The files in this directory are designed for one or more of the
so-called "Source Ports", which are modifications of the DOOM
source code that was released by id Software in December 1997.
You will need to look through the text files to see which port
a wad was made for. Some will work on more than one, and some
are very specific not only to which port but to which version
or modification of that port.
If you have any questions or problems with these files,
contact the authors. Their email addresses should be in the
matching .txt file.
First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself.
But unfortunately that's as far as positives go.
You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper.
After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point.
Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.
TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
Very boxy, linear, and simply boring levels. No hub design or puzzles to speak of. And to top it off, some terrible voice-acting and weird sound effects replacements (including the Ettins confusingly using the fighter's pain noise). Not at all worth playing.