Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

graphics

Sign in to follow this  

349 files

  1. noredx.zip

    Are you sick of being splattered in Hexen just because you've got a red screen?

    Well, here's the answer.

    I found out that it could be done, so I looked around on the net, found some information about the PLAYPAL entry in doom, and fiddled with it..

    This is the end result.

    NOREDX.WAD will work for Hexen.

    10 downloads

       (0 reviews)

    Submitted

  2. nored.zip

    Are you sick of being splattered in doom or Heretic just because you've got a red screen? Those darn beserks can drive you crazy..

    Well, here's the answer.

    I found out that it could be done, so I looked around on the net, found some information about the PLAYPAL entry in doom, and fiddled with it..

    This is the end result.

    NOREDD.WAD will work for Doom, Doom II, or Ultimate Doom.

    NOREDH.WAD will work for Heretic.

    75 downloads

       (2 reviews)

    Submitted

  3. Reddot2

    This is the sequel to my previous, and apparently well-received, version of Reddot. I have gotten a lot of requests for a program of the same ilk to be made for DII. I totally understand this. There are enough levels in DooM that really make use of Reddot, let alone the new great ones in DII.

    I upgraded this version slightly. Apparently, having the dot on the 'immediate damage' weapons (lead-slingers) wasn't enough. So I have added the dot in DII to almost all the weapons instead of a select few. Yes, this even includes the BFG, you maniacs.

    11 downloads

       (3 reviews)

    Submitted

  4. doubl barrel shotgun

    puts super shotgun in doom.

    19 downloads

       (11 reviews)

    Submitted

  5. LASSIK DOOM II

    LASSIK DOOM II is a single PWAD file that replaces the image of the guy at the bottom of the screen with the world renowned DOOM Master Lassik Blair.

    15 downloads

       (7 reviews)

    Submitted

  6. IMPHEAD! v1.1

    Are you sick of being hit by those boring fireballs? Tired of the same old firey graphics? Well, we're here to help! Now the imps heave their heads at you! Teeth gnashing, they fly toward you only to cause pain and suffering! Eliminate that boredom! Play with IMPHEADS!

    18 downloads

       (9 reviews)

    Submitted

  7. of Game UFO-DOOM

    7 downloads

       (0 reviews)

    Submitted

  8. chirac.wad

    Don't like surfing with nukes? Replace your cacodemons with chiracodemons! When you're tired of fragging this jerk, check out the no-testing page http://www2.iijnet.or.jp/nuke/

    29 downloads

       (14 reviews)

    Submitted

  9. Huladoom�& Huladoom2

    These files change your imps so that they are wearing

    20 downloads

       (8 reviews)

    Submitted

  10. SMRL: The Shoulder Mounted Rocket Launcher version 1.2

    this is the current version of SMRL, the shoulder mounted rocket launcher. if you have version 1.0, I suggest you erase it and get 1.2. new features include the sight staying on-screen when firing.

    15 downloads

       (0 reviews)

    Submitted

  11. HEINZ.WAD

    Now you can take on the forces of evil in DOOM 2 with one singular packet of Heinz (c) ketchup! Guaranteed silly!

    15 downloads

       (3 reviews)

    Submitted

  12. NEW APE-NENT ( *** MINI GRAPHIC PATCH *** )

    This wad includes new sprites for players in deathmatch. O.K., not so new sprites, in fact I just replaced the old face with helmet with MY face. But can I say it is really me in the arena? No. 1) I don't smoke 2) I am not so good artist to catch my face in 10x10 pixels. Anyway, I hope you will try this in your next deathmatch session and tell me whether you liked my new death sequences.

    15 downloads

       (5 reviews)

    Submitted

  13. Mysaw

    This is a simple graphics patch that replaces the chainsaw from DOOM/DOOMII with a reasonable facsimile of my Husqvarna 272xp. (Stihl fans, please be patient. If this goes over I may try a patch of an 064 next. :-)

    I figured a real badass space marine doesn't need to worry about kickback when he's hacking up monsters, so I did away with the chainbrake.

    I also "loosened the chain", added a "green weenie" air filter, and a wrap around handlebar for maximum carnage. I've replaced the titlepic and the ending text page with variations on the chainsaw theme. I replaced the skull-selector with a cute little running Husky.

    I wanted to add more realistic chainsaw sounds, but they kept coming out too fast, etc... despite the fact that I followed the rules. I've got some awesome sounds thanks to the guys at Cloud Nine sound studio in Chico, CA. If there is enough support for the patch, I may try again later. Suggestions are welcome.

    11 downloads

       (4 reviews)

    Submitted

  14. Icy ULTIMATE DOOM :-)

    ICESKYUD.WAD replaces SKY1, SKY2, SKY3, & SKY4 with a view of Glacier Bay, Alaska. For you ULTIMATE DOOM newbies :-) this mean's it replaces the sky in Episode's 1 to 4 of ULTIMATE DOOM. This PWAD will work with ULTIMATE DOOM v1.9 Registered

    16 downloads

       (2 reviews)

    Submitted

  15. Bugs Bunny Status Bar Face

    The Bugs Bunny Status Bar Face is Here!

