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349 files

  1. Doom 2 Minor Sprite Fixing Project v1.9

    A comprehensive collection of minor sprite fixes for Doom 2 comprised of restored missing monster angle rotations, art corrections, and adjusted sprite offsets. Also includes a separate Doom 1/ Ultimate Doom-compatible version and optional minor DeHackEd patch fixes. These files are compatible with any custom Doom 2 or 1 add-ons, including demo compatibility, as long as you load the following WAD or DEH files with the lowest priority.

    D2SPFX18.WAD - Doom 2 sprite fixes D1SPFX18.WAD - Doom 1-compatible sprite fixes D2DEHFIX.DEH - doom2.exe v1.9 DeHackEd fixes D1DEHFIX.DEH - doom.exe v1.9 DeHackEd fixes


       (20 reviews)


  2. Black Gloves for the Doomguy

    This is a simple graphics replacement that gives the Doomguy black gloves, much (or really exactly) like the ones Scuba Steve uses in a lot of his guns. They look quite badass, in my opinion. I made 'em all from scratch by modifying the regular gloves. I also threw in redglov.wad, just for laughs and giggles. It's the result of a mistake I made during the black glove thing. They're reddish-black, but it changes a lot from sprite to sprite. Enjoy everybody.


       (42 reviews)


  3. PalPlus

    PalPlus is a patch WAD for all versions of Doom, including vanilla. Its intended function is specifically to improve visibility on modern LCD monitors and generally to simply make Doom look much better.

    PalPlus works by increasing the contrast of luminance and color saturation in Doom's PLAYPAL lump and remapping the COLORMAP lump based on the former under the constraints of exclusive palette index selection.

    The original Doom palette has remain constant since the very first alpha versions of the game and was not altered in any further releases or versions. The palette was created for the atypical CRT monitors and television sets of the early nineties which featured far less power and flexibility than modern LCD monitors, and specifically reduced contrast and sharpness. As LCD monitors became the norm, the original Doom palette began to show its age.

    There are several different schools of thought regarding how color maps should be generated. The first, which was used in the original Doom, was to make all 256 colors in the palette available to the color map generation algorithm. This method works best with palettes that have a wide range of color tones. However, Doom's palette features relatively few distinct tones, most of which are browns and reds.

    The second method, which was utilized in the creation of PalPlus, restricts the color map generation algorithm to close relatives of the color tone currently being generated in the color map. When used in combination with the improved palette, lightness-based color shifts will ideally appear simultaneously smoother and more distinct to the human eye while displaying less artifacts and abrupt color cutoffs.

    The creation of PalPlus required tools which did not exist, and software written in C99 were specifically created for the development of this project. The partially finished product was extensively tweaked using the color map generation tool in XWE gradually over a period of over two years and went into testing sporadically during that period until it was deemed ready for release.

    Depending on the user and system, PalPlus may or may not make Doom look better to the observer. Extensive testing has shown that there are people who like it and those who don't. If you don't like it, then that's fine.

    If you do enjoy using PalPlus, then consider playing some of your favorite WADs with it, as it makes playing them a new experience.

    Keep in mind that some WADs feature their own PLAYPAL or COLORMAP lumps which may override those contained in PalPlus, or vice-versa. The order in which they are specified in the command line is important and pal_plus.wad should be specified at the end for best results. The end results when used in combination with WADs that use incompatible palettes are unknown.


       (44 reviews)


  4. Smooth Weapon Animations

    Smooth HUD weapon animations converted to Dehacked


       (20 reviews)


  5. Resident Evil 4 - Texture Pack

    A texture wad containing over 600 new textures for Doom mapping use ripped from RE4.


       (29 reviews)


  6. Junkcity Texture Pack

    Junkcity.wad is a victorian/tudor themed texture pack created back in 2014. The textures are png format and designed for truecolor rendering.


       (1 review)


  7. Duke Nukem Texture Pack

    Resource WAD as base for level designers


       (34 reviews)


  8. Quake Textures for Doom II

    275 textures & 165 flats converted to Doom II


       (1 review)


  9. Realistic Texture Pack

    A pack of realistic textures converted for use in Doom.


       (21 reviews)


  10. Full Doom Textures

    These are TEXTURE1 and PNAMES lumps that contain definitions for all iwad (doom 1 and 2) textures, with WFALL1-4 as a bonus. Using these, you can use Doom 1 exclusive textures in Doom 2 and vice versa. No patches are included besides WFALL, so you have to supply them yourself. Use texture1.wad from Doom 1 projects and texture2.wad for Doom 2.


       (9 reviews)


  11. Doom Palette in Black & White

    A B/W version of the Doom palette and colormap. Loading this file as a PWAD will cause the game to lose colors.

    Why the hell would anyone want to do it? Firstly, the colormap was recalculated for the new grayscale palette. Since the palette contains a lot more shades of the same color, quality of lighting/shading effects has increased. It's specially noticeable in darkness - now even sectors with 0 brightness won't give pitch black, but a reasonable dusk instead. That's the biggest advantage.

    Works for every texture ever made for the Doom palette. No reinclusion of patches/sprites is needed.

    I admit the palette as itself won't make the gaming experience better in most cases. However I believe some modders might find this useful for their unusual works, that's why I'm releasing it. And perhaps for color-blind players? But this is probably nothing for standard playthroughs or to make a random wad better, I personally prefer to see colorful world too. :)

    Note: I made the palette by altering the original palette, using RGB-averaging technique - I did it manually for each color index. But I tweaked a couple of values in order to achieve better shade variety in the darkest shades of gray. Textures and sprites already using dark colours will turn even darker as a result. It shouldn't be a big problem, though.


