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38 files

  1. Village DeathMatch

    Village DeatMatch

    3 downloads

       (3 reviews)

    Submitted

  2. ZMatch: 3rd STRIKE!

    Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack has a unique identity that it brings to the table. Gameplay and detail were top priority while designing these - You will -not- get bored playing them!

    20 downloads

       (20 reviews)

    Submitted

  3. The Worst Death Match Map Ever!

    Self-Explanatory

    5 downloads

       (5 reviews)

    Submitted

  4. Watery Escape

    My first attempt at making a map, and send it to the archives

    11 downloads

       (5 reviews)

    Submitted

  5. Zmatch 2013

    10 levels, designed for Deathmatch, Duel or LMS.

    4 downloads

       (4 reviews)

    Submitted

  6. Xacrir

    Xacrir is a duel/small deathmatch map, inspired in UDM series, the map is perfect for OS games and NS as well, the player limit is 6 because there aren't enough spawns for more player, this work in Odamex, ZDaemon and Zandronum

    0 downloads

       (0 reviews)

    Submitted

  7. Compact Refinery

    A Deathmatch map set in a small, symmetrical refinery. Features automated (walkover) doors, three weapons, single exit. 2-4 players (1v1 is IDEAL).

    1 download

       (1 review)

    Submitted

  8. Velocity CTF

    12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

    Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay

    Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock

    35 downloads

       (35 reviews)

    Submitted

  9. X Two

    A Single DM level. Designed for duels or FFA.

    3 downloads

       (3 reviews)

    Submitted

  10. X Two

    A Single DM level. Designed for duels or FFA.

    1 download

       (1 review)

    Submitted

  11. Void Deathmatch Set (Preview Release 1)

    Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release.

    This map pack is designed for new-school configuration (freelook and jump especially, and also no infinite actor height); attempts to do play with other settings will be painful.

    13 downloads

       (13 reviews)

    Submitted

  12. I'm not able to do deathmatch maps but i still made it

    You want to see great details, interessing maps, beatiful textures, impressive archittetonic works, fabolous music you wrong map, white trash. If you just want to blast all you're fucking opponents inside cramped rooms can sometimes you bellieve that was done whit DEU 5.21 in 1995, you're welcome! This is the last arena of lazy deathmatchers done from the most laziest around there, Daimon! At bottom of this textfile i'll insert the description of each level...

    9 downloads

       (9 reviews)

    Submitted

  13. ZDoom Catch The Chicken v4.0

    ZCTC is a Zdoom mod to try and capture the popular Quake 2 and 3 mod Catch the chicken.

    41 downloads

       (39 reviews)

    Submitted

  14. Where Am I?

    Not really playable to any real extent. More of a "confuse the heck out of the player" map that continuously makes you wonder where you are unless you look at the automap or figure out the gimmick.

    2 downloads

       (2 reviews)

    Submitted

  15. The ZODIAC Deathmatch, 2nd edition

    zodiac2e.wad contains two cycles of 12 maps each, plus a bonus map. They are for Deathmatch only and need ZDoom/ Zdaemon for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to.

    The maps are designed for 4 to 8 players but work with 1 on 1, too. Jumping should be disabled and monsters respawn.

    This wad contains all music in MIDI format. If you like it, you should watch out for zod2emus.wad, which offers all tracks in arranged versions and can be loaded as an additional wad.

    3 downloads

       (3 reviews)

    Submitted

  16. ZDaemon CTF Map Pack 3

    The 3rd and last set of 10 CTF maps for ZDaemon. Designed to add on to the existing 2 map packs.

    21 downloads

       (21 reviews)

    Submitted

  17. YaKu Fast Dm 01

    As the name says - Fast Deathmatch.

    3 downloads

       (3 reviews)

    Submitted

  18. The Last Strike Extreme CTF Fixed Version 1.1

    The first edition of the Tlsxctf series

    2 downloads

       (2 reviews)

    Submitted

  19. Xenon Station Re-Release

    This is a re-release of my first deathmatch wad. Some things that have been changed are a few visual fixes/touchups, and a few areas have been widened/expanded so they're easier to get through.

    0 downloads

       (0 reviews)

    Submitted

  20. ZDaemon CTF

    A set of ten more maps for ZDaemon Capture the Flag

    12 downloads

       (12 reviews)

    Submitted

  21. The ZODIAC Deathmatch

    zodiacdm.wad is a series of 12 maps. They are for Deathmatch only and need ZDoom for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to. And by the way, have a look on the automap from time to time...

    I know that monsters are unusual in deathmatch maps. But one map (no. 10 - capricorn) has two monsters in it to make things more interesting (it's the christmas map :-) )... but they are easy and it's fun to kill them. They shouldn't bother you, so let them respawn! Some other maps contain deadly traps. Be careful!

    And while you're waiting for other players to come, you may search for the easter eggs I put into some of the maps. Those maps are dedicated to DM-friends at Zdaemon.

    4 downloads

       (3 reviews)

    Submitted

  22. ZDaemon CTF

    A set of ten maps for ZDaemon Capture the Flag

    13 downloads

       (13 reviews)

    Submitted

  23. Winter Themed Deathmatch

    6 downloads

       (6 reviews)

    Submitted

  24. ZDaemon Contest Map

    Well, it's a bit symmetrical (someone is going to kill me now for saying that), but it's still good nonetheless. It has that strong E1-ish feeling to it, mixed with a bit of E1M8.

    EDIT: I tested this wad in Doom v1.1 and it works perfectly, so I decided to convert the MIDI to MUS format. Enjoy oldsk00lers!

    3 downloads

       (3 reviews)

    Submitted

  25. In the Vicinity of Death

    This deathmatch map was made for my dntbleed.deh patch, but you can play it normally too.

    3 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
    • By Chipchase · Posted
      Boring tosh. Long narrow passages packed with hundreds of demons to grind through with a chainsaw. Might as well work in a bacon factory.  Gave up after checking the map to see if there was anything more than carving demons. There wasn't.    
    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
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