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458 files

  1. Caverns of Darkness patch for ZDoom

    A small patch for ZDoom to play Caverns of Darkness by the Chaos Crew. This mod requires a customized EXE which unfortunately is a DOS version that causes massive problems with newer Windows XP systems This patch allows to play this WAD with a modern source port : This is hopefully the final version of this patch It is the first one only using officially documented ZDoom features to achieve its goal.


       (12 reviews)


  2. The Castle

    A small castle level. Your objective is to clear out all the enemies, then exit the castle.


       (8 reviews)


  3. XXXI CyberSky

    One level (map31) for limit removing ports. This map contains 39114 sidedefs, so you need port which can handle more than 32767 sidefs. PrBoom-Plus or GZDoom are recommended.


       (59 reviews)


  4. Congest Hollow Wax

    Created for those who enjoy a real challange. Ammo and life is really tight. Use your fists when you can, save ammo for when you need it. Save often, there are traps.


       (8 reviews)


  5. Betelgeuse

    - Varied style, but all floating in sideral space. - The map has only platforms and columns, so don't fall. There are also some wide areas. - A lot of different textures: hellish, futurist... A little of all. - A Dehacked patch. I recommend you use it, makes the game innovative and unreal. - Some new monsters: * ZOMBIE MARINE: A brown Doom marine. * ROCKET GUY: A zombie soldier with a bazooka, can beat you with only one shot. * ZOMBIE RAILGUNNER: A soldier with a laser weapon. Be careful. * ZOMBIE BFG: Hmm, doesn't need comments... Feel the pain of a BFG 9000's blast. * STEALTH FIGHTER: Transparent sodier/cyborg. - These monsters come, as usual, from ftp://archives.3dgamers.com/pub/idgames/combos (monsters.zip) - Besides the new monsters, I modified some of the original Doom enemies: * Fast imps, attack with the manucubus' fire. * Transparent Lost Souls. * The cacodemons' fireballs are invisible. * The Cyberdemon's rockets (and yours) are destructible. * Increased attack power for arachnotrons. * Etc, etc... - New sounds: * Taking a powerup, item or weapon. * Firing the pistol, shotgun, chaingun or plasma rifle. * Some monster's attacks. * Opening and closing doors. * Destroying Lost Souls.


       (11 reviews)


  6. Facility 103

    Demon infested UAC Facility With an old part and new part


       (24 reviews)


  7. La Ciudadela (The Citadel)

    After a hard battle in the dark corridors inside a base, you reach an unknown zone. You ask yourself, "Where the fuck I am?". You'll find it in a short time. You're in the citadel, the prologue to the damned city.


       (7 reviews)


  8. Shoot!

    The aim was to create a level with a classic approach to custom pwad making. In other words, I just wanted to make an old school Doom 2 map with lots of fun action, a hard pumped midi track, no custom textures besides the sky and a short no-bullshit title!

    I tested it with zDoom and it works fine in PRboom also. A limit removing sourceport is needed, zDoom recommended. And please avoid the use of jump and crouch features.


       (30 reviews)


  9. Axiom

    semi-dark underground map


       (39 reviews)


  10. Aberration Caves.

    Set in underground caves - this map uses Quake1 textures with a tech base theme with some temple thrown in. There is only one skill level as per usual with all my levels, but it should be do-able in the first attempt.

    Remember this is set in a cave... so don't whine about falling in to pits and not having a teleporter there. You deserve to die you clumbsy git!

    I would say this is my best level to date. Even more so than "Dark Apparition", if I may be so bold. I have two more Quake1 themed in the pipeline...


       (13 reviews)


  11. Crimson

    A single level based on the Doom 64.


       (17 reviews)


  12. Square Of Destruction!

    This was meant for another project but hey! Its a Doom 2 map with some new textures! It uses slot Map09. It should take about 8-10 min to play depending on the skill level.

    Main features:

    1. One new level.

    2.New textures

    3. The type of monsters that appear is depending on the skill level, so the higher the skill does not just mean more monsters.

    4. Map tweeked for deathmatch play. The map should play best with 6-12 people.


       (9 reviews)


  13. Escape from Castle Chezcrea

    A linear, challenging level that shows off some some neat ideas I had.


       (35 reviews)


  14. Belial's Bad Brain

    One level for any limit removing ports. PrBoom-Plus or (G)ZDoom are recommended.

    This level is improved version of my map for speedmap contest on iddqd(point)ru on which all competitors were limited with four hours and with common theme. I hope all players who liked my "Generator of Evil" will like this level too.

    If this level is too hard for you, then you can watch in-wad demo1 by Nikolay "Heretic" Kamnev. Compatible port like prboom-plus is needed in this case.


    Do not play this level in the current vanilla PrBoom (up to 2.4.8 for now), because of all existing versions of PrBoom are buggy on levels with big open areas - precision problems. Use PrBoom-Plus instead of classic PrBoom.

    The latest Eternity release (3.33.33) also can't handle this map correctly - the same precision problems.


       (27 reviews)


  15. Base One

    "They say the base was built on an old Druid castle..." This is the first map I have made in years. I came across the new Edge release and thought I would try it out and see if I could still create a Doom map after so long a time. This isn't a large map but might be good for half an hour, maybe an hour, of play. You will need to jump and crouch in spots to access some areas. Use the "move up" key to climb the ladder. This map doesn't use any fancy DDF/RTS. It is a fairly standard shoot/switch/key map with a few puzzles (including a Doom classic) and some 3D stuff thrown in.


       (3 reviews)


  16. Aeternum

    3 action packed levels of varying size. Few puzzles. Built after playing (and loving every second of) Alien Vendetta. Difficulty is intentionally set somewhat high.


       (47 reviews)


  17. Corruption 2

    My second level for Doom 2.There's technology,hell and cavern themes here.

    Doom 64 MArine explains:

    After killing more demons in the episode I call "The Outcast Levels",I thought that wouldn't have anymore open gates.I was wrong.But the biggest problem,the Motherdemon,is dead.Now I belive that the invasion will come to an end.Say it to your commander when he communicates with you. The commander says to you go to Drilla,an excavation site.Something is wrong in the lower part of the place.


       (16 reviews)


  18. catacomb rmx

    a map done for a (abbandoned?) zdoom forums projects, replaces map22


       (4 reviews)


  19. Special squad cobra 11

    First map is a brand new map sets into a phobos mining facility, with a nice walk trought hell... The other maps was already uploaded and presented in the \idgames, now all joined into one map like as you impressions on voting section.... at the bottom of this file there's a little maplist if you wish play it at solo play....


       (12 reviews)


  20. ACS Arcade

    A bunch of ACS minigames cramed into one room.


       (67 reviews)


  21. Cheogsh

    One map - a large map! I devote this wad to KoLoBoK[iddqd], my best friend, who suddenly died in 2007, may 12.


       (80 reviews)


  22. The Abandoned Base 2.

    A map for tnt.wad MAP01


       (20 reviews)


  23. BHOUSE

    A single level


       (10 reviews)


  24. Jesus christ it's a fucking Megawad

    You and your squad must eliminate a biochemical substance being produced in an abandoned military complex, now taken over by mercenaries.


       (26 reviews)


  25. Corruption

    Doom 64 Marine has finally returned from hell.But he landed in our radioactive garbage base.We want you to go there and bring him back alive.We need to ask him something...


       (12 reviews)


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  • File Reviews

    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.