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61 files

  1. Castle Argh!

    This is a deathmatch area. There's a castle with 4 corner towers. There's a moat around the castle. Inside on the bottom floor there is a maze at the center of which is the map's only megasphere. But, you have to press the button in one of the 4 corner towers to lower it. So... good luck with that.

    The outside is open but with few items. The main weapons are in the towers. The maze and the inside ledges are filled with goodies.

    All weapons are present except the BFG.

    As stated elsewhere this map requires GZDoom and while it might run on other engines it will not play correctly without the bridges, ramps or the ability to jump.

    1 download

       (1 review)

    Submitted

  2. Caged

    1344x1344 cage match, 12 DM starts, two weapons and a few powerups. Switches in the middle lowers the powerup platforms. Every health/armor are located in awkward spots, so watch out!

    1 download

       (1 review)

    Submitted

  3. Castle Arena

    For more Doom 2 levels and other horror-themed entertainment products visit http://www.innerdemonentertainment.com/
    This map is a simple deathmatch arena in a medieval castle. It consists of an inner courtyard and keep (central tower), the inner walls and towers, and the outer courtyard. Yep, it’s a castle! Use the inner walls and adjoining towers to gain a commanding view of the surrounding terrain. The difficulty settings can be used to customize the level:

    3 downloads

       (3 reviews)

    Submitted

  4. Abandoned Misery

    This map was included in my huge project 'TGRDM3'(Morgenstern) that originally started back in 2007, but I finally decided to kill the project on the 26 October 2014. The development time was going to take several more years to complete, and making maps that uses 3D Objects - heavily - on a 2.5 game engine is overly complicated along with its limitations. Abandoned Misery was originally half-way designed back in 2010, but later completely redesigned in 2013 (which is the version released). I honestly believe that this is the first - real successful Deathmatch map I have ever created in my entire history of Doom modding. Call me bias, but I have rejected approximately 37 maps that I have created for the TGRDM3 project, but this map is one of the survivors in the new stock set. I hope others enjoy this map and possibly use it for other projects.

    Revision Update (23 June. 2016) This is a revision update from the last known release. Updates: This update addresses several issues and minor changes that were resolved in the TGRDM3 project and has been imported onto this project. Imported the maps from TGRDM3 to AMISERY: Abandoned Misery and Abandoned Misery [Lite]. This is an updated version of the maps previously released back in 2014. Notable fixes: Jump Pads, Camera Textures, 3D Teleporter support Various and minor changes are also included. Any specialized TGRDM3 features that were not present in AMISERY were excluded. For example, Jump Pad sparkles, various sounds, ring spawners, and others, were excluded. Fixed the Grenade's bouncing sound. Previously, this did not work as intended. Grenade now inherits from the Grenade Class defined in ZDoom. Updated the Performance Note Updated the texture credits.

    Revision Update (13 September. 2015): This is a revision update from the last known release. Updates: Added duplicate version of 'Abandoned Misery' (MAP01) -> 'Abandoned Misery [Lite] (MAP02). This map is designed primarily to resolve frame rate performance issues by removing some resource intensive features. Also, with removing such features such as floor reflection and mirrors, this should be less confusing to players as it - could be possible for players to mistake themselves as an opponent within the game.

    Revision Update (12 September. 2015): This is a revision update from the last known release. Updates: Imported the ZMapInfo lumps, yet modified, that was originally from the TGRDM3 project. Replaced the map 'Abandoned Misery' with the version from the TGRDM3 repository. This mainly (and should only) include weapon and THING placements. Imported the competitive weapon stock set that was previously in the TGRDM3 repository. This effectively means that all of the weapons used within the map, contains very different properties based on the original Doom game itself. For example, rockets are much faster, shotguns have a vertical and horizontal spread, super shotgun has a slightly tighter spread, and much more.

