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j-l

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25 files

  1. Castle Kriegsmesser

    This is my first major wad, I hope you enjoy. Don't fucking steal, bitchass.

    7 downloads

       (0 reviews)

    Submitted

  2. Lava Pit DeathMatch

    This is also a small map around 'lilipads' and 'flowers' since the rings are the 'lilipads' and the towers are the 'flowers' while the lava is the 'water', so to speak.

    Safe spots and Rad Suits are provided yet also playing with Dropped Weapons and No Left Weapons can really provide more screw jobs here like my previous DeathMatch wad. ~Enjoy

    5 downloads

       (5 reviews)

    Submitted

  3. Doomkid's Duelzones!

    Here we have 7 duel maps which I've worked very hard on perfecting. I know it's a bit less than my previous releases, but the lesson here is quality over quantity! The texturing is cleaner than my old stuff, but more importantly, the item and weapon placement is FAR superior. These are designed to be true skilltesters - You'll have to know exactly what weapon to use and when to defeat your foes, and use of enviromental cover is crucial to victory. Simply put, I went in with a "designed for tournament use" mentality. A big thankyou to MrCrispy, Decay, Ru5tK1ng, The_Miano and a few other beauties out there for your critiques and advice while constucting this set. It's because of your input that these turned out nicely, rather than just another "king of the items" DK_DM mapset.

    14 downloads

       (12 reviews)

    Submitted

  4. Just As Christ Teaches, Orange Rules You

    Duel map originally meant for a cyber-duel, but quickly realized it's potential for multiplayer. First ever duel map! And /idgames upload :o

    Music is altazimuth.mid by myself

    doesn't run in prboom for unknown reasons but it's designed for zandro so i'm not too bothered.

    5 downloads

       (4 reviews)

    Submitted

  5. Krieg

    A great looking level, really fun to play it with friends. I hope you like & enjoy it!

    3 downloads

       (2 reviews)

    Submitted

  6. Judas32

    This is a DM level designed for 1-on-1 duels, inspired by Judas23. WARNING: The new background music is a .MIDI file, so you'll listen to it only if you use a port that can play it, such as ZDoom-based ports (ZDoom, GZDoom, ZDaemon...).

    3 downloads

       (3 reviews)

    Submitted

  7. Jebus Duel

    A simple 1 map wad intended for 1 v 1 Battles, preferably on Skulltag. Can run on any source port because its built off the Boom mapping Config. =]

    9 downloads

       (9 reviews)

    Submitted

  8. JLabs (AKA, "Joe's Labs")

    About a year or two ago, I began working on a co-op wad that I was not too happy with. At one point, I got the brainy idea of modifying MAP01 from my wad and turning it into a Death Match version, with revamped architecture and improved flow. The rest of the wad wasn't that great, and I didn't really think any of my other maps would go well with this -- so we have the final incarnation of MAP01, from my old co-op wad, in DM format!

    11 downloads

       (11 reviews)

    Submitted

  9. Like a Hole

    I've started continuing with this map weeks ago, so here it is. Expect random detail.

    0 downloads

       (0 reviews)

    Submitted

  10. LDF Headquarters

    watch a novie!, have a drink enjoy

    6 downloads

       (3 reviews)

    Submitted

  11. LDF clan wad

    doom 2 wad, duke it out

    6 downloads

       (6 reviews)

    Submitted

  12. Lunar Outpost

    Legacy DM map that uses 3d floors, and pleny of other legacy features. Designed for OpenGL, software render will crash. It may appear really dark on some setups, so just hit F11 until it feels right.

    8 downloads

       (7 reviews)

    Submitted

  13. Jalla10

    This is a 10 sector DM wad, my little contribution to the doom3.co.uk editing contest.

    1 download

       (1 review)

    Submitted

  14. Sure Shot

    Tight outdoor battle area, well connected to higher walkways. Atrium style with bridge across level.

    1 download

       (1 review)

    Submitted

  15. Dark City Oblivion

    3 downloads

       (2 reviews)

    Submitted

  16. Legacy Tag

    This is a modified version of deathmatch where you have no weapons and have to play tag. A random play will be chosen at start to be "it". that player has 30 seconds to tag another player or he dies. You lose frags for getting tagged or dying.

    1 download

       (0 reviews)

    Submitted

  17. Electric Eye

    1 download

       (0 reviews)

    Submitted

  18. Brutal Deluxe

    2 downloads

       (2 reviews)

    Submitted

  19. KIMDM1.1

    1 download

       (1 review)

    Submitted

  20. L E I T H 2

    Designed for Deathmatch but also fun in single player Smallish urban style level. Watch the windows.

    3 downloads

       (1 review)

    Submitted

  21. Jail DeathMatch 1

    A jail-like deathmatch level.

    0 downloads

       (0 reviews)

    Submitted

  22. Jumping Jack Flash

    My first try for a DM level (and the first published try at all!). It is small but has some obstacles ("Jumpin'") and many many teleports ("Flash") that teleport in a different way if you enter them in a different way. I designed the level with extensive jumping in mind, so you should play it with a source port capable of jumping high enough, or you'll find the level useless. If you are into fast fragging and telefragging, you should really give it a try. Tactics are important, too.

    0 downloads

       (0 reviews)

    Submitted

  23. Lost FragFest Arena

    One DM level to fulfill your fragging desires that was lacking in FFi because it didn't have the promised 12th level (I hope not!)

    0 downloads

       (0 reviews)

    Submitted

  24. Liquid

    Four Boom enhanced, Quake 2 inspired DM maps. I say Q2 inspired because of the damage sectors, although there aren't any death traps. Not a lot of convayers like in Reclimation(there are two, but they don't mess with gameplay). The maps are focused more on gameplay then looks, although I tried to make them look nice they won't slow to a crawl if you have a p90(at least I hope not).

    2 downloads

       (1 review)

    Submitted

  25. Killing Ground

    Pontclan clan deathmatch map, for practices, clanmatches, & the like. members.tripod.com/Pontclan There is no exit. People will whine. What the Hell for? You got me.

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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