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130 files

  1. ZMatch 2014

    We're all oldschool deathmatch lovers who make maps - Hope you enjoy! Item Respawn and Weapons Stay DMFLAGS reccomended. Thanks to Mr Cripsy and Capo for their help with playtesting!

    9 downloads

       (9 reviews)

    Submitted

  2. Your Mum

    A duel map that took no time at all. Aside from some graphics problems after clearing some unnecessary graphics (the file would have been smaller but it didn't like it when I removed unnecessary graphics for some reason).

    4 downloads

       (3 reviews)

    Submitted

  3. Year 2 Kill

    The level has under 800 linedefs 'cos it was made on a shareware program. I've tried to make the most of the linedefs available and used almost all of what I was given. The constraints were probably a good thing 'cos it stopped the level from getting too large - it seems to have settled at a good death match size. The single player lacks a bit because of this, so I tried to make up for it by jamming it full of tricks - don't expect to get through it first time unless you're good.

    10 downloads

       (10 reviews)

    Submitted

  4. WALDETH.WAD

    WALDETH.ZIP 9,922 10-22-94 A Doom 2 Wad for Deathmatch in A Twisted Walmart Store With No Escape - Only Death!

    0 downloads

       (0 reviews)

    Submitted

  5. VICTIM.WAD V2.0 for DOOM ][

    One of the deatchmatch competitors has to enter a bunker-like stronghold by using the teleporter in the north of the starting-room. Once used this teleporter is sealed. The other ones are his victims, and THERE ARE ways to kill the bunker dude. Inside the bunker are six rooms, connected by teleporters. The main platform in the middle of the area is the main lookout and connection to four sniper positions. This looks like that:

    x

    x O x

    x

    where x is one of the sniper positions and the 'O' is the main platform. Remember: By using the teleports quickly, you are able to travel from south to north faster than a rocket. The fifth teleporter in the 'O' (which walls are only transparent from the inside, but can be shoot from outside) is the connection to the control room. Here you are safe (Ok, I build in a trap to keep my friend from entering it), you have all weapons and ammo. Important: There are six buttons in this room. More important: Press only one of them until the victims have handeled it (One button rises the bottom of one of the six holes in the area. PRESS ONLY ONE OF THEM, because if there are a lot of cybers outside, you have two problems: 1) THEY kill your victims, what means you don't get many frags. 2) If there are more that 2 of those guys outside, it's hard to know where they are and then maybe a rocket (or ten or more) passes trough the small windows of the sniper positions and that's it. (The main platform is too dangerous with cybers out there, because THEY can (unlike your victims) see you (and kill you) through the walls.

    This time there is a possibility to get in the bunker from the outside. But its nearly impossible to find out by trying (This is, because YOU want to sit in the (safe) bunker and YOU want your victims OUT there, okay?). Just check the linedefs in a level editor to find the way from outside to inside. (When your victims *eh, I mean friends* would know the way the game becomes lame)

    * For use with altdeath only. * Be warned of upset friends. * This level is highly unfair. ( I like that )

    0 downloads

       (0 reviews)

    Submitted

  6. WoodY.WaD

    COMMENTS: This is a fairly difficult .WAD file. It took me about 3 weeks to make. I think you'll like it. It has the CyberDemon, Spider Boss, and The Final Enemy. It also has every gun EXCEPT BFG 9000. It is pretty good for deathmatch, although I made it with CooP in mind.

    1 download

       (1 review)

    Submitted

  7. YERDEATH.WAD

    Easy to get lost, Great for DM. All Weapons, excluding one. The mindless BFG. Many, Many, Starting positions.

    0 downloads

       (0 reviews)

    Submitted

  8. xfire6

    Symmetrical map with four main rooms. Inspired by my previous map sureshot and Iron Yard by friction (quake3 map)

    4 downloads

       (4 reviews)

    Submitted

  9. xfire5

    Small fast DM map for One-on-One or FFA Would have been better looking but HOM crept in

    1 download

       (1 review)

    Submitted

  10. xfire4

    Intended for One-on-One battles, one switch in ceter of map for exit

    0 downloads

       (0 reviews)

    Submitted

  11. xfire

    This map should provide some fast DM action, the 3 main areas are well linked for maximum access. Just enough height variation to keep things interesting. Plays really well with ports supporting mlook IMHO.

