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This historical directory contains the actual id Software distributions for all old versions of DOOM, as well as some pre-release screenshots, released on the Internet at the time. Read the appropriate .txt files for details. Note that special permission has been granted by id Software to do this. Please don't request that any of your own files, or other old versions of DOOM, be put in this directory. These files are NOT supported by id Software in any way, so please do NOT contact id Software about them. Questions? Contact idgmaint AT gamers.org .

35 files

  1. Binary Space Partition builder (BSP) 1.1

    The first stable version of BSP, version 1.1: written by Colin Reed and converted to GO32 by Dylan Cuthbert. This build dates to April 11, 1994, and was found by ConSiGno on http://cd.textfiles.com/. This version of BSP was recommended by the authors of BSP, unlike the TC version.

    132 downloads

       (4 reviews)

    Submitted

  2. DOOM Alpha v0.3 (aka "DOOM Pre-Alpha")

    This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.

    61 downloads

       (30 reviews)

    Submitted

  3. pc gamer review doom2 dec/1994

    pc gamer review of doom2 in december of 1994

    24 downloads

       (5 reviews)

    Submitted

  4. pc gamer article on doom 1994

    This is an article from the 1st issue of pc gamer in may/june of 1994.The article is about the impact of doom.

    33 downloads

       (9 reviews)

    Submitted

  5. Doom utilities source

    This is the source code to various utilities written by Id Software and used during the development of Doom. I found this file available for download on AtomicGamer.com, and from the timestamps in the zip it seems it was probably released in March 1998, several months after the Doom source code release.

    34 downloads

       (19 reviews)

    Submitted

  6. Computer Gaming World - July 1993 article on Doom

    This is an article from the July 1993 edition of Computer Gaming World, giving a sneak preview of Doom, which was released later that year. It was mentioned by John Romero and Tom Hall in their 2011 GDC post mortem presentation on Doom, and cited as the first time that Doom was mentioned in a print publication.

    I have included the two page review and also the contents pages from the start of the magazine, which include an extra screenshot. The graphics in the screenshots closely resemble those of the Doom 0.4 alpha from April 4th, 1993.

    52 downloads

       (24 reviews)

    Submitted

  7. Doom I & II - Edge Magazine reviews (1994)

    Reviews of Doom I and II featured in the April and November 1994 issues of Edge Magazine, scanned and compiled into a searchable PDF file.

    36 downloads

       (13 reviews)

    Submitted

  8. Hexen: Beyond Heretic DEMO

    Four level demo of Hexen that was released four weeks before the retail version.

    27 downloads

       (10 reviews)

    Submitted

  9. Doom shareware v1.25 special version for Sybex

    This is the special version 1.25 for Sybex, a shareware release of Doom that was not distributed by id itself.

    45 downloads

       (28 reviews)

    Submitted

  10. DOSDOOM VERSION 0.653 binaries and source

    This is a milestone in the source port development history. Historically and technically interested people should look into it equally.

    24 downloads

       (3 reviews)

    Submitted

  11. Doom Developers Toolkit 1.0 Beta

    [Note by the uploader: this is uploaded to /idgames for historical purposes. It's not an up-to-date tool.] DDT is an extremely powerful DOS based editor that enables you to add your creativity to one of the most exciting PC games on the market... DOOM II

    14 downloads

       (1 review)

    Submitted

  12. DETH 2.3

    [Note by the uploader: this is uploaded to /idgames for historical purposes. It's not an up-to-date tool. The source code is included.] DETH is a version of GCC DEU 5.2. It has been written by wad editors, so the features we've added and changed should reflect what a wad creator both needs and requires.

    It now edits Doom2 and Heretic as well as Doom.

    15 downloads

       (2 reviews)

    Submitted

  13. Upgrade from shareware Doom v1.666 to v1.8

    This upgrade patch from shareware Doom v1.666 to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    13 downloads

       (2 reviews)

    Submitted

  14. Upgrade from registered Doom v1.666 to v1.8

    This upgrade patch from registered Doom v1.666 to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    16 downloads

       (2 reviews)

    Submitted

  15. Upgrade from DOOM2 version 1.7a to 1.8

    This upgrade patch from DooM II v1.7a to v1.8 has been uploaded because of historical interest to /idgames. People with deep technical interest, nostalgists and collectors will like this.

