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38 files

  1. Village DeathMatch

    Village DeatMatch

    3 downloads

       (3 reviews)

    Submitted

  2. ZMatch: 3rd STRIKE!

    Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack has a unique identity that it brings to the table. Gameplay and detail were top priority while designing these - You will -not- get bored playing them!

    20 downloads

       (20 reviews)

    Submitted

  3. The Worst Death Match Map Ever!

    Self-Explanatory

    5 downloads

       (5 reviews)

    Submitted

  4. Watery Escape

    My first attempt at making a map, and send it to the archives

    11 downloads

       (6 reviews)

    Submitted

  5. Zmatch 2013

    10 levels, designed for Deathmatch, Duel or LMS.

    4 downloads

       (4 reviews)

    Submitted

  6. Xacrir

    Xacrir is a duel/small deathmatch map, inspired in UDM series, the map is perfect for OS games and NS as well, the player limit is 6 because there aren't enough spawns for more player, this work in Odamex, ZDaemon and Zandronum

    0 downloads

       (0 reviews)

    Submitted

  7. Compact Refinery

    A Deathmatch map set in a small, symmetrical refinery. Features automated (walkover) doors, three weapons, single exit. 2-4 players (1v1 is IDEAL).

    1 download

       (1 review)

    Submitted

  8. Velocity CTF

    12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

    Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay

    Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock

    35 downloads

       (35 reviews)

    Submitted

  9. X Two

    A Single DM level. Designed for duels or FFA.

    3 downloads

       (3 reviews)

    Submitted

  10. X Two

    A Single DM level. Designed for duels or FFA.

    1 download

       (1 review)

    Submitted

  11. Void Deathmatch Set (Preview Release 1)

    Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release.

    This map pack is designed for new-school configuration (freelook and jump especially, and also no infinite actor height); attempts to do play with other settings will be painful.

    13 downloads

       (13 reviews)

    Submitted

  12. I'm not able to do deathmatch maps but i still made it

    You want to see great details, interessing maps, beatiful textures, impressive archittetonic works, fabolous music you wrong map, white trash. If you just want to blast all you're fucking opponents inside cramped rooms can sometimes you bellieve that was done whit DEU 5.21 in 1995, you're welcome! This is the last arena of lazy deathmatchers done from the most laziest around there, Daimon! At bottom of this textfile i'll insert the description of each level...

    9 downloads

       (9 reviews)

    Submitted

  13. ZDoom Catch The Chicken v4.0

    ZCTC is a Zdoom mod to try and capture the popular Quake 2 and 3 mod Catch the chicken.

    41 downloads

       (39 reviews)

    Submitted

  14. Where Am I?

    Not really playable to any real extent. More of a "confuse the heck out of the player" map that continuously makes you wonder where you are unless you look at the automap or figure out the gimmick.

    2 downloads

       (2 reviews)

    Submitted

  15. The ZODIAC Deathmatch, 2nd edition

    zodiac2e.wad contains two cycles of 12 maps each, plus a bonus map. They are for Deathmatch only and need ZDoom/ Zdaemon for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to.

    The maps are designed for 4 to 8 players but work with 1 on 1, too. Jumping should be disabled and monsters respawn.

    This wad contains all music in MIDI format. If you like it, you should watch out for zod2emus.wad, which offers all tracks in arranged versions and can be loaded as an additional wad.

    3 downloads

       (3 reviews)

    Submitted

  16. ZDaemon CTF Map Pack 3

    The 3rd and last set of 10 CTF maps for ZDaemon. Designed to add on to the existing 2 map packs.

    22 downloads

       (21 reviews)

    Submitted

  17. YaKu Fast Dm 01

    As the name says - Fast Deathmatch.

    3 downloads

       (3 reviews)

    Submitted

  18. The Last Strike Extreme CTF Fixed Version 1.1

    The first edition of the Tlsxctf series

    2 downloads

       (2 reviews)

    Submitted

  19. Xenon Station Re-Release

    This is a re-release of my first deathmatch wad. Some things that have been changed are a few visual fixes/touchups, and a few areas have been widened/expanded so they're easier to get through.

    0 downloads

       (0 reviews)

    Submitted

  20. ZDaemon CTF

    A set of ten more maps for ZDaemon Capture the Flag

    12 downloads

       (12 reviews)

    Submitted

  21. The ZODIAC Deathmatch

    zodiacdm.wad is a series of 12 maps. They are for Deathmatch only and need ZDoom for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to. And by the way, have a look on the automap from time to time...

