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455 files

  1. CYBERCRIME v2.0

    imagine a world where humans don't exist only sprites and software where every time you download somthing on to your computer a new building is made in that vurtual world and tournaments to see who the strongest sprite is on the web go on LET THE TOURNAMENT BEGIN!

    30 downloads

       (30 reviews)

    Submitted

  2. deathpak.zip

    six excellent deathmatch wads

    15 downloads

       (15 reviews)

    Submitted

  3. Decamatch (version 1.0)

    TeamOnslaught is proud to present our first WAD: Decamatch, these ten excellent high speed deathmatch levels.

    NB. If you don't have this text file(uh?), then you can extract it from the "TXTFILE" WAD resource.

    15 downloads

       (14 reviews)

    Submitted

  4. Doomkid's Deathmatch!

    Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port including Zdoom, Zdaemon, Zandronum and Doom Legacy all run them just fine. I put a lot of calculation into these layouts, especially regarding the BFG. Good luck finding it and use it wisely, or just grab the SSG and go nuts! Some of these maps were originally for Deathmatch Revival, thanks to the DMR team, W1D3A55, Doomguy93, Joe Pallai and a big shout out to Death Egg and the Switcherdoom! team as well. Cheers!

    14 downloads

       (11 reviews)

    Submitted

  5. fortress.wad

    This wad is a team/base game. Each team has a fortress to defend. The objective of the wad is to infiltrate your oponents base, locate and activate their exit.

    14 downloads

       (13 reviews)

    Submitted

  6. Doomkid's Deathmatch 2!

    Hello again fellow Doomers. Here I have 15 more deathmatch maps for you all to enjoy, as usual! I think people who are familiar with my deathmatch stuff will find these to be above my previous par - I spent more time than usual working on tactical layouts and clean visuals, while keeping the maps fairly simple/accessable to any player of any skill level. Some of these are remakes of older maps of mine, but revamped for a deathmatch. If you're familiar with them you'll have an advantage when you play online. Each map is full of secrets so wall humping anything that may look out of place is always a good idea. Map10 has a -ton- of secret areas and walls that can be walked through, and the layout of the map changes a lot if all the switches are found, turning it from a tactical map with hiding spots into a totally level playing feild. I hope you all enjoy these, I had a lot of fun making them and testing them with other doomers!

    13 downloads

       (9 reviews)

    Submitted

  7. Map 1 of Duke3D

    A reproduction of Map 1 from Duke Nukem 3D. As close as possible anyways.

    12 downloads

       (12 reviews)

    Submitted

  8. DEADPOOL

    Great Deathmatch for Doom 2 Small arena for deathmatch The BFG is down at the bottom of the pool in the center, hence the name of this wad.

    11 downloads

       (1 review)

    Submitted

  9. thefwf's Aztec DM

    A largeish dm map based off the cs map de_aztec

    10 downloads

       (9 reviews)

    Submitted

  10. Dwango3a

    9 downloads

       (0 reviews)

    Submitted

  11. DWELLER2.WAD for Doom II

    Deathmatch only WAD collection.

    - The Dweller Series is a series of deathmatch levels designed for "extreme" deathmatch, with any number of players. Very fast, intricate and intense levels that have a "multi-leveled, watch your back, on the edge of your seat" type of feel to them. - Dweller2 is a compilation of all my creations to date. This includes all my maps previously released up to 13, and new levels to 16. My older maps 02, 03 and 06 have also been revised; maps 03 and 06 basically being completely new and hopefully you will think they are improvements over the old. Happy killing.

    9 downloads

       (8 reviews)

    Submitted

  12. Forever

    4 MAP DM WADPAK with a Gothic Style

    9 downloads

       (8 reviews)

    Submitted

  13. Doomkid's Deathmatch 3!

    Greetings Deathmatch fanatics! I've slaved over Doom Builder yet again and constructed 12 more deathmatch maps for some fun fresh fragging. These ones are a bit different than my older maps, I went in with the goal of creating some really powerful, replayable layouts. The better you know the turf, the better you'll do in game - There are lots of secrets and hidden bonuses.

