100 files

  1. This is a megawad project I started way back in 2013 but was burnt out of finishing it halfway through because I wasn't feeling like it despite having the rest of the maps sketched on my middle school notebooks and because I've lost two huge maps (MAP15 and MAP29) because of a lack of memory in my PC. In short, this was collecting dust for years and I've improved over the years and don't like most of the maps here very much nowadays, so I've decided to leave this project behind and move on, enjoy some of my earliest efforts.

    20 downloads

    (0 reviews)

    Submitted

  2. A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures.

    At deadline 25 maps had been submitted, so it was decided to allow extra time to complete the set; also the previously submitted maps were bugfixed and polished, and finally the wad released to /idgames.

    Post-release update: the initial /idgames upload was found to be incomplete, so it was agreed to allow a further period of updates, bugfixing, and polishing.

    Please note the maps are intended for pistol starts.

    40 downloads

    (0 reviews)

    Submitted

  3. A megawad compilation of maps made in 300 minutes by /vr/ users.

    27 downloads

    (0 reviews)

    Submitted

  4. This is my first megawad Illuminatus. It took me a while to get the full version out due to problems with the beta testing as well as some personal things, but now I finally got the full official version out. I did release a beta of the Doom WAD, but it wasn't finished as it also had many problems. In the future, I might update this WAD with bug fixes when it comes to playing this WAD with DOSBox and classic source ports. I do hope you all enjoy this megawad.

    378 downloads

    (8 reviews)

    Submitted

  5. TNT: Revilution is a fan made community project the acts as a sequel to TeamTNT's Evilution. The goal of this project was to capture the spirit of what made Evilution so great, while at the same time bringing the quality of the visuals & game play up to modern standards.

    1369 downloads

    (13 reviews)

    Submitted

  6. 59 downloads

    (3 reviews)

    Submitted

  7. Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

    Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.

    226 downloads

    (62 reviews)

    Submitted

  8. 32 Doom2 Levels.

    33 downloads

    (16 reviews)

    Submitted

  9. 50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.

    66 downloads

    (26 reviews)

    Submitted

  10. You need Plutonia IWAD for this. Plot: Urania - a planet that suddenly appeared in the solar system. Many years ago there lived advanced civilizations, and now it is teeming with monsters. You were sent to Urania as part of the international battalion, in order to eliminate the cause of the monsters spawning from portals which terrorize the population and prevent us us excavate on the nearby planets. But now your comrades are killed and you are left alone face to face with an army of monsters on an alien planet.

    340 downloads

    (35 reviews)

    Submitted

  11. Nothing worth taking seriously. This is like one of those WADs that are actually old but get posted on the idgames database. If you like '94-type levels, you may enjoy this. Good for IDCLEV-ing.

    38 downloads

    (13 reviews)

    Submitted

  12. A collection of fast, fun old-school maps with varying difficulty levels.

    54 downloads

    (20 reviews)

    Submitted

  13. Well, I'm back. I thought Erkattäññe was my last shot but I wanted to make more maps so here we are. Mano Laikas is a full "classic" Doom2 megawad. Aesthetics are pretty simple, the themes vary from E1, E2, alpha and what I call "heteroclites" and my goal as for Erkattäññe was to make mid sized maps with moderate monster count so they can be completed in 10-15 minutes at best. Also I seem to have developed a style that some praise and some others hate (those who rate my episodes with 0/1 stars and give lame excuses for doing so) and I'm fine with that. You'll find some maps linear and some non linear, some maps with big height differences and some very flat (ressembling the early Id maps / 1994 wads).

    This mapset also encourages the use of the rocket launcher (except for the cramped maps) because I didn't want this to become a SSG fest as it usually happens.

    59 downloads

    (27 reviews)

    Submitted

  14. Who cares about some corny story line, who reads it anyway but the geeks who write it. SCREW IT!! Just play the f#%$&&*! thing. These are still the best maps ever made...4 DOOM.

    44 downloads

    (24 reviews)

    Submitted

  15. This is a reupload of the 1995 megawad Cleimos 2 to repackage it in a manner suitable for modern users. The original version uploaded to /idgames was a pair of ZIP files, cleim20a.zip and cleim20b.zip, each containing half of the megawad and each of which were small enough to fit on a 3½-inch floppy disk. Once both ZIPs were extracted, the user would then have to use a batch file using DOS' (and Windows') "copy /b" command to combine both halves of the WAD to create the full megawad. Because floppy disks have been obsolete for decades, this process is no longer necessary and serves only to deter non-Windows users from playing it. Thus, both halves have been combined into one file which can be used in any source port directly.

    cleim20p.zip contains the complete Cleimos 2 WAD file alongside the original text file and the two GIF images, but none of the batch files or the copy of DEUSF since neither are necessary to play it in modern source ports. However, the original cleim20a.zip and cleim20b.zip, with the split WAD and all of the omitted files, are bundled with this version as well, complete with /idgames archive timestamps, for historical interest and to satisfy the permissions specified in the text file. The original two ZIPs and their text file also remain available on the archive as separate downloads.

