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m-o

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400 files

  1. Mystic Crates

    A little base-themed map I've made in September 2016. You must explore a mysterious base full of crates !

    30 downloads

       (3 reviews)

    Submitted

  2. NH7v4

    Four maps with no health.

    16 downloads

       (0 reviews)

    Submitted

  3. Miskatonic Trip

    This is a five level mini-episode for Doom 2, Map01,02,04,05 are made from scratch except Map03 which is one I have made before but I didn't release it.

    Miskatonic Trip: You have been called in the middle of the night to do some Demon-cleansing in some UAC base located closer to your neighborhood. You will have to travel right there on your own and taking down any demon opposition along your way.

    19 downloads

       (2 reviews)

    Submitted

  4. OH MAN! THIS COULD GET NASTY!!!!

    It has a lot of revenants!!! watch out!!!! ;)

    18 downloads

       (0 reviews)

    Submitted

  5. Myfirstmap

    hello everypony this my thirst level i hoped you enjoy

    story:

    you were the marine the baddest of the bad so the colonel call you to him office:

    the colonel: very good marine, we have lots contact with are base in the planet awoeaw'awi, we believed that the demons have killed everyone on there, you must go there and kill them

    you: ok, i kick their ass

    much latter...

    you arrived at the base

    you: its quiet, too quiet...

    suddenly, the door lock behind you!

    "oh no, that is bad" you proclaimed!

    look like the only way out is through.......

    BTW if you where stuck on this map i include demo to helped you

    bug: some area would overload sprite limit on vanilla

    19 downloads

       (0 reviews)

    Submitted

  6. Oblivion

    This is one of three wads I have recently made. It's intended for single player.

    14 downloads

       (1 review)

    Submitted

  7. Maihama

    One exploratory map made using exactly 1500 lines. I started it over 18 months ago for that Mayhem 2015 project but back then the process stalled after 500 lines. A few days ago I stumbled upon it in my TEMP folder (what, files can survive in there for so long?) and decided to complete it since I liked what I saw.

    21 downloads

       (12 reviews)

    Submitted

  8. No Demon Left Alive

    Once again, I intended to release this as a Halloween special, but I find election days to be *MUCH* scarier (especially this one)...

    The idea for the No Demon Left Alive was conceived back in 2008, and was supposed to have been delivered early 2009, but unfortunately, I'm a chronic procrastinator. It was revived when one day, when, for kicks and giggles I turned on the TV to check out the political scene, and it became clear as day that we're DOOMED. So in light of our bleak situation, I'm releasing this wad...

    Enjoy!

    Story: ------

    After cleaning out the moon base, you make an attempt for the teleporter and expect to be on your way to safety. Unfortunately, you were overwhelmed by hell spawns. Damn near death, you discover a few of your marine buddies that had survived the initial invasion. With more marines at your disposal, you all go off to a vessel that was recently repaired, in hopes of making it off the moon base in one piece. In mid-flight, the vessel goes haywire, and the captain attempts an emergency landing on a nearby celestial body. As the vessel hits, it disintegrates and many of you are killed. You sustain a minor concussion, lucky you... As you recover, you gaze into the distance. It looks like you've inadvertently discovered the lost moon base, which now hosts a lost colony of demons With almost no ammo, an apparently no way off the moon base, you wonder: can thing get any worse?? Well, they know you're here...

    11 downloads

       (7 reviews)

    Submitted

  9. Moon's Call

    The sequel to Moonsong. Another practice map, this one intended to practice some different types of architecture and gameplay tweaks. After taking the gateway planted in Moonsong, you drop into a hellish world situated in the void. Isolated and alone, your only option is to go through.