    9 downloads

       (5 reviews)

    Submitted

  14. DRUNK.WAD

    8 downloads

       (7 reviews)

    Submitted

  15. Disaster Area

    A wad for duel with TNT.wad

    7 downloads

       (6 reviews)

    Submitted

  16. dwango8.wad

    Listed below is complete author information on this wad compilation... Map 1 - Crypt - Author - Smight Map 2 - Danzig1 - Author - B. Vannatta Map 3 - Fry - Author - Adrian Newman Map 4 - Gren - Author - Smight Map 5 - Abnorm - Author - Unknown Map 6 - Vort1 - Author - Vortex Map 7 - Mancerx1 - Author - Mancer Map 8 - Connect2 - Author - Smight Map 9 - Mancer7 - Author - Mancer Map10 - Praxus - Author - Unkown Map11 - Swirl - Author - Carl Killough Map12 - Dweller1 - Author - Dweller Map13 - x - Author - Smight Map14 - Why - Author - Smight Map15 - Smight - Author Smight Map16 - Carnage - B. Vannatta Map17 - Dweller17 - Author - Dweller Map18 - Danzig - Author - B. Vannatta Map19 - Penic - Author - Adrian Newman Map20 - DNA - Author - Smight Map21 - Dweller15 - Author - Dweller Map22 - Crypt2 - Author - Smight Map23 - Danzig13 - Author - B. Vannatta Map24 - Vort2 - Author - Vortex

    Email Addresses for the authors are as follows Smight - Smight@nol.net Dweller - Dweller@cis.cisnet.com B. Vannatt - abv980492@oak.cats.ohiou.edu Mancer - cole@dodgenet.com Adrian Newman - st450@jetson.uh.edu Carl Killough - bchs3m@jetson.uh.edu Vortex - John@tamu.edu

    7 downloads

       (6 reviews)

    Submitted

  17. Death Match City

    The Best Deathmatch Level Ever!

    7 downloads

       (7 reviews)

    Submitted

  18. fracture.wad

    Industrial, factories, human enemies...

    7 downloads

       (6 reviews)

    Submitted

  19. Decamatch II Annihilation

    The sequel to the excellent deathmatch compilation Decamatch. 10 More Deathmatch levels with more concentration to gameplay than the original.

    NB. If you don't have this text file(uh?), then you can extract it from the TXTFILE WAD resource.

    7 downloads

       (7 reviews)

    Submitted

  20. Exhale (You're The Victim)

    2 player DEATHMATCH DOOM II level

    Started off completely different, but then my maps always do. I spent quite a lot of time on both the playability element and the asthetics too.

    Had to simplify somewhat because it was just plain slow over the modem, which it was written for.

    I consider this my best level because it combines quite nice architecture with a lot of mileage in 2 player deathmatch. There are lots of varied shots you can pull off (some harder to master) - it's not as simple as it first looks :)

    Why Exhale ? You really should know, but if in doubt try and catch the latest Prodigy hit 'Breath' The video says it all really ... };o

    Sit back and watch the quick demo, then PLAY IT !

    6 downloads

       (5 reviews)

    Submitted

  21. DARK PLACES (for DOOM v1.666+)

    Another level inspirated by Quake, DM6. Pick up gun, run and shoot! The problem was, how to build one corridor above another...

    6 downloads

       (6 reviews)

    Submitted

  22. The Abandoned Base (for Doom II)

    This is an effort at converting the much-loved Quake DM3 level (by John Romero) to Doom2. I tried to make it as realistic as possible without adding textures (otherwise it wouldn't properly be Doom2 would it? :) But I did add ambient sounds (very cool)

    6 downloads

       (2 reviews)

    Submitted

  23. DAMNATION ALLEY

    This is an outdoor "City" Level designed for Deathmatch with a few things in mind: a. Variety. I wanted a level that lacked the typical mirror symmetry of many WADs. Almost all the buildings are unique and offer interesting locations to earn your frags. Players are drawn to different elevations for more interesting attacks. b. Open Areas with Easy Access. I prefer the open outdoor "wargame" feel to a DeathMatch level as opposed to maze-like levels. For the most part, doors just get in the way of a fast paced DeathMatch game. Thus, doors were used sparingly. Windows are passable, making for great last-minute escape routes (as well as to jump through to surprise your opponent). The outdoors are well lit so you can see your opponents. Indoors tends to be a little darker, but not pitch black. Lots of room to maneuvre as well so you'll have to earn your kill! d. Size. Big enough for four players, but not large enough to prevent 2 players from never seeing one another. There are plenty of windows and the area is quite open, so even two players shoul have little trouble finding one another. c. Looks. You'll be looking at the level quite a bit during a DeathMatch level so it might as well look good. I spent quite a bit of time ensuring all the textures were mapped properly (where possible). There's a lot of construction detail as well, which explains the large size of this SINGLE level WAD.

    6 downloads

       (6 reviews)

    Submitted

  24. DCDWANGO

    A KICKEN deathmatch wad. 19 Levels of our version of hell! New graphics, sounds, and nightmares!

    6 downloads

       (2 reviews)

    Submitted

  25. Chunkks' Hell In The Fallout Shelter

    FALLOUT.WAD is in a time and setting similar to the scenario put down in Stephen King's trilogy, "The Dark Tower" series. You have an upper world where all is desolate. Head down those stairs, and you are headed straight to hell - CHUNKK'S HELL. "What you call hell, he calls home" Richard Crenna in Rambo.

    6 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
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