historic

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This historical directory contains the actual id Software distributions for all old versions of DOOM, as well as some pre-release screenshots, released on the Internet at the time. Read the appropriate .txt files for details. Note that special permission has been granted by id Software to do this. Please don't request that any of your own files, or other old versions of DOOM, be put in this directory. These files are NOT supported by id Software in any way, so please do NOT contact id Software about them. Questions? Contact idgmaint AT gamers.org .

35 files

  1. The first stable version of BSP, version 1.1: written by Colin Reed and converted to GO32 by Dylan Cuthbert. This build dates to April 11, 1994, and was found by ConSiGno on http://cd.textfiles.com/. This version of BSP was recommended by the authors of BSP, unlike the TC version.

    45 downloads

    (4 reviews)

    Submitted

  2. This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.

    44 downloads

    (30 reviews)

    Submitted

  3. pc gamer review of doom2 in december of 1994

    17 downloads

    (5 reviews)

    Submitted

  4. This is an article from the 1st issue of pc gamer in may/june of 1994.The article is about the impact of doom.

    23 downloads

    (9 reviews)

    Submitted

  5. This is the source code to various utilities written by Id Software and used during the development of Doom. I found this file available for download on AtomicGamer.com, and from the timestamps in the zip it seems it was probably released in March 1998, several months after the Doom source code release.

    25 downloads

    (19 reviews)

    Submitted

  6. This is an article from the July 1993 edition of Computer Gaming World, giving a sneak preview of Doom, which was released later that year. It was mentioned by John Romero and Tom Hall in their 2011 GDC post mortem presentation on Doom, and cited as the first time that Doom was mentioned in a print publication.

    I have included the two page review and also the contents pages from the start of the magazine, which include an extra screenshot. The graphics in the screenshots closely resemble those of the Doom 0.4 alpha from April 4th, 1993.

    34 downloads

    (24 reviews)

    Submitted

  7. Reviews of Doom I and II featured in the April and November 1994 issues of Edge Magazine, scanned and compiled into a searchable PDF file.

    23 downloads

    (13 reviews)

    Submitted

  8. Four level demo of Hexen that was released four weeks before the retail version.

    15 downloads

    (10 reviews)

    Submitted

  9. This is the special version 1.25 for Sybex, a shareware release of Doom that was not distributed by id itself.

    33 downloads

    (28 reviews)

    Submitted

  10. This is a milestone in the source port development history. Historically and technically interested people should look into it equally.

    15 downloads

    (3 reviews)

    Submitted

  11. [Note by the uploader: this is uploaded to /idgames for historical purposes. It's not an up-to-date tool.] DDT is an extremely powerful DOS based editor that enables you to add your creativity to one of the most exciting PC games on the market... DOOM II

    6 downloads

    (1 review)

    Submitted

  12. [Note by the uploader: this is uploaded to /idgames for historical purposes. It's not an up-to-date tool. The source code is included.] DETH is a version of GCC DEU 5.2. It has been written by wad editors, so the features we've added and changed should reflect what a wad creator both needs and requires.

    It now edits Doom2 and Heretic as well as Doom.

    6 downloads

    (2 reviews)

    Submitted

  13. This upgrade patch from shareware Doom v1.666 to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    6 downloads

    (2 reviews)

    Submitted

  14. This upgrade patch from registered Doom v1.666 to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    9 downloads

    (2 reviews)

    Submitted

  15. This upgrade patch from DooM II v1.7a to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    6 downloads

    (1 review)

    Submitted

  16. This is a wide area beta release of the [...] game HERETIC. The first three levels are included. Note that this is NOT a final release version, and may be prone to crashes or unexpected errors.

    18 downloads

    (13 reviews)

    Submitted

  17. It is an old Beta version of Microsoft's Doom port. It's made for DOOM II v1.8 (though the latest IWADs will work as well), but will also run DOOM. One convenient feature it provides is that if when executed it doesn't find an IWAD it'll let you browse for one (so you don't have to necessarily run it from the Doom2 directory.)

    21 downloads

    (15 reviews)

    Submitted

  18. It is an old Beta version of Microsofts DooM version. It works with the IWADs of DooM 1.2, 1.666, 1.9 and also Ultimate DooM. But you can't access the levels of the fourth episode in Ultimate doom. It does not work with the shareware version of DooM, not with DooM2, and also not with the Final DooM IWADS. I have verified, that the -file and the -warp parameter work. Maybe there are also others. The 'Display' -menue of the running WINDOOM.EXE makes you able to display a cool window with benchmark infos.

    14 downloads

    (8 reviews)

    Submitted

  19. This is an early version of the Doom 1.4 executable, it is not the official 1.4 beta version dated 28-jul-94 which also is available in the historic archive as one of the shareware releases. I found this copy on a shareware collection on a cd-rom back than with no further documentations included nor the resource files which are required to use this one. So I'll give it away as such and merely include this text file with it.

    11 downloads

    (7 reviews)

    Submitted

  20. This is the patch released during May '94 (files are 5/9/94) for upgrading the registered version of DOOM from v1.2 to v1.666.