    15 downloads

       (1 review)

    Submitted

  16. HERETIC - WIDE AREA BETA

    This is a wide area beta release of the [...] game HERETIC. The first three levels are included. Note that this is NOT a final release version, and may be prone to crashes or unexpected errors.

    35 downloads

       (13 reviews)

    Submitted

  17. DOOM for Windows --> WinDoom April 13 Build

    It is an old Beta version of Microsoft's Doom port. It's made for DOOM II v1.8 (though the latest IWADs will work as well), but will also run DOOM. One convenient feature it provides is that if when executed it doesn't find an IWAD it'll let you browse for one (so you don't have to necessarily run it from the Doom2 directory.)

    29 downloads

       (15 reviews)

    Submitted

  18. DOOM for Windows --> WinDOOM Build 001

    It is an old Beta version of Microsofts DooM version. It works with the IWADs of DooM 1.2, 1.666, 1.9 and also Ultimate DooM. But you can't access the levels of the fourth episode in Ultimate doom. It does not work with the shareware version of DooM, not with DooM2, and also not with the Final DooM IWADS. I have verified, that the -file and the -warp parameter work. Maybe there are also others. The 'Display' -menue of the running WINDOOM.EXE makes you able to display a cool window with benchmark infos.

    23 downloads

       (8 reviews)

    Submitted

  19. Doom 1.4, the leaked bootleg of 8-apr-94

    This is an early version of the Doom 1.4 executable, it is not the official 1.4 beta version dated 28-jul-94 which also is available in the historic archive as one of the shareware releases. I found this copy on a shareware collection on a cd-rom back than with no further documentations included nor the resource files which are required to use this one. So I'll give it away as such and merely include this text file with it.

    17 downloads

       (7 reviews)

    Submitted

  20. DOOM v1.2 to v1.666 patch

    This is the patch released during May '94 (files are 5/9/94) for upgrading the registered version of DOOM from v1.2 to v1.666.

    27 downloads

       (7 reviews)

    Submitted

  21. DOOM v1.1 to v1.2 patch

    This is the patch released during February '94 (files are 2/17/94) for upgrading the registered version of DOOM from v1.1 to v1.2.

    17 downloads

       (6 reviews)

    Submitted

  22. DOOM v1.8 shareware version

    In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.8 shareware version of DOOM released on Jan 23, 1995, in the official idgames archive.

    32 downloads

       (15 reviews)

    Submitted

  23. DOOM v1.666 shareware version

    In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.666 shareware version of DOOM released on Sep 1, 1994, in the official idgames archive.

    19 downloads

       (9 reviews)

    Submitted

  24. DOOM v1.6beta shareware version

    In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.6beta shareware version of DOOM released on Aug 3, 1994, in the official idgames archive.

    18 downloads

       (7 reviews)

    Submitted

  25. DOOM v1.5beta shareware version

    In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, id Software has allowed to place this file, the v1.5beta shareware version of DOOM released on Jul 8, 1994, in the official idgames archive.

    16 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
    • By BaraKornel · Posted
      It's great fun. I killed the Cyberdemon first try, 1% Health.    
    • By Gaia74 · Posted
      Excellent map, but the ammo is scarce, is the unique problem, another i dont see   the final boss!!!, i love it, the theme and he himself make me create some years ago a powerful boss, the dark lord of my wad of monsters   is great, but hard   4 stars
    • By whirledtsar · Posted
      What a shame. The atmosphere and visuals of this wad are very well-done and are perfect for me, a big fan of the game Blood. But unfortunately the actual gameplay is a huge letdown. It's just not fun. You're given so little ammo that even if you begin with perfect aim, you'll undoubtedly run out and be faced with hitscan cultists and zero ammo. So you need to use the pitchfork on the poisonous enemies in the beginning (unfun) to have a chance against the cultists later on. This sums up the entirety of the mod's progression. You need to take EXACTLY the right path and make EXACTLY the right moves or you will be fucked. Which is really stupid since the city is so non-linear. It's punishing players for exploring. Just started exploring the city and feel like checking out this warehouse? Nope, here's two mini-bosses you couldn't possibly defeat at this point! How fun. And also due to this non-linearity, one is liable to get lost, trying to find the way to progress or remember exactly where to backtrack to.   Some would say "it's supposed to be ammo-starved & punishing like Blood". Well really only the first few levels of Blood are ammo-starved, for most of the game you are given a reasonable amount of ammunition. Which is good, because running past enemies like a headless chicken or making painstaking effort to melee them is not fun.
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