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458 files

  1. 2012 Collection

    I started mapping back in 2012, and during that early period of excitedly screwing around with DB2 I made a half dozen maps for a couple different projects that all amounted to nothing. They were sitting in a random folder gathering dust until I found them and thought they were charming enough to warrant sharing. The first two maps were made when I had no idea whatsoever how map formats or engine specifications worked, so I just made them in UDMF becuse that's what I was told to do. Then I found vanilla/limit removing, and things get a lot more straightforward from there.

    40 downloads

       (1 review)

    Submitted

  2. 2017 Collection

    A series of maps I made over the past year and a bit.

    Map 01 - Initially the opening map for a 'Thy Flesh Consumed'-esque project for Doom II Maps 02, 03 & 04 - Maps for a shortly-lived one-man Megawad I was working on in 2016. Map 05 - Started off as a collaboration between myself and AD_79 for the 2016 Doomworld Mega Project, which I polished up & finished after the year ended and that ship had long since sailed.

    220 downloads

       (3 reviews)

    Submitted

  3. A Cold Reception

    Dark, moody, no story whatsoever.

    8 downloads

       (3 reviews)

    Submitted

  4. A day of Revnants and Archviles

    After the incidents on Phobos and Demos, UAC

    15 downloads

       (11 reviews)

    Submitted

  5. A day of Revnants and Archviles

    You didn't just go straight to regular MAP02,

    7 downloads

       (3 reviews)

    Submitted

  6. A day of Revnants and Archviles Pt. 3

    This is a continuation of ad-of-p2.wad. After

    8 downloads

       (4 reviews)

    Submitted

  7. A Doomed Base

    Infested techbase level created for megawad project.

    19 downloads

       (10 reviews)

    Submitted

  8. A Doomers Requiem

    ADR contains short sections in the story of a certain mans life, told in a highly esoteric, metaphorical / symbolical, and unconventional way. Keep this in mind as you play; and give an attempt to understand things rather than signing it off as ubiquitous drivel, you may be able walk away with something special.

    43 downloads

       (21 reviews)

    Submitted

  9. A hell day

    1 level WAD.

    24 downloads

       (13 reviews)

    Submitted

  10. A lost soul

    Somehow for some weird reason you find yourself in the main hall of what seems to be a demonic castle, or temple, that doesn't really matter. What matters is that you have to find a way out of there, fast, or you'll end up like that dead marine before you...

    This is a somewhat small and pretty challenging map, created as a kind of a tribute to my favourite doom monster.

    Jumping is NOT supposed to be used in this map.

    16 downloads

       (11 reviews)

    Submitted

  11. A Marine's Last Stance...

    The legend of the Gold storyline continues after you find out your girlfriend has tried to kill you back in Desert Paradise. Moving forward you go towards a castle located in the desert and you enter the place. Now in order to escape this place you must go through the gauntlet of hell against various enemies to escape. After that a surprise awaits you as this now becomes a marine's last stance.

    24 downloads

       (14 reviews)

    Submitted

  12. A N D Y D M 1

    A small urban style level which I have tried to make look like Edinburgh, Scotland. There are some real 3D features which need Doom Legacy to work. Designed mainly for Deathmatch, but as usual I put some monsters in for for target practice, and to provide fun during testing.

    8 downloads

       (1 review)

    Submitted

  13. A New Hellspawn

    A UAC research facility has gone silent. See notes below for extra information.

    42 downloads

       (28 reviews)

    Submitted

  14. A Party Downstairs

    One of the basement levels underneath an UAC complex became infested with demons. It needs cleanup, and you drew the short straw. Good luck.

    A somewhat tough tech map of an average size.

    20 downloads

       (6 reviews)

    Submitted

  15. A really really really big hole full of monsters

    Single player version of bc_dm_01.wad

    14 downloads

       (9 reviews)

    Submitted

  16. A Taste for Blood

    Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and atmosphere with, at times, strong difficulty. All maps are pistol-start-friendly and intended for. :)

    55 downloads

       (24 reviews)

    Submitted

  17. A Warm Place

    36 downloads

       (14 reviews)

    Submitted

  18. Abcess

    A mapset I finished in 1998, never before released. See info below. Mapset is optimized for pistol start, although it was originally meant for continuous play. The Blue Armor in Map01 is the only item that still helps only continuers.

    246 downloads

       (4 reviews)

    Submitted

  19. Aberration Caves.

    Set in underground caves - this map uses Quake1 textures with a tech base theme with some temple thrown in. There is only one skill level as per usual with all my levels, but it should be do-able in the first attempt.

    Remember this is set in a cave... so don't whine about falling in to pits and not having a teleporter there. You deserve to die you clumbsy git!

    I would say this is my best level to date. Even more so than "Dark Apparition", if I may be so bold. I have two more Quake1 themed in the pipeline...

    25 downloads

       (13 reviews)

    Submitted

  20. Abyss

    Kickass Doom2 Map!

    8 downloads

       (3 reviews)

    Submitted

  21. Abyssal Speedmapping Session 22 (XXII)

    17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.

    Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm

    Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast

    I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space

    30 downloads

       (0 reviews)

    Submitted

  22. Abyssal Speedmapping Session 22 (XXII)

    17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.

    Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm

    Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast

    I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space

    26 downloads

       (0 reviews)

    Submitted

  23. Abyssal Speedmapping Session 23 (XXIII)

    17 maps made during the twenty-third Abyssal Speedmapping Session in the space of about 3 hours, with 20 minutes for music and texture selection and a bunch of time after for bugfixing.

    This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.

    Each mapper had 3 themes to choose from: - Monster count exactly 75 (discounting lost souls) - Locked doors that can be opened with any key - Use of Commander Keens and tag 666

    Plus a bonus theme for those who showed up to round 2: - Voodoo dolls out in the open

    A spooky resource WAD was provided (credits below).

    136 downloads

       (108 reviews)

    Submitted

  24. Abyssal Speedmapping Session 24

    18 maps made during the twenty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes after for bugfixing. There is also a congratulatory map at the end and a tuned up version of one of the maps from the session.

    This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.

    Each mapper had 3 themes to choose from: - Use of silent teleports - Maximum of 4 monster types - Textures and palette from Violence by AD_79

    Plus a bonus theme for those who showed up to round 2: - Avoid lines that run parallel to the grid

    33 downloads

       (12 reviews)

    Submitted

  25. Abyssal Speedmapping Session 25

    18 maps made during the twenty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes after for bugfixing. An additional warning map is also present in the MAP17 slot...

    This session was held in two "rounds" for the convenience of folks who couldn't turn up to one or the other.

    Each mapper had 3 themes to choose from (the best themes from the previous 12 months were voted for to celebrate the second birthday of Abyssal Speedmapping Sessions): - Return of the Revenge of M3 (Copious Barrels, session 15) - Scrolling floors in map (Session 20) - Boxes for the Boxing Day! (Crates, session 17)

    Plus a bonus theme for those who showed up to round 2: - Zero use of door specials (from session 20)

    34 downloads

       (6 reviews)

    Submitted

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