    15 downloads

    (7 reviews)

    Submitted

  21. This is the patch released during February '94 (files are 2/17/94) for upgrading the registered version of DOOM from v1.1 to v1.2.

    10 downloads

    (6 reviews)

    Submitted

  22. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.8 shareware version of DOOM released on Jan 23, 1995, in the official idgames archive.

    20 downloads

    (15 reviews)

    Submitted

  23. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.666 shareware version of DOOM released on Sep 1, 1994, in the official idgames archive.

    13 downloads

    (9 reviews)

    Submitted

  24. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.6beta shareware version of DOOM released on Aug 3, 1994, in the official idgames archive.

    12 downloads

    (7 reviews)

    Submitted

  25. In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.5beta shareware version of DOOM released on Jul 8, 1994, in the official idgames archive.

    10 downloads

    (5 reviews)

    Submitted

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  • File Reviews

    • By dll · Posted
      Beautiful looking map that doesn't over do it, non-linear layout is a joy to explore and come to know. A few enemies can be handled maybe easier than intended as height differences stopped them being able to fight back effectively.   Great atmosphere, plenty of tension, and extremely consistent design.
    • By Mason. · Posted
      Not awful, but nothing too exciting either. Simply average.
    • By an_mutt · Posted
      As much as I enjoyed playing this map, the requirement of playing the wad in an advanced port which supports UDMF is pretty baffling to me, as it could very easily be simplified down to Vanilla or Boom while losing basically nothing. The only things I could recognise were a few out of place stealth imps (which aren't inherently bad, but are poorly utilised here), along with some scripting at the end of the map for one particular fight. Otherwise, this map could easily be part of any given old-school vanilla mapset and I wouldn't bat an eyelid.   One aspect of this 'old-school' feel is the texturing, and the fact that Yummy Pie goes for the almost Wolfenstein 3D-esque approach of having most areas have their own wallpaper of a single texture throughout, and a few supporting texture variants for detail. This works for most parts of the map, with the exception of the opening area - its use of brick being too repetitive and garish, and making me wish that some different textures were also incorporated to support said bricks visually. The 'old-school' feel is also enforced by the fairly ordinary architecture within the map - the most dynamic changing of architecture you're going to see here is some doors being opened and a few blocks being raised out of lava. While this isn't a problem, it does continue to raise the question of why the mapper would choose UDMF as their map format of choice if they aren't going to experiment with what UDMF is capable of. Because of this, the map feels very safe, artistically - too by-the-numbers.   Some final points about this map, and keeping on the topic of it feeling too safe: the monster placement and general gameplay progression also falls into this same feel. The map is quite nicely paced, with gameplay difficulty ramping up at points where it feels like it should, and the map ending at a satisfying point. (it doesn't end too abruptly, or go on for too long once you feel you've experienced everything it has to offer) This is definitely the strongest part of the map's design. Unfortunately, the final areas is too by-the-numbers and generic as a final boss fight that things go from "natural" to "predictable" once you reach the final areas. As for the map's 'multiple paths and branching areas', it was not something I particularly picked up on until reading the wad's description after the fact. While there were multiple areas that had some additional areas, they usually amounted to single off-shoot rooms or pathways that gave me either a few monsters to fight, or some goodies to pick up. Again, unfortunately, it feels very safe. It would be interesting to see the mapper move into some more experimental non-linear design, if they're interested in including it in their maps going forward.   Lastly, I felt that the final baron "fight" was laughably bad, and I simply sunk 40 cells into it before leaving. For some reason it's not a scripted fight, and I can just lower the bars to avoid it and walk into the exit. Once again, this raises questions on the use of UDMF, as the fight before this does use scripting for what is essentially a very similar fight, fundamentally speaking (kill a thing, then be allowed to leave). The baron encounter is a strong sign that a similar approach could have been made in the previous fight too. Again: baffling.
    • By NuMetalManiak · Posted
      improves HEAVILY over Paranoid, while still keeping the very first episode of it, some of the levels are shorter than the ones in Paranoid, which is good, plus three new weapons and a few new enemies show up too. the last episode is a strange one, putting in Doom monsters in a Half-Life-themed mod for about two levels. Very long-winded, but worth the playthrough.   settings are done well, from Black Mesa to Xen itself, although not everything is perfect. the Gargantua doesn't seem to have a mass value so hitting him with an RPG (or even the headcrabs with that one that you are supposed to fry with electricity) makes him go flying. also some of the moving platforms in the Xen episode don't seem to work properly, in other words, I seem to slide off of them if I don't keep up, and a few corridors seem to have a wind effect when they really shouldn't.
    • By SP_FACE1 · Posted
      A four level mapset utilizing heavily all the green textures and floors from the original IWADs plus an additional green tinted sky. The second level adds the black rock texture to the mix. All levels have some basetech parts here and there too but the mapset is predominantly green. I like maps that have their own visual style and consistently follow it. Flow is pretty good, I always knew where to go and didn't have to wander around. The medium size maps helped this too. There were some nice traps and monster fights were tough but fun. I liked the area in the first map where you got to choose which pillars to lower and see which monster were inside them. It was a bit like Monty Hall except none of the pillars had a car!