historic

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This historical directory contains the actual id Software distributions for all old versions of DOOM, as well as some pre-release screenshots, released on the Internet at the time. Read the appropriate .txt files for details. Note that special permission has been granted by id Software to do this. Please don't request that any of your own files, or other old versions of DOOM, be put in this directory. These files are NOT supported by id Software in any way, so please do NOT contact id Software about them. Questions? Contact idgmaint AT gamers.org .

35 files

  1. The first stable version of BSP, version 1.1: written by Colin Reed and converted to GO32 by Dylan Cuthbert. This build dates to April 11, 1994, and was found by ConSiGno on http://cd.textfiles.com/. This version of BSP was recommended by the authors of BSP, unlike the TC version.

    66 downloads

    (4 reviews)

    Submitted

  2. This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.

    52 downloads

    (30 reviews)

    Submitted

  3. pc gamer review of doom2 in december of 1994

    20 downloads

    (5 reviews)

    Submitted

  4. This is an article from the 1st issue of pc gamer in may/june of 1994.The article is about the impact of doom.

    26 downloads

    (9 reviews)

    Submitted

  5. This is the source code to various utilities written by Id Software and used during the development of Doom. I found this file available for download on AtomicGamer.com, and from the timestamps in the zip it seems it was probably released in March 1998, several months after the Doom source code release.

    28 downloads

    (19 reviews)

    Submitted

  6. This is an article from the July 1993 edition of Computer Gaming World, giving a sneak preview of Doom, which was released later that year. It was mentioned by John Romero and Tom Hall in their 2011 GDC post mortem presentation on Doom, and cited as the first time that Doom was mentioned in a print publication.

    I have included the two page review and also the contents pages from the start of the magazine, which include an extra screenshot. The graphics in the screenshots closely resemble those of the Doom 0.4 alpha from April 4th, 1993.

    37 downloads

    (24 reviews)

    Submitted

  7. Reviews of Doom I and II featured in the April and November 1994 issues of Edge Magazine, scanned and compiled into a searchable PDF file.

    26 downloads

    (13 reviews)

    Submitted

  8. Four level demo of Hexen that was released four weeks before the retail version.

    18 downloads

    (10 reviews)

    Submitted

  9. This is the special version 1.25 for Sybex, a shareware release of Doom that was not distributed by id itself.

    37 downloads

    (28 reviews)

    Submitted

  10. This is a milestone in the source port development history. Historically and technically interested people should look into it equally.

    19 downloads

    (3 reviews)

    Submitted

  11. [Note by the uploader: this is uploaded to /idgames for historical purposes. It's not an up-to-date tool.] DDT is an extremely powerful DOS based editor that enables you to add your creativity to one of the most exciting PC games on the market... DOOM II

    9 downloads

    (1 review)

    Submitted

  12. [Note by the uploader: this is uploaded to /idgames for historical purposes. It's not an up-to-date tool. The source code is included.] DETH is a version of GCC DEU 5.2. It has been written by wad editors, so the features we've added and changed should reflect what a wad creator both needs and requires.

    It now edits Doom2 and Heretic as well as Doom.

    10 downloads

    (2 reviews)

    Submitted

  13. This upgrade patch from shareware Doom v1.666 to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    9 downloads

    (2 reviews)

    Submitted

  14. This upgrade patch from registered Doom v1.666 to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    12 downloads

    (2 reviews)

    Submitted

  15. This upgrade patch from DooM II v1.7a to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    9 downloads

    (1 review)

    Submitted

  16. This is a wide area beta release of the [...] game HERETIC. The first three levels are included. Note that this is NOT a final release version, and may be prone to crashes or unexpected errors.

    21 downloads

    (13 reviews)

    Submitted

  17. It is an old Beta version of Microsoft's Doom port. It's made for DOOM II v1.8 (though the latest IWADs will work as well), but will also run DOOM. One convenient feature it provides is that if when executed it doesn't find an IWAD it'll let you browse for one (so you don't have to necessarily run it from the Doom2 directory.)

    24 downloads

    (15 reviews)

    Submitted

  18. It is an old Beta version of Microsofts DooM version. It works with the IWADs of DooM 1.2, 1.666, 1.9 and also Ultimate DooM. But you can't access the levels of the fourth episode in Ultimate doom. It does not work with the shareware version of DooM, not with DooM2, and also not with the Final DooM IWADS. I have verified, that the -file and the -warp parameter work. Maybe there are also others. The 'Display' -menue of the running WINDOOM.EXE makes you able to display a cool window with benchmark infos.

    17 downloads

    (8 reviews)

    Submitted

  19. This is an early version of the Doom 1.4 executable, it is not the official 1.4 beta version dated 28-jul-94 which also is available in the historic archive as one of the shareware releases. I found this copy on a shareware collection on a cd-rom back than with no further documentations included nor the resource files which are required to use this one. So I'll give it away as such and merely include this text file with it.

    14 downloads

    (7 reviews)

    Submitted

  20. This is the patch released during May '94 (files are 5/9/94) for upgrading the registered version of DOOM from v1.2 to v1.666.

    18 downloads

    (7 reviews)

    Submitted

  21. This is the patch released during February '94 (files are 2/17/94) for upgrading the registered version of DOOM from v1.1 to v1.2.

    13 downloads

    (6 reviews)

    Submitted

  22. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.8 shareware version of DOOM released on Jan 23, 1995, in the official idgames archive.

    24 downloads

    (15 reviews)

    Submitted

  23. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.666 shareware version of DOOM released on Sep 1, 1994, in the official idgames archive.

    16 downloads

    (9 reviews)

    Submitted

  24. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.6beta shareware version of DOOM released on Aug 3, 1994, in the official idgames archive.

    15 downloads

    (7 reviews)

    Submitted

  25. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.5beta shareware version of DOOM released on Jul 8, 1994, in the official idgames archive.

    13 downloads

    (5 reviews)

    Submitted

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  • File Reviews

    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.
    • By Khorus · Posted
      I worked at a bunnings warehouse for 4 years. This brought back and created some bad memories. 1/5
    • By Matthias · Posted
      Well as a creator of megawad "Fucking Hexen" I could look like a jealousy ass because I didn't get into Cacowards and you did, but... Yeah, the levels look epic and the architecture is breathtaking, however the gameplay itself it too way hard. It was sometimes absurd, like... if you play as Fighter, you spend lots of time only with the basic weapon and it takes some time to get another one. In first level I had to kill thousands of slaughters only with fists. I had to fight with Zedek boss only with fists and... in the end you won't find the last weapon. Ok, it's just not quite right.