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61 files

  1. The Best WAD Ever

    30 maps that are the best ever.

    45 downloads

       (42 reviews)

    Submitted

  2. Chill 3

    After a year of on-and-off surgery, the second sequel to Chill has finally hit shelves, all bandaged up and ready to roll. Across nine unique, sleek maps that include two guest maps from mapping heavyweights Ralphis and RottKing, Chill 3 pulls you, your brain, and your gun into explosive action. Within seconds you're flying, dodging, sprinting, hoarding the shit out of items, teleporting, thinking up the next move to bust, pumping rockets and balls of energy through hallways, hiding and laying low, taking stabs at where the fuck your enemy's creeping at, and trying your luck at long-distance shots with the boomstick, all while treating your eyes to some crisp architecture and the ears to the flow of the backing funk: the flow you gotta feel when winding through the levels (if you wanna win, of course).

    Enjoy and rack up those frags, fool. Don't wait to blaze through the latest and greatest of 1-on-1 stages.

    19 downloads

       (16 reviews)

    Submitted

  3. Butthole Deathmatch

    (THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL RELATED FEATURES. PLEASE, SET YOUR RENDERER TO OPENGL BEFORE PLAYING)

    The whole purpose of this DM mod, apart from bringing some sort of LGBT theme to the map design, is to introduce myself as a gay doomer with a Doom-related contribution, due to the most of homophobic quirks around the Doom Community. I, myself, am an homosexual person, and find the lack of LGBT presence on the Doom world pretty much disturbing. The mod includes 5 deathmatch maps anyway, which base off on being outside of the typical brown color scheme with a detail color base of pink. New weapons are included, and the gameplay bases off on these along with a new concept present on several of the five maps: camper zones. These hold sniper rifles to camp from and at the same time, the snipers are compromised to being some sort of easy target design wise, so the gameplay remains a bit balanced. Now, enjoy, and don't forget Zandronum is recommended for this, due to just one map that uses 3d floors. (Though it has bridges still on Skulltag for compatibility's sake)

    17 downloads

       (14 reviews)

    Submitted

  4. Biolage

    I found some neat textures at www.freetextures.com so I thought I would build a texture wad and make a ZDoom level. A lot of environment effects are in this one, including ambient sounds, level interaction and of course the surreal textures.

    13 downloads

       (3 reviews)

    Submitted

  5. Alinealus.

    It's a small DM map, covered with those details everyone hate, but this time they not interrupt in the gameplay (not as much as HeDRoX (The Anti-Gameplay)).

    11 downloads

       (7 reviews)

    Submitted

  6. BFG arena

    this dehacked makes the game BFG-only

    8 downloads

       (7 reviews)

    Submitted

  7. Acid 4

    A small/med map ment for about 2-8 ppl

    8 downloads

       (7 reviews)

    Submitted

  8. Abandoned Misery

    This map was included in my huge project 'TGRDM3'(Morgenstern) that originally started back in 2007, but I finally decided to kill the project on the 26 October 2014. The development time was going to take several more years to complete, and making maps that uses 3D Objects - heavily - on a 2.5 game engine is overly complicated along with its limitations. Abandoned Misery was originally half-way designed back in 2010, but later completely redesigned in 2013 (which is the version released). I honestly believe that this is the first - real successful Deathmatch map I have ever created in my entire history of Doom modding. Call me bias, but I have rejected approximately 37 maps that I have created for the TGRDM3 project, but this map is one of the survivors in the new stock set. I hope others enjoy this map and possibly use it for other projects.

    Revision Update (23 June. 2016) This is a revision update from the last known release. Updates: This update addresses several issues and minor changes that were resolved in the TGRDM3 project and has been imported onto this project. Imported the maps from TGRDM3 to AMISERY: Abandoned Misery and Abandoned Misery [Lite]. This is an updated version of the maps previously released back in 2014. Notable fixes: Jump Pads, Camera Textures, 3D Teleporter support Various and minor changes are also included. Any specialized TGRDM3 features that were not present in AMISERY were excluded. For example, Jump Pad sparkles, various sounds, ring spawners, and others, were excluded. Fixed the Grenade's bouncing sound. Previously, this did not work as intended. Grenade now inherits from the Grenade Class defined in ZDoom. Updated the Performance Note Updated the texture credits.