    10 downloads

       (6 reviews)

    Submitted

  10. Union Aerospace Computers

    A (maybe?) slaughtermap with a focus on nonessential exploration. About half of your time can be dedicated to these areas, but of course they reward you. The area is supposed to be an old company yard, the demon-riddled remains of the Big Bad's sister company, awkwardly under the same acronym. A small house turned into a brainwashing station, a barebones office space complete with horrible boss and pinky pit, a nature walk, a pavilion fortress next to both of the parking lot bullies, the toxic computer construction plant, and the guard post guarding your final destination: UAC (not that one, the other one) headquarters. This IS my first map, so player beware. Although I think I've done a good job. Criticism welcome, but construcive is preffered. I tried to test everything: trigger traps, 4 different environments, open and closed areas, hordes, a few strong enemies, etc. Some things I couldn't try in this map, so I'll attempt them in another level sometime. Difficulty is both extremes: easy is a wimpy breeze, normal is a fast-paced fight, but you'll probably have reserves of health and ammo to help you through it. Hard.. well. you'll be greeted by an appropriate message. This is more or less an update to an old wad by the same name, but I had it taken down until I could fix a few pretty big problems, to name a few: a fatty got stuck on a wall, you could slide into a blue key area and basically break the level, an archvile could target you at the start, and I forgot it's basically forbidden to use nazis. Thanks for trying out my level!

    9 downloads

       (6 reviews)

    Submitted

  11. Neal

    First wad when I started to really learn about doom builder like doors, secrets, etc.

    14 downloads

       (11 reviews)

    Submitted

  12. OOWSFMLD

    Dark hellish map for doom2

    13 downloads

       (9 reviews)

    Submitted

  13. Moonsong

    Practice map to get the hang of layouts. It's kind of on the easier side of things. Dropped into a darkened and cold science lab. The moon has grown huge, and strange monsters infest the base. There's no sign of anyone else, so its up to you to survive and escape.

    15 downloads

       (12 reviews)

    Submitted

  14. NH4

    Two maps with no health.

    12 downloads

       (10 reviews)

    Submitted

  15. Nex Credo

    Vanilla. Stock textures. SPOOGE, RIGHT?

    25 downloads

       (15 reviews)

    Submitted

  16. NH2

    Previously unreleased tiny sequel to NH1.

    11 downloads

       (8 reviews)

    Submitted

  17. UAC Offices

    My first map, don't expect too much. It's for Doom 2 and replaces map02. Hope you enjoy it. :-)

    13 downloads

       (11 reviews)

    Submitted

  18. MAIN2.WAD

    MAIN2.WAD (MAIN2D2.WAD --Doom 2 Version) is just a slightly revised version of my first Doom level. Mainly, it was revised to fix small textures errors (not much) and expand a far wall outside of the house. That's it. The below description is what Main.wad was originally.

    MAIN.WAD is a "DOOM" clone for episode one/mission one [Ultimate DOOM]. The primary function for this wad is to use it as a base for future reference in JERRY.WAD. The environment is based on the house I've lived most of my life....

    As you begin your quest (your goal is simply "to get out!!"), you would be in front the computer. I've duplicated the environment as you would be first sitting where I first created this wad on the computer in my room. So this is your trip: "to get out of this hell house!!!"

    17 downloads

       (15 reviews)

    Submitted

  19. One Year Closer To Death

    A short map created in two hours for Rayzik's birthday (see thread: www.doomworld.com/vb/wads-mods/66375-a-birthday-request/). Nothing very special or pretty or fun, but uploaded to the archives for sake of preservation.

    3 downloads

       (1 review)

    Submitted

  20. Meatballs 2: Night Mission

    The second set of maps from the Meatballs "series"

    6 downloads

       (4 reviews)

    Submitted

  21. Muskadet

    One big classic vanilla map, inspired by "Interception" and "Bellatrix".

    30 downloads

       (25 reviews)

    Submitted

  22. Military Artifact

    It's my first map and it's terrible, but I decided to share it. I will be uploading more maps in the future!

    16 downloads

       (13 reviews)

    Submitted

  23. Novice's House

    Another small experiment made by me, reminds me of early 90's community maps.

    15 downloads

       (10 reviews)

    Submitted

  24. Meatballs

    What do you expect from this map? It's typical plutonia map with crude name, mixed layout, chaingunner/revenant spam, walls in thickets, instant traps, e.t.c ...

    20 downloads

       (14 reviews)

    Submitted

  25. Memories

    Pretty simple map today, just blast some monsters and that's it.

    11 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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