graphics

Sign in to follow this  
Followers 0

347 files

  1. New Xtra BLOODY graphics! Check out the new Double-bladed Chainsaw, or the gold Chaingun and Rocket Launcher. Beware of the new character-The Son of the CyberDemon. Check out that death scene! Blue Demons, hanging chains with meat on it's hooks, plus a whole lot more. No more wondering who those guys hanging from the ceilings are; they're easily disinguished as your fellow Space Marine Officers who just weren't as good as you. This is the graphics patch for CRINGE! Totally external; never touches any of your original DOOM files.

    25 downloads

    (18 reviews)

    Submitted

  2. This program takes the barrels from DOOM and converts them into 49er colored barrels. This is my first time I've converted graphics, so let me know what you think! Give to your family, friends, and enemies! Give me ideas and name and I will try to create them and publish with special thanks to idea distributer!

    11 downloads

    (8 reviews)

    Submitted

  3. Yes folks, the all new ACME Custard Pie Launcher is a marvel of modern technology. Capable of firing Custard pies at high velocity and deady accuracy at friend and foe alike, the ACME Custard Pie Launcher is a must for every Doomer's arsenal. Smother enemies in custard, or, if you miss, have them helpless with the giggles. The ACME Custard Pie Launcher features an Anti-recoil firing mechanism; lightweight carbon-fiber-titanium-aluminium body, Infra-red sighting (Helmet and visor not included) and non-automatic target aquisition.

    4 downloads

    (2 reviews)

    Submitted

  4. I couldn't resist this one! Here's me in DOOM. For those of you who want to shoot yourself (or someone else), scan a photo at 72 dpi, edit yourself for the only thing on a 100% blue/ 100% green background, then use dmgraph to import it in. See the batch file to get an idea of what needs to be changed.

    3 downloads

    (1 review)

    Submitted

  5. A patch wad to turn the rockets into... well, how shall we put it, Airliners!

    Your rocket launcher will now shoot A320 Airliners (with no engines unfortunately)....

    19 downloads

    (13 reviews)

    Submitted

  6. It replaces the former human death sequence with electrocuting skeletons.

    4 downloads

    (1 review)

    Submitted

  7. This PWAD contains new death scenes for the former human soldier (pistol guy), and makes them get electrocuted when you shoot them.

    4 downloads

    (2 reviews)

    Submitted

  8. 456 textures from Amulets & Armor.

    11 downloads

    (8 reviews)

    Submitted

  9. This zip file gives your seargants wings. I took special care to make the wings look as though they are flapping, It's a pretty cool effect. :) even though the seargants still don't fly.

    15 downloads

    (9 reviews)

    Submitted

  10. You are Wakko Warner. You looked out of the water tower window one night and saw that the land was infested with Power Rangers! AAAAH! So you decided to have a little fun. With the various weapons you just happened to have around the tower, you go down and hunt the freaks! This replaces EVERY enemy that appears in doom one, although it will work with either doom. It also changes a WEALTH of other graphics. Over 500 changed frames all in all.

    17 downloads

    (14 reviews)

    Submitted

  11. A new monster model for Doom and Doom II. This model replaces the Imp with the Anubis Warrior from The Mummy Returns. You can check it out easily on Doom's E1M1 or Doom II's MAP01.

    25 downloads

    (19 reviews)

    Submitted

  12. Lots of brown and gray textures to really liven up your wad! 100% build from scratch by yours truly. Use for whatever. Let me know if you do something cool.

    23 downloads

    (5 reviews)

    Submitted

  13. 5 downloads

    (2 reviews)

    Submitted

  14. These textures are by ..::DethteX::.. http://users.nac.net/schwenz/index.html I simply resized and recolored them.

    9 downloads

    (4 reviews)

    Submitted

  15. A simple graphics replacement for the Soulsphere in the game changed to the 'Awesome' 4chan smiley. No, I'm not a chantard.

    52 downloads

    (48 reviews)

    Submitted

  16. This small patch makes the rocket launcher shoot barrels! Cool!

    3 downloads

    (1 review)

    Submitted

  17. This is a free add-on to alter ID Software's Doom game. What it does is disguises all the Demons in the game as barrels, (and the Spectors as invisible/cloaked barrels). This is a surprisingly fun alteration and the best laugh you'll have had in ages. It is intended to be a temporary alteration that won't clog up your hard disk, so the program will alter doom, run doom and then restore the original monsters when you quit.

    7 downloads

    (4 reviews)

    Submitted

  18. A set of ten new skies for Doom. All of them 1024 pixels wide, divided in four pieces.

    The WAD archive contains a small demo map (re- peated ten times, each one with a different sky), so you can view how the skies can be applied in the game.

    There are also three folders. The named "truecolor" includes the original renders (256x192, 24 bpp). In "8bits-doom" you'll find the same graphics converted to Doom palette. And "8bits-128px-doom" contains the 128 pixel tall skies that I used in the demo WAD.

    I tried to create certain variety of atmospheres. So there are some earth-like skies, an "inferno" sky, a moon-space one, a Mars inspired sky..., among others.

    42 downloads

    (23 reviews)

    Submitted

  19. 6 downloads

    (4 reviews)

    Submitted

  20. Modifies the statusbar head slightly in order to make him not look like he's lost all his teeth when your health is low.