       (7 reviews)


  12. Simple Mirrored Monsters

    This is a mod that provides mirrored death animations for Doom and several other IWADs.

    It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads.

    It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with.

    Usage is simple: Load only one of these files, and load it after whatever WADs you want to use.

    Files other than the one for Doom can be found in the "extras" folder.

    For Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD.

    Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well.

    If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it.

    This is a list of the included files:

    (IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3

    Death animations and corpses have a chance of being flipped horizontally, or "mirrored".

    This allows for visual variety after clearing out a horde of monsters.

    Additionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed.

    Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths.

    All monsters can "flip", with a few exceptions:

    In Doom: Pain Elementals (to prevent changes to release of Lost Souls; the monster and its death animation are too symmetrical to need flipping, anyway)

    In Heretic: D'Sparil (final boss; mirroring unnecessary, potential to break scripting)

    In Hexen: All bosses

    In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored; to flip the corpse would only highlight this, so it isn't flipped either)

    In Elf Gets Pissed: The Annabis

    In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them; A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly)

    As for "colorized" blood:

    In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed.

    In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed.

    In Hacx: Thorn Things have green blood.

    In Ancient Aliens: "Stealth Alien Troopers" have purple blood.

    In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red.

    (Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.)

    As for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc.

    Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game.

    This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project":

    Load the files for either of those, then a megawad if desired, then this mod's matched file. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix)

    A suggested loading order:

    D1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD"


    Also included in the "bonus" folder is an alternative to the main versions of this mod:

    "Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant.

    To use these, just load one of them instead of their "main version" counterparts.

    File list:

    (IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3


       (10 reviews)


  13. Night Sky

    A new 360ø nighttime sky that ROCKS for all of id Software's games and for Team Eternal's "Eternal Doom III". I figured that most "id-holics" have most, if not all of id Software's games, so I packaged them all in one ZIP file rather than separately , and included as a bonus, one for Team Eternal's "Eternal Doom III".


       (10 reviews)


  14. High Resolution Skies

    This is a set of 16 high resolution skies produced from photographs I've taken over the years with cameras, be it my digital camera or from camera phones. They vary in size and are ready to use in your projects if you so desire. A small WAD file is included for sampling two of the skies included.

    Most skies tile both ways but some only tile horizontally. If you wish to alter any for your projects, you are allowed to do so, just give credit.


       (1 review)


  15. Daggerfall Textures

    Over 1000 textures (655 walls, 386 flats) from the game Daggerfall, as well as five skies.


       (22 reviews)


  16. FemDOOM : Ver. 1.0

    FemDOOM is for all those frustrated women who have had to play with a male face in the status window (including myself) It replaces the standard BJ Blaskowicz mug with a female character drawn in much the same style as the original ID artwork.


       (16 reviews)


  17. Status bar replacements

    These are some wad files which replaces the Status bar with various themes. Just feel free to insert a desired graphic theme into your map wad. The themes for each wad are:

    Stbar01.wad - Hellish "lite" Stbar02.wad - Tekwall Stbar03.wad - Marble Stbar04.wad - Hellish rock Stbar05.wad - Stone2 Stbar06.wad - Panbook Stbar07.wad - Brown ashwall Stbar08.wad - Browngrn Stbar09.wad - Hellish "hard" Stbar10.wad - Hellish Evil Stbar11.wad - Egyptian Stbar12.wad - Road Stbar13.wad - Gothic bricks Stbar14.wad - Computer cables Stbar15.wad - Grass Stbar16.wad - Sand Stbar17.wad - Castle.wad for EDGE bricks


       (14 reviews)


  18. Rise of the Triad Textures

    266 textures from Rise of the Triad.


       (13 reviews)


  19. The Kerberos Complex Texture Pack

    This is a texture pack that was used for some techbase levels of Struggle, and The Kerberos Complex for Doomworld Mega Project 2017. It features 129 patches and 38 flats, designed for a techbase with four color themes; blue, green, red, and yellow. There are other textures that can be used for conventional doom levels, like brick walls and concrete walls, tiled floor and concrete ceiling.

    This zip also includes a custom palette that changes the hue of blue colors, as a separated wad file. The palette was intended to use for The Kerberos Complex, but it was deleted in order to participate to the community project.

    Feel free to use these textures for your levels if you want, and feel free to edit them out for your own taste. Please notice me if there's an issue with textures. Thanks, and have fun.


       (1 review)


  20. Malice Texture Pack for Doom 2

    Most of the textures from the excellent commerical Quake 1 TC, Malice.


       (4 reviews)


  21. Icons for Doom for Windoze

    A collection of 32x32 256 colors Doom icons: title screens, switches, pentagrams and various other textures.


       (20 reviews)


  22. Realms of the Haunting Textures

    1,344(!!!!) textures from Realms of the Haunting.


       (11 reviews)


  23. CR8 Quake Texture set compiled for Doom

    I stumbled upon this awesome set of Quake textures a few months ago, so I though I'd see how they looked in Doom. I then compiled and converted all of the original graphics as well as contributed over double the original number of graphics in recolors, edits, and new textures. Included are 276 new textures and 112 new flats.


       (4 reviews)


  24. Console Doom Resource Pack

    Not really a wad but a set of resources and assets used from the Jaguar


       (15 reviews)


  25. Jovian Palette

    The flatscreen technology of today makes DOOM too bright. This WAD is an attempt to bring our favourite game back into the CRT-induced darkness from whence it came.


       (1 review)


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