    Note that the in-game demos were recorded with Doom II v1.666, and therefore will not play correctly unless you use that version of the game executable or a source port that can emulate that version such as PrBoom-plus.

    42 downloads

    (9 reviews)

    Submitted

  16. This is a reupload of the legendary 1997 total conversion STRAIN to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on September 14, 1997 was distributed as a self-extracting LZH file, which one could run only in DOS, split into four pieces so the user could copy them to four 3½-inch floppy disks and install the WAD that way if they wanted. Because both DOS and floppy disks have been obsolete for decades, this method now serves only to deter all but the most tech-savvy users from playing it, and thus it has been repackaged as a regular ZIP file.

    strain.zip contains the complete contents of the self-extracting LZH extracted with another program so that the timestamps are preserved. No files are needed to play the WAD in modern ports apart from STRAIN.WAD and STRAIN.DEH, but they are included anyway for historical accuracy.

    The WAD's permissions (see below) allow it to be redistributed as long as the original text file and package are included with no modifications. Thus, the original 1997 strain10.* package is included as two separate files complete with the original /idgames archive timestamps, not only to follow the permissions but once again for historical interest. The original package also remains available on the archive itself as a separate download.

    132 downloads

    (19 reviews)

    Submitted

  17. 3 Heures d'agonie 2 is a collection of 32 vanilla speedmaps designed by members of the French Doom Community. The general rule was that each map layout was to be made within a time limit of 3 hours.

    42 downloads

    (27 reviews)

    Submitted

  18. A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243

    59 downloads

    (35 reviews)

    Submitted

  19. 1024x1024 letters with gameplay on/in/around it that goes in the alphabetical order with some skip maps in the middle for vanilla compability.

    45 downloads

    (37 reviews)

    Submitted

  20. Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.

    128 downloads

    (100 reviews)

    Submitted

  21. 32 maps for vanilla Doom, each one made in one hour over a period of 3 weeks. Bear in mind that all of these maps were designed for pistol start, so be prepared for a rough ride on continuous play.

    65 downloads

    (43 reviews)

    Submitted

  22. PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happen in these wads. Have all the fun you can, and if you can't BE CAREFUL!... --bp

    17 downloads

    (11 reviews)

    Submitted

  23. Doom II The Way id Did is the long awaited sequel to 2011's Doom The Way id Did. It comprises 32 levels that endeavour to both look and play as though they've come from Dallas, 1994, from the very toiling hands of Sandy, John and American.

    The idea was originally kicked about by Jason Root aka Hellbent, whose passion for the game and knack for growing enthusiasm resulted in one of the most successful community collaborations in Doomworld history – not to mention an impressive collection of more than 100 total submissions. While not quite as successful as the first project in this regard, painstaking lengths have been made by those involved to ensure that D2TWiD is as true a doppelganger of id's Doom 2 as it could ever be. And we hope that you agree! Enjoy!

    167 downloads

    (91 reviews)

    Submitted

  24. 32 new limit-removing maps created by one author (and 5 guest mappers). Gameplay-oriented. See urinfo.txt for more info.

    220 downloads

    (76 reviews)

    Submitted

  25. A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.

    136 downloads

    (98 reviews)

    Submitted

  • File Reviews

    • By Zalewa · Posted
      Quoting the description: False. It should say "The first 11 maps", which are also all the maps.   This WAD is like a bizarro Doom 2, an alternate universe Doom 2 where the maps are the same, but different at the same time. Like strangely mangled versions of themselves. You will recognize all elements of all maps because the similarities are striking. Up to and including MAP07 the WAD feels like a bootlegged version of Doom 2. Only since MAP08 the WAD begins to feel like it stands on its own, despite still paying homages and still using familiar elements.   However, for what they are, the maps play well, with some difficult moments happening here and there. Looks are barren, but true to Doom 2. In overall, the WAD is not bad, but it's head-scratchy with its bootleggy-weirdness.
    • By jwilliams051197 · Posted
      It was alright, my only problem was too many archviles.
    • By NuMetalManiak · Posted
      if I were to describe overall gameplay, it would be chaotic, but not in a Hell Revealed manner. it's chaotic in that you will spend a lot of time in that blue area, when you step on things they can sometimes reveal monsters which come into the area, and you are always on your toes because you never know which monsters spawn in and where. the tiny windows are honestly annoying, as is having to wait for the 30-second bars to raise up for each switch press so I can reach the blue key. the room with the piano and the curtain was very, very well made and I liked that. that exit though, is absolutely horrible. why make it next-to-impossible to actually reach the exit with an annoying conveyor?   there's a lot to this, plenty of gimmicky gameplay and blue design that makes this one hell of a unique map, but sometimes the negative aspects get in the way. on the other hand, it's hard to tell what outweighs what more.
    • By NuMetalManiak · Posted
      cool how this one looks, gameplay is alright. nothing much else to it, really, except for a few deaf-flagged demons which I missed.
    • By DyingCamel · Posted
      A long, fun slaughter romp, with a lot of gorgeous detailing. I'm not the best slaughter player, I did not use any of the God spheres until the final battle, and I had very little trouble beating this on UV.