    Minor addition which is probably ZDoom-only: animated eyebrows when in God mode.

    15 downloads

    (5 reviews)

    Submitted

  21. I found some neat textures at www.freetextures.com so I thought I would build a texture wad and make a ZDoom level. This is the texture wad used in my level biolage.wad.

    14 downloads

    (10 reviews)

    Submitted

  22. Unused/unfinished Giger'esque sprites

    10 downloads

    (6 reviews)

    Submitted

  23. This is a simple graphics replacement that gives the Doomguy black gloves, much (or really exactly) like the ones Scuba Steve uses in a lot of his guns. They look quite badass, in my opinion. I made 'em all from scratch by modifying the regular gloves. I also threw in redglov.wad, just for laughs and giggles. It's the result of a mistake I made during the black glove thing. They're reddish-black, but it changes a lot from sprite to sprite. Enjoy everybody.

    69 downloads

    (39 reviews)

    Submitted

  24. Black sheep is a slightly-inserious gameplay mod that tries to get a Doom 3 feel into the classic games. It will work with any Doom IWAD and any source port, even in vanilla engine. It will also perfectly work with PWADs that use stock textures only. Warning, PWADs with custom patches and textures might not look right with this mod. When running PWADs, load this mod after the PWAD.

    This mod mainly changes Doom textures to be dark and grey (but not things, switches and some light source textures). Also, some sprites are changed (zombieman, shotgunguy, imp, demon, hell knight, nazi). Music is muted. No changes to weapons, no behavioral changes to monsters, no new palette, no DEHACKED. No levels, sadly, I couldn't get myself to make them.

    25 downloads

    (11 reviews)

    Submitted

  25. Doom-styled placeholder textures for map development.

    Make your mapping process efficient! Don't bother with texturing, coloring and alignment of details while making architecture. Design a good architecture first, then focus on texturing.

    These textures are all grey, and they come in variously sized, tiling or non-tiling variants. I've tried to keep their number as low as possible, but I think they're versatile enough, anyway.

    19 downloads

    (8 reviews)

    Submitted

Sign in to follow this  
Followers 0
  • File Reviews

    • By Agent6 · Posted
      Alright, another wad finished (moments before writing this), played through GZDoom 3.2.5 in Software.   So what do I think? Well it's damn good in my book. The gameplay is solid and fun for the most part, not very challenging though, and the levels are consistent for the most part, except perhaps MAP15 which is my least favorite due to the confusing design and the fact that it's a simply boring level (and ugly). Another one would be MAP18 "Cargo Bay", a rather simple and tricky level, but which offers very little and apparently also suffers from a game-breaking bug, the first time I played the map the yellow door was inaccessible even with all the switches pulled, I had to restart the level, after which it was fine. The tech based levels rely mostly on simple gray-ish textures, but they all look pretty good in general.    Being made by TeamTNT it's unavoidable to answer the question "How does it compare to Evilution?" And my answer is that, overall it is superior, even the bad levels. TNT was much more experimental and it didn't handle non tech based levels very well, and the maps that sucked, sucked really, really bad, whereas this one does a much better job, my favorite maps being MAP14 "Fortress if Evil" and MAP19 "Blessed Are the Quick" . Despite being well balanced most of the time, there are some maps which do troll the player, MAP16 "Bootcamp" being one such offender. A Cyberdemon in a very cramped space? How about no, I preferred to run away.   There are also some dumb design decisions in some levels, for instance, in MAP20 "War Temple" you have to take a lift to access a teleport which takes you back to the starting area. Now the problem is that, that lift is very small and in its middle is a red pillar which makes the movement and entering the aforementioned area very, very difficult, and for no reason. But, it's details such as this that can ruin the entire experience, an otherwise very good map which is also challenging. Other bad maps, despite actually looking nice, have, well, absolutely terrible gameplay, one such map being MAP28 "Excavations". As good as it seemed to be initially when I looked through a window in the starting area, I was quickly let down. There's a sheer amount of enemies in this map overall, but the area in the right of the starting zone that is reached through a short section of tunnels is the worst by far. It's infested by Cacodemons and Pain Elementals which will teleport immediately after killing the only Shotgun Guy there, and all you can do is hide in tunnels and use a powerful weapon of your choice, I used the BFG. This is nothing but detestable... I understand that it's supposed to be challenging and catch you off guard, this area makes it very obvious that it's a nasty trap, but there's a night and day difference between challenge and poor gameplay, just like the Cyberdemon in Bootcamp.   The final map is unusually easy, quite possibly the easiest I've played to this day, needing to destroy a reactor this time around but since the area is very large everything goes very smooth and you don't even have to bother with the enemies at all. In fact, I daresay it's not challenging at all.   The music in this wad is solid, there's not much else I can say about it.   I have only ever run into one but major bug (see the second paragraph), but beside that, no other problems encountered. All things considered, I very much enjoyed this. It could've been a little better, yes, but it's solid for the most part, so I give it 4 stars.
    • By Pure Hellspawn · Posted
      4 out of 5 just because it was funny summoning friendly demons to bite the flowers.   Also watching a friendly cyberdemon not having any effect on the flowers was fun too.
    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
    • By DyingCamel · Posted
      Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!
    • By jwilliams051197 · Posted
      These maps suck, please put more effort.