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458 files

  1. Atomic Attack

    On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone there was incredibly stupid and horny for imps. Then he decided to go back to hell for no reason, but when he entered the portal, whet he found wasn't hell. It was much, much worse.

    My 16-level masterpiece. This is a cacoward winner for sure.

    2 months ago, my first submission to /idgames was met with critically scathing reviews. Ever since then, I worked day and night to produce something infinitely better. And I mean that.

    DISCLAIMER: Even though this WAD contains MP3s, they are not copyrighted. Some maps use SLIGE textures, but they aren't straight SLIGE maps.


       (126 reviews)


  2. Breach

    Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry.

    This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime.

    (This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.)


       (9 reviews)


  3. Cold as Hell: Special Edition

    A total conversion set in the mid-50's on a weapons research base deep in the heart of Greenland. You thought this would be a nice boring way to finish your career as a Marine.

    You thought wrong. (see cah_manual.pdf for the full story)


       (106 reviews)


  4. Scuba Steve's: Action DooM

    Action Doom is meant to try and bring back the run and gun feeling from the old 2D shooters like Contra and Metal Slug. In the tradition of such games there are no bullet weapons, only projectiles. And just like Contra every enemy and subsequently you, all have but one hit point, aside from bosses and mini bosses.

    To make the game feel more 2D and less frustrating, you will never be attacked from behind, and the level is entirely linnear.


       (633 reviews)


  5. ACS Arcade

    A bunch of ACS minigames cramed into one room.


       (67 reviews)


  6. Cryogenics

    Set of 4 slaughter themed maps


       (3 reviews)


  7. Bad Religion

    A single map for DOOM2 containing new weapons, monsters and powerups.


       (2 reviews)


  8. Behemoth

    A moderately large map featuring a hellish fortification with progressively more difficult fights, especially in the secret areas.

    This map is old now (built mostly in 2016) but i decided to put it on idgames anyway.


       (3 reviews)


  9. Combat Shock 2

    7 new slaughtermaps. Hard enough to turn you into a combat wounded veteran. Use pr/gl-boom+ for best performance. Complevel 9 or die!


       (58 reviews)


  10. Crumpets

    Crumpets is a set of 9 bite-size boom-compatible maps, designed to be played from pistol start. The levels are small, typically 50-100 monsters a piece, and loosely follow a plutonia / marble-ruins aesthetic. UV is designed for experts, so I encourage most players to start off on HMP.


       (34 reviews)


  11. Coffee Break Episode 1

    Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.

    Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.


       (71 reviews)


  12. Chainworm Kommando

    Just a set of highly detailed small to medium large maps, mostly inspired by shooter classics of the 90s.


       (18 reviews)


  13. Abcess

    A mapset I finished in 1998, never before released. See info below. Mapset is optimized for pistol start, although it was originally meant for continuous play. The Blue Armor in Map01 is the only item that still helps only continuers.


       (4 reviews)


  14. Urban Brawl: Action DooM 2

    Urban Brawl is the prequel to Scuba Steve's: Action Doom, telling your character's history before those events. Urban Brawl embodies a comic book look and feel with cell shaded graphics and story sequences. All of this is fused with a gameplay that is reminicent of an old beat-em up game.


       (163 reviews)


  15. Containment Area v1.1

    Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

    All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

    Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


       (65 reviews)


  16. 2017 Collection

    A series of maps I made over the past year and a bit.

    Map 01 - Initially the opening map for a 'Thy Flesh Consumed'-esque project for Doom II Maps 02, 03 & 04 - Maps for a shortly-lived one-man Megawad I was working on in 2016. Map 05 - Started off as a collaboration between myself and AD_79 for the 2016 Doomworld Mega Project, which I polished up & finished after the year ended and that ship had long since sailed.


       (3 reviews)


  17. Doomguy's pimp ventures.

    You find yourself in a cheap motel room in the middle of nowhere. Suddenly, you realize you're not alone...


       (134 reviews)


  18. Bloody steel

    10 level's wad for boom.The action takes place in the modern world of alternative


       (71 reviews)


  19. Comatose

    This map originally has been made for "Pain" project, but in the result I decided to cut it from there because of some reasons (which I cannot say yet). It is a continuation of the idea of "Overdose", but it's not related in terms of the story. A limit of sidedefs in LR format is achieved here, so it is not possible to draw at least one new line at all. Because of this, as well as the abundance of large open spaces with lots of sectors, map may slow down in complex sourceports like ZDoom and it's derivatives, so PrBoom-Plus is HIGHLY recommended. The biggest performance (in terms of FPS) will be in GLBoom-Plus. Also, complevel 2 is necessary. Have a great game.


       (34 reviews)


  20. Corridor 7 TC Resource Files

    What was going to be Corridor 7: Alien Invasion Converted to DOOM Using ZDOOM, but scripting is too hard and powerless, I dropped the TC. I wanted to make it be like in Corridor 7. I am releasing this to everyone so that they may use them in their own WADs.


       (7 reviews)


  21. Commander Keen 2.5D: The Quest for Spot's Collar Alpha Test Release

    This zip file includes two pk3's: Q4CollarAlpha.pk3 and KEENDATA.pk3. Be sure to load them both in order to play correctly (run GZDOOM from a command line rather than trying to drag and drop them both in)

    This is a game for the GZDOOM Source port using the Universal Doom Map Format (UDMF). All content in the game is entirely new, so it may be possible to run this with an Iwad other than doom2.wad, but I never really experimented with it so just be safe with doom2.wad.

