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38 files

  1. Village DeathMatch

    Village DeatMatch

    3 downloads

       (3 reviews)

    Submitted

  2. ZMatch: 3rd STRIKE!

    Z-Match: 3rd Strike is a collection of 14 maps with a hellish, almost medieval theme. Inspiration is taken from several great WADs, but this pack has a unique identity that it brings to the table. Gameplay and detail were top priority while designing these - You will -not- get bored playing them!

    20 downloads

       (20 reviews)

    Submitted

  3. The Worst Death Match Map Ever!

    Self-Explanatory

    5 downloads

       (5 reviews)

    Submitted

  4. Watery Escape

    My first attempt at making a map, and send it to the archives

    11 downloads

       (5 reviews)

    Submitted

  5. Zmatch 2013

    10 levels, designed for Deathmatch, Duel or LMS.

    4 downloads

       (4 reviews)

    Submitted

  6. Xacrir

    Xacrir is a duel/small deathmatch map, inspired in UDM series, the map is perfect for OS games and NS as well, the player limit is 6 because there aren't enough spawns for more player, this work in Odamex, ZDaemon and Zandronum

    0 downloads

       (0 reviews)

    Submitted

  7. Compact Refinery

    A Deathmatch map set in a small, symmetrical refinery. Features automated (walkover) doors, three weapons, single exit. 2-4 players (1v1 is IDEAL).

    1 download

       (1 review)

    Submitted

  8. Velocity CTF

    12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union.

    Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay

    Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock

    35 downloads

       (35 reviews)

    Submitted

  9. X Two

    A Single DM level. Designed for duels or FFA.

    3 downloads

       (3 reviews)

    Submitted

  10. X Two

    A Single DM level. Designed for duels or FFA.

    1 download

       (1 review)

    Submitted

  11. Void Deathmatch Set (Preview Release 1)

    Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release.

    This map pack is designed for new-school configuration (freelook and jump especially, and also no infinite actor height); attempts to do play with other settings will be painful.

    13 downloads

       (13 reviews)

    Submitted

  12. I'm not able to do deathmatch maps but i still made it

    You want to see great details, interessing maps, beatiful textures, impressive archittetonic works, fabolous music you wrong map, white trash. If you just want to blast all you're fucking opponents inside cramped rooms can sometimes you bellieve that was done whit DEU 5.21 in 1995, you're welcome! This is the last arena of lazy deathmatchers done from the most laziest around there, Daimon! At bottom of this textfile i'll insert the description of each level...

    9 downloads

       (9 reviews)

    Submitted

  13. ZDoom Catch The Chicken v4.0

    ZCTC is a Zdoom mod to try and capture the popular Quake 2 and 3 mod Catch the chicken.

    41 downloads

       (39 reviews)

    Submitted

  14. Where Am I?

    Not really playable to any real extent. More of a "confuse the heck out of the player" map that continuously makes you wonder where you are unless you look at the automap or figure out the gimmick.

    2 downloads

       (2 reviews)

    Submitted

  15. The ZODIAC Deathmatch, 2nd edition

    zodiac2e.wad contains two cycles of 12 maps each, plus a bonus map. They are for Deathmatch only and need ZDoom/ Zdaemon for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to.

    The maps are designed for 4 to 8 players but work with 1 on 1, too. Jumping should be disabled and monsters respawn.

    This wad contains all music in MIDI format. If you like it, you should watch out for zod2emus.wad, which offers all tracks in arranged versions and can be loaded as an additional wad.

    3 downloads

       (3 reviews)

    Submitted

  16. ZDaemon CTF Map Pack 3

    The 3rd and last set of 10 CTF maps for ZDaemon. Designed to add on to the existing 2 map packs.

    21 downloads

       (21 reviews)

    Submitted

  17. YaKu Fast Dm 01

    As the name says - Fast Deathmatch.

    3 downloads

       (3 reviews)

    Submitted

  18. The Last Strike Extreme CTF Fixed Version 1.1

    The first edition of the Tlsxctf series

    2 downloads

       (2 reviews)

    Submitted

  19. Xenon Station Re-Release

    This is a re-release of my first deathmatch wad. Some things that have been changed are a few visual fixes/touchups, and a few areas have been widened/expanded so they're easier to get through.

    0 downloads

       (0 reviews)

    Submitted

  20. ZDaemon CTF

    A set of ten more maps for ZDaemon Capture the Flag

    12 downloads

       (12 reviews)

    Submitted

  21. The ZODIAC Deathmatch

    zodiacdm.wad is a series of 12 maps. They are for Deathmatch only and need ZDoom for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to. And by the way, have a look on the automap from time to time...

    I know that monsters are unusual in deathmatch maps. But one map (no. 10 - capricorn) has two monsters in it to make things more interesting (it's the christmas map :-) )... but they are easy and it's fun to kill them. They shouldn't bother you, so let them respawn! Some other maps contain deadly traps. Be careful!

    And while you're waiting for other players to come, you may search for the easter eggs I put into some of the maps. Those maps are dedicated to DM-friends at Zdaemon.

    4 downloads

       (3 reviews)

    Submitted

  22. ZDaemon CTF

    A set of ten maps for ZDaemon Capture the Flag

    13 downloads

       (13 reviews)

    Submitted

  23. Winter Themed Deathmatch

    6 downloads

       (6 reviews)

    Submitted

  24. ZDaemon Contest Map

    Well, it's a bit symmetrical (someone is going to kill me now for saying that), but it's still good nonetheless. It has that strong E1-ish feeling to it, mixed with a bit of E1M8.

    EDIT: I tested this wad in Doom v1.1 and it works perfectly, so I decided to convert the MIDI to MUS format. Enjoy oldsk00lers!

    3 downloads

       (3 reviews)

    Submitted

  25. In the Vicinity of Death

    This deathmatch map was made for my dntbleed.deh patch, but you can play it normally too.

    3 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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