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j-l

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24 files

  1. Lava Pit DeathMatch

    This is also a small map around 'lilipads' and 'flowers' since the rings are the 'lilipads' and the towers are the 'flowers' while the lava is the 'water', so to speak.

    Safe spots and Rad Suits are provided yet also playing with Dropped Weapons and No Left Weapons can really provide more screw jobs here like my previous DeathMatch wad. ~Enjoy

    5 downloads

       (5 reviews)

    Submitted

  2. Doomkid's Duelzones!

    Here we have 7 duel maps which I've worked very hard on perfecting. I know it's a bit less than my previous releases, but the lesson here is quality over quantity! The texturing is cleaner than my old stuff, but more importantly, the item and weapon placement is FAR superior. These are designed to be true skilltesters - You'll have to know exactly what weapon to use and when to defeat your foes, and use of enviromental cover is crucial to victory. Simply put, I went in with a "designed for tournament use" mentality. A big thankyou to MrCrispy, Decay, Ru5tK1ng, The_Miano and a few other beauties out there for your critiques and advice while constucting this set. It's because of your input that these turned out nicely, rather than just another "king of the items" DK_DM mapset.

    13 downloads

       (12 reviews)

    Submitted

  3. Just As Christ Teaches, Orange Rules You

    Duel map originally meant for a cyber-duel, but quickly realized it's potential for multiplayer. First ever duel map! And /idgames upload :o

    Music is altazimuth.mid by myself

    doesn't run in prboom for unknown reasons but it's designed for zandro so i'm not too bothered.

    5 downloads

       (4 reviews)

    Submitted

  4. Krieg

    A great looking level, really fun to play it with friends. I hope you like & enjoy it!

    3 downloads

       (2 reviews)

    Submitted

  5. Judas32

    This is a DM level designed for 1-on-1 duels, inspired by Judas23. WARNING: The new background music is a .MIDI file, so you'll listen to it only if you use a port that can play it, such as ZDoom-based ports (ZDoom, GZDoom, ZDaemon...).

    3 downloads

       (3 reviews)

    Submitted

  6. Jebus Duel

    A simple 1 map wad intended for 1 v 1 Battles, preferably on Skulltag. Can run on any source port because its built off the Boom mapping Config. =]

    9 downloads

       (9 reviews)

    Submitted

  7. JLabs (AKA, "Joe's Labs")

    About a year or two ago, I began working on a co-op wad that I was not too happy with. At one point, I got the brainy idea of modifying MAP01 from my wad and turning it into a Death Match version, with revamped architecture and improved flow. The rest of the wad wasn't that great, and I didn't really think any of my other maps would go well with this -- so we have the final incarnation of MAP01, from my old co-op wad, in DM format!

    11 downloads

       (11 reviews)

    Submitted

  8. Like a Hole

    I've started continuing with this map weeks ago, so here it is. Expect random detail.

    0 downloads

       (0 reviews)

    Submitted

  9. LDF Headquarters

    watch a novie!, have a drink enjoy

    6 downloads

       (3 reviews)

    Submitted

  10. LDF clan wad

    doom 2 wad, duke it out

    6 downloads

       (6 reviews)

    Submitted

  11. Lunar Outpost

    Legacy DM map that uses 3d floors, and pleny of other legacy features. Designed for OpenGL, software render will crash. It may appear really dark on some setups, so just hit F11 until it feels right.

    8 downloads

       (7 reviews)

    Submitted

  12. Jalla10

    This is a 10 sector DM wad, my little contribution to the doom3.co.uk editing contest.

    1 download

       (1 review)

    Submitted

  13. Sure Shot

    Tight outdoor battle area, well connected to higher walkways. Atrium style with bridge across level.

    1 download

       (1 review)

    Submitted

  14. Dark City Oblivion

    3 downloads

       (2 reviews)

    Submitted

  15. Legacy Tag

    This is a modified version of deathmatch where you have no weapons and have to play tag. A random play will be chosen at start to be "it". that player has 30 seconds to tag another player or he dies. You lose frags for getting tagged or dying.

    1 download

       (0 reviews)

    Submitted

  16. Electric Eye

    1 download

       (0 reviews)

    Submitted

  17. Brutal Deluxe

    2 downloads

       (2 reviews)

    Submitted

  18. KIMDM1.1

    1 download

       (1 review)

    Submitted

  19. L E I T H 2

    Designed for Deathmatch but also fun in single player Smallish urban style level. Watch the windows.

    3 downloads

       (1 review)

    Submitted

  20. Jail DeathMatch 1

    A jail-like deathmatch level.

    0 downloads

       (0 reviews)

    Submitted

  21. Jumping Jack Flash

    My first try for a DM level (and the first published try at all!). It is small but has some obstacles ("Jumpin'") and many many teleports ("Flash") that teleport in a different way if you enter them in a different way. I designed the level with extensive jumping in mind, so you should play it with a source port capable of jumping high enough, or you'll find the level useless. If you are into fast fragging and telefragging, you should really give it a try. Tactics are important, too.

    0 downloads

       (0 reviews)

    Submitted

  22. Lost FragFest Arena

    One DM level to fulfill your fragging desires that was lacking in FFi because it didn't have the promised 12th level (I hope not!)

    0 downloads

       (0 reviews)

    Submitted

  23. Liquid

    Four Boom enhanced, Quake 2 inspired DM maps. I say Q2 inspired because of the damage sectors, although there aren't any death traps. Not a lot of convayers like in Reclimation(there are two, but they don't mess with gameplay). The maps are focused more on gameplay then looks, although I tried to make them look nice they won't slow to a crawl if you have a p90(at least I hope not).

    2 downloads

       (1 review)

    Submitted

  24. Killing Ground

    Pontclan clan deathmatch map, for practices, clanmatches, & the like. members.tripod.com/Pontclan There is no exit. People will whine. What the Hell for? You got me.

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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