    Revision Update (31 December. 2014): This is a revision update from the last known release. Updates: Added Fog using resources within the Realm667 site. Added Sector Fog Added Rain using resources within the Realm667 site. Added splashes using Enjay's "Splashes" resource mod file. Added one ogg music file from 'Shane Strife'. (see \Documents\Credits.txt for more details) General map fixes and updates For example; the glass ceilings where not set properly with the currently used sky. Some instant death sectors where not set properly. Texture alignment

    Performance Notes: This map might be rather resource and rendering intensive on various systems abroad. Here is a few Console Variables that could help a bit by disabling some special features based on the GZDoom engine: Line Mirrors --> GL_Mirrors (or R_DrawMirrors for Software Renderer.) Sector Reflections --> GL_Plane_Reflection Dynamic Lights --> GL_Lights Draw Translucency --> R_DrawTrans Rendering Precision --> GL_Render_Precise

    7 downloads

       (7 reviews)

    Submitted

  5. ACHTUNG!

    Achtung! das ist krieg los hier!! This is a great level for killing each other and yuuup.... really nice looking level. It took me about 8 hours to finish all of these work, Rammstein's song in it so it's just cool. And i think you will enjoy the gameplay of it.

    0 downloads

       (0 reviews)

    Submitted

  6. Blooded Bricks

    A medium sized duel/deathmatch map designed for 2-6 players.

    Type 'Map BBRICKS' in the console to load the map.

    This map is an attempt to fuse traditional Doom deathmatch design with some new elements to keep things fresh. Despite being a 'newschool' map, jumping is not required and crouching is even discouraged.

    Have fun and happy fragging!

    1 download

       (1 review)

    Submitted

  7. Charge Sequence

    Chagre Sequence is a simple CTF map designed for 8-12 players. There are five routes going through the map. Each one of them is connected to eachother, and all five are shared by both teams. There are plenty of bridge things, so make sure to have co_realactorheight set to 1 (or whatever is the corresponding command in your source port of choice).

    3 downloads

       (3 reviews)

    Submitted

  8. Awesome Panda DM

    A set of 13 maps created by myself because I felt like creating some maps. The music is sequenced by myself, apart from map 11.

    Don't play map 13 if you're epileptic, by the way.

    I was gonna use the Club Doom music, but I dunno if I can.

    3 downloads

       (3 reviews)

    Submitted

  9. Butthole Deathmatch

    (THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL RELATED FEATURES. PLEASE, SET YOUR RENDERER TO OPENGL BEFORE PLAYING)

    The whole purpose of this DM mod, apart from bringing some sort of LGBT theme to the map design, is to introduce myself as a gay doomer with a Doom-related contribution, due to the most of homophobic quirks around the Doom Community. I, myself, am an homosexual person, and find the lack of LGBT presence on the Doom world pretty much disturbing. The mod includes 5 deathmatch maps anyway, which base off on being outside of the typical brown color scheme with a detail color base of pink. New weapons are included, and the gameplay bases off on these along with a new concept present on several of the five maps: camper zones. These hold sniper rifles to camp from and at the same time, the snipers are compromised to being some sort of easy target design wise, so the gameplay remains a bit balanced. Now, enjoy, and don't forget Zandronum is recommended for this, due to just one map that uses 3d floors. (Though it has bridges still on Skulltag for compatibility's sake)

    14 downloads

       (14 reviews)

    Submitted

  10. Chill 3

    After a year of on-and-off surgery, the second sequel to Chill has finally hit shelves, all bandaged up and ready to roll. Across nine unique, sleek maps that include two guest maps from mapping heavyweights Ralphis and RottKing, Chill 3 pulls you, your brain, and your gun into explosive action. Within seconds you're flying, dodging, sprinting, hoarding the shit out of items, teleporting, thinking up the next move to bust, pumping rockets and balls of energy through hallways, hiding and laying low, taking stabs at where the fuck your enemy's creeping at, and trying your luck at long-distance shots with the boomstick, all while treating your eyes to some crisp architecture and the ears to the flow of the backing funk: the flow you gotta feel when winding through the levels (if you wanna win, of course).

    Enjoy and rack up those frags, fool. Don't wait to blaze through the latest and greatest of 1-on-1 stages.

    17 downloads

       (16 reviews)

    Submitted

  11. Mechanical Death

    Two small deathmatch levels for Zdoom/Zdaemon -maybe they work in Skulltag and other ports, too; not tested-, made at the request of the ABC clan, from Mexico. Designed for fast games and 1vs1 battles... And with new graphics and music. These levels were built in january-february of 2005.

    0 downloads

       (0 reviews)

    Submitted

  12. Chill 2

    The grand sequel to Chill, featuring three maps previously unveiled in (and removed from) a beta of the upcoming 1-on-1 blockbuster OP Duel and two original maps built for quick, focused 1-on-1 action.

