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j-l

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241 files

  1. LevelNumb

    First attempt at a Doom level. Basic and limited for the moment.

    20 downloads

       (2 reviews)

    Submitted

  2. Luna AI

    Luna AI is a prequel to the events in Doom 2.

    The demons have corrupted the AI that controls the orbital defense weapons surrounding earth. You and your marine buddies head to the moon to shut the AI down, upon landing everything goes to hell. Its down to you to shut the AI down and pave the way for the liberation of Earth.

    Luna AI is a single vanilla compatible map with a few extra features, including a different use for the commander keens (blow them up), 2 new monsters and a finish that ends in a bang.

    A dehacked patch is included externally and as a lump. Make sure this is running before playing!

    57 downloads

       (2 reviews)

    Submitted

  3. JAGL2(Just Another Generic Level 2)

    My first complete map for Doom 2. Its fully compatible with original Doom 2 so you can play it in any port.

    47 downloads

       (15 reviews)

    Submitted

  4. Jerry's Kids: Take #969 (version 2 'd')

    This level was drawn and reconstructed to match the house I've lived most of my life. JERRY2d features 6 new monsters and a pile of sounds. At various stages in it's life this wad has also been known as: main2d2.wad. (the earlier beta versions supplied with JERRY2.ZIP have been deleted for this latest distribution).

    34 downloads

       (25 reviews)

    Submitted

  5. Lightbearer

    Hey all, this is my first map. In this one, Satan has taken over a power facility and you must fight the hordes of demons to shut it down and stop the demonic influence. This was designed for vanilla Doom and I tried to make it as speedrun-friendly as possible.

    28 downloads

       (17 reviews)

    Submitted

  6. Junction Station

    This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.

    32 downloads

       (12 reviews)

    Submitted

  7. Kether

    While on your daily stroll around of the disgusting brown hillside, you hear a scream. Eager to loot the corpse of whoever probably just died, you grab you pistol and head in the direction of the scream. What you find instead will make you question everything you've ever known...

    Really, It's just a map I made so I looked as if I was doing something productive. Enjoy!

    17 downloads

       (9 reviews)

    Submitted

  8. Justify2 v1.0

    Yet Another Fun Level in the Justify Series

    22 downloads

       (12 reviews)

    Submitted

  9. Lithium

    This is a minimalistic map with emphasis on action. Might take just a couple of minutes if you are good but it will keep you on your toes for most of the time. If you like intense fights in cramped environment give it a try! It's a short map but I had some fun playing it so decided to release it - enjoy!

    25 downloads

       (8 reviews)

    Submitted

  10. Lakeside

    A map I threw together in the spring of 2012 over the course of a night. I've fixed some bugs, added a few monsters, and did some balancing work since initial release.

    48 downloads

       (12 reviews)

    Submitted

  11. JHCOOL.wad

    JHCOOL.WAD is a cool little series of seven levels.

    12 downloads

       (4 reviews)

    Submitted

  12. jstuff10.WAD

    A small wad, although not without interest.

    16 downloads

       (7 reviews)

    Submitted

  13. John Carmack's Adventure in Hell

    this is an 1 level pee wad (pwad, MOAR LIEK TAMPON, AMIRITE) meant to chonical the life and living of jogn carmack the great 666 and his struggle in code doom 3 shadows against evel patntcorporatn

    the sstoree is as folows:

    once pon time you fuck billy but billy fuck back oh no then creative labs is all like PATENT BITCH and carmack is like NO U EVIL then cats are on the walls in animated texture in GLORIOUS COMMUNIST ADVENTURE AGAINST THE WEST AND THERE EVIL PATENT SYSTM

    20 downloads

       (14 reviews)

    Submitted

  14. LIEDOWN1.WAD

    デスマッチ用PWADファイル

    10 downloads

       (4 reviews)

    Submitted

  15. Kick Attack!

    27 downloads

       (14 reviews)

    Submitted

  16. Slaughter speedmapping

    My first slaughtermap, made in less than 90 minutes.

    22 downloads

       (14 reviews)

    Submitted

  17. Kurogane

    A gloomy map for Doom 2.

    41 downloads

       (31 reviews)

    Submitted

  18. 2-hour base

    I was bored in a usual weekday, and I made a classic-style, solid and simple map under 2 and a half hour. my first old-school level.

    Hope you like it =)

    18 downloads

       (10 reviews)

    Submitted

  19. Kashimir

    Very short map inspired by NUTS. No, don't worry, there is only 45 monsters.

    22 downloads

       (14 reviews)

    Submitted

  20. Khorne's Demise

    This wad can be found on the Maximum wad CD. Refer to the original README for info. Please note the KHORNE dehacked patch is missing and cannot be found.

