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Ports

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The files in this directory are designed for one or more of the so-called "Source Ports", which are modifications of the DOOM source code that was released by id Software in December 1997. You will need to look through the text files to see which port a wad was made for. Some will work on more than one, and some are very specific not only to which port but to which version or modification of that port. If you have any questions or problems with these files, contact the authors. Their email addresses should be in the matching .txt file.

1 file

  1. _1-tower

    A medium sized, medieval themed and detailed duel map with two areas separated by a tower, with a main focus on the SSG per usual. No jumping or crouching. My first try at making a duel map.

    21 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By SilverMiner · Posted
      Nice visuals and dynamic environment we have here
    • By Walter confetti · Posted
      A really impressive (for the time) remake of Duke Nukem E1L1, with new graphics, sounds and music. Lots of great detailing where the explosions hole and the sloped ceiling/floors are, lots of new textures (including the dancing girl movie at the cinema!), small sectors elevators where the jumping sections are and lots of clever ideas and trickery to emulate the Duke Nukem 3D feel at best under the vanilla limitations (even if i've got a small VPO at cinema area)...   Great stuff.
    • By Walter confetti · Posted
      Really good map, lots of cool detailing and a pretty Quake-like theme. The only thing i didn't liked is the fact that there's no exit.
    • By Walter confetti · Posted
      Layout looks pretty cool, recalls a lot of DWANGO and Greenwar maps! I wonder why nobody reviewed it until now, is a cool map!
    • By a.a.i. · Posted
      Don't be fooled by the name, maps are fairly challenging with plenty of them featuring rough starts, so be ready to scramble. The later levels bore a great resemblance to Plutonia in aesthetic and gameplay, which is always a good thing. The final map was frustratingly awesome.
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