The files in this directory are designed for one or more of the
so-called "Source Ports", which are modifications of the DOOM
source code that was released by id Software in December 1997.
You will need to look through the text files to see which port
a wad was made for. Some will work on more than one, and some
are very specific not only to which port but to which version
or modification of that port.
If you have any questions or problems with these files,
contact the authors. Their email addresses should be in the
matching .txt file.
A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....
A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.
Played on UV, continuous, GZDoom.