    This game stars Commander Keen of old-school PC sidescrolling fame and his friend Marta as they explore planet Gloogulus Prime searching for Spot's stolen collar before he gets put to sleep in an intergalactic alien pound. You get a basic neural stunner for a weapon and you can jump pretty high. There's also very little wind resistance so you have great control in the air as well. Gloogulus's gravity also keeps you airborne for a slightly longer period of time than that of Earth's. You cannot drown, so don't worry about being under the yellow water for too long.

    Like the original Commander Keen games, you can make use of a Pogo (or in Marta's case Moon Shoes) to let you jump even higher. You can go into pogo mode by pressing alt-fire, so make sure you have that key configured to something. Try it out, it's quite fun. You can get out of pogo mode by pressing altfire again or by pressing fire (but doing the latter will use up a stun charge)

    You can collect candy for points and 100 purple fruits for a 1up but at this early stage of development they are meaningless.

    Oh, and one more thing: Like the original Commander Keen games, you have only ONE HIT POINT! So watch your back out there ;)

    ************************************ *|================================|* *|-------------STORY:-------------|* *|================================|* ************************************

    The year is 1991. After finally killing his arch-nemesis, Mortimer McMire, during an epic clash that would decide that would decide the fate of the Universe, nine-year old boy genius Billy Blaze, AKA Commander Keen, continues to work diligently in his lab. Commander Keen has gone on many more interstellar adventures since he saved the Universe. Some of which are more believable than others.

    One day Billy was playing fetch with his pet yorp Spot. He accidently threw the stick into the thick bushes in his neighbor's yard. "Wait here while I go get it boy" Billy said to spot just before he went to retrieve it. But before Billy could dive into the bushes, he felt something heavy land on top of him and he hit the ground. "Tag, you're it!" It was Marta, the annoying girl who just moved into this house with her family a few weeks ago. Marta is new in the neighbor hood and they've been having playdates because their moms thought it would be a good idea. But Marta doesn't quite get that Billy doesn't enjoy her company. Or perhaps she understands perfectly and gets entertainment from annoying him. Marta has an IQ of 313 and a laboratory of her own, and Billy secretly resents the fact that someone else is around who can rival his intelligence. But she is by far better to have around than Mortimer McMire.

    "Is this what you're looking for?" Marta grabs the stick before Billy can grasp it. "I don't get what the big deal is." So she threw it on the roof. Billy was steaming mad and chased after her, but she kept running a step ahead of Billy because he was 'it' and she wanted to prove how long she could go without being tagged back. She climbed into a tree, but Billy used his pogo to land on the branch just above her and tagged her back. "Now can I have my stick back?" "Okay, but I don't see how it's better than any other old twig." Marta strapped on her super moon shoes that she found while exploring the moon's craters and jumped on the roof. She threw the stick down to Billy and he ran back to his own yard with it.

    "Spot! Here boy!" But spot wasn't there. Billy found a slip in spot's doghouse printed in Standard Galactic Alphabet: "Due to an illegal lack of owner identification, the Galactic Animal Control Association has impounded the yorp found on this planet. If the owner wishes to claim official custody of this animal, please come to the Galactic Pound Station with a collar and tag identifying ownership of this creature before he is put to sleep." Billy screamed in a fit of rage: "But Spot had his collar on!" At that moment Billy noticed the alien ion tracker was blinking. Billy flipped on the display and it showed him a flying saucer that hovered above spot for a brief moment, beamed the collar off his eye-stalk, and flew away with it. Then a second, completely different spacecraft came, beamed Spot aboard, and left a note under the doghouse. "All this happened while chasing after Marta!?"

    Billy could just walk down to the local pet shop and buy a new collar, but he was short $1.39 and he didn't want to explain to his mom that his dog is an alien and other aliens stole his collar. So Billy decided to chase after the aliens that took Spot's collar and bring it back to the Galactic Pound Station. The ion trail left by the aliens that came recently led to planet Gloogulus Prime in the Gloog system. Billy hopped on board the Bean-with-Bacon-Megarocket, put it on auto-pilot, and sat back to play a few million rounds of paddle wars because the Gloog system was in another galaxy and it was going to be a long ride. But just as he was a hundred thousand lightyears from Sol he heard a noise in the back engine room. He opened the door to find Marta cramped in the back space. "I saw what happened to your dog while we were playing tag. I always wanted to see the Gloog system, so I thought I'd tag along" Billy was furious, but turning back now would set his trip back too far, so he had to deal with it.

    After a very long and annoying ride for Billy which didn't end with him breaking his all-time high-score on paddle-war like he hoped, the Bean-With-Bacon-Megarocket finally settled and landed on Gloogulus Prime. When Billy looked over to the end of the nearby bridge, he noticed an exit sign written in Standard Galactic Alphabet. But this is not the Milky Way Galaxy. How could whoever lives here possibly know SGA? And why would they want to steal Spot's collar? Billy and Marta step out of the Bean-With-Bacon-Megarocket to search for clues behind this mystery...


       (14 reviews)


  22. Happy Time Circus ][


       (80 reviews)


  23. Claustrophobia: The Walls Close In

    An addon for Doom2 ZDOOM with three new levels, new music/graphics, lots of ACS scripts, a dehacked patch and a storyline. These maps were made with the concept of claustrophobia in mind, hence the name. Don't expect to have plenty of space to dodge. On a side note, this is the first wad in which I experiment with STARTAN textures.


       (86 reviews)


  24. Arena Boss Fights

    Arena Boss fights its a Mini wad which centers in 3 boss fights from the original bosses from DOOM 1


       (11 reviews)


  25. Combat Shock

    4 new insanely hard maps. Started of as a plutonia tribute but later went bananas. Requires plutonia.wad to play. PrBoom+ complevel-9 is recommended!


       (41 reviews)


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