    Revision Update (13 September. 2015): This is a revision update from the last known release. Updates: Added duplicate version of 'Abandoned Misery' (MAP01) -> 'Abandoned Misery [Lite] (MAP02). This map is designed primarily to resolve frame rate performance issues by removing some resource intensive features. Also, with removing such features such as floor reflection and mirrors, this should be less confusing to players as it - could be possible for players to mistake themselves as an opponent within the game.

    Revision Update (12 September. 2015): This is a revision update from the last known release. Updates: Imported the ZMapInfo lumps, yet modified, that was originally from the TGRDM3 project. Replaced the map 'Abandoned Misery' with the version from the TGRDM3 repository. This mainly (and should only) include weapon and THING placements. Imported the competitive weapon stock set that was previously in the TGRDM3 repository. This effectively means that all of the weapons used within the map, contains very different properties based on the original Doom game itself. For example, rockets are much faster, shotguns have a vertical and horizontal spread, super shotgun has a slightly tighter spread, and much more.

    Revision Update (31 December. 2014): This is a revision update from the last known release. Updates: Added Fog using resources within the Realm667 site. Added Sector Fog Added Rain using resources within the Realm667 site. Added splashes using Enjay's "Splashes" resource mod file. Added one ogg music file from 'Shane Strife'. (see \Documents\Credits.txt for more details) General map fixes and updates For example; the glass ceilings where not set properly with the currently used sky. Some instant death sectors where not set properly. Texture alignment

    Performance Notes: This map might be rather resource and rendering intensive on various systems abroad. Here is a few Console Variables that could help a bit by disabling some special features based on the GZDoom engine: Line Mirrors --> GL_Mirrors (or R_DrawMirrors for Software Renderer.) Sector Reflections --> GL_Plane_Reflection Dynamic Lights --> GL_Lights Draw Translucency --> R_DrawTrans Rendering Precision --> GL_Render_Precise

    8 downloads

       (7 reviews)

    Submitted

  9. Afterhours

    Ever wonder what the doomguy when you turn your computer off at night? This is where he deathmatches when twilight strikes. Here is a set of three moderately high detailed levels for any ZDoom based engine. I would strongly recommend enabling mouselook and jumping if you decide to run these maps on a server since a lot of them have areas otherwise unaccessible. Mouselook just makes all the difference, especially on map03 with all it's rolling hills. The first map takes you on a space station floating out in a void area. The architecture is tight and the power items (BFG, SSG, Blue Armor) are outside on floating podiums past small catwalks. The second map is the feature presentation and is quite dramatic in it's resemblence to real life rooftops (the only exception are the jumppads, which seem a bit Quake III'ish). The final map is a very wide open map with rolling hills and bunkers placed strategically around the level. Take what cover you can because there isn't much to begin with.

    7 downloads

       (6 reviews)

    Submitted

  10. Barfight.WAD

    It's my first deathmatch level for Doom2. This level was inspired by a 3D pic I made with 3D studio max, which is the TITLEPIC for this level. I added a parking lot, a small office building, a bathroom, and a kitchen. I'd say this DM Level is medium-large sized... Hope you have fun in this level! :)

    7 downloads

       (5 reviews)

    Submitted

  11. Chainsaws and Boomsticks Special Edtion (Final Release) ver 1.1

    This is the Full and (TRULY) Final Release of Chainsaws and Boomsticks Special Edtion Alot of time and effort went in to this so I hope you enjoy it!

    7 downloads

       (5 reviews)

    Submitted

  12. Chill 2

    The grand sequel to Chill, featuring three maps previously unveiled in (and removed from) a beta of the upcoming 1-on-1 blockbuster OP Duel and two original maps built for quick, focused 1-on-1 action.

    6 downloads

       (4 reviews)

    Submitted

  13. Awesome Panda DM

    A set of 13 maps created by myself because I felt like creating some maps. The music is sequenced by myself, apart from map 11.

    Don't play map 13 if you're epileptic, by the way.

    I was gonna use the Club Doom music, but I dunno if I can.

    6 downloads

       (3 reviews)

    Submitted

  14. Big Arch

    This is a deathmatch level inspired by a dream about a big arch, damn dreams! :-)

    It is mostly outdoors, with plenty of height variation. Probably best with many players, two ain't enough and ten is getting crowded.

    6 downloads

       (5 reviews)

    Submitted

  15. CTF Pack

    This is a pack of four maps made exclusively for the Doombot CTF port.