    15 downloads

       (7 reviews)

    Submitted

  21. Jack Bauer questions Chuck Norris

    My first speed mapping attempt. 3 hours. Love the title. I wonder what would happen? Cameo appearance: Dr.House

    18 downloads

       (10 reviews)

    Submitted

  22. Lost

    Possibly the strangest level you've ever seen. Lack of texture detail almost completely loses your depth perception and you have to rely on seeing items, monsters, colors and your memory to navigate successfully. As you might guess, this is a kind of a puzzle level. Don't bother using the map to navigate, all walls are invisible.

    19 downloads

       (12 reviews)

    Submitted

  23. Entryway

    You have to kill the remaining monsters in one of the bases which still work after doom 2 disaster. Then escape, and face the last enemy.

    16 downloads

       (9 reviews)

    Submitted

  24. Hell Gate With Lift (Second Edition)

    A small base with four directions to enter. There is a computer station, a key room, a lift and a hell gate. I apologise for crap architecture and/or gameplay, I've only started mapping, so be nice :} Updated: BECAUSE OF PEOPLE NOT JUMPING INTO THE ONLY LAVA PIT IN THE WHOLE MAP AND CLAIMING THERE IS NO EXIT I ADDED A FEW HELPFUL POINTERS WHICH MAY ASSIST YOU IN COMPLETING THE LEVEL

    18 downloads

       (11 reviews)

    Submitted

  25. Hell Gate With Lift

    A small base with four directions to enter. There is a computer station, a key room, a lift and a hell gate. I apologise for crap architecture and/or gameplay, I've only started mapping, so be nice :}

    18 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
    • By Maes · Posted
      I was of course familiar with Alberto Barsella's work, with his original DEADBASE.WAD being perhaps the first PWAD I ever played, way back in 1994. I had also played the sequel, Mountain Of Fire, but it never occurred to me that a third map existed in the series (and I who wondered why it was called the "Wasteland Series" with just two maps....heh).   In any case, this is a large (for 1994 standards at least), quite open map, with the interesting twist that remaining exposed in the sun, out of the shade, damages you just as if you were walking on lava. No sunscreen on whatever shithole planet this is taking place on, it seems....this adds an interesting mechanic to the gameplay, also because the monsters themselves (at least those that are initially placed in the shade) also seem reluctant to wander away from the shade. Not so for those that teleport later on directly under the scorching sun. OK, I get it, some uncrossable sector trickery at work. In any case, this case be exploited to force monsters into a line of attack and thin their own ranks themselves, as much as possible, and trust me, you're gonna need to do that as much as possible.   Speaking of which, this is a quite ammo and health-scarce map, but that's to be expected. Nobody expected something called "Wasteland" and "Sands of Death" to be a plentiful cornucopia of Doom goodies, amiirite? It IS possible (though by no means necessary) to kill every single monster on this map, but you'd better hone those Tysoning skills and put that Berserk pack to good use. Many times you'll have to ponder: use one (often two) shells to kill an Imp, or risk landing in a punch? How about a Pinky then, where you could even use three or four shells sometimes?). Finish those cacos with a well-placed punch or two, or use precious shells on them? Ah, decisions, decisions. If you're not good at Tysoning, this is a great map to start practicing ;-)   Overall this is an engaging map, and under its plain exterior there's surprising depth, some clever puzzles, plenty of cool tidbits here and there (such as raisable 3D bridges), and a few cool secrets (now, why ammo and weapon caches should be marked as secret, that's anybody's guess).   The negatives? For a map that plays on the "don't wander aimlessy" element so heavily, it's not 100% clear from the start what the proper progression is, as well as which buildings you can enter immediately and which ones you can't. I can't imagine anybody getting it right the absolute first time, on a "first death" attempt. TBQH I'm not sure if multiple progressions are possible, but FWIW I started from the black building with the berserk pack in it, and considering how much you'll need that (and a shotgun), perhaps that's the best/intended strategy.   I admit however that I got seriously stuck at the point where you had to exit the first silo through the walkway bridge. I couldn't figure out how to activate the (shootable, as I found out) switch that opened the door to the walkway. It was not immediately obvious to me that it was a separate switch from the one forming the stairs, and I didn't realize that you had to somehow shoot it. Initially, I thought the map was bugged (at least in ZDoom) but no, Chocolate didn't solve it either. So what was the trick? Well, you're supposed to use the Baron's platform by raising it and then shooting the switch a-la Icon Of Sin. Or, alternatively, shoot it from the room above it through a narrow opening at a very specific angle and avoid the Baron room entirely. Not sure the latter would be possible/obvious in Vanilla, with low resolution.   Oh and BTW that red key building is nothing but a decoy...
    • By printz · Posted
      This is a "trick" level where you need to save pretty often to avoid "failing" puzzles and dying or getting stuck. It contains mandatory use of Wings of Wrath and Chaos Devices. Otherwise, it's not badly designed or even unfair, though it may be too tough on Black Plague. At some early point there's a crusher trap. It should be solvable intelligently, not by trial and error.
    • By Argenteo · Posted
      Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.
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