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455 files

  1. Dwango3a

    9 downloads

       (0 reviews)

    Submitted

  2. Fuzz 2016

    Back in 1996, when the sun was shinier and the grass greener, some GinsuMan released a DM level called "Fuzz 1". It was a primitive arena with some walls and lots of BFGs and SSGs. However, it had one dumb idea: those walls were actually 2S impassable linedefs, thus, you could shoot through walls. 20 years later, some really cool guy and genius mapper decided to fix the mistake.

    Also, I haven't uploaded anything in 4 months, so I had to tell people that I'm still alive!

    2 downloads

       (1 review)

    Submitted

  3. Disaster Area

    A wad for duel with DOOM2.wad

    4 downloads

       (4 reviews)

    Submitted

  4. Disaster Area

    A wad for duel with TNT.wad

    7 downloads

       (6 reviews)

    Submitted

  5. Doomkid's Deathmatch 3!

    Greetings Deathmatch fanatics! I've slaved over Doom Builder yet again and constructed 12 more deathmatch maps for some fun fresh fragging. These ones are a bit different than my older maps, I went in with the goal of creating some really powerful, replayable layouts. The better you know the turf, the better you'll do in game - There are lots of secrets and hidden bonuses.

    9 downloads

       (5 reviews)

    Submitted

  6. DieAngle

    Relatively small deathmatch level designed around equilateral triangles, a much less common shape for Doom levels than rectangles or isosceles triangles.

    There are six switches in the level: a (clearly- labeled) exit switch, a switch by the rocket launcher that provides access to the soulsphere, and two pairs of switches to provide BFG access. One pair opens the teleporter to the BFG, the other pair opens the doors of the BFG room.

    2 downloads

       (2 reviews)

    Submitted

  7. Doomkid's Deathmatch 2!

    Hello again fellow Doomers. Here I have 15 more deathmatch maps for you all to enjoy, as usual! I think people who are familiar with my deathmatch stuff will find these to be above my previous par - I spent more time than usual working on tactical layouts and clean visuals, while keeping the maps fairly simple/accessable to any player of any skill level. Some of these are remakes of older maps of mine, but revamped for a deathmatch. If you're familiar with them you'll have an advantage when you play online. Each map is full of secrets so wall humping anything that may look out of place is always a good idea. Map10 has a -ton- of secret areas and walls that can be walked through, and the layout of the map changes a lot if all the switches are found, turning it from a tactical map with hiding spots into a totally level playing feild. I hope you all enjoy these, I had a lot of fun making them and testing them with other doomers!

    13 downloads

       (9 reviews)

    Submitted

  8. Doomkid's Deathmatch!

    Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port including Zdoom, Zdaemon, Zandronum and Doom Legacy all run them just fine. I put a lot of calculation into these layouts, especially regarding the BFG. Good luck finding it and use it wisely, or just grab the SSG and go nuts! Some of these maps were originally for Deathmatch Revival, thanks to the DMR team, W1D3A55, Doomguy93, Joe Pallai and a big shout out to Death Egg and the Switcherdoom! team as well. Cheers!

    14 downloads

       (11 reviews)

    Submitted

  9. Die here !

    3 downloads

       (3 reviews)

    Submitted

  10. doomsday

    2 downloads

       (2 reviews)

    Submitted

  11. The complete DM2x.WAD series

    Five simplistic 1994 levels.

    3 downloads

       (3 reviews)

    Submitted

  12. D2PENDPP.WAD

    A poor deathmatch-only map. No exit.

    2 downloads

       (2 reviews)

    Submitted

  13. Death

    2 downloads

       (2 reviews)

    Submitted

  14. Dan's War

    2 downloads

       (2 reviews)

    Submitted

  15. FGCanyon

    4 downloads

       (3 reviews)

    Submitted

  16. Dark Maze

    1 download

       (1 review)

    Submitted

  17. Deimos Carnage

    Medium sized Doom II deathmatch level with Shores Of Hell style design. Good for 4-6 players.

    1 download

       (1 review)

    Submitted

  18. Doom Fort

    Deathmatch level

    5 downloads

       (4 reviews)

    Submitted

  19. Doomers.wad

    This is a level for Doom II based on MyHouse2.wad by Noah Haskell, Email Address noah@seas.ucla.edu This is a blueprint accurate WAD of Noah's house. I have made a few changes to the floor plan and many changes to the textures and other interior appearances. THE TEXTURE ALIGNMENTS ARE FLAWLESS!! There are hidden teleporters, detailed furniture, and a couple great hiding places. Be sure to check out the fireplaces! Enjoy!!! (please tell my what you think!!!) The easiest way to run it is to put all the included files in your Doom II directory and run DOOMERS.BAT OR If you NEED to use CHEAT (debug) mode, run EZ.BAT This will be skill level 1 and most of the bad guys will be Wolf 3D Characters.

    4 downloads

       (3 reviews)

    Submitted

  20. Mage's second deathmatch level *deaTHma2*

    One deathmatch level. Kill your best friend!!!

    2 downloads

       (2 reviews)

    Submitted

  21. DARK PLACES (for DOOM v1.666+)

    Another level inspirated by Quake, DM6. Pick up gun, run and shoot! The problem was, how to build one corridor above another...

    6 downloads

       (6 reviews)

    Submitted

  22. THE FRAGPACK- Unbelievable Deathmatch Wads for Doom II

    Are you tired of downloading shitty wads? We are too, that's we we're giving you the best wads we have ever seen (never mind the fact that we made them too..) These work best with Altdeath, and Respawn. (Individual map descriptions in Fragpack.txt)

    4 downloads

       (4 reviews)

    Submitted

  23. Dw29

    A DM map without any visual dazzlement or detail but with solid gameplay and flow. (So I'm told) The map layout is a long bean like main area (sector) connected to many outside higher sectors with lots of ledges and two raised walkways intersecting the central sector. If I ever complete Greenwar2, expect to see this wad in it. The name comes from a series of wads I started making around 2002 inspired from dwango5 map01.

    4 downloads

       (3 reviews)

    Submitted

  24. Fray

    Nine deathmatch maps, authored individually over a period of 3 years, then collected. Designed with altdeath play in mind.

    3 downloads

       (3 reviews)

    Submitted

  25. DM2NIN.WAD

    A place for killing each other (some monsters too).

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
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