    5 downloads

       (5 reviews)

    Submitted

  12. The Tunnel System

    A tunnel system with many passages and rooms, and a big arena. One room has not the "Tunnel" theme; the "Red Hall". This is done intentionally. Just gloomy, altought it runs on MAP04, wich means that the music is swingin' :)

    0 downloads

       (0 reviews)

    Submitted

  13. World War 2: First Encounter

    This is a deatmatch map set in a Nazi complex during World War 2. I was playing with the Wolfenstein textures and here is the result.

    1 download

       (1 review)

    Submitted

  14. WARZONE

    These are some awsome deathmatch levels for DOOM ][ and have all been made after Quake was released. Until I have figured out how to make levels with Quest or some other Quake editor I will keep updating this series.

    Level Descriptions ------------------ map 01 - This level is awsome, cool lighting, and lots of DB shotguns what more could you ask for?

    map 02 - This is THE ULTIMATE DEATH ARENA, it has limited ammo and has a total of 3 weapons in it, it also has no health kits or spheres so the frags build up very quickly, it also has a teleporter at each end.

    map 03 - This level started out sort of like the basement of my house but quickly then kind of changed into something else, has a chaingun, DB Shotgun, Rocket Launcher, and a chainsaw

    map 04 - This level is bigger than alot of the other levels and could be used with 3 players.

    map 05 - This level was made after deathmatching in a Quake tournament, so I did some stuff that was from a Quake level I was playing in. It's an awsome level and has all the guns except the BFG. This level rules and is meant for 3-4 players but can be played with 2.

    map 06 - This level is neat I don't really know how else to explain it.

    map 07 - I give up! I'm not explaining this or the following levels. Try them out for yourself.

    0 downloads

       (0 reviews)

    Submitted

  15. WazDm!.wad (Wazza's Deathmatch)

    Despite being made ages and ages ago, I felt that some of the levels were still decent to play, so here they are for your deathmatching enjoyment! Warning: some of these levels are really hopeless :)

    2 downloads

       (2 reviews)

    Submitted

  16. WAREHOUSE DEATHMATCH for DOOM II

    A bare-bones deathmatch level (my first DM wad) based at a warehouse. Designed for "alt death". Let me know what you think.

    1 download

       (1 review)

    Submitted

  17. XMas DM 1999 Light

    Second part of my XMasDM series, has a big round hall-like cave and a small outside area. There is also one piece that you can see but not go into that should remain you about DooM's E1M1 but it's done all with snow and water instead of normal textures.

    0 downloads

       (0 reviews)

    Submitted

  18. The Vine Yard

    This level was designed to be used in deathmatch. This is an ultra cool level. You can play with it by yourself, but just to look around...,

    2 downloads

       (2 reviews)

    Submitted

  19. VICIOUS CIRCLES DEATHMATCH v1.0

    11 new deathmatch levels for DOOM ][. These levels were developed for the original engine v1.9. Some corrections for jumping players and a special 'mlook' sky will hopefully let it work with all existing and upcoming ports. If you notice problems or have any suggestions mail us. VICIOUS will surely soon be updated (Echo is working on a new level).

    6 downloads

       (4 reviews)

    Submitted

  20. Yarg

    A small, quick deatmatch level with sniper spots and a BFG that's a challenge to get to. Fast-paced and exciting. This level is VERY fragalicious. If you want a fun DM level, get this. I am extremely proud of it. My second creation.

    2 downloads

       (2 reviews)

    Submitted

  21. zombie01 (deathmatch)

    simple, fast, cool.

    1 download

       (1 review)

    Submitted

  22. The Loft

    A tight, rocket launcher only arena for Doom II Deathmatch.

    0 downloads

       (0 reviews)

    Submitted

  23. Shoot 'Em Up!

    Small, close-quarters Deathmatch arena for Doom II.

    0 downloads

       (0 reviews)

    Submitted

  24. The Coliseum

    Mid-size strategic Deathmatch arena for Doom II.

    0 downloads

       (0 reviews)

    Submitted

  25. The Great Outdoors

    A large, open-air Deathmatch arena for Doom II.

    1 download

       (1 review)

    Submitted

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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