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81 files

  1. DownWard

    Downward is DM level, heavily inspired by DM maps from other games like Unreal Tournament and Quake.

    A simple level design yet very versatile and flexible.

    18 downloads

       (0 reviews)

    Submitted

  2. Eyedea_

    A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve, second try.

    4 downloads

       (3 reviews)

    Submitted

  3. The Tunnels

    A small deathmatch map stationed in a long-abandoned maintenance tunnel deep beneath the Phobos Labs. The original purpose of the tunnel was to provide power for various parts of the Phobos Labs. After the first invasion from hell, the maintenance tunnels were shut down, and as direct cause. Have been crumbling away, parts have been flooded with murky water. Bits of floor and wall crumbled away. The tunnel, still littered with the bodies of the dead, now has only one way in and out, a ladder inside one of the many service elevator shafts. Inspired by Doom 64, Doom PS1, and a little bit of Fallout.

    4 downloads

       (2 reviews)

    Submitted

  4. Don't Be A Bitch Remastered

    33 maps suitable for Team/Last Man Standing

    26 downloads

       (17 reviews)

    Submitted

  5. Friendly Fire

    This is my second attempt at a Deathmatch wad (my first being Godhand.wad) it is 5 maps made for 6 players.

    2 downloads

       (2 reviews)

    Submitted

  6. Don't Be A Bitch Last Man Standing 3

    32 maps suitable for Team/Last Man Standing

    20 downloads

       (19 reviews)

    Submitted

  7. FRADM1

    Fradm is a NS deathmatch wad, with 8-map compilation. It's a very old project, certainly my first serious project (began in 2006). This wad has its own style, a gothic (dark metal/orange stone) architecture which sometimes meet futuristic and modern looks. On the gameplay, maps are often set up around a courtyard where the BFG is easy to reach. Some others are more classical, symetrically organized.

    6 downloads

       (5 reviews)

    Submitted

  8. Frigid Frag

    Winter is coming!

    This is a winter-themed deathmatch arena inspired by Brit10. Ideal for duels or 1-4 players.

    5 downloads

       (4 reviews)

    Submitted

  9. Doomkid's Deathmatch 4! [Quick n' Dirty speedmaps]

    Hello again DM lovers! Here I have 12 maps I whipped up fairly quickly that are sure to please. Serious matches can be had with 2-4 players, but it goes insane with 8+! I have made the BFG optional, because I know a lot of people don't like it (see: whining). Select Skill 1/2 for Soulsphere, 3 for Invisibility sphere, and 4/5 for the BFG - It's the best option, of course!

    9 downloads

       (8 reviews)

    Submitted

  10. DM-Tempest

    A remake of the Unreal Tounament 99 deathmatch map, Tempest. Can be played Single or Multiplayer, although its main purpose is deathmatch.

    3 downloads

       (3 reviews)

    Submitted

  11. Deathmatch hell

    A simple small deathmatch map with a few secrets for about 2-4 players

    1 download

       (1 review)

    Submitted

  12. Focus

    Four brand new oldschool duel maps made for original deathmatch skill 5.

    9 downloads

       (9 reviews)

    Submitted

  13. Eyedea

    A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve.

    10 downloads

       (10 reviews)

    Submitted

  14. fubpack

    a series of 3 dm maps, all of which are reasonably dated. i have no idea how well these play because all i can test with are bots that can't figure out how to use super shotguns for some reason.

    level design inspired by popular ffa maps on zdaemon and probably best suited for those purposes. suggest 4-8 players.

    1 download

       (1 review)

    Submitted

  15. Foul Play

    An oldschool deathmatch map. The map is a blend of a traditional base melded into a rock cavern.

    2 downloads

       (2 reviews)

    Submitted

  16. Deathmatch: Temple

    A deathmatch wad that is set in a temple made of bricks, there are alotsa stone pillars where you can cover, also an outdoors area with the river that has the deep water effect, the BFG room is the ashwall room that you can see from the inside the temple find the teleporter to get to the BFG room! And also there is a new difficulty screen for nightmare, i replaced it with "Bring it on!" it's the first custom difficulty screen i made. By the way this is an updated version of DMTEMPLE.WAD, you can download the original one on my blog, www.tnbdoomblog.blogspot.com

    1 download

       (1 review)

    Submitted

  17. Deathmatch: (OutDoors)

    A deathmatch wad that is set in outdoors, there are alotsa place to hide:

    3 downloads

       (3 reviews)

    Submitted

  18. djv duel

    a pack of levs for zdemon

    26 downloads

       (26 reviews)

    Submitted

  19. Descent into The Absolute

    A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

    1 download

       (1 review)

    Submitted

  20. Eratspeed

    A set of 6 speedmaps for DM using the Erratic Texture Pack.

    4 downloads

       (4 reviews)

    Submitted

  21. fubdm 2

    an updated version of "fubdm.wad," pending inclusion in a megawad. could be alright for ffa, 3+ players advisable.

    8 downloads

       (6 reviews)

    Submitted

  22. a lost 2005 oddity

    I found this old layout from 2005 in one of my floppy disks, i'll grab it and i'll fix some stuff, and i made it with dm gameplay.

    Over this, this time is a medium arena sets in your hometown, replaces map01 (originally map12, read below for changes).

    (last minute words and works) All rigth, just check if this wad works on vanilla doom2.exe using dosbox, and the result was "no more visplanes, son. Try next time, and you're will be luck!", so i converted it from original vanilla doom2 concept to the prboom engine style.

    3 downloads

       (2 reviews)

    Submitted

  23. Deathmatch Therapy ver.1

    This is my first deathmatch (or FFA) design attempt. I took some inspiration from Brit DM mappacks. I abused some gothic textures, so I hope you like them ;) Version 1 has 3 maps. If I make another similar DM map I will upgrade this with that map and release higher version. ;)

    5 downloads

       (5 reviews)

    Submitted

  24. Zero Tolerance

    An small mapset containing 7 maps in total I made for Lutrov's 1024 contest. All maps are playable from pistol start, or play through them in one go its up to you. Ive really enjoyed making these maps and I hope you will enjoy playing them. UV is pretty tough so you might want to choose an lower skill level first its very easy on skill 1/2. I hope you will like map07 on UV from pistol start :) its hard but you can beat it.

    27 downloads

       (27 reviews)

    Submitted

  25. Dada

    Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map.

    6 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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