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38 files

  1. Village DeathMatch

    Village DeatMatch

    3 downloads

       (3 reviews)

    Submitted

  2. ZMatch: 3rd STRIKE!

    Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack has a unique identity that it brings to the table. Gameplay and detail were top priority while designing these - You will -not- get bored playing them!

    20 downloads

       (20 reviews)

    Submitted

  3. The Worst Death Match Map Ever!

    Self-Explanatory

    5 downloads

       (5 reviews)

    Submitted

  4. Watery Escape

    My first attempt at making a map, and send it to the archives

    11 downloads

       (5 reviews)

    Submitted

  5. Zmatch 2013

    10 levels, designed for Deathmatch, Duel or LMS.

    4 downloads

       (4 reviews)

    Submitted

  6. Xacrir

    Xacrir is a duel/small deathmatch map, inspired in UDM series, the map is perfect for OS games and NS as well, the player limit is 6 because there aren't enough spawns for more player, this work in Odamex, ZDaemon and Zandronum

    0 downloads

       (0 reviews)

    Submitted

  7. Compact Refinery

    A Deathmatch map set in a small, symmetrical refinery. Features automated (walkover) doors, three weapons, single exit. 2-4 players (1v1 is IDEAL).

    1 download

       (1 review)

    Submitted

  8. Velocity CTF

    12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

    Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay

    Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock

    35 downloads

       (35 reviews)

    Submitted

  9. X Two

    A Single DM level. Designed for duels or FFA.

    3 downloads

       (3 reviews)

    Submitted

  10. X Two

    A Single DM level. Designed for duels or FFA.

    1 download

       (1 review)

    Submitted

  11. Void Deathmatch Set (Preview Release 1)

    Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release.

    This map pack is designed for new-school configuration (freelook and jump especially, and also no infinite actor height); attempts to do play with other settings will be painful.

    13 downloads

       (13 reviews)

    Submitted

  12. I'm not able to do deathmatch maps but i still made it

    You want to see great details, interessing maps, beatiful textures, impressive archittetonic works, fabolous music you wrong map, white trash. If you just want to blast all you're fucking opponents inside cramped rooms can sometimes you bellieve that was done whit DEU 5.21 in 1995, you're welcome! This is the last arena of lazy deathmatchers done from the most laziest around there, Daimon! At bottom of this textfile i'll insert the description of each level...

    9 downloads

       (9 reviews)

    Submitted

  13. ZDoom Catch The Chicken v4.0

    ZCTC is a Zdoom mod to try and capture the popular Quake 2 and 3 mod Catch the chicken.

    41 downloads

       (39 reviews)

    Submitted

  14. Where Am I?

    Not really playable to any real extent. More of a "confuse the heck out of the player" map that continuously makes you wonder where you are unless you look at the automap or figure out the gimmick.

    2 downloads

       (2 reviews)

    Submitted

  15. The ZODIAC Deathmatch, 2nd edition

    zodiac2e.wad contains two cycles of 12 maps each, plus a bonus map. They are for Deathmatch only and need ZDoom/ Zdaemon for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to.

    The maps are designed for 4 to 8 players but work with 1 on 1, too. Jumping should be disabled and monsters respawn.

    This wad contains all music in MIDI format. If you like it, you should watch out for zod2emus.wad, which offers all tracks in arranged versions and can be loaded as an additional wad.

    3 downloads

       (3 reviews)

    Submitted

  16. ZDaemon CTF Map Pack 3

    The 3rd and last set of 10 CTF maps for ZDaemon. Designed to add on to the existing 2 map packs.

    21 downloads

       (21 reviews)

    Submitted

  17. YaKu Fast Dm 01

    As the name says - Fast Deathmatch.

    3 downloads

       (3 reviews)

    Submitted

  18. The Last Strike Extreme CTF Fixed Version 1.1

    The first edition of the Tlsxctf series

    2 downloads

       (2 reviews)

    Submitted

  19. Xenon Station Re-Release

    This is a re-release of my first deathmatch wad. Some things that have been changed are a few visual fixes/touchups, and a few areas have been widened/expanded so they're easier to get through.

    0 downloads

       (0 reviews)

    Submitted

  20. ZDaemon CTF

    A set of ten more maps for ZDaemon Capture the Flag

    12 downloads

       (12 reviews)

    Submitted

  21. The ZODIAC Deathmatch

    zodiacdm.wad is a series of 12 maps. They are for Deathmatch only and need ZDoom for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to. And by the way, have a look on the automap from time to time...

    I know that monsters are unusual in deathmatch maps. But one map (no. 10 - capricorn) has two monsters in it to make things more interesting (it's the christmas map :-) )... but they are easy and it's fun to kill them. They shouldn't bother you, so let them respawn! Some other maps contain deadly traps. Be careful!

    And while you're waiting for other players to come, you may search for the easter eggs I put into some of the maps. Those maps are dedicated to DM-friends at Zdaemon.

    4 downloads

       (3 reviews)

    Submitted

  22. ZDaemon CTF

    A set of ten maps for ZDaemon Capture the Flag

    13 downloads

       (13 reviews)

    Submitted

  23. Winter Themed Deathmatch

    6 downloads

       (6 reviews)

    Submitted

  24. ZDaemon Contest Map

    Well, it's a bit symmetrical (someone is going to kill me now for saying that), but it's still good nonetheless. It has that strong E1-ish feeling to it, mixed with a bit of E1M8.

    EDIT: I tested this wad in Doom v1.1 and it works perfectly, so I decided to convert the MIDI to MUS format. Enjoy oldsk00lers!

    3 downloads

       (3 reviews)

    Submitted

  25. In the Vicinity of Death

    This deathmatch map was made for my dntbleed.deh patch, but you can play it normally too.

    3 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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