure to check out the fireplaces! Enjoy!!! (please tell my what you think!!!) The easiest way to run it is to put all the included files in your Doom II directory and run DOOMERS.BAT OR If you NEED to use CHEAT (debug) mode, run EZ.BAT This will be skill level 1 and most of the bad guys will be Wolf 3D Characters.

    4 downloads

       (3 reviews)

    Submitted

  20. Mage's second deathmatch level *deaTHma2*

    One deathmatch level. Kill your best friend!!!

    2 downloads

       (2 reviews)

    Submitted

  21. DARK PLACES (for DOOM v1.666+)

    Another level inspirated by Quake, DM6. Pick up gun, run and shoot! The problem was, how to build one corridor above another...

    6 downloads

       (6 reviews)

    Submitted

  22. THE FRAGPACK- Unbelievable Deathmatch Wads for Doom II

    Are you tired of downloading shitty wads? We are too, that's we we're giving you the best wads we have ever seen (never mind the fact that we made them too..) These work best with Altdeath, and Respawn. (Individual map descriptions in Fragpack.txt)

    4 downloads

       (4 reviews)

    Submitted

  23. Dw29

    A DM map without any visual dazzlement or detail but with solid gameplay and flow. (So I'm told) The map layout is a long bean like main area (sector) connected to many outside higher sectors with lots of ledges and two raised walkways intersecting the central sector. If I ever complete Greenwar2, expect to see this wad in it. The name comes from a series of wads I started making around 2002 inspired from dwango5 map01.

    4 downloads

       (3 reviews)

    Submitted

  24. Fray

    Nine deathmatch maps, authored individually over a period of 3 years, then collected. Designed with altdeath play in mind.

    3 downloads

       (3 reviews)

    Submitted

  25. DM2NIN.WAD

    A place for killing each other (some monsters too).

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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