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55 files

  1. No One Lives Forever!

    Consists of a building and an outside area. Inside the building is a 4 story killing ground that makes use of slopes and 3D floors. Run outside to get some health and prepare to get back in the action.

    Contains all weapons excpet the BFG.

    As stated elsewhere this map requires GZDoom and while it might run on other engines it will not play correctly without the bridges, ramps or the ability to jump.

    3 downloads

       (2 reviews)

    Submitted

  2. Mindphuq

    A battle ARENA with rooms and traps.

    8 downloads

       (5 reviews)

    Submitted

  3. MildDM

    A small DM map, very fast paced.

    5 downloads

       (4 reviews)

    Submitted

  4. Nixel

    This Wad is one of my best Wads! A great looking level, really fun to play it with friends. I hope you like & enjoy it!

    4 downloads

       (3 reviews)

    Submitted

  5. Orbity

    A great looking level, really fun to play it with friends. I hope you like & enjoy it!

    2 downloads

       (1 review)

    Submitted

  6. Magnet

    ---> RUNS WITH CC4 TEXTURES (id=16911)

    A quick Boom compatible duel map. It's another little techbase built into a cavern.

    9 downloads

       (7 reviews)

    Submitted

  7. Odamex Nitro Deathmatch

    A set of maps made specifically for an Odamex Saturday Nitro session. The first of many such compilation wads.

    8 downloads

       (5 reviews)

    Submitted

  8. No Man's Land

    Journey into the center of the earth, into No Man's Land, a.k.a. Hell, a.k.a No Man's Land. First level and quite linear..but what the Hell!! :)

    9 downloads

       (8 reviews)

    Submitted

  9. MEGA5

    Ok it's not really a DEMO per-say, it's 3 maps, Deathmatch onlys.. A taste of what's to come of Mega5 so stay tuned for that. ;)

    7 downloads

       (6 reviews)

    Submitted

  10. PLEXYDOME

    1-5 player a single "3D FLOORS" map for DM or co-op play "preferably DM", USING THE LATEST VERSION OF DOOM2.WAD and DOOMLEGACY with SOFTWARE ,3DFX or GL modes..

    3 downloads

       (2 reviews)

    Submitted

  11. Ushasu

    While doing my second match on Judas23 during the first season of the STDL, I decided all of a sudden (more like after I lost rofl) that I wanted to create a Judas-inspired duel map. So that's what I did. The layout took me 30 minutes and the rest (texturing, adding items, etc) took about an hour. The textures came from a Quake pack that I'm currently converting for use in Doom (note orginal textures are not mine, I'm just compiling them). Anyways, I guess it plays ok. It's got somewhat similar gameplay to Judas, but it does have its own quirks of course. Could also be played with 4-6 in Deathmatch and variants.

    1 download

       (0 reviews)

    Submitted

  12. OSAMA

    Osama bin Ladin...with funny death scene.

    24 downloads

       (22 reviews)

    Submitted

  13. MegaFrag

    10 maps for DeathMatch

    7 downloads

       (6 reviews)

    Submitted

  14. MancerXX v1.0

    In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fun of it. They stay fairly true to the original layouts while adding plenty of new elements and gameplay opportunities.

    These maps are intended primarily for 1-on-1 play. However, MAP05 is somewhat larger than the norm so that one plays better in FFA.

    MAP01 - MancerX MAP01 revamped MAP02 - MancerX MAP02 revamped MAP03 - MancerX3 MAP13 revamped MAP04 - MancerX3 MAP11 revamped MAP05 - An err.. Mostly new map. Larger than the others.

    For more stuff and plenty of useless info go to http://www.doomworld.com/manzer/ and look for the MancerXX section.

    16 downloads

       (12 reviews)

    Submitted

  15. Mines

    A dark,metal deathmatch base using the nightmare1 textures.

