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460 files

  1. Aftershock

    The Story:

    June 8, 2129: You've been sent on a classifed mission to investigate an "issue" at one of the UAC facilities. You assume it's going to be business as usual...

    18 downloads

       (0 reviews)

    Submitted

  2. Abyssal Speedmapping Sessions: Session 36

    Fourteen maps made during the thirty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:

    - Silent teleporters - 1 tag only - Crushing a voodoo doll

    Plus an extra one for those attending the second session: - Monster closets

    They also had a mandatory texture pack consisting of every texture from Doom II turned upside down. It was Jimmy's idea, I promise!

    10 downloads

       (0 reviews)

    Submitted

  3. Black Room

    This is a Boom compatible (cl9) level for Doom 2. The setting for this map consist in some UAC bases placed in a mountain area. This map is designed to be challenging on UV.

    54 downloads

       (3 reviews)

    Submitted

  4. Demons, say your birthday !

    I did this map for the good friend for his birthday few months ago. I decided to add this in archives, so it won't get lost forever on my hard disk. Main map is very short, few rooms with some action in them and of course, with some big cake. Jumping is allowed.

    16 downloads

       (0 reviews)

    Submitted

  5. Crimson Wood

    Medium/large non-linear map, quite hard (not too much for veterans), designed in 2 months + various days/weeks of post release tweaking

    18 downloads

       (0 reviews)

    Submitted

  6. Carrot Cake Massacre

    Carrot Cake Massacre is a sequel to Oreo Cake Massacre that is based off of Ice Rage. The level consists of brown, white, and orange, resembling a carrot cake (as you see in the title and intermission images). This file contains textures from sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and q1tex. Expect this level to take several hours to finish.

    11 downloads

       (0 reviews)

    Submitted

  7. CEv7

    Small map I made towards the beginning of 2016 in between THT maps. Makes heavy use of floor scrollers and other Boom effects to create dynamic traps that change a bit based on the player's actions.

    37 downloads

       (1 review)

    Submitted

  8. Abyssal Speedmapping Sessions: Session 35

    Eighteen maps made during the thirty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:

    - Using the Saint Patrick's day texture pack - Mandatory Partial Invisibility - Low friction (slippery) floors

    Plus an extra one for those attending the second session: - Moving liquid sectors

    30 downloads

       (0 reviews)

    Submitted

  9. Behemoth

    A moderately large map featuring a hellish fortification with progressively more difficult fights, especially in the secret areas.

    This map is old now (built mostly in 2016) but i decided to put it on idgames anyway.

    119 downloads

       (2 reviews)

    Submitted

  10. Abyssal Speedmapping Sessions: Session 34

    Twenty-three maps made during the thirty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:

    - Use of red textures - Use of berserk - Candle bridges using self-referencing sectors or height transfers

    Plus an extra one for those attending the second session: - Use of non-liquid damaging floors

    19 downloads

       (1 review)

    Submitted

  11. Chill Base

    This was meant for the "Maps of Inebriation" mini-project but I got mapper's block and never got around to 6 maps but didn't want this map to rot and go nowhere. It's a modest tech base with all the usual bits and bobs around.

    34 downloads

       (4 reviews)

    Submitted

  12. Abyssal Speedmapping Session 30 (XXX)

    12 XXX-y maps made during the 30th Abyssal Speedmapping Session. This session was based around Using the Romero Head, making the map plasma oriented, and being "Moody as all get out."

    (Disclaimer: maps may not be as XXX-y as advertised)

    19 downloads

       (0 reviews)

    Submitted

  13. Abyssal Speedmapping Session 28 (XXVIII)

    12 maps made during the twenty-eigth Abyssal Speedmapping Session. This session was based around Health only via powerups. (Berserk/soulsphere/megasphere), Spirals, and "A shitton of lava"

    20 downloads

       (1 review)

    Submitted

  14. Abyssal Speedmapping Session 29 (XXIX)

    9 maps made during the twenty-ninth Abyssal Speedmapping Session. This session was based around Extensive use of ZIMMER textures, Living End style map progression. (Island in the middle), and Blur sphere against Hitscanners.

    25 downloads

       (2 reviews)

    Submitted

  15. Abyssal Speedmapping Session 27 (XXVII)

    15 maps made during the twenty-seventh Abyssal Speedmapping Session. This session was based around use of the donut effect and revenants, lots souls and PEs. Resources were taken from Stardate 20x7, originally without permission but everything was worked out because Ribbiks is a swello fellow.

    23 downloads

       (2 reviews)

    Submitted

  16. Abyssal Speedmapping Session 22 (XXII)

    17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.

    Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm

    Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast

    I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space

    20 downloads

       (0 reviews)

    Submitted

  17. Breathless

    Breathless is a large, Boom compatible slaughter map for Doom 2. The theme is deep blues punctuated with cyan and is heavily inspired by Swim with the Whales, both in aesthetics and difficulty. The wad is inspired by a lot of things visually though, from Metroid Prime's Phazon Mines to Sunder. I wanted to make each individual area fairly unique, so despite it being one large map and all within the same colour palette, the areas hopefully still feel varied.

    The map has a slaughter 'design philosophy' and is based around a lot of large set-piece fights, with some smaller encounters here and there. It is designed to be hard on Ultra Violence -consider it close to SWTW map 3 for reference- and is balanced mainly for this mode. HMP and HNTR are both implemented with the former tested a decent amount (not as rigorously as UV) and the latter given some quick runs. Hurt Me Plenty is fun to play and I can Max it fairly consistently without too much trouble; I would suggest playing on this difficulty first, as UV is punishing. Don't say you weren't warned :D

    The wad has a lot of secrets, so look around if you want to max it!

    24 downloads

       (2 reviews)

    Submitted

  18. Abyssal Speedmapping Session 22 (XXII)

    17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.

    Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm

    Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast

    I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space

    14 downloads

       (0 reviews)

    Submitted

  19. Abyssal Speedmapping Sessions: Session 33

    13 maps made during the thirty-third (ph33r) Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

    - Using barrels to kill enemies - No monsters - Heavy use of hitscanners

    37 downloads

       (0 reviews)

    Submitted

  20. The Black Crown

    this is my first set of levels, four in total. took me about a year or so messing around with doom builder 2 to figure out how most things work, and this is the result of that. i'm not quite done with these maps yet, they may be included in another mapset later on, but i thought i'd put them somewhere for now.

    27 downloads

       (2 reviews)

    Submitted

  21. Abyssal Speedmapping Sessions: Session 32

    7 maps made during the thirty-second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 4 themes to choose from:

    - Instantly raising and lowering floors - Donut special - Rocket launcher-centric gameplay - Offensively Christmassy

    40 downloads

       (3 reviews)

    Submitted

  22. Breach

    Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry.

    This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime.

    (This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.)

    379 downloads

       (2 reviews)

    Submitted

  23. Clickbait

    Hey, peeps, it's your boi JMAA yet with another DOOM MOD! This time, we got a schwifty BFG and a MEGASPHERE in this map, be sure to subscribe, hit the notification bell and like this video, let's reach to 6 MILLION LIKES so I can make more mods like this in /idgames! Let's go!

    6 downloads

       (0 reviews)

    Submitted

  24. Bad Religion

    A single map for DOOM2 containing new weapons, monsters and powerups.

    168 downloads

       (1 review)

    Submitted

  25. Brown

    Short map with heavy use of brown metal textures.

    20 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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