    5 downloads

       (4 reviews)

    Submitted

  13. Chill

    CHILL contains four unique and original maps that aim to deliver classic 1-on-1 gameplay with emphasis on item and weapon control and brisk, intricate flow.

    NOTE: ZDoom is required because CHILL uses the MAPINFO lump. The maps themselves use no ZDoom-specific features. Who gives a shit about making WADs Doom 2-compatible anymore?

    3 downloads

       (2 reviews)

    Submitted

  14. Big Arch

    This is a deathmatch level inspired by a dream about a big arch, damn dreams! :-)

    It is mostly outdoors, with plenty of height variation. Probably best with many players, two ain't enough and ten is getting crowded.

    5 downloads

       (5 reviews)

    Submitted

  15. Arena of Death V1.0

    Deathmatch wad build for 3 or 4 players. Can be used with 2 but not as cool. Level is one big space that has 3 different planes of action.

    2 downloads

       (2 reviews)

    Submitted

  16. Blitz DM

    This is a DM .WAD designed for FFA game mode, inspired by my "Blitz" series: in fact, it has got the same tech-base style. It is a medium-big map with a large central outdoor arena, a long corridor around it and 4 small rooms, each one provided with one weapon among Shotgun, Chaingun, Rocket Launcher and Plasma Gun and a secret containing a Green or Blue Armour or a special teleport to the BFG, that is on the top of the nukage fountain, in the centre of the arena. In these rooms there are also Medikits, whereas Stimpaks are located in the corners of the arena, and ammo for the weapon in it. More ammo is scattered here and there. I hope you enjoy it and have fun with your friends... and enemies! ;) WARNING: The new background music is a .MIDI file, so you'll listen to it only if you use a port that can play it, such as ZDoom-based ports (ZDoom, GZDoom, ZDaemon...).

    1 download

       (1 review)

    Submitted

  17. Cheap

    High frag Deathmatch level for 2-4 players

    1 download

       (1 review)

    Submitted

  18. Base 499

    A 1on1 deathmatch map, I decided to actually throw some effort into it and voila, it was completed. Not ideal for weaponswitching, jumping, or mouselook in MP play.

    2 downloads

       (2 reviews)

    Submitted

  19. Barrels o'Fun

    The idea came up, when I thought about a new map for Nutty - a map, where players look like barrels. It must be interesting and funny, if players in deathmatch could pretend not to be a player but part of the decoration. However, Doom doesn't allow sprite replacements for one map only, so I couldn't realise this idea in Nutty. On the other hand, I didn't feel like making a whole wad with several maps around one single gameplay idea. So, I decided to ask the community for help. In the end, seven mappers have contributed 10 maps in total. Thanks for their participation and good work!

    In this map, all players look like barrels. They can only be identified as players when they move or shoot. Try to adjust your Deathmatch behaviour to this fact and make the the best out of it.

    For more info about all maps see the accompanying textfile or visit www.milianmusik.de/doom/barrelsofun

    2 downloads

       (2 reviews)

    Submitted

  20. Alinealus.

    It's a small DM map, covered with those details everyone hate, but this time they not interrupt in the gameplay (not as much as HeDRoX (The Anti-Gameplay)).

    7 downloads

       (7 reviews)

    Submitted

  21. Borgs of BOH! 1

    Borgs of BOH! is a series of simple death match levels designed to give Bots as fair a chance as possible. There isn't much in the way of obstacles or structures that can inhibit the movement of ZDaemon Bots.

    1 download

       (1 review)

    Submitted

  22. AODM

    8 dm maps that I found within the depths of my hard drive, them being the first I ever made.

    0 downloads

       (0 reviews)

    Submitted

  23. BFG arena

    this dehacked makes the game BFG-only

    7 downloads

       (7 reviews)

    Submitted

  24. BastetFurrys Deathmatch Maps

    Two deathmatch levels First complete release on internet! ;)

    ===============================================================

    4 downloads

       (4 reviews)

    Submitted

  25. BOH v.1.1

    BOH is a simple deathmatch level designed for a fast paced game and made for the ZDaemon clan of the same name. There is no BFG, no plasma no major power-ups and no crying. Use of the mouse is strongly discouraged. See http://boh.ne1.net for more details.

    4 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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