    As the first piece of the LUNYDOOM.WAD in development, BUGSFACE.WAD lets you see that Wascally Wabbit get mangled in battle.

    19 downloads

       (1 review)

    Submitted

  16. Robo Doom

    Robo Doom replaces the Cyber Demon with a compleatly new monster that looks like a i-pod, this patch uses wire frame models from True Space2. Please mail me telling me what you think if my patch. like it? hate it? (looks great)

    15 downloads

       (3 reviews)

    Submitted

  17. presents.zip

    Here is a new graphics patch for Doom that changes some things in Doom into presents. It even changes the shotgun into a gift wrapped shotgun as well! This patch includes a new Christmas tree to look at.

    14 downloads

       (1 review)

    Submitted

  18. FIRST BLOOD PART IV

    Well here's the story. (Who cares anyway ?!) Once upon a time four UAC-Marines tried to save the human race by fighting the evil forces of hell. Unfortunately they killed themselves in an ultimate deathmatch, so Earth is doomed. But there is still a chance to survive the attack of Evil. John Rambo himself and his three brothers have agreed to save the day. This Sprite-Patch replaces the four Marines with Rambo-look-alikes, wearing a headband (Player-Color) and sunglasses.

    18 downloads

       (6 reviews)

    Submitted

  19. Drunk Doom

    ok This is the first official thing i made for doom, This patch replaces all the rockets in doom with Wine bottles

    16 downloads

       (2 reviews)

    Submitted

  20. Mac-10

    Kick Butt option instead of pistol

    27 downloads

       (0 reviews)

    Submitted

  21. The status bar from Houses 1.3

    This is a status bar I originally put together for Houses 1.3. I just decided that I would make this so you can download it to see the quality of the actual Houses WAD.

    What I did was I took the wall texture called PIPES, I chopped it up into a 32x320 area, and put together the letters and item seperations. Even with such an unprofessional editor such as Neopaint, the final product has a quality of something like Adobe Photoshop.

    By the way, I'd like to make corrections about Houses 1.3. For level 8, I said there was a Led Zeppelin song on there. Before I released the WAD, I changed that stupid song to One, which was made by Metallica.

    12 downloads

       (0 reviews)

    Submitted

  22. JAZZ JACKRABBIT for DOOM 1+2

    This wounderful graphic patch will replace the Shotgun-Guy with Jazz Jackrabbit (and the Health-Bonus with carrots...)!!! Works with DOOM and DOOM ][!

    58 downloads

       (4 reviews)

    Submitted

  23. JETPACK

    Your original Cacodemons Sprites will hopefully be saved ( You have backed up Doom.wad, haven't you ???) and then replaced with an astronaut in a jetpack.

    20 downloads

       (1 review)

    Submitted

  24. Doom2 ENHANCED! Version 1.0

    Adds realism to some of the weapons, changes skill level names, vertically tilable sky, and other fun stuff.

    55 downloads

       (3 reviews)

    Submitted

  25. Color changing wad! It's about time!

    This wad finally changes all the player colors darker. No more complaning about being neon green!

    13 downloads

       (4 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
    • By Havoc Crow · Posted
      The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.   Almost finished, ~20 minutes; died to the spiderdemon.
    • By Havoc Crow · Posted
      (MAP03 review only)   Finished, ~20 minutes Yet another map which drops the ball in terms of difficulty. Health is provided in extreme abundance, and even when heftier enemies show up, their attacks are easy to dodge in the huge arenas (even the cyberdemon/spiderdemon fight at the end provides such ample cover that you need almost to be _trying_ to die -- as, uh, has happened to me). I've once read that, with the advent of modern source ports which streamlined mouse aiming, older Doom levels suddenly became very easy; this would explain why so many of these mid-90's maps feel so strangely unchallenging...
      The area beyond the yellow key door offers a more interesting fight, what with the corridor filled with lost souls. However, the map quickly loses momentum after that, wasting the player's time with the pointless room of six teleporters, which all turn out to lead to identical closets with medikits. Turns out, that room is just a red herring; the real way to progress is to open a door indistinguishable from a wall. Annoyingly, having to hump the walls to find the hidden door happens several times throughout the map.
      Powerups are scattered haphazardly, including a pointless invulnerability sphere, numerous invisibility spheres despite the total lack of hitscanner enemies (this is another 90's thing, it seems; did the people back then _really_ think invisibility spheres helped against projectile-throwing demons?), and a light-amplification visor despite a lack of dark areas where it'd be useful.
      The map topology is as basic as it gets: a small starting room with four doors, one initially open and three locked with keys, each door leading to a totally separate area housing the key to the next door over. Each area is distinct visually, although there's a lot of simplistic-looking, overly large rooms. There's fairly little interconnection between individual rooms within each area; mostly you just progress from room to room, and things like windows are rare. The map suffers from "symmetry syndrome", where the mapper goes out of his way to make every room symmetrical, without thinking if it improves the room or not (example: in the red door area, there's a side room housing an irritating slow-moving lift, not worth visiting except to get 100% kills... and this side room of course gets dutifully duplicated on the other side of the area).
      There is custom music in the form of a rock midi, not particularly well-made, but not overly grating either.
×