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9 files

  1. 1vs1

    This Is My First Map. It's Designed For DEATHMATCH

    I Hope You Like It!

    8 downloads

       (0 reviews)

    Submitted

  2. 40oz showdown.

    CTF map made for 40oz as a wedding present. Quite a weak map in my opinion (I haven't tried it myself) but it seems a little flat and perhaps a little claustrophobic just by looking at it in the editor. Just don't expect Status: Idle, RMIF or some other IDL quality map.

    4 downloads

       (3 reviews)

    Submitted

  3. Forward Deathmatch

    A deathmatch level based on some houses on my street. In one of the basements is Stargate Command from the Sci-fi show "SG-1".

    5 downloads

       (4 reviews)

    Submitted

  4. 50 frags 2.0 (zdaemon friendly)

    Small deathmatch wad for lots of frags with a small group.

    1 download

       (0 reviews)

    Submitted

  5. 8 Bits Deathmatch

    This is a try to recreate Doom as it would be done in the 80's :P. My first DM package. So it's not as great as Exec.wad, brit11.wad or dwango serie... Remember 80's? Oldschool graphics from old arcade games? Expect hyperactive graphics and music, fast Deathmatch and a very original concept. It's just weird. Try it!

    34 downloads

       (31 reviews)

    Submitted

  6. 2DMMAPS

    38 downloads

       (16 reviews)

    Submitted

  7. 50 frags

    Small deathmatch wad for lots of frags with a small group.

    7 downloads

       (6 reviews)

    Submitted

  8. Two Fort Capture the Flag

    I was bored one day and decided to make a TF level for Doom. Even though TF isn't really out there, I did it anyway. Then when Doombot 4.0 had CTF working I converted it over. The bots run quite well with the nodes, so a match should be quite good. If anybody makes a demo please send it to me. I'd like to see other people play CTF against Boombots. These guys are frig'n good.

    5 downloads

       (1 review)

    Submitted

  9. Deathmatch Fava

    2 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
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