Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

d-f

Sign in to follow this  

81 files

  1. DownWard

    Downward is DM level, heavily inspired by DM maps from other games like Unreal Tournament and Quake.

    A simple level design yet very versatile and flexible.

    20 downloads

       (0 reviews)

    Submitted

  2. Eyedea_

    A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve, second try.

    5 downloads

       (3 reviews)

    Submitted

  3. The Tunnels

    A small deathmatch map stationed in a long-abandoned maintenance tunnel deep beneath the Phobos Labs. The original purpose of the tunnel was to provide power for various parts of the Phobos Labs. After the first invasion from hell, the maintenance tunnels were shut down, and as direct cause. Have been crumbling away, parts have been flooded with murky water. Bits of floor and wall crumbled away. The tunnel, still littered with the bodies of the dead, now has only one way in and out, a ladder inside one of the many service elevator shafts. Inspired by Doom 64, Doom PS1, and a little bit of Fallout.

    6 downloads

       (2 reviews)

    Submitted

  4. Don't Be A Bitch Remastered

    33 maps suitable for Team/Last Man Standing

    34 downloads

       (17 reviews)

    Submitted

  5. Friendly Fire

    This is my second attempt at a Deathmatch wad (my first being Godhand.wad) it is 5 maps made for 6 players.

    3 downloads

       (2 reviews)

    Submitted

  6. Don't Be A Bitch Last Man Standing 3

    32 maps suitable for Team/Last Man Standing

    28 downloads

       (19 reviews)

    Submitted

  7. FRADM1

    Fradm is a NS deathmatch wad, with 8-map compilation. It's a very old project, certainly my first serious project (began in 2006). This wad has its own style, a gothic (dark metal/orange stone) architecture which sometimes meet futuristic and modern looks. On the gameplay, maps are often set up around a courtyard where the BFG is easy to reach. Some others are more classical, symetrically organized.

    12 downloads

       (7 reviews)

    Submitted

  8. Frigid Frag

    Winter is coming!

    This is a winter-themed deathmatch arena inspired by Brit10. Ideal for duels or 1-4 players.

    6 downloads

       (4 reviews)

    Submitted

  9. Doomkid's Deathmatch 4! [Quick n' Dirty speedmaps]

    Hello again DM lovers! Here I have 12 maps I whipped up fairly quickly that are sure to please. Serious matches can be had with 2-4 players, but it goes insane with 8+! I have made the BFG optional, because I know a lot of people don't like it (see: whining). Select Skill 1/2 for Soulsphere, 3 for Invisibility sphere, and 4/5 for the BFG - It's the best option, of course!

    11 downloads

       (8 reviews)

    Submitted

  10. DM-Tempest

    A remake of the Unreal Tounament 99 deathmatch map, Tempest. Can be played Single or Multiplayer, although its main purpose is deathmatch.

    4 downloads

       (3 reviews)

    Submitted

  11. Deathmatch hell

    A simple small deathmatch map with a few secrets for about 2-4 players

    3 downloads

       (1 review)

    Submitted

  12. Focus

    Four brand new oldschool duel maps made for original deathmatch skill 5.

    11 downloads

       (9 reviews)

    Submitted

  13. Eyedea

    A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve.

    13 downloads

       (10 reviews)

    Submitted

  14. fubpack

    a series of 3 dm maps, all of which are reasonably dated. i have no idea how well these play because all i can test with are bots that can't figure out how to use super shotguns for some reason.

    level design inspired by popular ffa maps on zdaemon and probably best suited for those purposes. suggest 4-8 players.

    5 downloads

       (1 review)

    Submitted

  15. Foul Play

    An oldschool deathmatch map. The map is a blend of a traditional base melded into a rock cavern.

    5 downloads

       (2 reviews)

    Submitted

  16. Deathmatch: Temple

    A deathmatch wad that is set in a temple made of bricks, there are alotsa stone pillars where you can cover, also an outdoors area with the river that has the deep water effect, the BFG room is the ashwall room that you can see from the inside the temple find the teleporter to get to the BFG room! And also there is a new difficulty screen for nightmare, i replaced it with "Bring it on!" it's the first custom difficulty screen i made. By the way this is an updated version of DMTEMPLE.WAD, you can download the original one on my blog, www.tnbdoomblog.blogspot.com

    3 downloads

       (1 review)

    Submitted

  17. Deathmatch: (OutDoors)

    A deathmatch wad that is set in outdoors, there are alotsa place to hide:

    5 downloads

       (3 reviews)

    Submitted

  18. djv duel

    a pack of levs for zdemon

    30 downloads

       (26 reviews)

    Submitted

  19. Descent into The Absolute

    A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

    3 downloads

       (1 review)

    Submitted

  20. Eratspeed

    A set of 6 speedmaps for DM using the Erratic Texture Pack.

    5 downloads

       (4 reviews)

    Submitted

  21. fubdm 2

    an updated version of "fubdm.wad," pending inclusion in a megawad. could be alright for ffa, 3+ players advisable.

    9 downloads

       (6 reviews)

    Submitted

  22. a lost 2005 oddity

    I found this old layout from 2005 in one of my floppy disks, i'll grab it and i'll fix some stuff, and i made it with dm gameplay.

    Over this, this time is a medium arena sets in your hometown, replaces map01 (originally map12, read below for changes).

    (last minute words and works) All rigth, just check if this wad works on vanilla doom2.exe using dosbox, and the result was "no more visplanes, son. Try next time, and you're will be luck!", so i converted it from original vanilla doom2 concept to the prboom engine style.

    4 downloads

       (2 reviews)

    Submitted

  23. Deathmatch Therapy ver.1

    This is my first deathmatch (or FFA) design attempt. I took some inspiration from Brit DM mappacks. I abused some gothic textures, so I hope you like them ;) Version 1 has 3 maps. If I make another similar DM map I will upgrade this with that map and release higher version. ;)

    7 downloads

       (5 reviews)

    Submitted

  24. Zero Tolerance

    An small mapset containing 7 maps in total I made for Lutrov's 1024 contest. All maps are playable from pistol start, or play through them in one go its up to you. Ive really enjoyed making these maps and I hope you will enjoy playing them. UV is pretty tough so you might want to choose an lower skill level first its very easy on skill 1/2. I hope you will like map07 on UV from pistol start :) its hard but you can beat it.

    28 downloads

       (27 reviews)

    Submitted

  25. Dada

    Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map.

    13 downloads

       (4 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
×