The files in this directory are designed for one or more of the
so-called "Source Ports", which are modifications of the DOOM
source code that was released by id Software in December 1997.
You will need to look through the text files to see which port
a wad was made for. Some will work on more than one, and some
are very specific not only to which port but to which version
or modification of that port.
If you have any questions or problems with these files,
contact the authors. Their email addresses should be in the
matching .txt file.
Horrible and unenjoyable, it's what I can say about this megawad. Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go? Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height. It's extremely annoying to hunt for that switch that will let you continue, and, surprise! They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.