    I know that monsters are unusual in deathmatch maps. But one map (no. 10 - capricorn) has two monsters in it to make things more interesting (it's the christmas map :-) )... but they are easy and it's fun to kill them. They shouldn't bother you, so let them respawn! Some other maps contain deadly traps. Be careful!

    And while you're waiting for other players to come, you may search for the easter eggs I put into some of the maps. Those maps are dedicated to DM-friends at Zdaemon.

    4 downloads

       (3 reviews)

    Submitted

  22. ZDaemon CTF

    A set of ten maps for ZDaemon Capture the Flag

    13 downloads

       (13 reviews)

    Submitted

  23. Winter Themed Deathmatch

    6 downloads

       (6 reviews)

    Submitted

  24. ZDaemon Contest Map

    Well, it's a bit symmetrical (someone is going to kill me now for saying that), but it's still good nonetheless. It has that strong E1-ish feeling to it, mixed with a bit of E1M8.

    EDIT: I tested this wad in Doom v1.1 and it works perfectly, so I decided to convert the MIDI to MUS format. Enjoy oldsk00lers!

    3 downloads

       (3 reviews)

    Submitted

  25. In the Vicinity of Death

    This deathmatch map was made for my dntbleed.deh patch, but you can play it normally too.

    3 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Walter confetti · Posted
      Yukio Ide was always a kind of interesting oddball to me, he made these weird maps filled with sound clips and low res anime pics from 90s bbs(mostly evangelion and Ah! My Godness! over some other unknown anime), but it have always some sort of "happy-go-lucky" that is unusual in a game like doom. Oh, and lots of crosses in the maps. But overall, his maps are enjoyable to me, for some reason. And this "love wad" to his waifu Belldandy is no expection! Level is short, colorful and have a way too happy music in it, overall is not that bad, but neither a great, amazing wad. Things like the million secrets (included in some rooms that aren't that secret, 2 secret rooms are behind a normal door! WTF?) in the map, the pretty bland looking map, that strange audio clip for the pistol shot (yes, the pistol have this audio clip almost unheareable phrase taken from the Ah! My Godness! anime that is just... weird and plain irritating, and the sound compression made it sound like gibberish) and the "love wad" affair, like other reviewers behind my time, is a strange thing to show your love with a wad where you kill people... Is like if i do a wad called "I love you Yohane" and make a slaughtermap filled with low res pictures of mai waifu for giving me courage or whatever, is just a weird and even kind of creepy thing to do. But the status bar graphics is pretty nice imo! I could even take it and change the colors of writing from pink to a more reddish tint... Is cool to have a japanese written status bar at your side, i think.
    • By Walter confetti · Posted
      Short map (maybe one of his first?) made by Impie, the Robocop Doom and many other combos you have played in these years, including that wad based upon Lovercraftian universe (i don't remember the name now), this a short affair sets in this rocky canyon with some hellish sections. Texturing reminds me of TNT. Layout is pretty and there's some minor, very simple "speedrunning" trickery you have to do for passing trough the map, difficulty is not hard but takes you to the edge. Not bad.
    • By Walter confetti · Posted
      From the same author of my previously played map "Gorilla Gore", another short and fun little map, less squarish than that other map and much funnier to play, i liked it. Also really enjoyed that handrail texture.
    • By Walter confetti · Posted
      Two nice maps with some good use of space, MAP01 is more primitive and easy to get lost than MAP02, but overall it's... ok. Level aren't that difficult and the layout is not to throw away, it is also pretty cool in some parts. Two nice maps for passing the time.
    • By rdwpa · Posted
      Hard Attack is a remake of Tim Willits's ATTACK.wad from the Master Levels.    Dated 2006, it has that tidy trim-heavy look many have come to associate with the time. Little is unexpected, but it is pleasant enough to look at. The original layout, with its straight hallways and clean angles and pervasive symmetry, happens to suit mid-'00s stylings perfectly, or at least stereotypes of them. So, to me, it felt like the remake was proving the thesis that ATTACK.wad, enhanced a decade, would be an early-game Community Chest 3 map.    The author says Hard Attack is "not a hard map." If anything, modern players might read that as understatement. Ammo can get tight early, but the action is very sedate. Throughout, you're mostly fighting a scattering of hitscanners, a trickle of pinkies, a duo of revvies, a handful of imps, piecemeal, in familiar ways, without a driving pace or smooth flow. A late key trap throws four low-tiers at you.    Having skimmed other reviews, "original design that willits made" is a sequence of words that made me laugh, divorced from context, with what has become common knowledge about Willits's history.
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