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  1. My first complete map for Doom 2. Its fully compatible with original Doom 2 so you can play it in any port.

    41 downloads

    (15 reviews)

    Submitted

  2. This level was drawn and reconstructed to match the house I've lived most of my life. JERRY2d features 6 new monsters and a pile of sounds. At various stages in it's life this wad has also been known as: main2d2.wad. (the earlier beta versions supplied with JERRY2.ZIP have been deleted for this latest distribution).

    29 downloads

    (25 reviews)

    Submitted

  3. Hey all, this is my first map. In this one, Satan has taken over a power facility and you must fight the hordes of demons to shut it down and stop the demonic influence. This was designed for vanilla Doom and I tried to make it as speedrun-friendly as possible.

    23 downloads

    (17 reviews)

    Submitted

  4. This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.

    16 downloads

    (11 reviews)

    Submitted

  5. While on your daily stroll around of the disgusting brown hillside, you hear a scream. Eager to loot the corpse of whoever probably just died, you grab you pistol and head in the direction of the scream. What you find instead will make you question everything you've ever known...

    Really, It's just a map I made so I looked as if I was doing something productive. Enjoy!

    12 downloads

    (9 reviews)

    Submitted

  6. Yet Another Fun Level in the Justify Series

    16 downloads

    (12 reviews)

    Submitted

  7. This is a minimalistic map with emphasis on action. Might take just a couple of minutes if you are good but it will keep you on your toes for most of the time. If you like intense fights in cramped environment give it a try! It's a short map but I had some fun playing it so decided to release it - enjoy!

    11 downloads

    (7 reviews)

    Submitted

  8. A map I threw together in the spring of 2012 over the course of a night. I've fixed some bugs, added a few monsters, and did some balancing work since initial release.

    15 downloads

    (10 reviews)

    Submitted

  9. JHCOOL.WAD is a cool little series of seven levels.

    7 downloads

    (4 reviews)

    Submitted

  10. A small wad, although not without interest.

    10 downloads

    (7 reviews)

    Submitted

  11. this is an 1 level pee wad (pwad, MOAR LIEK TAMPON, AMIRITE) meant to chonical the life and living of jogn carmack the great 666 and his struggle in code doom 3 shadows against evel patntcorporatn

    the sstoree is as folows:

    once pon time you fuck billy but billy fuck back oh no then creative labs is all like PATENT BITCH and carmack is like NO U EVIL then cats are on the walls in animated texture in GLORIOUS COMMUNIST ADVENTURE AGAINST THE WEST AND THERE EVIL PATENT SYSTM

    16 downloads

    (14 reviews)

    Submitted

  12. デスマッチ用PWADファイル

    6 downloads

    (4 reviews)

    Submitted

  13. 18 downloads

    (14 reviews)

    Submitted

  14. My first slaughtermap, made in less than 90 minutes.

    16 downloads

    (14 reviews)

    Submitted

  15. A gloomy map for Doom 2.

    34 downloads

    (31 reviews)

    Submitted

  16. I was bored in a usual weekday, and I made a classic-style, solid and simple map under 2 and a half hour. my first old-school level.

    Hope you like it =)

    13 downloads

    (10 reviews)

    Submitted

  17. Very short map inspired by NUTS. No, don't worry, there is only 45 monsters.

    18 downloads

    (14 reviews)

    Submitted

  18. This wad can be found on the Maximum wad CD. Refer to the original README for info. Please note the KHORNE dehacked patch is missing and cannot be found.

    8 downloads

    (6 reviews)

    Submitted

  19. My first speed mapping attempt. 3 hours. Love the title. I wonder what would happen? Cameo appearance: Dr.House

    12 downloads

    (10 reviews)

    Submitted

  20. Possibly the strangest level you've ever seen. Lack of texture detail almost completely loses your depth perception and you have to rely on seeing items, monsters, colors and your memory to navigate successfully. As you might guess, this is a kind of a puzzle level. Don't bother using the map to navigate, all walls are invisible.

    14 downloads

    (12 reviews)

    Submitted

  21. You have to kill the remaining monsters in one of the bases which still work after doom 2 disaster. Then escape, and face the last enemy.

    11 downloads

    (9 reviews)

    Submitted

  22. A small base with four directions to enter. There is a computer station, a key room, a lift and a hell gate. I apologise for crap architecture and/or gameplay, I've only started mapping, so be nice :} Updated: BECAUSE OF PEOPLE NOT JUMPING INTO THE ONLY LAVA PIT IN THE WHOLE MAP AND CLAIMING THERE IS NO EXIT I ADDED A FEW HELPFUL POINTERS WHICH MAY ASSIST YOU IN COMPLETING THE LEVEL

    13 downloads

    (11 reviews)

    Submitted

  23. A small base with four directions to enter. There is a computer station, a key room, a lift and a hell gate. I apologise for crap architecture and/or gameplay, I've only started mapping, so be nice :}

    12 downloads

    (9 reviews)

    Submitted

  24. Single player wad (167K), meant to be a replica of the lower floor of Jamtland County Library, Ostersund, Sweden.

    14 downloads

    (12 reviews)

    Submitted

  25. Thought 1024x1024 was bad? Try 512x512! This nightmare will leave you wondering how you will ever manage to escape...if you dare!!

    33 downloads

    (31 reviews)

    Submitted

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  • File Reviews

    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.
    • By dmg_64 · Posted
      Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.
    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.
    • By Agent6 · Posted
      Alright, so, what can I say about Memento Mori 2 after finishing it and the first one?   Well, first of all, the levels are more beautiful, visually it aged noticeably better than the original and uses more custom textures, some already seen in the original. The music is on par with the original.   The levels themselves are overall better designed for the most part, but here is where the problems make themselves known. MM2 is clearly designed more for co-op than single player. This starts getting very noticeable after MAP24. Whereas the original had a few maps that dragged on, particularly at the beginning of the wad, this one drags on extremely bad after MAP24. Not just that the maps are starting to become huge and with hundreds of enemies and very annoying traps, it also starts becoming more confusing and tiring, MAP27 being the worst offender. The main tower in MAP28, or rather the overall level, is unfun as well, doing a poor job at keeping you entertained for the most part, save for a few areas where you also get an Invulnerability, but not on the edge of your nerves like MAP27 does. Eh, the traps don't go crazy at least.   Post MAP24 levels simply become tiresome and no longer bring much pleasure. The war of attrition also gets real in some maps, MAP27 still being the best example, giving you lots of rockets and some health to recover from the orgy, if you manage to find the secrets, but not much else. Without locating the secrets it can be extremely infuriating and especially difficult to finish, hence me actually forcing myself to finish the wad, it was very tempting to just can the whole thing after reaching MAP24 because it ceases to be fun at that point, turning instead in a struggle for survival. Like I said, MM2 makes it very clear that it's more co-op/multiplayer oriented and not very suitable for solo, or not on UV anyway.   Unlike the first MM, I managed to locate both secret exits and I must say that for secret levels, they're pretty easy, which is very surprising. I can't compare them to the ones from the original MM because I failed to locate any of them there.   I also don't have any favorite maps to my surprise, I like most of them, and even the maps that drag on like hell are not bad themselves, just not suitable for playing solo, but can't exactly pick any, whereas City of the Unavenged from the original was easily my favorite, here? I'm not sure...   Either way, all things considered, it's a solid wad and a great sequel to the original. Worse? No, but then why the lower rating? Well, simply for not providing a solid experience in SP towards the end, so if you want to play it solo like I did, it doesn't really work anymore when you're about to finish it. It drags on and the difficulty also spikes nastily.
    • By Nems · Posted
      Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3