    6 downloads

       (2 reviews)

    Submitted

  16. BOH v.1.1

    BOH is a simple deathmatch level designed for a fast paced game and made for the ZDaemon clan of the same name. There is no BFG, no plasma no major power-ups and no crying. Use of the mouse is strongly discouraged. See http://boh.ne1.net for more details.

    5 downloads

       (4 reviews)

    Submitted

  17. Bullet Train

    I got the idea from one of the assault maps in Unreal Tourny called HiSpeed (or something to that effect) where you had to basicly fight and take over the other teams train (which was moving the whole time). So then I said, "hey, that would be a cool DM map as well". Of course I meant for Doom. It's a tad smaller than its UT counterpart, and not quite as convincing, but it gets the point across, and it manages to play fairly well with the bots (once you've run around enough so they get proper nodes). And, of course, this is a ZDoom map.

    5 downloads

       (4 reviews)

    Submitted

  18. BastetFurrys Deathmatch Maps

    Two deathmatch levels First complete release on internet! ;)

    ===============================================================

    5 downloads

       (4 reviews)

    Submitted

  19. Doombot CTF-ROKS 2

    This is my second CTF map using the ROKS mod. I personally think map makes a great CTF game and the blue boys really are good at grabbing that red flag. You must use the Doombot CTF mode for this map and the ROKS patch.

    5 downloads

       (0 reviews)

    Submitted

  20. Civilian Sawmill for Doom v1.0

    You either loved it or hated it's TF and TFC versions. Now the joys of Civsaw come to Doom! I decided to port my popular Quake map over, and it has mixed results. I've changed a few things in this one, not only because of engine differences but also to accomodate as many source ports as possible.

    The goal in the original Civilian Sawmill was simple but demented. One team composed of nothing but Civilians.. 50% health, no armor, weaponless players, had to face off against the other team of two Heavy Weapons Guys, who ARE armed with chainguns and grenades. It's not meant to be serious; in fact I made the map crazy on purpose, as a nice diversion from ordinary TF. The things I come up with in IRC..

    What's changed? Well, since there aren't any classes in Doom like in TF, but I wanted to keep the Heavy Weapons Guys, you will randomly spawn in a small room outside the main map, with a chainsaw, chaingun and rocket launcher, as well as a megasphere and a blue armor. This beefs you up to HWGuy level, although of course you've still got the Doomguy speed. :)

    Civilians start with a single bullet for their pistols. I wanted to make them start with just their fists, but a flaw in DOSDoom's DEHACKED implementation, as well as problems with the ZDoom bots, caused me to settle for that. Also, because I have no way to award a Quad damage without ACS, I put a single beserk pack in the exit room. The exit room is new too.

    Please see the section on source ports to see how to play this map. I designed it in such a way that it'd work with as many as possible.

    4 downloads

       (2 reviews)

    Submitted

  21. CoDead II

    4 downloads

       (3 reviews)

    Submitted

  22. Chill

    CHILL contains four unique and original maps that aim to deliver classic 1-on-1 gameplay with emphasis on item and weapon control and brisk, intricate flow.

    NOTE: ZDoom is required because CHILL uses the MAPINFO lump. The maps themselves use no ZDoom-specific features. Who gives a shit about making WADs Doom 2-compatible anymore?

    4 downloads

       (2 reviews)

    Submitted

  23. Charge Sequence

    Chagre Sequence is a simple CTF map designed for 8-12 players. There are five routes going through the map. Each one of them is connected to eachother, and all five are shared by both teams. There are plenty of bridge things, so make sure to have co_realactorheight set to 1 (or whatever is the corresponding command in your source port of choice).

    4 downloads

       (3 reviews)

    Submitted

  24. Castle Arena

    For more Doom 2 levels and other horror-themed entertainment products visit http://www.innerdemonentertainment.com/
    This map is a simple deathmatch arena in a medieval castle. It consists of an inner courtyard and keep (central tower), the inner walls and towers, and the outer courtyard. Yep, it’s a castle! Use the inner walls and adjoining towers to gain a commanding view of the surrounding terrain. The difficulty settings can be used to customize the level:

    4 downloads

       (3 reviews)

    Submitted

  25. Base DM #7 - Tribute to Hemp

    Small base-style deathmatch level, a tribute to worlds best drug plant, Hemp. Fits best for 2 players and supports up to 8 players.

    All skill levels have been included. They follow TeamTNT's good deathmatch rules (see below), however this level might not play so good on "altdeath" mode and it has been primarly designed to "old deathmatch".

    4 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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