    12 downloads

       (8 reviews)

    Submitted

  16. DOOM MARIO V1.0

    After years of building, this megawad comes to show the encounter of these two great games: Doom e Super Mario. This conversion includes lots of new sprites, textures, musics, sounds and everything else(You will need zdoom). These maps were designed for multiplayer deathmatch games. There is some unused monster sprites in this wad(I tried to make cooperative maps, but they wasn't so cool) I need some cooperation to make some coop maps(I can't do good coop maps)

    162 downloads

       (9 reviews)

    Submitted

  17. Manly Confrontation

    The world's most manly and virile, battleworthy Doom marines decide to sort it out man-2-man in a specially constructed UAC arena.

    26 downloads

       (25 reviews)

    Submitted

  18. MDM 7

    9 downloads

       (8 reviews)

    Submitted

  19. Opiate

    This is my first map in about 6 months. This is also my first deathmatch map. It is simple. I put it together for a LAN party. A main building in the middle with platforms and ramps surrounding an outside area. No BFG. Plasma rifle and Rocket Launcher are hidden. Enjoy.

    1 download

       (0 reviews)

    Submitted

  20. My Computer DM

    A Deathmatch map on my computer

    8 downloads

       (7 reviews)

    Submitted

  21. Ni!

    It's just a tourney-style level, with some curves, and very quickly done. It is nice for tourneys, 1-on-1's and it's paraphernalia. Enjoy.

    5 downloads

       (4 reviews)

    Submitted

  22. Onslaught Reborn Teaser

    First test level from a new upcoming deathmatch megawad from Team Onslaught. Version 0.9

    2 downloads

       (1 review)

    Submitted

  23. MAG HQ

    This is what is believed to be the first HQ ever made for a ZDaemon clan. The idea of just having fun on a map without killing was the initial inspiration. A clan evolved and the HQ was born. It was basically our version of a doom paradise for the clan to hang around and have meetings. Eventually that got out of control and most of the clan wanted to do nothing but hang around at the HQ. This led to the eventual demise of the MAG clan. MAG is still in existence (as of 4/14/05) but has very few members. At the time of this HQ's limited release (December '04) the clan had over 40 members. None of the creators of this wad are still in MAG clan. However, seeing as how we made the wad, we have the rights to it. It is not being presented for serious review (or play), merely as a curiousity. So here it is, the MagnaMarines Official HQ. Enjoy =p

    35 downloads

       (27 reviews)

    Submitted

  24. MODDM3 REJECTS

    Well, after not working on moddm3 in a LONG freaking time, I looked at it and decided that out of 3.2349 maps, I only liked 1. I kept map02, scrapped map04, but I liked map01 and map03 so much I decided to release them standalone. Please do not take this as a moddm3 demo version. Anyways,

    MAP01 - 11Arena I strongly suggest this map be used in 1on1 play ONLY. A map11 style map I whipped up, with insane gameplay. MAP02 - The River And here was moddm3 map03. Basically a river in a canyon, with a new weapon.(See DEHACKED) Should be playable with 2-4 players.

    6 downloads

       (5 reviews)

    Submitted

  25. Nuke Processing Facility

    It's a dark nuke processing facility.

    2 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By Kristian Nebula · Posted
      Used it a lot back in the days and really loved the graphics editor!
    • By KickAss · Posted
      I don't know what to think about a file which has no file size description. A lot of promissing information is written down here but nothing about the file size ... . The pictures are not that promissing too. They look a bit better than the old ZDooM port but GZDooM looks way better even with all settings vanilla imho. I don't know why I should dowload this.
    • By Robo_Cola · Posted
      Very cool mod that does exactly (for the most part) what it sets out to do.  If you like the more horror/oppressive side of Doom (or even the palette of the original Diablo), this is your pick.  It looks particularly good in Software mode with the diminishing lighting not shifting the reds (as much), and the lighter blues look absolutely *gorgeous* in particular with the Plasma Rifle.

      Love it or hate it, it's worth a play-test.
    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
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